Written by Andynul, Edited by Xam Xam.

Last Updated: 23rd November 2020.


Basics

  • Discipline – Vengeance (DPS)
  • Lightsaber Form – Shien Form (DPS)
  • Resource Management – Rage
  • Armour Proficiency – Heavy, Medium, Light, Adaptive, Focus
  • Weapon Proficiency – Lightsaber, Training Saber, Vibrosword (use Lightsaber for best DPS output)

Abilities and Passives

Sith Warrior Abilities
Ability Description Ability Type
Assault
Generates 2 Rage dealing X amount of weapon damage. Range: 4 Meters
Channel Hatred
Channeled 15 seconds; Regeneration health outside of combat.
Disruption
Interrupt the current action and prevent that ability to be used for the next 4 seconds. Cooldown: 12 seconds 
Range: 4 Meters
Force Charge
Jumps to a distant target dealing X amount of weapon damage, immobilizing that target for 2 seconds interrupting their current action. Build 3 Rage. Cannot be used against targets in cover. Ability Charge 1 Stack 15 seconds recharge Type: Melee
Cooldown: 15 Seconds
Range: 10 – 30 Meters
Ability Charge: 1 Stack, 15 seconds recharge
Force Choke
Chokes the target, stunning the target for 4 seconds. Dealing x amount of Kinetic damage builds 3 Rage during the duration. This ability can be channelled while moving. Type: Force/Kinetic
Cooldown: 1 Minute
Range: 10 Meters
Force Scream
Deals x amount of Kinetic damage. In addition, Standard and Weak enemies are stunned for 4 seconds. Type: Force/Kinetic
Cooldown: 12 seconds
Range: 10 Meters
Cost: 4 Rage
Furious Power
Consumes all the ability charges of Furious Power and applies Furious Power stacks to you. Each stack increases your next direct single-target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charges every 30 seconds. Ability Charge: 4 stacks 30 seconds recharge Cooldown: 30 Seconds 
Ability
Charge:
4 stacks, 30 seconds recharge
Intimidating Roar
Paralyzes up to 8 enemies in fear preventing any actions for 6 seconds. Damage ends the effect prematurely. Cooldown: 1 Minute
Mad Dash
Madly dashes forward 20 meters dealing X amount of damage and increasing your defence chance by 100%. Can not be used while immobilized or hindered. Type: Melee
Cooldown: 45 Seconds
Ravage
Deals x weapon damage. Type: Melee
Cooldown: 18 Seconds 
Range: 4 Meters
Saber Ward
Increases Melee and Ranged defences by 50% and absorb 25% of damage coming from force and tech attacks. Last 12 seconds. Cooldown: 3 Minutes
Shii-Cho Form
Utilize a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3% 
Smash
Smashes up to 8 enemies within a 5-meter radius dealing X amount of kinetic damage. Stuns standard and weak enemies for 2 seconds. Type: Force/Kinetic
Cooldown: 15 Seconds 
Range: 5 Meters
Cost: 3 Rage
Sweeping Slash
Slashes up to 8 enemies within 5 meters in front you dealing X amount of damage. Type: Melee
Range: 5 Meters
Cost: 3 Rage
Unleash
Purges incapacitating and movement-impairing effects. Cooldown: 2 Minutes
Unnatural Might
Increases the targets Melee, Ranged, Force, and Tech damage and healing bonus by 5% for 60 minutes. Cooldown: 6 Seconds
Range: 30 Meters
Vicious Slash
Deals x weapon damage. Type: Melee
Cooldown: 4 Meters
Cost: 3 Rage
Vicious Throw
Usable on targets at or below 30% Max Health. Type: Melee
Cooldown: 10 Seconds 
Range: 10 Meters
Cost: 3 Rage

