For the last time, SWTOR is not Dead or Dying

There has been ample talk of late about the state of Star Wars The Old Republic. The minimal communication from the Developers of late and the slow content release cycles has gotten many players increasingly concerned about the future of the game.

To add more fuel to the fire, Kotaku recently published an article about Bioware doubling down on its new IP, Anthem. The article confirmed what I have suspected for some time in that the majority of Developers at Bioware Austin were now working on Anthem. This isn’t something new for Bioware Austin. As the article alluded to, Bioware Austin stuff were pulled from other projects (ie. SWTOR) to work on Dragon Age Inquisition and Mass Effect Andromeda before they were released. SWTOR survived those instances and it can survive Anthem too.

But one paragraph, in particular, has really riled up the SWTOR community.

BioWare has also discussed ending development on the multiplayer online game Star Wars: The Old Republic, those sources said, although one person familiar with the studio told me recently that plans are still up in the air. – Jason Schreier

This paragraph seems to imply that there was discussion recently about ending development on SWTOR. Honestly, this conversation has probably happened a few times over the years and with the stakes being really high for Anthem, it shouldn’t come as that much of a surprise.

At this point, even if Keith Kanneg (SWTOR’s Lead Game Producer) did come out and address player concerns about the state of the Game, I doubt it would do much to satiate the player base. Only announcing new content and releasing a Road Map will do that. But that doesn’t mean the player base shouldn’t be held accountable (more on this later).

We also have to consider the money, time and resources that went into United Forces (Server Merges). As I’ve said before, why spend all that money on merging the servers if you’re going to stop development on the game a few months later?

As part of this rollout, we have made a substantial investment in hardware, software, and network infrastructure to dramatically improve our service and make your experience awesome. – Keith Kanneg, Fall Road Map 2017

Another thing mentioned in the Kotaku article I found of interest was how the extreme toxicity about EA in the gaming community as a whole has had a negative impact on morale within Bioware studios. This the second article I’ve read recently which has mentioned increasing player toxicity having a negative impact on Developers. An article by a Developer Morgan Jaffit published on Polygon also discussed player toxicity and abuse becoming an increasingly common concern among developers. Player negativity, abuse and toxicity has indeed been getting far worse over the last couple of years in particular.

Negativity about EA has without a doubt had a negative impact on SWTOR. I am getting increasingly concerned about the ever-growing negativity surrounding SWTOR’s future and the impact it will have on the game. It has become more than just a meme now. People are shouting it from the rooftops turning away potential players for fear of sinking with the proverbial ‘TORtanic’.

I understand it’s getting harder to stay optimistic with no new content announced for the year just yet (beyond what we got in 5.7) for SWTOR. But we know they have the right vision for the game. Their focus is back on the ‘MMO bits’ (haha) and creating content for all aspects of the game. We just have to give them a little more time to carry out that vision. Implementing United Forces took up a lot of their time and resources last year. So this year, hopefully, we’ll get more of the content we all love.

I went on a bit of a Twitter rant at the start of the year about ‘dead game’ rhetoric and how dangerous it is. Part of the thread that pertained to SWTOR is embedded below.

Yes, we’re barely a month into 2018 and this rhetoric is already exhausting. That offhand paragraph in the Kotaku article has only made things worse in the SWTOR Community. The Community can and should do better. Ultimately we should be asking ourselves, do we want the game to succeed? Because the way much of the community has been behaving, they don’t want it to.

The game has undoubtedly had its ups and downs but does it deserve to be burnt to the ground when the Developers are actively (albeit slowly) making the effort to bring things back on track? No.

We just had Game Update 5.7 come out this week. It shouldn’t be too much longer until we hear more about what content the SWTOR Developers have in store for us this year.


Update: Keith came onto the forums recently and hinted at future plans for the game including an Expansion. You can read more about it in my article SWTOR’s Game Producer Sets the Record Straight.


What did you think of the Kotaku article? Do you remain hopeful for SWTOR?

 

4 thoughts on “For the last time, SWTOR is not Dead or Dying”

  1. SWTOR is probably the most underrated MMO on the planet today. It’s a AAA game that is fun and immersive with so much to do you have to try “not” to be busy. I’m looking forward to seeing what the dev’s have for us next. Should be a fun ride!

  2. Let’s be clear. I’m huge fan of SW and was (and just maybe, still) a fan of SWTOR. But 2017 is first year without any expansion. They released 3 ops bosses per year, Blizz releasing 2-3 raids per year with huge amount of bosses. For new players y – there’s a lot of to do in this game, as for oldfags who beat all old pve content – not much to do. Pvp in the past as well, ranked and reg..both. So they rather gradually killing it instead of invest money and resources to reborn it. Have a nice day and keep hoping I’m wrong.

    1. Now that I have the time to address your comment. Indeed us ‘old farts’ don’t have much to do in the game. I’m in the same boat as you. My entire Guild left the game a couple of years ago due to the lack of group content and I’ve taken a couple of extended breaks from the game myself over the last couple of years. Currently, I’m hardly logging in and when I do I don’t do much. But I still have hope.

      I think a lot of us underestimate just how much time and resources went into the server merges last year. By the sounds of it, they put a fair bit of their budget for the year into it. This year, they don’t have server merges hogging up their resources and time so we should (theoretically) get more content this year then we did last year. They have also recently confirmed that we’ll even be getting an expansion this year.

      SWTOR obviously has far less resources then WoW (and it has for many years now) but is it a sign that EA is bleeding the game dry? Not really. I’m confident the game will survive this year, at least. As for next year, there is the possibility that Anthem’s success or failure could be a threat to SWTOR (and Bioware as a whole).

      But in the mean time, I plan to enjoy the game on the occasions I’m up for it and I look forward to seeing what’s on the Road Map in a week or two.

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