Here is a comprehensive list of all the Tactical Items currently available in 6.0.
FULLY UPDATED FOR ONSLAUGHT
Note – Tacticals that drop from the Dxun Operation and Corellia Flashpoint or are Crafted, are not available for purchase on the Set Bonus and Tactical Vendors on your factions Fleet.
What is a Tactical Item?
Tacticals are a new gear slot being introduced in Game Update 6.0, Onslaught. These gear pieces alter existing abilities allowing players to customise their gameplay. All Tacticals are Bind on Legacy.
All Classes
All classes will be able to equip these Tactical items.
TACTICAL ITEM | DESCRIPTION | SOURCE |
A Breath of Fresh Air |
Every third Activation of your basic attack restores 10% of your Class Resource.
|
Onderon Reputation Vendor |
Biorythmn |
Dealing damage increases all ehaling done, Healing increases all damge done. Stacks up to 5 times. Only one effect can be active at a time.
|
Onderon Reputation Vendor |
Durasteel Wall | Successfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times. | Daily/Weekly Mission Crates |
Krall’s Accord |
Cycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity and Shield in that order.
|
Onslaught Story |
Luck Always Changes |
Your critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit.
|
Corellia Flashpoint Bosses
|
Overwhelming Offense |
Dealing damage increases all damage done for 2 seconds. Stacks up to 5 times.
|
Daily/Weekly Mission Crates
|
Reliquary of Time |
Reduces cooldown of on use relics by 5%
|
Daily/Weekly Mission Crates
|
Rolling Boil |
Increases Mastery by 5% for 5 seconds when a relic triggers
|
Daily/Weekly Mission Crates
|
The Life Warden | Taking damage below 20% health will heal you for a large amount, 10-minute cooldown. | Conquest Crates |
Sith Warrior
Juggernaut
Immortal (Tanking)
TACTICALS | DESCRIPTION | SOURCE |
Leviathan’s Hide | Crushing Blow generates stacks of Crushing Defense for every enemy it hits, granting 2.5% increase damage reduction per stack for 10 seconds. stacks up to 8 times |
Daily/Weekly Mission Crates
|
Jaw Breaker | Using Backhand while Invincible extends the duration of Invinciable by 5 seconds |
Operation Bosses
|
Hord’s Makashi Strike | Retaliation consumes Aegis Assault damage reduction and grants Retaliating Defense, increasing damage reduction by 5% for 20 seconds. |
Flashpoint Bosses
|
Vengeance (DPS)
TACTICALS | DESCRIPTION | SOURCE |
Cut to Pieces | When a bleed tick critically hits, it reduces the cooldown of Vengeful Slam by one second |
Flashpoint Bosses
|
Hemophilic Slash | Ravage refreshes the duration of Force Scream, Impale, and Shatter’s bleeds on the target and ticks their damage. |
Flashpoints Bosses
|
A Vicious Cycle | Hew triggers a Retailation that does 30% more damage | Operation Bosses |
Rage (DPS)
TACTICALS | DESCRIPTION | SOURCE |
Unknowing Ancient Text | Force Crush builds a Furious Power ability charge | Operation Bosses |
Joiner’s Pressure | Activating Force Push on a target affected by Force Crush grants Joiner’s Pressure, increasing your damage dealt by 20% for 10 seconds |
Operation Bosses
|
Syn’s Second Amulet | Retaliation refunds one rage and finishes the cooldown of Furious Strike | Flashpoint Bosses |
All Juggernaut Specs
TACTICALS | DESCRIPTION | SOURCE |
Grit Teeth | The cooldown of Enraged Defense is reduced by 2 seconds when you are attacked. This effect cannot occur more than once per second. | Crafted – Biochem |
Higher Focus | Enrage builds one Furious Power ability charge | Conquest Crates |
Rancor’s Tail | Activating Saber Ward finishes the cooldown of Force Push | PvP Crates |
Throwing Arm | Saber Throw lowers the targets accuracy by 70% for 6 seconds. | PvP Crates |
Marauder
Annihilation
TACTICAL | DESCRIPTION | SOURCE |
Malmourral Mask |
When Annihilate deals damage to an enemy affected by Force Rend triggers a burst of damage up to 8 targets around
|
Flashpoint Bosses
|
Not Time for Fools |
Annihilate automatically kills standard and weak enemies with less than 30% health. Killing and enemy this way resets the cooldown of Annihilate
|
Daily/Weekly Mission Crates
|
Spiteful Saber | Rupture deals 10% more damage. Vicious Slash, Vicious Throw, and Dual Saber Throw refreshes the duration of your Rupture’s bleed effect and tick its damage. |
Daily/Weekly Mission Crates
|
Thirsty Blade | Ravage deals 5% more damage for each bleed stacked on the target up to 25% |
Flashpoint Bosses
|
Carnage
TACTICAL | DESCRIPTION | SOURCE |
Andeddu’s Malevolence | Ferocity is always active but only gives a 50% armour penetration | Operation Bosses |