Juggernaut Abilities
Ability Description Ability Type
Chilling Scream
Chills up to 8 enemies within 8 meters dealing X amount of elemental damage, and reducing movement speed by 50% for 8 seconds. Type: Force/Elemental
Range: 8 Meters
Cost: 2 Rage
Endure Pain
Temporarily increases your maximum health by 30% for 10 seconds. When the effect ends, the health is lost. Cooldown: 1 Minute
Enrage
Immediately increase 6 Rage Cooldown: 45
Enraged Defense
Gain 12 Stacks of Enraged Defense when you take damage a stack will be consumed giving you X amount of health. This ability can be used while stunned but not while your health is above 70% health. Cooldown: 2 Minutes 
Force Push
Knocks the target back several meters and knocks the target down for 2 seconds. Force Push finishes the cooldown of Force Charge. Type: Force/Kinetic
Cooldown: 1 Minute 
Range: 10 Meters
Guard
While active, the guarded player takes 5% less damage and generates 25% less threat. In addition so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you. You deal 50% less damage while guarding. Range: 30 Meters
Intercede
Leaps to a friendly target dropping their threat by a moderate amount and reduces the damage taken by 20% for 6 seconds. Cooldown: 20 seconds 
Range:  30 Meters
Retaliation
Can not be parried, dodged, or missed. Can only be used after successfully defending against a melee or ranged attack, or after one of your melee attacks was parried, dodged, or missed. Type: Melee Cooldown: 6 seconds 
Range: 4 Meters
Cost:  2 Rage
Saber Reflect
Reflects all single-target damage that is ranged, Force, or tech attacks back to the attacker for 3 seconds. Cooldown: 1 Minute
Saber Throw
Throws the main hand weapon to a distant target. Builds 3 Rage. Type: Melee
Cooldown: 30 Seconds 
Range: 30 Meters
Sundering Assault
Generates 5 Rage dealing X amount of damage causing the target to become sundered. Sundered targets have their armour reduced by 20% for 45 seconds. Type: Melee
Cooldown: 12 Seconds 
Range: 4 Meters
Taunt
Taunts the target forcing it to attack you for 6 seconds. Player targets deal 30% less damage when attacking anyone that’s not you for 6 seconds. Cooldown: 15 Seconds
Range: 30 Meters
Threatening Scream
Taunts all targets within 15 meters forcing them to attack you for 6 seconds if you are in Soresu Form. If not in Soresu Form, the threat is immediately dropped by a moderate amount. Player targets deal 30% less damage when attacking anyone that’s not you for 6 seconds. Cooldown: 45 Seconds
Range: 15 Meters 

Sith Juggernaut Passives
Ability Name Details
Blade Turning First 2 seconds of Saber Ward grants 100% melee and ranged defence.
Endless Rage Generates 1 rage when attacked. This effect cannot occur more than once every 6 seconds.
Raging Assault Reduces the cooldown of Sundering Assault and Aegis Assault by 3 seconds each and increases the rage they generate by 2.
Single Saber Mastery
Increase the damage dealt by your weapon by 20%.

Vengeance Discipline Abilities
Shatter
Channels the Force into your lightsaber and crushes your target under its weight, instantly dealing X – X internal damage with a further X internal damage over 12 seconds Type: Force/Internal
Cooldown:  12 Seconds
Range: 4 Meters
Cost: 5 Rage
Impale
Impales the targets for X weapon damage. Type: Melee
Cooldown: 9 Seconds
Range: 4 Meters
Cost: 4 Rage
Hew (Replaces Vicious Slash) Hurls the main-hand lightsaber at a target dealing X weapon damage and slowing its movement speed by 50% for 3 seconds. Only usable on targets at of below 30% max health Type: Melee
Cooldown:  10 Seconds
Range: 30 Meters
Cost: 3 Rage
Vengeful Slam
Slams your weapon on the ground, causing a Force-empowered shockwave that deals X – X energy damage to up to 8 enemies within 5 meters. Stuns weak and standard enemies for 3 seconds Type: Force/Energy
Cooldown:  9 Seconds
Range: 5 Meters

