You see the full 3.3.0 ‘Dragon Bones’ Patch Notes on the Elder Scrolls Online Forums.
Here I’ve featured the new content that is currently on the PTS that should be apart of the Dragon Bones DLC and Game 17 Update in February.
Two New Dungeons
- Fang Lair
- Fang Lair was once a large Dwemer mine. Their glory, however, was laid low by the Dragon Thurvokun centuries ago. The Dragon used the Dwarven halls as its lair for uncountless years, so much so that the original name of the mine was lost and it became simply known as, Fang Lair. Thurvokun eventually passed but great power remained in the Dwemer halls. Adventurers from all corners of Tamriel sought to plumb the depths of Fang Lair to steal the treasures for themselves and all met ruin. Now, Orryn the Black, a particularly powerful necromancer, and his followers have come to enact a ritual with which to raise the ancient Dragon and unleash it upon Nirn.
- Scalecaller Peak
- Scalecaller was an ancient Dragon Priest dedicated to the dragon, Thorvukun. When she was living, her power was immense and her reign seemed unchecked. That is until she was betrayed by her followers and the link between her and her dragon was severed. Her cult spread to the winds to avoid persecution but still maintained vigil for their fallen lord. Now, the time has come and the descendants of the Cult of Scalecaller have the means to bring the ancient Dragon Priest back to life.
- Fang Lair and Scalecaller Peak are 4-Player Dungeons which can be reached via Bangkorai and Stormhaven respectively.
- Fang Lair’s entrance is in northern Bangkorai, north of the Troll’s Toothpick delve.
- Scaelcaller Peak’s entrance is in North-Eastern Stormhaven, north of Wind Keep Wayshrine.
- Both Dungeons include a Normal version in addition to a challenging Veteran version.
- You can obtain unique item sets, including two new Undaunted Monster Mask sets, only available within the Dungeons.
- Unique Achievement awards are also available for completing the dungeons, including:
- Unique Player Skin
- Unique Hat
- Several Titles
- Unique housing items
- Renegade Dragon Priest Mask: Travel to Fang Lair or Scalecaller Peak to unlock this imposing hat (note: this is the reward for owning the Dragon Bones DLC game pack).
- Trophy, Thurvokun: Defeat Thurvokun in Fang Lair to take this skeletal dragon head home.
- Bust, Thurvokun: Defeat Fang Lair on Veteran difficulty to earn this bronze bust of Thurvokun.
- Trophy, Scalecaller: Defeat Zaan in Scalecaller Peak to unlock Zaan’s mounted head for display in your home.
- Bust, Scalecaller: Defeat Scalecaller Peak on Veteran difficulty to earn a bust of this ancient Dragon Priest.
- Blackmarrow Necromancer Skin: Complete the “Scalecaller Peak Challenger” achievement to earn the right to bear these uncanny sigils.
- Worm Wizard: Unlock this sinister Personality by completing the “Fang Lair Challenger” achievement.
New Item Sets
There are 8 new Item Sets available from the two dungeons, Scalecaller Peak and Fang Lair. Each dungeon has 1 Light Armor, 1 Medium Armor, 1 Heavy Armor, and 1 Monster Mask Item Set to acquire.
- Fang Lair
- Caluurion’s Legacy (Light)
- (2) Spell Critical
- (3) Spell Power
- (4) Spell Critical
- (5) When you deal Critical Damage with a single target Magicka ability, you launch a Fire, Ice, Shock, or Disease ball at your target that deals 12,900 damage and applies a status effect. This effect can occur once every 10 seconds.
- Trappings of Invigoration (Medium)
- (2) Stamina Recovery
- (3) Max Stamina
- (4) Stamina Recovery
- (5) When you cast an ability while under 33% Stamina, you restore 9000 Stamina. This effect can occur once every 1 minute.
- Ulfnor’s Favor (Heavy)
- (2) Max Health(3) Magicka Recovery
- (3) Stamina Recovery
- (4) Healing Taken
- (5) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
- Thurvokun (Monster)
- Max Health
- When a nearby enemy damages you, summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile receive 430 Disease Damage every 1 second and are afflicted with Minor Maim and Minor Defile, reducing their damage done and healing received by 15%. This effect can occur once every 8 seconds.