Fanged God Form |
Using Massacre adds Hyper stacks to you increasing your critical chance by 10% and reducing the cost of your next Massacre by 1 rage per stack. Stacks up to 3 times. Last 10 seconds or until an ability other than Massacre is used
|
Flashpoint Bosses
|
The Prosecution | Devastating Blast is now affacted by Furious Power | Daily/Weekly Mission Crates |
Tome of Smashacre | Smash causes your next Massacre to do damage up to 8 enemies near the primary target |
Flashpoint Bosses
|
Fury
TACTICAL | DESCRIPTION | SOURCE |
Causterised Coronary | Furious Strike causes its target to bleed | Operation Bosses |
Enrage Crush |
Raging Burst and Smash detonate Force Crush, dealing Force Crush’s remaining damage to up to 8 enemies in an area around the primary target
|
Flashpoint Bosses
|
Force Barter |
Furious Strike refunds one additional rage after it hits but refunds all its rage if you have fallen to zero
|
Flashpoint Bosses
|
Preserverance | Using Obliterate with Furious Power causes it to critically hit | Daily/Weekly Mission Crates |
All Marauder Specs
TACTICAL | DESCRIPTION | SOURCE |
Defel Spliced Genes | Activating Predation finishes the cooldown of Force Camouflage | Daily/Weekly Mission Crates |
Grievous Wounds | Crippling Slash’s trauma and slow effects last twice as long | PvP Crates |
Hidden Power | Force Camouflage generates 2 rage per second | Conquest Crates |
Undying Cloak |
Taking damage while Cloak of Pain is active reduces the cooldown of Undying Rage by 5 seconds per hit. Cannot occur more than once every 2 seconds
|
Crafted – Cybertech |
Frenzied Power |
Frenzy builds a Furious Power ability charge
|
Daily/Weekly Mission Crates |
Sith Inquisitor
Assassin
Darkness (Tank)
TACTICAL | DESCRIPTION | SOURCE |
Ancient Tome of Wrath | Wither generates Redirected Wrath stacks for every enemy it hits, increasing your Shield Absorption by 2% per stack for 5 seconds |
Flashpoint Bosses
|
Shroud of a Shadow | Using Force Shroud while Dark Ward is active consumes Dark Ward and extends the duration of Force Shroud by .25 seconds for each Dark Ward stack consumed |
Operation Bosses
|
Ward of the Continuum |
Dark Ward gains 5 addition stacks and Phantom Stride resets its cooldown
|
Flashpoint Bosses
|
Deception (DPS)
TACTICAL | DESCRIPTION | SOURCE |
May Cause Injury | Activating Severing Slash causes your next Surging Discharge to arc to multiple targets |
Flashpoint Bosses
|
The Awakened Flame | When Ball Lightning deals damage, it causes its target to become electrified, dealing energy damage over 6 seconds |
Operation Bosses
|
Blade of the Elements | The critical hit chance of Reaping Strike is increased by 50% per Voltage stack. Critically hitting with Voltaic Slash reduces the cooldown of Reaping Strike by 1.5 seconds |
Flashpoint Bosses
|
Hatred (DPS)
TACTICAL | DESCRIPTION | SOURCE |
Two Time Trouble | Creeping Terror has a 100% chance to tick an additional time when you deal damage with Assassinate and a 50% chance to tick an additional time when you deal damage with a melee attack |
Flashpoint Bosses
|
Quick Escalation | The critical chance of Leeching Strike is increased by 10%. Critically hitting with Leeching Strike resets its cooldown and grants Hungering Blade, increasing the critical chance and Force cost of your next Leeching Strike. Stacks up to 3 times. |
Operation Bosses
|
Severance Pay | Death Field does more damage to slowed targets and finishes the cooldown of Severing Slash | Flashpoint Bosses |
All Assassin Specs
TACTICAL | DESCRIPTION | SOURCE |
Chant of Regeneration | Recklessness increases your Force regeneration greatly for a short time | Conquest Crates |
Friend of the Force |
Force Shroud also applies to any ally you are guarding
|
Daily/Weekly Mission Crates
|
Jerra’s Persistence | Phantom Stride gains 2 charges | Crafted – Armstech |
Traumatizer | Maul and Low Slash inflict trauma for 15 seconds, reducing all healing the target receives by 20%. | PvP Crates |
Two Cloaks | Force Cloak has 2 charges | PvP Crates |
Sorcerer
Corruption (Heals)
TACTICAL | DESCRIPTION | SOURCES |
All for One | Revivification heals more for each allies it affects |
Operation Bosses
|
One for All | Revivification heals more the less allies it affects |
Flashpoint Bosses
|
Healing Volts | Damaging an enemy with Volt Rush causes your ally closest to the enemy to be healed, scaling with how many Energized charges you have |
Daily/Weekly Mission Crates
|
Extra Mend | Roaming Mend can now heal up to 5 targets instead of 4. |
?