Vengeance Discipline Passives
Ability Name Level Granted Details
Shien Form  12 Utilize an aggressive lightsaber form, increasing all damage dealt by 6% and movement speed by 15%. All attacks that consume rage will refund 1 rage when used
Bloodbath 16 Smash and Vengeful Slam spread your bleed effects to all targets they damage, if at least one of the targets is already affected by your bleeds. In addition, Sweeping Slash deals 25% more damage to bleeding targets
Rampage 20 Shatter finishes the active cooldown on Ravage and generates 3 rage.
Draining Scream 24 Force Scream causes the target to bleed for X internal damage over 6 seconds.
Ruin
28 Reduces the cooldowns of Smash and Vengeful Slam by 6 seconds each and both abilities no longer consume rage.
Ravager 32 Melee attacks deal 5% more damage and the damage dealt by Ravage is increased by an additional 5%
Vengeance 36 Reduces the cooldown of Impale by 6 seconds and Force Scream by 3 seconds
Eviscerate 40 Impale causes the target to bleed for X internal damage over 6 seconds and beats the target down for 45 seconds. Beat Down targets take 5% more damage from melee attacks
Sundering Throw
44 Reduces the cooldown of Saber Throw by 5 seconds and causes Saber Throw to sunder its target for 45 seconds. Sundered Targets have their armour rating reduced by 20%
Brawn 48 Force Charge grants Brawn, providing immunity to interrupts, stuns, knockdowns, and incapacitating effects for 4 seconds. Additionally, during this time, damage reduction is increased by 20%
Savagery 52 Shatter, Impale, Hew, and Vengeful Slam increases the critical chance of your next Force Scream by 50%. Last 15 seconds. Stacks up to 2 times
Deafening Defense 56 Increases damage reduction by 5% at all times and by an additional 15% while Endure Pain is active
Destroyer 60 Increases the damage dealt by your bleeding effects by 10%. In addition your Ravage and bleed damage has a 30% chance to trigger Destroyer, which finishes the cooldown on Hew and makes your next Hew consume no rage and usable on a target with any health level; this effect cannot occur more than once every 20 seconds.
Gushing Veins
64 Increases the critical chance of Shatter, Vengeful Slam, and bleeding effects by 5%
Bloodmaster 68 For each of your bleeding effects active on an enemy target you deal 5% more bleed damage up to a maximum of 15% more bleed damage while Shatter, Draining Scream and Eviscerate are each bleeding a target

Utilities

Self-Cleanse

Reflect

Speed

Skillful
Utility Description Comments
Payback Reduces the cooldown of Unleash by 30 seconds and causes Unleash to heal you for 10% of your maximum health when used. Good to have a lower cooldown on your CC breaker mainly for PvP.
Warmonger Getting attacked reduces the active cooldown of Force Charge by 1 second. This effect cannot occur more than once every 1.5 seconds Can be used for PvP. Can be used in PvE when you have to leap around for extra interrupts or if a boss teleports.
Overwhelm Ravage immobilises the target for 3 seconds. Can be used for PvP. 
Path Carver Sweeping Slash deals 25% more damage. With Cut to Pieces Tactical this Utility becomes useless.
Deadly Reprisal Taking non-periodic area of effect damage generates 2 rage. This effect cannot occur more than once per second.  More Rage
Unyielding  You generate 4 rage when stunned, immobilised, put to sleep, or knocked around. More Rage
Pooled Hatred Whenever your movement is impaired you gain a 10% damage bonus to your next ability that consumes rage. This effect can stack up to 5 times and lasts 15 seconds. Depends on the fight if your movement is impaired. Also perfect for PvP.
Sonic Wall Threatening Scream protects all allies within range, excluding yourself granting Sonic Wall, which absorbs a moderate amount of damage. Last 10 seconds. This can help reduce some damage around the tanks and other melee DPS’ers. 

Masterful
Utility Description Comment
Crushing Fist
For Immortal discipline Smash slows the targets it damages by 60%for 10 seconds. For Vengeance and Rage disciplines Smash and Vengeful Slam sunder the targets they damage for 45 seconds. Sundered targets have their armour rating decreased by 20% This is perfect to give an AoE armour penetration. 
Strangulate Reduces the cooldown for Force Choke by 15 seconds. Mainly for PvP, can take in PvE if you need to stun faster like Turrets on Nahut. 
Unstoppable Force Charge grants Unstoppable granting immunity to movement-impairing effects and effects that push or pull around for 4 seconds. In Vengeance you already have this immunity.
Unshackling Rage Activating Enrage purges movement-impairing effects and increases your movement speed by 50% for 6 seconds. Useful when you need speed. 
Seething Hatred When you exit combat the active cooldown of Force Charge, Enrage and Saber Throw are reduced by 100% Okayish for PvP, would be okay for questing. 
Hardened Defense For Vengeance and Rage all area effect damage is reduced by 60% for 15 seconds after Threatening Scream is activated. For Immortal all damage is reduced by 30% while stunned. Must take for fights your going to take AoE damage great combo with the Sonic Wall Utility. 
Through Power Enraged Defense increases your movement speed by 50% and grants immunity to movement-impairing effects while active. Mainly for PvP. 
Consuming Rage Endure Pain removes all cleansable effects when activated. Self Cleanse A MUST Take Utility on fights that you want to Self Cleanse on.

