Hey everyone,
Here are the Patch notes (well, most of them). To start with I’ve noted some interesting highlights then, the Patch Notes continue thereafter.
Key Highlights
Onslaught marks the end of Ranked Season 11! Rewards will be issued when Season 12 starts.
Free 2 Play and Preferred Status Players
- Preferred Status players at level 75 can now earn Renown XP at a 25% rate.
- Free to play players now have access to Rise of the Hutt Cartel and Shadow of Revan. This means the new F2P level cap is 60 (up from 50).
- Free to play players can now play 10 Warzones per week (up from 5).
- Free to play players can now receive rewards from 10 Flashpoints per week (up from 3).
- Free to play players can now play 10 space PvE Missions per week (up from 5).
Items and Economy (Gear) + Mission Items
- By the end of the Onslaught main story, a character will be granted a full set of Item Rating 268 gear.
- All set bonuses will now appear on item shells instead of armourings.
- All current set bonuses will no longer function at level 75. Refer to the Class sections above for a comprehensive list of all of the new set bonuses (and tacticals) available to each player within the Spoils of War.
There have been numerous changes to vendor credit costs. - Existing set bonuses will stop functioning once a player’s character reaches level 75.
- Any player who previously earned the Dark vs Light Achievements has been regranted the corresponding Dark vs Light Armor. They can find it in their Legacy Overflow Stash.
- All Command XP consumables, Command Tokens, and upgrade tokens will be converted into credits at a ratio of 5 credits per 1 item.
- Players can now select their Loot Discipline by right-clicking on their character portrait. This will determine what Discipline-focused gear they receive from drops.
- All Crew Skills can now be levelled to rank 700. Visit their respective trainer on the fleet to train up.
- Returning Companions will now appear on player ships.
- Players who have completed the Mission “Hearts and Minds” will find the first Mission of Onslaught in their Mission Log.
Conquest
- The points required to complete personal Conquests has been increased to 50,000 (up from 15,000).
- The points required to complete a Small Yield Guild Invasion has been increased to 500,000 (up from 170,000).
- The points required to complete a Medium Yield Guild Invasion has been increased to 2,000,000 (up from 550,000).
- The points required to complete a Large Yield Guild Invasion has been increased to 5,000,000 (up from 1,130,000).
- Completing Personal Conquests and Guild Invasions now also grants Tech Fragments and Conquest Equipment Crates.
- The points earned for completing Conquest Objectives has been raised by a ratio in line with the Guild Invasion targets.
Patch Notes
(Note Class Changes, Set Bonuses & Tactical Listings are omitted due to their length but links are provided to those sources further down).
Highlights
- New Storyline – The armies of the Galactic Republic rally to fend off the overwhelming forces of the Sith Empire as conflict reignites. Both sides are desperate to achieve victory. How far will you go to change the fate of the galaxy? New Planet: Onderon – On the ancient world of Onderon, untamed jungles and savage beasts hide a conspiracy that could shatter this planet’s ancient allegiance to the Republic forever.
- New Planet: Mek-sha – Built in a mined-out asteroid once controlled by the Hutts, Mek-Sha has become a crossroads for the entire galaxy: a lawless den of smugglers, pirates, mercenaries, traders, and refugees where opportunity and danger can be found in equal measure.
- New Flashpoint: Corellia – The dramatic finale of the expansion storyline takes place in an all-new area on the classic SWTOR planet Corellia, where the Sith Empire and Galactic Republic are engaged in a brutal struggle around a key shipyard facility. Join the battle and explore this deadly battleground alone or as part of a group!
- New Operation: Dxun – Dxun, Onderon’s largest moon, is teeming with wild and vicious predators, drawing the attention of the unscrupulous Czerka Corporation as well as a band of fanatical Trandoshan hunters. Gather your friends and prepare for one of the galaxy’s greatest challenges!
- Spoils of War – Play your way with the most exciting and diverse selection of gear yet! With all-new Tactical items, new Set Bonuses, and more, you can pick the gear that enhances your personal playstyle and truly make your character your own.
- Increased Level Cap – Increased level cap to 75 for all players in Onslaught, including new or expanded abilities for every Advanced Class!
- New Playable Species: Nautolan – Nautolans are available as a playable species, available now on the Cartel Market. Any active subscriber between September 1st, 2019 and October 22nd now has Nautolan unlocked automatically at no additional charge.
Cartel Market
- The Outlander Token can no longer be used to start a level 65 character at the start of Knights of the Eternal Throne. This has been replaced by a new entry point with a level 70 character at the start of the Jedi Under Siege storyline.
- The Outlander Token has been renamed to the Commander’s Token.
General
- Guilds will now remain as conquering a planet until a new Guild Conquers it.
- Preferred Status players at level 75 can now earn Renown XP at a 25% rate.
- Galactic Command has been renamed to Galactic Renown.
- Existing Command Crates can still be opened via the Command Stash but they can no longer be disintegrated.
- All players have been set to Renown Rank 0.
- Players will be able to start earning Renown XP beginning at character level 75. All Renown Ranks are now equal in value, they have the same Renown XP requirements to level and all Crates award gear relevant to your character’s currently selected Discipline and average item rating.
- There have been visual updates to the icons for vendors, mailboxes, storage, taxis, crew skill trainers, missions, and quick travel terminals.
- Each section of the fleet has had their signage colour and VFX updated to be able to more easily determine which quarter the player is in at a glance.
- Mouse-over tooltips have been added to each quarter’s signs on the fleet.
- All types of storage (Cargo Hold, Legacy Storage, Guild Bank) have been added to various sections of the fleet.
- A Jawa Scrap vendor has been added to the Cartel Bazaar.
- Taxis have been added to the Fleet which will take you between each quarter.