|
Lightning (DPS)
TACTICAL | DESCRIPTION | SOURCE |
Element Convention |
Volt Rush triggers Lightning Storm when activated. Chain Lightning gives you Volt Flux, causing your Volt Rush to arc to multiole targets for the next 10 seconds.
|
Flashpoint Bosses
|
Eyrin’s Haste |
Force Speed grants an additional Convection stack. 3 Convection stacks allow Thundering Blast to be activated instantly, consuming all stacks. Lighning Bolt and Thunderng Blast deal 10% more damage while Convection is active.
|
Operation Bosses
|
Stormwatch |
Lightning Flash applies Stormwatch to it’s targets. For the next 10 seconds, whenever the target takes damage from Affliction, Crushing Darkness, or Thundering Blast a lightning bolt is called down upon the target dealing X energy damage.
|
Flashpoint Bosses
|
Ticking Force Bomb |
Forked Darkness now has a greater chance to activate on Crushing Darkness and Crushing Darkness deals more damage each time it ticks
|
Daily/Weekly Mission Crates
|
Madness (DPS)
TACTICAL | DESCRIPTION | SOURCE |
Slow Mercy | Death Field spreads Force Slow’s effect. Demolish hits all nearby targets affected by your Deathmark and Force Storm does 15% more damage to targets affected by your Deathmark |
Daily/Weekly Mission Crates
|
Mystic’s Ruthless Blade | Demolish deals 20% more damage on initial hit. Additionally, under Polarity Shift, Demolish resets the cooldown of Force Leech and causes the next Force Leech to activate instantly |
Operation Bosses
|
The Rushdown | When Force Lightning generates 4 stacks of Wrath you gain Wrath Rush, allowing your next 3 Volt Rushes to deal 25% more damage and cost 50% less force. Volt Rush consumes all stacks of Wrath |
Flashpoint Bosses
|
Tempest of Rho | Lightning Strike has a 100% chance and Force Lightning has 50% chance to cause Creeping Terror to tick an additional time whenever they deal damage |
Flashpoint Bosses
|
All Sorcerer Specs
TACTICAL | DESCRIPTION | SOURCE |
An Explosive Return |
Returning to your Phase Walk marker causes an force explosion around you, dealing damage to any enemies around.
|
Conquest Crates
|
Cleanse the Agony |
Consuming Darkness lowers the cooldown of Expunge by 3 seconds.
|
Crafted – Artifice |
Endless Barrier |
Activating Unnatural Preservation removes Static Barrier’s Deionize effect from you.
|
PvP Crates |
A Healing Hand |
Extrication now heals you and the target and makes your next Resurgence free.