Heroic
Utility Description Comments
War Bringer Force Charge enables your next Vicious Throw or Hew to be used against a target with any percentage of health. Lasts up to 15 seconds. If you can get leaps in a boss fight and not sacrifice anything important Utility or Ability wise. 
Through Passion Reduces the cooldown of Enraged Defense by 30 seconds. Must Take for PvE and PvP helps get a DCD back faster.
Through Victory Mad Dash can be used while immobilized, purges movement-impairing effects when activated and deals 50% more damage. Additionally, the cooldown of Mad Dash is reduced by 10 seconds. Always take if you can its a better Utility over Through Power Utility. 
Piercing Chill Chilling Scream pierces enemies with an aching chill, dealing X elemental damage to all affected targets over 8 seconds. Additionally Chilling Scream grants Chilling Speed increasing your movement speed by 35% for 8 seconds. If you want more speed on fights like Hateful. Useful in PvP as Chilling Scream is your slow.
Thrown Gauntlet Reduces the cooldown of Force Push and Intimidating Roar by 15 seconds. Additionally Saber Throw immobilizes the target for 3 seconds. Mainly for PvP, can take in PvE if you need to stun faster like Turrets on Nahut. 
Extending Roar Increases the range of Force Scream to 30 meters but Force Scream deals reduced damage beyond 10 meters. Additionally Force Push deals 20% more damage and grants Extending Roar allowing your next Force Scream to deal full damage regardless of the distance from the target. Very limited for PvE not worth taking. It has some merit in PvP.



Intimidating Presence Force Charge finishes the cooldown on Disruption. In addition Saber Reflect lasts 2 seconds longer and if Soresu form is being utilized generates a high amount of threat on all enraged enemies within 30 meters when activated.  Helps get several interrupts and extra time on your reflect. Can be situational for PvE, extra time on a reflect in PvP could save your life. 
Reckoning Intercede grants Reckoning, increasing the damage dealt by your next melee ability by 20%. This effect lasts for 10 seconds. Additionally reduces the cooldown of Intercede by 5 seconds and reduces the threat and damage taken by an additional 10% each for the friendly target of Intercede. Great for PvP, it can depend on how often you use Intercede in boss fights. 

Gearing and Stats

With 6.0 gearing unlike previous expansions, there is more than one option of gear choices and different levels of what is considered best-in-slot on the content you’re playing in.


Amplifiers

With 6.0, the amplifiers were introduced into the game. What are Amplifiers?

They are buffs that come on your gear (Shell, Armoring, Mod, Hilt, Barrel, Relics, Earpiece, Implant). They can buff you on multiple aspects like combat (increasing your damage reduction, damage dealt, healing output), crafting and gathering (efficiency) and even some quality of life/rewards (flashpoint, operations, pvp, more experience).

Each amplifier can come on 4 tiers (Premium, Prototype, Artifact and Legendary) and every time you obtain a piece, it can come with a random amplifier that you can reroll until you get the one you want. For each slot, there are different kinds of amplifiers. 

  • Shells: Crafting and quality of life (combat if Amplified Champion Shell)
  • Armorings/Hilts/Barrels: Combat
  • Mods: Crafting and quality of life
  • Implants/Earpiece: Crafting and quality of life
  • Relics: Crafting and quality of life

I would recommend getting Combat amplifiers first before going after crafting or quality of life as rolling amplifiers can get pricey.

Name Description Percentage Max
Armour Penetration  Kinetic and Energy damage attacks ignore a portion of the target’s armour 2.50%
Periodic Intensity Increases the damage dealt by periodic effects 2.20%
Force Sensitivity Increases the damage dealt by Force attacks 1.00%
Weapon Expertise Increases the damage dealt by weapon attacks. 1.20%

I recommend using Armour Penetration amplifiers as most of your damage profile is mainly kinetic or already provides armour penetration. For some fights that are heavy on adds and you use the Cut to Pieces Tactical I recommend using Periodic Intensity as you would gain better DPS from the constant dot spread and refresh on targets.