- Caluurion’s Legacy (Light)
- Scalecaller Peak
- Jorvuld’s Guidance (Light)
- Magicka Recovery
- Magicka Recovery
- Healing Done
- Increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
- Plague Slinger (Medium)
- (2) Weapon Damage
- (3) Max Health
- (4) Weapon Damage(5) When you take damage, you summon a Skeever corpse which will launch a poison ball that deals 5160 Poison Damage every 1.5 seconds at the nearest enemy for 6 seconds. This effect can occur once every 15 seconds.
- Curse of Doylemish (Heavy)
- (2) Max Health
- (3) Max Health
- (4) Spell Damage
- (4) Weapon Damage
- (5) When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds.
- Zaan (Monster)
- Spell Critical
- When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 15 seconds.
- Jorvuld’s Guidance (Light)
Dragon Bones comes with more than 35 new achievements, including 4 new titles to unlock. Complete both dungeons on Veteran difficulty to unlock the Nacreous Purple dye!
Two new maps have been added for Battlegrounds.
- Mor Khazgur: The mountaintop stronghold of Mor Khazgur has been a centre of Orcish culture since the Merethic Era. Like Orsinium, it has been destroyed and rebuilt repeatedly, a cycle that will doubtless continue into the future.
- Deeping Drome: Scholars who study the long-lost Dwarven race love to speculate on the original purposes of abandoned Dwemer sites. None of them have any credible ideas as to the function of the mysterious Deeping Drome.
The new Outfit System is now available and allows you the freedom to customize the visual appearance of your character including both the style and dyes. With Outfits, you get to determine the appearance of every aspect of your character, piece by piece, regardless of what you are (or aren’t) wearing underneath.
- To begin customizing your outfit, simply locate an Outfit Station, which are available in most cities and displayed on local town maps, and equip an Outfit via the drop-down menu.
- Every Dye Station previously found in the world has been upgraded into an Outfit Station.
- In addition to dyeing your equipped armour, hats, and costumes as it did before, these updated stations now also allow you to create and customize the style and dye choices of each slot of your outfits in exchange for gold.
- You can freely preview as many changes to your outfits as you like, and will only be charged when you finalize your choices. You can also purchase Outfit Change Tokens from the Crown Store, which allow you to completely bypass the gold cost of an outfit change. You can always choose whether to use gold or Outfit Change Tokens when finalizing your selections.
- Outfit Styles
- Before you can modify the appearance of an equipment slot, you first need to unlock the style of the desired appearance. These styles are tracked in a new Outfit Styles category of your collections, which showcases all available styles and provides hints on how to obtain them.
- Learning Styles
- The primary way to learn Outfit Styles is by reading Motif books and chapters. In addition to unlocking the ability to craft in that style, learning a Motif now also teaches you how to apply that style to your Outfits.
- As this Outfit Style knowledge is an account-wide collectable, learning how to craft helms in the Glass style (for example) on any character allows you to use that to override the appearance of the helm slot of any Outfit on any of your characters.
- These style collectables are retroactively unlocked for all the styles you already know how to craft after logging in with a character with the associated Motif knowledge.
- In addition to Motifs, completing the “Soul Shriven in Coldharbour” quest awards a set of Prisoner’s clothing styles, and you can expect additional unique gear and weapon appearances to become available in the future as well.
- Each slot in an Outfit can be customized individually.
- Any weight of equipment can be used in your outfits for a given slot. This means that an Outfit can override the style of your chest slot to look like a heavy armour cuirass, even when wearing a light armour jerkin or leather jack, but cannot make your feet look like they are wearing gloves instead of boots.
- This selection and appearance persist while the Outfit is active even if you change your equipped armour.
- You can also set an Outfit to hide your currently equipped helm with the “Hide Helmet” Outfit style, which is always available.
- Each Outfit selection can also be re-coloured, similar to equipment dyeing, using the same dyes you’ve unlocked via achievements.
- In addition to armour, weapons can also be visually changed through the Outfit System.
