6.0 Juggernaut Changes, Set Bonuses and Tactical Items (PTS)

Listing of all the Set Bonuses and Tacticals Items available for Juggernauts on the PTS.

PTS Testing Phase – 1.5 (13th August Update)

NOTE – Since this is from the Onslaught PTS, this is all subject to change. It is not currently known how any of these items will be obtained.



New Ability

Rabid Furor – Consumes all ability charges of Rabid Ruror and applies Rabid Ruror stacks to you. Each stack increases your next direct single-target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charges every 30 seconds.


New Utility Changes

Instead of 4 Tiers, Utilities are now divided into 3 Tiers (Skillful, Masterful and Heroic) and there are now a total of 9 points to spend. You have to spend at least 3 points to access the next Tier up.

To access the Masterful Tier you have to spend 3 points in Skillful. To access the Heroic Tier you have to spend 6 points in Skillful and/or Masterful. There are 8 Utilities in each Tier.

Click on image to enlarge.

Skillful

UTILITY DESCRIPTION
Payback Reduces the cooldown of Unleash by 30 seconds and causes Unleash to heal you for 10% of your maximum health when used.
Warmonger Getting attacked reduces the active cooldown of Force Charge by 1 second. This effect cannot occur more than once every 1.5 seconds.
Overwhelm Ravage Immobilises the target for 3 seconds.
Path Carver Sweeping Slash deals 25% more damage.
Deadly Reprisal Taking non-periodic area of effect damage generates 2 rage. This effect cannot occur more than once per second.
Unyielding You generate 4 rage when stunned, immobilised, put to sleep, or knocked around.
Pooled Hatred Whenever your movement is impaired, you gain a 10% damage bonus to your next ability that consumes rage. This effect can stack up to 5 times and lasts 15 sconds.
Sonic Wall Threatening Scream protects all allies within range, excluding yourself, granting Sonic Wall, which abosrbs a moderate amount of damage. Lasts 10 seconds.

Masterful

UTILITY DESCRIPTION
Crushing Fist For Immortal discipline, Smash slows the targets it damages by 60% for 10 seconds. For Vengeance and Rage disiciplines, Smash and Vengeful Slam sunder the targets they damage for 45 seconds. Sundered targets have their armor rating decreased by 20%.
Strangulate Reduces the cooldown of Force Choke by 15 seconds.
Unstoppable Force Charge grants Unstoppable, granting immunity to movement-imparing effects and effects that push or pull you around for 4 seconds.
Unshackling Rage Activating Enrage purges mvoement-imapring effects and increases your movement speed by 50% for 6 seconds.
Seething Hatred When you exit combat, the active cooldown of Force Charge, Enrage, and Saber Throw are reduced by 100%.
Hardened Defense For Vengeance and Rage, all area effect damage is reduced by 60% for 15 sdeconds after Threatening Scream is activated. For Immortal, all damage is reduced by 30% while stunned.
Through Power Enraged Defense increases your movment speed by 50% and grants immunity to movement-impairing effects while active.
Comsuming Rage Endure Pain removes all cleansable effects when activated.

Heroic

UTILITY DESCRIPTION
War Bringer Force Charge enables your next Vicious Throw or Hew to be used against a target with any percentage of health. Lasts up to 15 seconds.
Through Passion Reduces the cooldown of Enraged Defense by 30 seconds.
Through Victory Mad Dash can be used  while immobilized, purges movement-impairing effects when activated, and deals 50% more damage. Additionally, the cooldown of Mad Dash is reduced by 10 seconds.
Piercing Chill Chilling Scream pierces enemies with an aching chill, dealing x elemental damage to all affected targets over 8 seconds. Additionally, Chilling Scream grants Chilling Speed, increasing your movement speed by 35% for 8 seconds.
Thrown Gauntlet Reduces the cooldwon of Force Push and Intimidating Roar by 15 seconds. Additionally, Saber Throw immobilizes the target for 3 seconds.
Extending Roar Increases the range of Force Scream to 30 meters, but Force Scream deals reduced damage beyond 10 meters. Additionally, Force Push deals 20% more damage and grants Extending Roar, allowing your next Force Scream to deal full damage regardless of the distance from the target.
Intimidating Presence Force Charge finishes the cooldown on Disruption. In addition, Saber Reflect lasts 2 seconds longer, and if Soresu form is being utilized, generates a high amount of threat on all enraged enemies within 30 meters when activated.
Reckoning Interecede grants Reckoning, increasing the damage dealt by your next lmelee ability by 20%. This effect alsts for 10 secodns. Additionally, reduces the cooldown of Intercede by 5 seconds and reduces the threat and damage taken by an additional 10% each for the friendly target of Intercede.

