6.0 Set Bonuses Guide (PTS)

Here is a comprehensive list of all the Gear Set Bonuses currently available on the PTS.

PTS Testing Phase – 1.5 (13th August)

NOTE – Since this is from the Onslaught PTS, this is all subject to change. It is not currently known how any of these items will be obtained.

Edit – Fully updated with Set Bonus changes + Mercenary and Powertech Set Bonuses added!



All Classes

All classes will be able to equip these Set Bonus items.

GEAR 2 SET 4 SET 6 SET
Avenger Power +2% Increases your damage dealt by 5% while you Guard another player  
Beserker Critical Rating +2% Increases Damage dealt by 5% increases Damage taken by 10%  
The Entertainer Endurance +2% Using a Rest and Recharge ability buffs nearby allies for increased xp, mastery, and endurance. Last 1 hour.  
Name of the Final Breath Increases Defense by 112 while health is below 50% Increases Defense by 230 while health is below 50% Increases Defense by 10% while health is below 50%
Name of Dying Precision Increases Critical Rating by 112 while health is below 50% Increases Critical Rating by 230 while health is below 50% Increases Critical Rating by 10% while health is below 50%
Rapid Response Increases Alacrity by 112 while health is below 50% Increases Alacrity by 230 while health is below 50% Increases Alacrity by 10% while health is below 50%
Preserver Shield Rating +2% Passively regenerates 1% of maximum health every 10 seconds  
Stationary Grit Alacrity +2% Increases damage by 5% while not moving, Increases armor by 5% while moving.  
Taskmasters Alacrity +2% Significantly increases your active companions attack and cast speed  
Trishin Retort Power +2% Shielding an attack causes your generator to overdrive. Deals X weapon damage up to 8 enemies within 2 meters  
The Victor Defense Rating +2% Defeating enemies heals you for 20% of your maximum health. 5 Second Cooldown
In addition to the heal effect you gain a brief bonus to movement speed when defeating enemies
Stimulated Alacrity +2% Increases Mastery by 100 while under the effects of a stimpack  

Generic Set

This gear set has not set bonus.

GEAR EQUIP
Amplified Champion This equipment shell is enhanced with additional powerful Amplifier opportunies

Sith Warrior

GEAR 2 SET 4 SET 6 SET
Descent of the Fearless Mastery +2% Taking damage has a slight chance of building a Rabid Furor charge. Can only occur once every 5 seconds
Dealing Damage has a 5% chance to build a Rabid Furor charge. Can only occur once every 5 seconds
Nimble Master Alacrity +2%
Force Charge gets two charges
 
Perfect Form Mastery +2% Vicious Slash and Massacre deal 5% more damage
Vicious Slash, Massacre, and Sweeping Slash add Vicious Thirst stacks to their targets stacking up to 5 times. Killing an enemy with Vicious Thirst stacks increasing your damage by 3% per stack for 10 seconds.
The Undying Armor +3%
After executing Mad Dash you gain 20% damage reduction for 6 seconds
 
Tormented Power +2%
After Force Choke stun effect finished, it slows its target and every target nearby it for 6 seconds
 
Force Bound Accuracy Rating +2%
Enemies affected by Intimidating Roar have greatly reduced accuracy for 6 seconds after Intimiadting Roar wears off.
 

Juggernaut

GEAR 2 SET 4 SET 6 SET
Name of Flawless Riposte Mastery +2% Retaliate no longer has a cooldown
Taking damage during Endure Pain grants Retaliator stacks, increasing the damage of your next retaliation by 10% per stack
Lord of Pain Armor +3% Threatening Scream’s cooldown is reduced by 5 seconds
Threatening Scream scream increases your damage reduction by 5% for each enemy you hit. This effect lasts 10 seconds

Marauder

GEAR 2 SET 4 SET 6 SET
Dashing Blademaster’s Critical Rating +2% Mad Dash’s cooldown is reduced by 10 seconds
Activating Mad Dash while under Force Camouflage makes it critically hit and slows and target it damages
Name of the Culling Blade Power +2% Activating Dual Saber Throw grants Dispatcher’s Challenge, making your next Vicious Throw critically hit. This effect cant occur more than once every minute
Using Dual Saber Throw with Rabid Furor grants Dispatcher finishing the cooldown of Force Charge and making your next Vicious Throw usable on any target

Inquisitor

GEAR 2 SET 4 SET 6 SET
Name of Dire Retaliation Armor +3%
Overload increases your damage reduction by 10% for 10 seconds. Getting attacked during this time causes your next Force attack to critically hit. This effect can only occur once every 10 seconds.
 