|
Daily/Weekly Mission Crates
|
Imperial Agent
Operative
Concealment
TACTICAL | DESCRIPTION | SOURCES |
Acid Lash | Laceration damage triggers Acid Blade damage and refreshes its duration. Acid Blade does 100% more damage |
Flashpoint Bosses
|
Explosive Cells | When Volatile Substance triggers, it deals damage to all enemies around the primary target and spreads its effects |
Flashpoint Bosses
|
Volatile Strike | Veiled Strike automatically critically hits targets affected by your unexploded Volatile Substance and triggers it immediately. Dealing damage this way causes your next Backstab to critically hit |
Operation Bosses
|
Lethality
TACTICAL | DESCRIPTION | SOURCE |
Catalyzed Toxins | Toxic Blast finishes all your poison effects on the target and deals their remaining damage immediately. Toxic Blast’s cooldown is extended by 9 seconds |
Flashpoint Bosses
|
Synox Shots | Toxic Blast does 100% more damage. Whenever a Toxic Blast critically hits, it restores 2 energy | Flashpoint Bosses |
Viral Elements | Toxic Haze spreads Toxic Blast’s effect and Lethal Strike does additional damage to all nearby targets affected by Toxic Haze |
Operation Bosses
|
Medicine
TACTICAL | DESCRIPTION | SOURCE |
Critical Surgery | Surgical Probe always critically hits on targets below 50% health |
Operation Bosses
|
Diagnostic Probes | Activating Surgical Probe reduces the cast time of your next Kolto Injection by .25 seconds. At 3 stacks, Kolto Injection can be cast instantly and consumes all stacks |
Flashpoint Bosses
|
Regenerative Waves | Kolto Waves consumes a Tactical Advantage and heals 20% more per tick |
Flashpoints Bosses
|
All Operative Specs
TACTICAL | DESCRIPTION | SOURCE |
Artistic Insights |
Tactical Overdrive gives you a Tactical Advantage
|
Daily/Weekly Mission Crates
|
Augmented Holocomm | Holotraverse gains an additional charge | PvP Crates |
Combat Medic Training |
Resuscitation Probe becomes an instant cast and Kolto Infusion can be cast while moving
|
Crafted – Armstech |
Surgical Shiv | Half of Shiv’s damage heals you | Conquest Crates |
Sniper
Engineering
TACTICAL | DESCRIPTION | SOURCE |
MG-2 Polygrade Dispersal Caps | Cluster Bombs deal damage to all enemies around their target |
Operation Bosses
|
T0-R0 Ionic Discharge | Explosive Probe now only triggers from EMP Discharge and deals 50% more damage |
Daily/Weekly Mission Crates
|
Ruthless Interrogation | Series of Shots refreshes Interrogation Probe and ticks its damage every time it hits. Electrified Railgun does 50% more damage |
Flashpoint Bosses
|
Marksman
TACTICAL | DESCRIPTION | SOURCE |
Refraction Point | Penetrating Blast does splash damage to targets around the primary target and causes your next Followthrough to deal splash damage as well | Flashpoint Bosses |
B-0 Differential Targeting System | Activating Covered Escape or returning to your marker with Hololocate makes your next Ambush activate instantly and deal 30% more damage |
Fllashpoint Bosses
|
Agitating Energies | Corrosive Dart deals more damage and dealing damage with Followthrough and Penetrating Blast refreshes its bleed effect on its target and ticks its damage |
Operations Bosses
|
Virulence
TACTICAL | DESCRIPTION | SOURCE |
Ultraviolet Blast | Weakening Blast finishes off all of your poison effects at once, dealing all their remaining damage. Weakening Blast’s cooldown is increased by 6 seconds |
Daily/Weekly Mission Crates
|
Airborne Agents | Corrosive Grenade spreads Weakening Blast’s effect. Lethal Shot does splash damage to all targets affected by Corrosive Grenade |
Flashpoint Bosses
|
Exploited Weakness | Weakening Blast deals 50% more damage. Dealing dame with Lethal Shot causes the target to take X poison damage over 18 seconds. |
Operation Bosses
|
All Sniper Specs
TACTICAL | DESCRIPTION | SOURCE |
Sniper Siege | Enemies take 10% more damage while under Suppressive Fire. Does not affect Operation bosses |
Daily/Weekly Mission Crates
|
Kolto Bombardment | Orbital Strike heals allies in the area whenever it ticks |
Conquest Crates
|
Technical Debt | Shatter Shot applies Tech Debt to its target. Whenever the target is healed, so are you for a small amount | Crafted – Artifice |
CS-3 Velocity Holo-Dampener | Hololocate increases your damage reduction by 15% for 10 seconds when you return | PvP Crates |
Bounty Hunter
Mercenary
Bodyguard
BODYGUARD |
DESCRIPTION
|
SOURCE
|
HP-5 Dart Device |
Kolto Shot applies a lingering heal over time effect to its target
|
Flashpoint Bosses
|
Rocket Fuel Vapours | Kolto Missile grants a stack of Supercharge for each target it hits. Supercharged Gas heals all nearby allies when activated. Kolto Missile’s cooldown is extended by 4 seconds | Flashpoint Bosses |
Running Rapid Restoration |
Rapid Scan can be cast while moving and heals for an additional 10%
|
Operation Bosses
|
Arsenal
ARSENAL |
DESCRIPTION
|
SOURCE
|
Burning Bright |
Dealing damage with Blazing Bolts increases the damage of your next Priming Shot, stacking up to 8 times to 100%.
