Here is my Game Update 6.0 Amplifiers Guide.

FULLY UPDATED FOR ONSLAUGHT


What are Amplifiers?

Amplifiers are a brand new supplementary Stat System that have been introduced to The Old Republic in Game Update 6.0, Onslaught.

It’s basically a bonus stat applied to gear shells, some modifications and left side gear pieces. These bonus stats can be recalibrated as many times as you like for a credit fee.

It is an entirely RNG based system not taken into account in balance targets (eg. Operation Boss DPS targets or PvP Bolster). It is entirely a bonus set of Stats.

Amplifiers are located on the following armour pieces –

  • Armour Shells (except Mainhands and Offhands, this is intentional)
  • Armourings
  • Mods
  • Enhancements (removed in 6.0)
  • Relics
  • Implants
  • Earpieces

Keep in mind that Armourings, Mods and Enhancements as well as Shells, Relics, Implants and Earpieces are all Bind on Legacy. Costs to remove modifications from Armour Shells remain.

The Amplifier Stat’s value varies based on a percentage or number which is entirely rolled at random. These percentages are divided into 4 tiers based on quality (by the colour of the tooltip). The colour order from minimum to maximum is green, blue, purple and gold. If the tooltip is gold, then you’re Amplifier is at the exact maximum percentage obtainable.

The minimum and maximum percentages for Amplifiers vary. Crafting Amplifiers and some Combat Amplifiers, for example, range from 0.10% – 1.50%. Other Amplifiers can go up to 5.00%.


Recalibrating (Changing) Amplifiers

You can change an Amplifier by recalibrating it. There are two ways to access the recalibration window. Via the Character UI or by right-clicking on a gear piece to modify it.

To access Amplifiers via gear, all you have to do is click on the Amplifier you wish to change in the Modification Window to open the Recalibrate window. Then click on the Recalibrate button. You typically get a choice between two new Amplifiers (though sometimes it only gives you one). The percentage or number that comes with the Stat is entirely random.

1. Amplifier Location. 2. Recalibrate Button. 3. Updating your Amplifier. 4. Amplifier Tooltip. 5. Amplifiers List

To change the Amplifier to a new one, just click ‘Update’ next to the new Amplifier you like and it will change the Amplifier on your Modification to the new one. If you do not like the options given to you, you can hit the Recalibrate button again.

If you can also access Amplifiers through the Character UI. A list of all the Amplifiers you have in your gear comes up. You can hover over each one to see it’s tooltip. Click on the square shape to recalibrate the Amplifier.

1. Amplifier Button in Character Sheet. 2. Accessing the Recalibrate Window. 3. Recalibrate button.

You can recalibrate an Amplifier as many times as you like, but the cost goes up each time you do. Every time you hit the Recalibrate button, you are charged the credits indicated on the button.

Recalibration Starting Cost

The starting cost to recalibrate for all slots varies depending on the quality of the item and does fluctuate slightly.

  • Green – ~5,719
  • Blue – ~11,310
  • Purple – ~17,014
  • Gold – ~20,170

The cost to recalibrate goes up incrementally.

If you exit out of the Recalibration window without picking a new Amplifier, the currently rolled Amplifier options will be lost. A dialogue warning box will pop up.


Amplifiers Lists

Below, you will see my Amplifiers tables. A specific Amplifier will only appear on one slot type. For example, the Medtech Amplifier is only found on Armourings/Hilts/Barrels.

Non-moddable armour uses the Armourings/Hilts/Barrels Table.

Armour Shells/Relics/Implants/Earpiece and Mods mainly have Crafting and various QoL/Utility Amplifiers. Armourings/Hilts/Barrels are mostly combat-related.


Armour Shells and Relics/Implants/Earpiece

NAME DESCRIPTION PERCENTAGE MAX
Armourmech Efficiency Improves time efficiency of Armourmech Crafting 1.50%
Armstech Efficiency Improves time efficiency of Armstech Crafting 1.05%
Artifice Efficiency Improves time efficiency of Artifice Crafting 1.50%
Biochem Efficiency Improves time efficiency of Biochem Crafting 1.50%
Cybertech Efficiency Improves time efficiency of Cybertech Crafting 1.50%
Efficient Synthweaving Improves time efficiency for Synthweave Crafting 1.50%
Efficient Archaeology Improves time efficiency of Archaeology missions 1.50%
Efficient Bioanalysis Improves time efficiency for Bioanalysis missions 1.50%
Efficient Gathering
Improves time efficiency for Archaeology, Bioanalysis, Scavenging, and Slicing missions
1.50%
Efficient Scavenging Improves time efficiency for Scavenging missions 1.50%
Efficient Slicing Improves time efficiency for Slicing missions 1.50%
Resourceful
Increases the chance to obtain a bonus yield when harvesting a resource
2.00%
Flashpoint Rewards
Increases Experience Points and Renown Points earned from completing a Flashpoint
1.00%
Legacy Rewards Increases Legacy Points earnedfrom all sources 1.00%
Mission Rewards
Increases Credits, Experience Points, and Renown Points earned from completing a Mission
1.00%
Operation Rewards
Increases Experience Points and Renown Points earned from completing a Operation
1.00%
PvP Rewards
Increases Valor, Renown Points, and Experience Points earned from compleeting a Warzone or Arena
1.00%
Starfighter Rewards
Increases Experience Points and Renown Points earned from completing a Galactic Starfighter battle
1.00%
Efficient Diplomacy Improve time efficiency for Diplomacy Missions 1.50%
Efficient Investigation Improve time efficiency for Investigation Missions 1.50%
Efficient Treasure Hunting Improve time efficiency for Treasure Hunting Missions 1.50%
Eficient Underworld Training Improve time efficiency for Underworld Trading Missions 1.50%
Mission Efficiency
Improves time efficiency for Diplomacy, Investigation, Treasure Hunting, and Underworld Trading missions
0.75%

Armourings/Hilts/Barrels and Non-Moddable Armour Shells

Amplified Champion Armour Shells also use these Amplifiers (but do not go up to max percentage).