Set Bonus
Sith Warrior Set Bonus
Gear 2 Set 4 Set 6 Set Source
Descent of the Fearless Mastery +2% Whenever you gain or use a Furious Power ability charge while in combat your damage is increased by 10% for 10 seconds. Dealing damage has a 10% chance to build a Furious Power ability charge. Can only occur once every 5 seconds Daily/Weekly Mission Crates
Nimble Master Alacrity +2% Force Charge gets two charges PvP Crates
Perfect Form Mastery +2% Vicious Slash and Massacre deal 5% more damage Vicious Slash, Massacre, and Sweeping Slash add Vicious Thirst stacks to their targets stacking up to 5 times. Killing an enemy with Vicious Thirst stacks increases your damage by 3% per stack for 10 seconds. PvP Crates
The Undying Endurance +2% After executing Mad Dash you gain 20% damage reduction for 6 seconds Conquest Crates
Tormented Power +2% After Force Choke stun effect finished, it slows its target and every target nearby it for 6 seconds PvP Crates
Force Bound Accuracy Rating +2% Enemies affected by Intimidating Roar have greatly reduced accuracy for 6 seconds after Intimidating Roar wears off Crafting – Synthweaving
Juggernaut Set Bonus
Flawless Riposte Mastery +2% Retaliate no longer has a cooldown Taking damage during Endure Pain grants Retaliator stacks increasing the damage of your next retaliation by 10% per stack Operation Bosses
Fulminating Defense Endurance +2% Threatening Scream gets two charges. Endure Pain increases Elemental and Internal damage reduction by 75% for 3 seconds. Dxun Operation, Unidentified Boxes
Lord of Pain
Endurance +2% Threatening Scream’s cooldown is reduced by 5 seconds Threatening Scream increases your damage reduction by 2.5% for each enemy it hits. This effect lasts 10 seconds Operation Bosses
Recommended Set Bonuses

I recommend getting 1 Amplified Champion Set Piece to provide an extra combat amplifier. I also recommend making the Amplified Champion piece a Head Piece for PvE so that you don’t lose your set bonus when doing Dreadful or Hateful Entities. 

  • PvE DPS Build: Descent of the Fearless
  • PvE Survivability Build:  Force Bound; Lord of Pain
  • PvP DPS Build: Descent of the Fearless
  • Ranked PvP Build: Force Bound; Descent of the Fearless

Tacticals

Tacticals is a new 15th item on your character sheet that can change how abilities work and possibly change rotations around.  

Juggernaut Spec Tacticals
Tacticals Description Source
Grit Teeth The cooldown of Enraged Defense is reduced by 2 seconds when you are attacked. This effect cannot occur more than once per second Crafted – Biochem
Higher Focus Enraged builds one Furious Power ability charge Conquest Crates
Rancor’s Tail Activating Saber Ward finishes the cooldown of Force Push PvP Crates
Throwing Arm Saber Throw lowers the targets accuracy by 70% for 6 seconds. PvP Crates
Vengeance DPS Tacticals
Tacticals Description Source
Hemophilic Slash
Ravage refreshes the duration of Force Scream, Impale, and Shatter’s bleeds on the target and ticks their damage Flashpoint Bosses
Cut to Pieces When a bleed tick critically hits it reduces the cooldown of Vengeful Slam by one second Flashpoint Bosses
A Vicious Cycle
Hew triggers a Retaliation that does 30% more damage Operation Bosses
Recommended Tacticals
  • PvE Single Target Tactical: Hemophilic Slash
  • PvE AoE Target Tactical: Cut to Pieces
  • Solo Ranked PvP Tactical: Grit Teeth
  • Team Ranked PvP Tactical AoE Pressure: Cut to Pieces
  • Team Ranked PvP Tactical Focused Fired: Grit Teeth

Stats

With stats there are several versions of Best in Slot for PvE as there is level 70 and level 75 content. In all level 70 content (capped content, Legacy Raids) your Mastery, Endurance, and Power is capped. In level 75 content (Dxun/Nature of Progress, PvP, Objective Meridian) nothing is capped.