- Weapon slots are divided into one-handed weapons, shields, two-handed weapons, bows, and staves.
- You can customize the primary and backup weapons in an Outfit separately, and will only see the weapon types that you currently have equipped. You can simply swap weapons to change which weapon types you are customizing, or swap weapon sets to adjust your other set. If you only override the appearance of two-handed weapons in your active outfit and then change to dual wielding, you will see the equipped weapons without a style override, whereas switching to another two-hander will continue to show your style override.
- Please note that costumes, polymorphs, hats, and disguises will always override any armour styles in your applied outfit.
- Additionally, weapon slots in Outfits can be dyed as desired, utilizing the same dyes available for armour. Yes, really.
- Material Dyes
- In addition to the existing dyes, we’ve also added a new category of “Material” or “Mixed” dyes. These dyes correspond to the colour of gear crafted from each of the ten ranks of durable materials and are each unlocked by deconstructing a piece of equipment made from materials of that rank.
- For example, deconstructing an iron axe will unlock the “Rank 1 Materials” dye, which matches the colours found on Iron, Rawhide, Jute, or Maple equipment.
- This allows you the flexibility to recreate any look you may have found appealing while levelling up through various tiers of equipment.
- Multiple Outfits
- Everyone will receive one free customizable outfit per character and can unlock additional outfits in the Crown Store. These outfits are character-specific, so you can customize each character uniquely right off the bat!
- Once an Outfit is set, you can switch between Outfits at no cost at any time via any of the following:
- The character UI screen
- The new equipment styles category of the Collection system
- The Outfit Station interface itself
- You may also deactivate the Outfit at any time, which will return your appearance to showing your currently equipped gear and cosmetic collectables.
- Outfits can also be named as you see fit to help keep track of your growing wardrobe.
- “Convert to Imperial” and “Convert to Morag Tong” are no longer used from the inventory on specific items, and are instead incorporated into the Outfit System.
- If you possess these collectables, the Imperial and Morag Tong Outfit Styles are automatically available and do not cost gold to apply to your Outfits. This means anyone with these account upgrades can choose to make any Outfit slot on any character appear in the Morag Tong or Imperial style free of cost, without actually modifying the item itself.
- Furnishing Stations
- Dye Stations found in homes are visually unchanged but have been upgraded to the full Outfit Station functionality.
- A new furnishing with the visual of the new Outfit station is now available on the new Master Writ achievement mediator, Faustina Curio, with all of the above-associated functionality. The purchase is unlocked by completion of the Alliance Style Master achievement, which can be earned by learning all 9 of the starting racial styles (not including Imperial).
Home Storage Furnishings
We’re pleased to introduce a new form of collectable – storage furnishings! These account-wide items allow you to store 30 or 60 items per collectable, depending on the size. You can acquire four 30-slot coffers and four 60-slot chests, for a combined total of up to 360 storage slots. All four coffers share the same visual appearance, but each has a unique name and can be nicknamed for easy organization. Chests work the same way, with their own shared appearance.
- To use a storage furnishing, first travel to your home and navigate to the new Storage section of the Services category of the Housing Editor to place your collectable. Once you’ve placed a storage furnishing, you can use it at any time to deposit or withdraw items from that particular collectable. Each one has its own storage, which is separate from all other item storage.
- Unlike bank storage, ingredients stored in chests and coffers will not be used when crafting, and stored equipment will not appear in deconstruction, research, or upgrade windows at Crafting Stations.
- Since these are collectables, you can place each one in as many homes as you like and will see the same items regardless of which home you open that particular chest or coffer in.
- You can purchase storage coffers and chests from the Mastercraft Mediator, the Crown Store, or from Tel Var Merchants. You can also earn a storage coffer from the Level Up Advisor (detailed below) upon reaching level 18 if you have not already purchased it.
A number of new homes are available to test during this PTS update.
- Coldharbour Surreal Estate — This overlooked acreage atop a floating plateau in Molag Bal’s Oblivion realm of Coldharbour is available to be developed however you like. It’s a secluded location, very quiet and private, even scenic in its own austere way.
- This home has no furnished version and is intended to be a blank slate for you to build as your imagination sees fit.