- New Spoils of War vendors have been added to the Supplies quarter of the fleet.
- An Appearance Modification terminal has been added to the fleet.
- The first time a player boots SWTOR it will now default to their current monitor resolution.
- The Manaan stronghold’s default entry point can now be set as a player’s arrival point.
- Free to play players now have access to Rise of the Hutt Cartel and Shadow of Revan. This means the new F2P level cap is 60 (up from 50).
- Free to play players can now play 10 Warzones per week (up from 5).
- Free to play players can now receive rewards from 10 Flashpoints per week (up from 3).
- Free to play players can now play 10 space PvE Missions per week (up from 5).
Classes + Combat
General
- Discipline Utilities are now in 3 tiers of 8 utilities (previously 4 tiers of 6 utilities).
- Due to the Spoils of War changes in Onslaught, all Utility points have been refunded.
- Corrected an issue wherein some situations Companions using “charge” abilities would just appear next to their target.
- Removed all absorb shield abilities from Companions in healing mode. This has been replaced by a new ability: Kolto Shell or Trauma Probe. This direct heal restores health to the player when damage is taken.
- A new passive ability has been added for Companions in the healer role. This passive will cause the companion to leap to a friendly target when they are nearing max range to be healed.
- Channelled healing abilities for Companions in the healer role have had their cooldown increased to 8 seconds (up from 0).
- Single target direct healing abilities for Companions in the healer role have had their cooldown increased to 10 seconds (up from 8).
- Companions in the healer role will now only cast their large single-target heal on the player once they go below 80% health.
- Companion abilities that use a Tech Blade or Tech Staff will now us Tech Spell Damage as intended (previously used Force Damage).
- Abilities can now have ability charges. This allows an ability to be used a number of times before going on cooldown. Once an ability charge is spent they will begin recharging at a pace equal to the abilities cooldown time.
- Below you will find all of the new Set Bonuses introduced in Onslaught. Here is the format they are presented and what it means:
- (2) The bonus acquired by wearing 2 gear pieces from this set.
- (4) The bonus acquired by wearing 4 gear pieces from this set.
- (6) The bonus acquired by wearing 6 gear pieces from this set.
- Source: This shows where you can work specifically on acquiring this set. Note that all sets can technically drop anywhere in the game, this section covers specific places that it drops as well. All sets can be purchased on the fleet for Tech Fragments unless otherwise noted in their source below.
- A new item type has been added, Tacticals. These items can change how abilities work, allowing players to customize their personal playstyle. Below you will find all of the Tacticals being introduced in Onslaught. Here is the format they are presented and what it means:
- The effect granted to the player when this Tactical is equipped.
- Source: This shows where you can work specifically on acquiring this Tactical. Note that all Tacticals can technically drop anywhere in the game, this section covers specific places that it drops as well. All Tacticals can be purchased on the fleet for Tech Fragments unless otherwise noted in their source below.
See my Class Changes Page for links to all the various Class Change Guide (Imperial only).
See my 6.0 Set Bonuses Guide for a full list of all Set Bonuses (gradually being updated).
See my 6.0 Tacticals Guide for a full list of all Tacticals (gradually being updated).
Crew Skills
All Crew Skills can now be levelled to rank 700. Visit their respective trainer on the fleet to train up.
Flashpoints + Operations + Uprisings
Operations
- The lockout for Story Mode Operations is now 24 hours (previously a weekly reset on Tuesdays).
Galactic Starfighter
- Corrected a typo in the description for the B-5 Decimus.
Items + Economy
- There have been numerous changes to vendor credit costs.
- The global cooldown and cooldown of stims is no longer affected by Alacrity.
- Corrected a typo in the tooltip for character slots as it displayed the incorrect character slot limit value.
- All set bonuses will now appear on item shells instead of armourings.
- All current set bonuses will no longer function at level 75. Refer to the Class sections above for a comprehensive list of all of the new set bonuses (and tacticals) available to each player within the Spoils of War.
- Any player who previously earned the Dark vs Light Achievements has been regranted the corresponding Dark vs Light Armor. They can find it in their Legacy Overflow Stash.
- All Command XP consumables, Command Tokens, and upgrade tokens will be converted into credits at a ratio of 5 credits per 1 item.
- The M2-B9 Astromech now has a collection image and has had its description corrected.
- “Orange” quality is now only for MTX items.
- The Contraband Slot Machine Stronghold Decoration can no longer be donated to Guilds. Any that are already donated will remain in place.
- Players can now select their Loot Discipline by right-clicking on their character portrait. This will determine what Discipline-focused gear they receive from drops.
- Deconstructing items will now also flag Commander Tokens as being non-refundable.
Missions + NPCs
- By the end of the Onslaught main story, a character will be granted a full set of Item Rating 268 gear.
- Returning Companions will now appear on player ships.
- Players who have completed the Mission “Hearts and Minds” will find the first Mission of Onslaught in their Mission Log.
- Existing set bonuses will stop functioning once a player’s character reaches level 75.
- The points required to complete personal Conquests has been increased to 50,000 (up from 15,000).
- The points required to complete a Small Yield Guild Invasion has been increased to 500,000 (up from 170,000).
- The points required to complete a Medium Yield Guild Invasion has been increased to 2,000,000 (up from 550,000).
- The points required to complete a Large Yield Guild Invasion has been increased to 5,000,000 (up from 1,130,000).
- Completing Personal Conquests and Guild Invasions now also grants Tech Fragments and Conquest Equipment Crates.
- The points earned for completing Conquest Objectives has been raised by a ratio in line with the Guild Invasion targets.
Warzones
- Onslaught marks the end of Ranked Season 11! Rewards will be issued when Season 12 starts.
- Body type 1 characters can no longer hide under portions of the ramp in the Makeb Arena.