Name of the Controller Armor +3%
Killing the enemy affected by Whirlwind before its cooldown ends resets the cooldown of Whirlwind
 
Soulbender Power +2%
Electrocute’s stun lasts an additional 2 seconds
 
Decelerators Alacrity +2%
Force Slow now has 2 charges. Using Force Slow on an enemy already under the effect of Force Slow slows them by an additional 20% and extends the duration.
 

Sorcerer

GEAR 2 SET 4 SET 6 SET
Name of the Gathering Storm Power +2% Force Speed makes your next Force attack deal 5% more damage
Activating Force Speed reduces the cooldown of Polarity Shift by 5 seconds. Using Polarity Shift imediately after extends its duration
Endless Offensive Alacrity +2% Volt Rush deals 10% more damage
Energize now stack up to 3 times. Force Speed immediately recharges one Volt Rush ability charge
Empowered Restorer’s Endurance +2% Dark Heal’s critical chance is increaased by 10%
Dark Heal heals more if you have a Consuming Darkness or Reverse Corruption stack and consumes 1 stack upon use.
Revitalized Mystic’s Alacrity +2% Reduces cooldown of Innervate or Healing Trance by 1.5 seconds
Healing a target with another ability while Resurgence is active on them has a chance to cause an extra Resurgence tick for half. Refreshing Resurgence on a target refunds some force

Assassin

GEAR 2 SET 4 SET 6 SET
Shadow Purger Defense Rating +2% Severing Slash immobilizes the target for 2 seconds
Using Severing Slash while under Force Shroud lowers the targets accuracy and extends the duration of Force Shoud by 2 seconds
Rebuking Assault Absorb Rating +2% Each target hit by Severing Slash gives you a 1% damage reduction for 10 seconds
Each target hit by Severing Slash extends Deflection’s duration by 1 second
Name of Efficient Termination Shield Rating +2% Spike’s Stun and slow effects last for an additional second
Using Spike grants you a 20% damage reduction for 6 seconds.
Death Knell Accuracy Rating +2% The cooldown of Recklessness is reduced by 15 seconds
Whenever you consume a charge of Recklessness you gain a stack of Reckless Slaughter, increasing melee damage bonus by 5% for 20 seconds. Stacks up to 2 times
Saber Master Mastery +2% Reduces the cooldown of Overcharge Saber by 20 seconds
Killing an enemy during Overcharge Saber refreshes the duration of Overcharge Saber. Can occur up to 5 times during one Overcharge Saber
Name of Murderous Revelation Mastery +2% Overcharge Saber resets the cooldown of Phantom Stide
Using Phantom Stride from stealth grants a charge of Shadowcraft causing your next attack to critical hit

Imperial Agent

GEAR 2 SET 4 SET 6 SET
The Slow Road Master +2%
Frag Grenade slows its primary target and all targets around it by 30% for 6 seconds
 
Quick Thinker Master +2%
Any enemy who attacks you during Adrenaline Probe is stunned for 2 seconds
 
Probe Tech Master +2%
Shield Probe creates a small shield around surrounding allies
 
Escape Artist Alacrity +2%
Flash Bang now heals any allies nearby for a small amount and resets the cooldown of countermeasures
 

