6.0 Juggernaut Changes, Set Bonuses and Tactical Items

Listing of all the Set Bonuses and Tacticals Items available for Juggernauts.

Updated for Onslaught.



New Ability

Furious Power – Activating this ability consumes all ability charges of Furious Power and applies Furious Power stacks to you. Each stack increases your next direct target single melee attack by 25% and is consumed whenever you deal damage with these attacks. Regains 1 charge every 30 seconds. You get this ability ay level 72.


New Utility Changes

Instead of 4 Tiers, Utilities are now divided into 3 Tiers (Skillful, Masterful and Heroic) and there are now a total of 9 points to spend. You have to spend at least 3 points to access the next Tier up.

To access the Masterful Tier you have to spend 3 points in Skillful. To access the Heroic Tier you have to spend 6 points in Skillful and/or Masterful. There are 8 Utilities in each Tier.

Click on image to enlarge.

Skillful

UTILITYDESCRIPTION
PaybackReduces the cooldown of Unleash by 30 seconds and causes Unleash to heal you for 10% of your maximum health when used.
WarmongerGetting attacked reduces the active cooldown of Force Charge by 1 second. This effect cannot occur more than once every 1.5 seconds.
OverwhelmRavage Immobilises the target for 3 seconds.
Path CarverSweeping Slash deals 25% more damage.
Deadly ReprisalTaking non-periodic area of effect damage generates 2 rage. This effect cannot occur more than once per second.
UnyieldingYou generate 4 rage when stunned, immobilised, put to sleep, or knocked around.
Pooled HatredWhenever your movement is impaired, you gain a 10% damage bonus to your next ability that consumes rage. This effect can stack up to 5 times and lasts 15 sconds.
Sonic WallThreatening Scream protects all allies within range, excluding yourself, granting Sonic Wall, which abosrbs a moderate amount of damage. Lasts 10 seconds.

Masterful

UTILITYDESCRIPTION
Crushing FistFor Immortal discipline, Smash slows the targets it damages by 60% for 10 seconds. For Vengeance and Rage disiciplines, Smash and Vengeful Slam sunder the targets they damage for 45 seconds. Sundered targets have their armor rating decreased by 20%.
StrangulateReduces the cooldown of Force Choke by 15 seconds.
UnstoppableForce Charge grants Unstoppable, granting immunity to movement-imparing effects and effects that push or pull you around for 4 seconds.
Unshackling RageActivating Enrage purges mvoement-imapring effects and increases your movement speed by 50% for 6 seconds.
Seething HatredWhen you exit combat, the active cooldown of Force Charge, Enrage, and Saber Throw are reduced by 100%.
Hardened DefenseFor Vengeance and Rage, all area effect damage is reduced by 60% for 15 sdeconds after Threatening Scream is activated. For Immortal, all damage is reduced by 30% while stunned.
Through PowerEnraged Defense increases your movment speed by 50% and grants immunity to movement-impairing effects while active.
Comsuming RageEndure Pain removes all cleansable effects when activated.

Heroic

UTILITYDESCRIPTION
War BringerForce Charge enables your next Vicious Throw or Hew to be used against a target with any percentage of health. Lasts up to 15 seconds.
Through PassionReduces the cooldown of Enraged Defense by 30 seconds.
Through VictoryMad Dash can be used  while immobilized, purges movement-impairing effects when activated, and deals 50% more damage. Additionally, the cooldown of Mad Dash is reduced by 10 seconds.
Piercing ChillChilling Scream pierces enemies with an aching chill, dealing x elemental damage to all affected targets over 8 seconds. Additionally, Chilling Scream grants Chilling Speed, increasing your movement speed by 35% for 8 seconds.
Thrown GauntletReduces the cooldwon of Force Push and Intimidating Roar by 15 seconds. Additionally, Saber Throw immobilizes the target for 3 seconds.
Extending RoarIncreases the range of Force Scream to 30 meters, but Force Scream deals reduced damage beyond 10 meters. Additionally, Force Push deals 20% more damage and grants Extending Roar, allowing your next Force Scream to deal full damage regardless of the distance from the target.
Intimidating PresenceForce Charge finishes the cooldown on Disruption. In addition, Saber Reflect lasts 2 seconds longer, and if Soresu form is being utilized, generates a high amount of threat on all enraged enemies within 30 meters when activated.
ReckoningInterecede grants Reckoning, increasing the damage dealt by your next lmelee ability by 20%. This effect alsts for 10 secodns. Additionally, reduces the cooldown of Intercede by 5 seconds and reduces the threat and damage taken by an additional 10% each for the friendly target of Intercede.