- Princely Dawnlight Palace — Prince Hubalajad, in one of his wilder flights of extravagance, had a second palace built solely to better catch the light of the morning sun. It’s a magnificent estate that truly makes one feel like a monarch.
- The Erstwhile Sanctuary — Built into the foundations of Kvatch itself, this ancient complex was abandoned by the Dark Brotherhood after a subterranean collapse tumbled one wall of the Speaker’s bedchamber into a massive natural cavern.
Master Writ Updates
Rolis Hlaalu, the Mastercraft Mediator who sells furnishings and recipes for Writ Vouchers, has changed some of his offerings. He retired several of his furniture plans and now offers 6 new furniture plans. Visit him to see what he is selling.
Additionally, Rolis Hlaalu has a new assistant: Faustina Curio, the Achievement Mediator. This new merchant sells plans and furnishings for Writ Vouchers to characters that have attained certain achievements. Among these items are plans that Rolis previously stopped selling, as well as new furnishing documents that contain Morrowind furnishing plans. You can find Faustina Curio right next to Rolis Hlaalu, at the Writ drop-off area.
- When previewing a furnishing, you can now toggle through each of the different states for that furnishing. This means you can toggle through lit and extinguished states, or active and inactive appearances before deciding whether to buy it.
- Added new furnishings to the Undaunted Quartermaster that can be purchased for gold after completing certain Dragon Bones achievements. Additionally, monsters in Fang Lair and Scalecaller Peak have a small chance to drop various decorative Puspocket Mushroom furnishings, as well as a rare Praxis for a Blackmarrow furnishing.
- Zanil Theran, the Luxury Furnisher, is bringing back some of his previous offerings. Each week you can expect to see at least one offering that you’ve never been seen before, complementing the offerings from a prior week.
Level Up Advisor
This new system is designed to teach new players about the many facets of combat and progression in ESO. It contains useful rewards for new and veteran players alike as you progress from levels 2-50, and every five levels, you will receive a milestone reward with something special such as a mount, Crown Crate, costume, or a helpful weapon. Simply open the Character UI to claim your rewards! Below, you’ll find the list of milestone rewards:
- Level 5: Two Green-quality Rings, part of a basic 2-piece Item Set that grants a Max Health bonus
- Level 10: Sorrel Horse
- Level 15: A choice of 6 blue-quality weapons
- Level 20: A costume of choice and a Fire Atronach Crown Crate
- Level 25: A choice of 6 purple-quality weapons
- Level 30: 4,000 gold and a Fire Atronach Crown Crate
- Level 35: A choice of 10 purple-quality crafting-improvement materials
- Level 40: 6,000 gold, The Soul Shriven motif, and an Outfit Token
- Level 45: An Undaunted Key
- Level 50: 10,000 gold and a Fire Atronach Crown Crate
This new system makes recommendations on how to spend skill points based on the build you select. You can use this system to mould your character as you’re levelling up or to help you re-specialize your build after reaching max level. To support this system, we’ve made some adjustments in the UI:
- The Skill menu has been modified to accommodate the Skill Advisor system. Abilities and morphs will now be listed as recommended based on the build selected.
- Morphed abilities will now display their base ability name in their tooltips.
- Note that the Skill Advisor can be toggled off at any point.
Champion Point Increase
The Champion Point cap has been raised by 30 points (10 in each red/blue/green constellation) for a total of 720 Champion Points. The Champion Point experience curve has been automatically adjusted with this new cap so earlier Champion Points require less experience and can be earned faster.
32-bit Client Removal
Once this update is published, we will no longer be supporting the 32-bit client due to there being significant memory limitations with a 32-bit client, in conjunction with having the minimum system requirement of 3GB RAM.
- If you want to check to make sure you can successfully run the 64-bit client prior to this change being made, click the cog in the upper right-hand corner of the patcher, then check the box that reads “Run 64Bit Game Client.” If this doesn’t work, or if you know you’re running a 32-bit version of Windows, you’ll need to upgrade to Windows 64-bit Operating System to continue playing ESO after this change is made in Update 17.
You can see the more nitty-gritty details and Bug Fixes on the ESO Forums.