Tacticals

Immortal (Tanking)

TACTICALS DESCRIPTION
Leviathan’s Hide
Crushing Blow Generates Crushing Defense stacks for every enemy it hits, increasing your damage reduction per stack for 10 seconds.
Jaw Breaker
Using Backhand while Invincible extends the duration of Invinciable by 5 seconds
Hord’s Makashi Strike
Retaliation consumes Aegis Assault damage reduction and grants Retaliating Defense, increasing damage reduction by 5% for 20 seconds.

Vengeance (DPS)

TACTICALS DESCRIPTION
Cut to Pieces
When a bleed tick critically hits, it reduces the cooldown of Vengeful Slam by one second.
Hemophilic Slash
Vicious Slash refreshes the duration of Force Scream and Impale’s bleeds on the target
A Vicious Cycle Hew triggers a Retailation that does 30% more damage

Rage (DPS)

TACTICALS DESCRIPTION
Unknowing Ancient Text Force Crush builds a Furious Focus charge
Joiner’s Pressure
Activating Force Push on a target affected by Force Crush grants Impulse Driver, increasing your damage dealt by 20%
Syn’s Second Amulet Retaliation refunds one rage and finishes the cooldown of Furious Strike

All Specs

TACTICALS DESCRIPTION
Rancor’s Tail Activating Saber Ward finishes the cooldown of Force Push
Embrace the Pain
Taking damage while Endure Pain is active reduces the cooldown of Enraged Defense by 10 seconds per hit. This effect cannot occur more than once every 2 seconds.
Shielding Shadow Intercede gives you 3% damage reduction per ally nearby for 6 seconds
Higher Focus Enrage builds one Rabid Furor charge

Gear Sets and Bonuses

Sith Warrior

GEAR 2 SET 4 SET 6 SET
Descent of the Fearless Mastery +2% Taking damage has a slight chance of building a Rabid Furor charge. Can only occur once every 5 seconds
Dealing Damage has a 5% chance to build a Rabid Furor charge. Can only occur once every 5 seconds
Nimble Master Alacrity +2%
Force Charge gets two charges
 
Perfect Form Mastery +2% Vicious Slash and Massacre deal 5% more damage
Vicious Slash, Massacre, and Sweeping Slash add Vicious Thirst stacks to their targets stacking up to 5 times. Killing an enemy with Vicious Thirst stacks increasing your damage by 3% per stack for 10 seconds.
The Undying Armor +3%
After executing Mad Dash you gain 20% damage reduction for 6 seconds
 
Tormented Power +2%
After Force Choke stun effect finished, it slows its target and every target nearby it for 6 seconds
 
Force Bound Accuracy Rating +2%
Enemies affected by Intimidating Roar have greatly reduced accuracy for 6 seconds after Intimiadting Roar wears off.
 

Juggernaut

GEAR 2 SET 4 SET 6 SET
Name of Flawless Riposte Mastery +2% Retaliate no longer has a cooldown
Taking damage during Endure Pain grants Retaliator stacks, increasing the damage of your next retaliation by 10% per stack
Lord of Pain Armor +3% Threatening Scream’s cooldown is reduced by 5 seconds
Threatening Scream scream increases your damage reduction by 5% for each enemy you hit. This effect lasts 10 seconds

Charges

Charges basically allow you to use select Abilities more than once, depending on the number of Charges they have. For example, if an ability has 2 charges on it, you can use the Ability twice. 
You have to have at least 1 Charge to be able to use an Ability with Charges.

When you use an Ability with a Charge once, it uses up one Charge and the Charge timer goes on ‘cooldown’. When the cooldown timer is up, you will gain another ‘Charge’. If you use all the Charges the Ability has, you have to wait for the cooldown timer to complete to be able to use the Ability again.

Sith Warrior’s have an Ability and Set Bonus with Charges.

CLASS ABILITY/SET BONUS/TACTICAL CHARGES BASE COOLDOWN
Sith Warrior Ability –Rabid Furor 4 30 seconds
Sith Warrior Set Bonus –Nimble Master(Force Charge) 2 15 seconds

Special Thanks

I’d like to thank Andynul for helping me gather all the information from the PTS.

About Xam Xam

Owner of MMO Bits, and formerly the owner of Xam Xam Says, Xam Xam is an Aussie who has been playing MMO's for over 5 years and can't get enough of them. She mainly plays Healing Classes but will also DPS and reluctantly Tank (if she has one). She prefers to PvP but doesn't mind doing all the other 'MMO bits' as well.

View all posts by Xam Xam →

One Comment on “6.0 Juggernaut Changes, Set Bonuses and Tactical Items (PTS)”

Comments are closed.