Tacticals

Immortal (Tanking)

TACTICALSDESCRIPTION SOURCE
Leviathan’s HideCrushing Blow generates stacks of Crushing Defense for every enemy it hits, granting 2.5% increase damage reduction per stack for 10 seconds. stacks up to 8 times
Daily/Weekly Mission Crates
Jaw BreakerUsing Backhand while Invincible extends the duration of Invinciable by 5 seconds
Operation Bosses
Hord’s Makashi StrikeRetaliation consumes Aegis Assault damage reduction and grants Retaliating Defense, increasing damage reduction by 5% for 20 seconds.
Flashpoint Bosses

Vengeance (DPS)

TACTICALSDESCRIPTION SOURCE
Cut to PiecesWhen a bleed tick critically hits, it reduces the cooldown of Vengeful Slam by one second
Flashpoint Bosses
Hemophilic SlashVicious Slash refreshes the duration of Force Scream and Impale’s bleeds on the target
Flashpoints Bosses
A Vicious CycleHew triggers a Retailation that does 30% more damageOperation Bosses

Rage (DPS)

TACTICALSDESCRIPTIONSOURCE
Unknowing Ancient TextForce Crush builds a Furious Power ability chargeOperation Bosses
Joiner’s PressureActivating Force Push on a target affected by Force Crush grants Joiner’s Pressure, increasing your damage dealt by 20% for 10 seconds
Operation Bosses
Syn’s Second AmuletRetaliation refunds one rage and finishes the cooldown of Furious StrikeFlashpoint Bosses

All Specs

TACTICALSDESCRIPTIONSOURCE
Embrace the PainThe cooldown of Enraged Defense is reduced by 2 seconds when you are attacked. This effect cannot occur more than once per second.Crafted – Biochem
Higher FocusEnrage builds one Furious Power ability chargeConquest Crates
Rancor’s TailActivating Saber Ward finishes the cooldown of Force PushPvP Crates
Shielding Shadow*Intercede gives you 3% damage reduction per ally nearby for 6 seconds?
Throwing ArmSaber Throw lowers the targets accuracy by 70% for 6 seconds.PvP Crates

Gear Sets and Bonuses

Sith Warrior

GEAR2 SET4 SET6 SET
Descent of the FearlessMastery +2%Whenever you gain or use a Furious Power ability charge while in combat, your damage is increased by 10% for 10 secondsDealing damage has a 10% chance to build a Furious Power ability charge. Can only occur once every 5 seconds
Nimble MasterAlacrity +2%
Force Charge gets two charges
 
Perfect FormMastery +2%Vicious Slash and Massacre deal 5% more damageVicious Slash, Massacre, and Sweeping Slash add Vicious Thirst stacks to their targets stacking up to 5 times. Killing an enemy with Vicious Thirst stacks increasing your damage by 3% per stack for 10 seconds
The UndyingEndurance +2%
After executing Mad Dash you gain 20% damage reduction for 6 seconds
 
TormentedPower +2%
After Force Choke stun effect finished, it slows its target and every target nearby it for 6 seconds
 
Force BoundAccuracy Rating +2%
Enemies affected by Intimidating Roar have greatly reduced accuracy for 6 seconds after Intimiadting Roar wears off.
 

Juggernaut

GEAR2 SET4 SET6 SET
Name of Flawless RiposteMastery +2%Retaliate no longer has a cooldownTaking damage during Endure Pain grants Retaliator stacks, increasing the damage of your next retaliation by 10% per stack
Lord of PainEndurance +2%Threatening Scream’s cooldown is reduced by 5 secondsThreatening Scream increases your damage reduction by 2.5% for each enemy it hits. This effect lasts 10 seconds

Sources

Where to get the new Set Bonuses (besides Vendors).

NAMESPECSOURCE
Descent of the FearlessSith WarriorDaily/Weekly Mission Crates
Flawless RiposteJuggernautDxun Operation Bosses
Force BoundSith WarriorCrafting – Synthweaving
Lord of PainJuggernautOperation Bosses
Nimble MasterSith WarriorPvP Crates
Perfect FormSith WarriorPvP Crates
The UndyingSith WarriorConquest Crates
TormentedSith WarriorPvP Crates

Charges

Charges basically allow you to use select Abilities more than once, depending on the number of Charges they have. For example, if an ability has 2 charges on it, you can use the Ability twice. 
You have to have at least 1 Charge to be able to use an Ability with Charges.

When you use an Ability with a Charge once, it uses up one Charge and the Charge timer goes on ‘cooldown’. When the cooldown timer is up, you will gain another ‘Charge’. If you use all the Charges the Ability has, you have to wait for the cooldown timer to complete to be able to use the Ability again.

Sith Warrior’s have an Ability and Set Bonus with Charges.

CLASSABILITY/SET BONUS/TACTICALCHARGESBASE COOLDOWN
Sith WarriorAbility – Rabid Furor430 seconds
Sith WarriorSet Bonus – Nimble Master(Force Charge)215 seconds

Special Thanks

I’d like to thank Andynul for helping me gather all the information from the PTS.

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