NAME DESCRIPTION PERCENTAGE MAX
Alpha Strike
Increases damage done for 10 seconds after entering combat
2.00%
Armour Penetration
Kinetic and energy damage attacks ignore a portion of the target’s armour
2.50%
Aural Command
Increases the damage dealt by attacks that affect an area
1.00%
Force Sensitivity
Increases the damage dealt by Force attacks
1.00%
Periodic Intensity
Increases the damage dealt by periodic effects
2.20%
Tech Wizardry
Increases the damage dealt by tech attacks
1.00%
Weapon Expertise
Increases the damage dealt by weapon attacks
1.20%
Presence
Increases the combat effectiveness of your companion
50+
Aural Rejuvenation
Increases the healing done by abilities that affect an area
2.00%
Force Harmonisation
Increases the healing done by Force abilities
1.00%
Medtech
Increases the healing done by Tech abilities
1.00%
Periodic Restoration
Increases the healing done by periodic effects
2.20%
Readied Healing
Increases healing done for 10 seconds after entering combat
2.00%
Aural Resistance
Reduces the damage taken from attacks that affect an area
1.00%
En Garde
Reduce damage taken for 10 seconds after enering combat
2.00%
Force Protection
Reduces the damage taken from Force attacks
1.00%
Fortuitous Redoubt
Reduces the damage taken from Force attacks
0.50%
Periodic Resilience
Reduces the damage taken from periodic effects
2.20%
Reinforced Armour
Reduces damage taken from weapon attacks
1.20%
Tech Aegis
Reduces tha damage taken fromtech attacks
1.00%

Modifications

NAME DESCRIPTION PERCENTAGE MAX
Critical Armourmech Increases Armourmech crafting critical success chance 10+
Critical Armstech Increases Armstech crafting critical success chance 10+
Critical Artifice Increases Artifice crafting critical success chance 10+
Critical Biochem Increases Biochem crafting critical success chance 10+
Critical Cybertech Increases Cybertech crafting critical success chance 10+
Critical Synthweaving Increases Synthweaving crafting critical success chance 10+
Succesful Archaeology Increases chance to succeed on Archaeology missions 1.50%
Succesful Bioanalysis Increases chance to succeed on Bioanalysis missions 1.50%
Successful Gathering
Increases chance to succed on Archaeology, Bioanalysis, Scavenging, and Slicing misions
0.75%
Successful Scavenging Increases chance to succeed on Scavenging missions 1.50%
Successful Slicing Increases chance to succeed on Slicing missions 1.50%
Durable Equipment Equipment loses durability more slowly 4.00%
Frequent Flyer Lowers the cosst of interplanetary travel 4.00%
Influential
Increases the amount of influence your companions gain from all sources
2.00%
Mount Speed
Increases the movement speed of your vehicles and creature mounts
1.00%
Power Napping
Increases the rate at which Rested Experience Points accumulate whie logged out in a safe area
10.00%
Presence Increases the combat effectiveness of your companion 50+
Repair Cost Reduces the cost to repair the durabiltiy of equipment 1.00%
Proc Chance (Starship Booty)
Grants a chance to loot Galactic Starfighter and space mission components from standard mobs
2.00%
Stim Longevity Increasess the duration of stims 3.00%
Succesful Diplomacy
Increases the chance to succeed on Investigation missions
1.50%
Succesful Investigation Increases the chance to succeed on Diplomacy missions 1.50%
Succesful Missions
Increases the chance to succeed on Diplomacy, Investigation, Treasure Hunting, and Underworld Trading missions
0.75%
Successful Treasure Hunting
Increases the chance to succeed on Treasure Hunting missions
1.50%
Successful Underworld Training
Increases the chance to succeed on Underworld Trading missions
1.50%
Featherweight Reduces damage taken from falling 1.50%

Current Unknowns

  • Recalibrate Cost Cap – The highest recalibration cost I got up to was well over $4,000,000 Credits. I’m not sure if there is a cost cap as they mentioned there would be in the Spoils of War Stream. It is, of course, possible that they did not implement a cap (in PTS 1.5).
  • Will RNG Protection Factor into Amplifiers? While they did discuss this in regards to gear acquisition (via various means) it is unknown if RNG protection will be factored into recalibrating Amplifiers.

About Xam Xam

Owner of MMO Bits, and formerly the owner of Xam Xam Says, Xam Xam is an Aussie who has been playing MMO's for over 5 years and can't get enough of them. She mainly plays Healing Classes but will also DPS and reluctantly Tank (if she has one). She prefers to PvP but doesn't mind doing all the other 'MMO bits' as well.

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