Level 75 PvE Stats
  • Power – 10,082 
    • Armourings – 8 Versatile Armouring 80 / 80R-1
    • Hilt – 1 Versatile Hilt 80 / 80R-1
    • Mods –  9 Lethal Mod 80R-2
  • Critical – 3,200
    • Enhancements – 3 Adept 80R-19
    • Augments – 5 Advanced Critical Augments 74 
    • Crystals – 2 Eviscerating Crystals
    • Ear –  1 Sha’tek Adept Device MK-19
    • Implants – 2 Sha’tek Adept Package MK-19
    • Stim – Advanced Kyrprax Proficient Stim / Advanced Kyrprax Proficient Stim MK-2
  • Alacrity – 1,216
    • Enhancements – 2 Nimble 80R-19
    • Augments – 4 Advanced Alacrity Augments 74
  • Accuracy – 1,590
    • Enhancements – 1 Initiative 80R-18;1 Initiative 80R-19
    • Augments – 5 Advanced Accuracy Augments 74 
    • Stim – Advanced Kyrprax Proficient Stim / Advanced Kyrprax Proficient Stim MK-2
  • Relics – 1 Serendipitous Assault, 1 Focused Retribution 
  • Adrenal – Advanced Kyrprax Attack Adrenal / Advanced Kyrprax Attack Adrenal MK-2
Level 70 Content
  • Power – 6,851
    • Armourings – 8 Versatile Armouring 80 / 80R-1
    • Hilt – 1 Versatile Hilt 80 / 80R-1
  • Critical – 3,200
    • Enhancements – 3 Adept 80R-19
    • Augments – 5 Advanced Critical Augments 74 
    • Crystals – 2 Eviscerating Crystals
    • Ear –  1 Sha’tek Adept Device MK-19
    • Implants – 2 Sha’tek Adept Package MK-19
    • Stim – Advanced Kyrprax Proficient Stim / Advanced Kyrprax Proficient Stim MK-2
  • Alacrity – 1,216
    • Enhancements – 2 Nimble 80R-19
    • Augments – 4 Advanced Alacrity Augments 74
  • Accuracy – 1,590
    • Enhancements – 1 Initiative 80R-18;1 Initiative 80R-19
    • Augments – 5 Advanced Accuracy Augments 74 
    • Stim – Advanced Kyrprax Proficient Stim / Advanced Kyrprax Proficient Stim MK-2
  • Defense – 3,051 / 3,294
    • Mod – 9 Warding Mod 80 / 9 Warding Mod 80R-20
  • Relics – 1 Devastating Vengeance, 1 Primeval Fatesealer
  • Adrenal – Advanced Kyrprax Critical Adrenal / Advanced Kyrprax Critical Adrenal MK-2
Level 75 PvP Stats
  • Power – 10,193
    • Armourings – 8 Versatile Armouring 80 / 80R-1
    • Hilt – 1 Versatile Hilt 80 / 80R-1
    • Mods –  9 Lethal Mod 80R-2
    • Stim – Advanced Kyrprax Versatile Stim / Advanced Kyrprax Versatile Stim MK-2
  • Critical – 3,875
    • Enhancements – 5 Adept 80R-19
    • Augments – 5 Advanced Critical Augments 74 
    • Crystals – 2 Eviscerating Crystals
    • Ear –  1 Sha’tek Adept Device MK-19
    • Implants – 2 Sha’tek Adept Package MK-19
  • Alacrity – 1,216
    • Enhancements – 2 Nimble 80R-19
    • Augments – 4 Advanced Alacrity Augments 74
  • Accuracy – 540
    • Augments – 5 Advanced Accuracy Augments 74 
  • Relics – 1 Serendipitous Assault, 1 Focused Retribution

Rotations and Priorities

Rotations can be subjective among different playstyles and from Parsing, Instance Encounter, PvP, and the different tacticals that are used.

Opener

Depending on your playstyle if you’re a clicker or a key-binder there are a few ways to start a fight. There are two sets of openers that don’t start with Force Charge and that’s because you should always start on the boss by the time the tank has done their countdown to start the fight. Some fights might require you to start from a distance either because of a mechanic or the nature of the fight. 