Snipers

GEAR 2 SET 4 SET 6 SET
Established Foothold Accuracy Rating +2% The cooldown of Entrench is reduced by 10 seconds
While Entrenched you build stacks of Entrenched Offense, increasing damage by 1% per stack while you remain Entrenched stacks up to 5 times. Breaking cover or Entrench being removed removes this.
Outlaws Parlay Mastery +2% The energy cost of Takedown is reduced by 3
Killing an enemy within 3 seconds of damaging them with Takedown resets the cooldown of Takedown and gives you a 5% damage buff. This stacks up to 3 times and lasts 10 seconds
Precise Targeter’s Endurance +2% Reduces the cooldown of Target Acquired by 15 seconds and activating Target Acquired restores 15 energy
Laze Targets gets 3 charges and its cooldown is reduced by 15 seconds
Repositioning Mastery +2% Reduces the cooldown of Cover Pulse by 5 seconds
Envasion finishes the cooldown of Covered Escape and increases you and your allies movement speed by 50% for 6 seconds

Operatives

GEAR 2 SET 4 SET 6 SET
Aggressive Treatment Critical Rating +2% Toxic Haze refunds all its energy
Toxic Haze heals any allies standing inside it by a minor amount
Name of Authority Power +2% Noxious Knives deals 5% more damage
Activating Noxious Knives reduces the cooldown of Toxic Haze by 3 seconds. Every enemy affected by Toxic Haze takes 20% more damage from Noxious Knives.
Debilitator Master +2% Exfiltrate’s cooldown is reduced by 2 seconds
Debilitate gets two ability charges
Tacticians Master +2% Tactical Overdrive resets the cooldown of Backstab, Lethal Strike and Toxic Scan
Tactical Advantage gets an additional stack. Having a Tactical Advantage increases your damage and healing by 3%

Bounty Hunter

GEAR 2 SET 4 SET 6 SET
Squad Leader’s Mastery +2%
Whenever you take damage with Energy Shield a weaker shield is applied to nearby allies for 0 (typo?) seconds
 
Hunter Killer’s Mastery +2%
Stealth Scan also applies Stealth Protection to you scanning a small area around you
 
Game Plan Mastery +2%
When your Kolto Counter’s Health Monitor is triggered for the first time it deals damage back to the enemy who damage you
 
Woads Instinct Mastery +2%
Thermal Sensor Override gains 2 charges
 

Mercenary

GEAR 2 SET 4 SET 6 SET
Apex Predator Mastery +2% Activating Power Shot, Tracer Missile or Rapid Scan increases the critical chance of your next Power Shot, Tracer Missile or Rapid Scan by 3%. Stacks up to 5 times.
Dealing damage with Power Shot or Tracer Missile and healing with Rapid Scan grant a stack of Power Step, stacking up to 5 times. At 5 stacks, your next Power Shot, Tracer Missile or Rapid Scan is more effective and costs no Heat.
Concentrated Fire Mastery +2% Gaining a stack of Supercharge increases your critical chance by 10% for 10 seconds. This effect can only occur once evvery 10 seconds.
Doing damage or healing an ally has a 5% chance to build a Supercharge can only happen once per 3 seconds.
Notorious Mastery +2% Power Surge grants Precision Targeting, increases armor penetration by 10% for 6 seconds. This effect cannot occur more than once a minute.
Power Surge grants an additional charge.
Tech Medic Mastery +2% Onboard AED become san instant-cast.
Chaff Flare heals all allies around you.

Powertech

GEAR 2 SET 4 SET 6 SET
Double Time Mastery +2% Jet Charge’s range is increased by 5 meters
Jet Charge gets 2 Charges
Right Price Mastery +2% Power Yield’s duration is extended by 5 seconds
Each time you take damage while under Power Yield the cooldown of Explosive Fuel is reduced by 3 seconds
Strategist Mastery +2% Carbonize’s cooldown is reduced by 10 seconds
Carbonize vents 5 heat for each enemy it hits
Veteran Ranger’s Mastery +2% Searing Wave makes all targets vulnerable to Shoulder Cannon for 5 seconds
Each Shoulder Cannon rocket has a 25% chance to trigger an additional rocket

Special Thanks

I’d like to thank Andynul for helping me gather all the information from the PTS.

About Xam Xam

Owner of MMO Bits, and formerly the owner of Xam Xam Says, Xam Xam is an Aussie who has been playing MMO's for over 5 years and can't get enough of them. She mainly plays Healing Classes but will also DPS and reluctantly Tank (if she has one). She prefers to PvP but doesn't mind doing all the other 'MMO bits' as well.

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