|
Flashpoint Bosses |
Primed Ignition | Priming Shot causes its target to burn. Blazing Bolts, Heatseeker Missiles, Priming Shot, and Tracer Missile all tick its damage. |
Operation Bosses
|
Thernal Nuclear Fusion | Fusion Missile spreads your Tracer Missile’s Heat Signature to the targets it damages, as long as it damages at least one target already affected by your Heat Signature. Heatseeker Missiles fire additional missiles to nearby targets affected by your Heat Signature. | Flashpoint Bosses |
Innovative Ordinance
INNOVATIVE ORDINANCE |
DESCRIPTION
|
SOURCE
|
Continuous Fire |
Sweeping Blasters and Death From Above refresh and tick your Incendiary Missile burn and Serrated Shot bleed. This effect can only occur once every 2.5 seconds.
|
Operation Bosses
|
Energised Charges |
The duration of Supercharge Gas and Supercharge Burn are doubled.
|
Flashpoint Bosses
|
Magnetized Shrapnel |
Explosive Dart now remains dormant on the target for 12 seconds. Mag Shot detonates it, dealing double its standard damage to the primary target.
|
Flashpoint Bosses
|
All Mercenary Specs
TACTICALS |
DESCRIPTION
|
SOURCE
|
Cool Your Jets |
Rocket Out vents 20 heat and immobilises enemies around you for 2 seconds.
|
Warzone Crates
|
Jettison |
Jet Boost increases your movement speed by 50% for 3 seconds. For each enemy hit with Jet Boost, the cooldown of Hydraulic Overrides is reduced by 3 seconds.
|
Conquest Crates
|
Missile Blastback |
Missile Blast knocks its target back and refunds some heat.
|
Crafting – Biochem |
Power Cycle |
When you use an ability with power Surge, that ability is not put on cooldown.
|
Daily/Weekly Mission Crates
|
Powertech
Shield Tech (Tank)
SHIELD TECH |
DESCRIPTION
|
SOURCE
|
Hotswap |
Translocating a guarded target gives them a large amount of damage reduction for 6 seconds taunts enemies and places a benign presence on you. After 6 seconds you swap back
|
Flashpoint Bosses
|
Oil Fire |
Oil Slick makes targets succeptible to Firestorm. For each enemy affected by Oil Slick hit with Firestorm your damage reduction is increased by 2% and the cooldown of Oil Slick is reduced by 1.5 seconds
|
Operation Bosses
|
Thermal Screen |
Heat Screen now stacks up to 6 times. Activating Power Yield immediately generates 6 Heat Screens and finishes the cooldown of Heat Blast
|
Flashpoint Bosses
|
Pyrotech (DPS)
PYROTECH |
DESCRIPTION
|
SOURCE
|
Explosive Weaponry |
During Explosive Fuel Flaming Fist, Flame Burst, and Immolate do damage to all nearby targets and Searing Wave hits twice
|
Operation Bosses
|
Flame Dissipation | When Superheated Flamethrower reaches 2 stacks it applies Flame Dissipation to you lowering the cost of Searing Wave by 3 Heat. Stacks up to 5 times and is consumed by Searing Wave at 5 stacks. When consumed Flame Dissipation increases your periodic fire damage by 10% for 10 seconds |
Flashpoint Bosses
|
Superheated Fuel |
Explosive Fuel increases all Flame attacks critical chance by 100%
|
Flashpoint Bosses
|
Advanced Prototype (DPS)
ADVANCED PROTOTYPE |
DESCRIPTION
|
SOURCE
|
Energized Blade | Retractable Blade’s bleed effect deals more damage the more Energy Lode stacks you have. Energy Lode stacks also increase the damage of Retractable Blade by 25% per stack (up to 100% more damage), this effect lasts 10 seconds, and is refreshed when Energy Lode is gained |
Flashpoint Bosses
|
Flame Detonation | Dealing Damage with Searing Wave or Flame Sweep to a target affected by a pre-exploded Thermal Detonator causes it to explode, creating a large explosion and dealing damage to all nearby enemies |
Flashpoint Bosses
|
Powerlode |
Power Yield instantly builds 4 Energy Lodes. Getting critically hit while under Power Yield builds an Energy Lode
|
Operation Bosses
|
All Powertech Specs
TACTICALS |
DESCRIPTION
|
SOURCE
|
Flying Fists |
Rocket Punch now has a range of 10 meters
|
Daily/Weekly Mission Crates
|
Second Contract |
Grapple gets two charges and finishes the cooldown of Rocket Punch and Flaming Fist
|
PvP Crates |
Sonic Heal |
Sonic Missile heals all allies around its target
|
Conquest Crates
|
Neural Trigger |
Dealing damage to an enemy affected by your Neural Dart stuns them for 2 seconds and ends the taunt.
|
Crafting – Cybertech |
Special Thanks
I’d like to thank Andynul for helping me gather all the information from the PTS.