Opener #1: This opener is for those that are beginners, clickers, or players that experience high lag.

Enrage -> Sundering Assault -> Furious Power -> Impale -> Shatter -> Force Scream -> Ravage -> Vengeful Slam -> Hew -> Vicious Slash
Sundering Assault -> Furious Power -> Impale -> Shatter -> Force Scream -> Ravage -> Vengeful Slam -> Saber Throw -> Vicious Slash

Opener #2: This opener is for more advanced players, keybinders.

Enrage -> Vengeful Slam -> Sundering Assault -> Furious Power -> Impale -> Shatter -> Force Scream -> Ravage -> Vengeful Slam -> Hew -> Vicious Slash
Sundering Assault -> Furious Power -> Impale -> Shatter -> Force Scream -> Ravage -> Vengeful Slam -> Saber Throw -> Vicious Slash

Opener #3: This opener is for starting a boss fight from a distance.

Force Charge -> Saber Throw -> Sundering Assault -> Furious Power -> Impale -> Shatter -> Force Scream -> Ravage -> Vengeful Slam -> Hew -> Vicious Slash
Sundering Assault -> Furious Power -> Impale -> Shatter -> Force Scream -> Ravage -> Vengeful Slam -> Saber Throw -> Vicious Slash

Opener #4: This opener is for starting a boss fight from a distance (higher DPS).

Force Charge -> Vengeful Slam -> Sundering Assault -> Furious Power -> Impale -> Shatter -> Force Scream -> Ravage -> Vengeful Slam -> Hew -> Vicious Slash
Sundering Assault -> Furious Power -> Impale -> Shatter -> Force Scream -> Ravage -> Vengeful Slam -> Saber Throw -> Vicious Slash


Core Rotation

Core Rotation #1

Sundering Assault -> Furious Power -> Impale -> Shatter -> Force Scream -> Ravage -> Vengeful Slam -> Hew -> Vicious Slash
Enrage -> Furious Power -> Impale -> Shatter -> Force Scream -> Ravage -> Vengeful Slam -> Saber Throw -> Vicious Slash

Core Rotation #2

You can also substitute Sundering Assault with Enrage in either row depending on if you need that extra 6 Rage during that rows execution. As shown in Core Rotation 2.

Enrage -> Sundering Assault -> Furious Power -> Impale -> Shatter -> Force Scream -> Ravage -> Vengeful Slam -> Hew -> Vicious Slash
Sundering Assault -> Enrage -> Furious Power -> Impale -> Shatter -> Force Scream -> Ravage -> Vengeful Slam -> Saber Throw -> Vicious Slash

Core Rotation #3

If you have enough Rage in either block you can skip out on using Sundering Assault and/or Enrage.

Furious Power -> Impale -> Shatter -> Force Scream -> Ravage -> Vengeful Slam -> Hew -> Vicious Slash
Furious Power -> Impale -> Shatter -> Force Scream -> Ravage -> Vengeful Slam -> Saber Throw -> Vicious Slash


Rotation Priority
  • Impale
  • Shatter
    • Force Scream (depending on Cooldown timing)
  • Force Scream (depending on Cooldown timing)
    • Shatter (depending on Cooldown timing)
  • Ravage (with the Hemophilic Slash Tactical refreshes Dots on target)
  • Vengeful Slam
  • Hew
  • Saber Throw (Rage builder)
  • Vicious Slash (filler if everything is on cooldown)
  • Sundering Assault (Rage builder)
  • Enrage
  • Retaliation* (if proc’ed)

*I rarely, if ever, use Retaliation as a DPS.

Note:

As you have seen in the rotations I have placed a Vicious Slash at the end of each block. This is done due to the RNG aspect of how many stacks of Furious Power gained before being used, you could end up with enough in one block rotation to use on a filler. You want to think about rotation priority then Furious Power priority.


AOE Rotation

Make sure you have the Cut to Pieces Tactical.

  • Shatter
  • Vengeful Slam
  • Impale
  • Force Scream
  • Vengeful Slam (until you need to re-apply your dots again)

Shatter has the longest DoT when you dot spread with your first Vengeful Slam by the time you get to your second Vengeful Slam it should be off cooldown. Once you get on the Vengeful Slam spam it’ll be very rare for you to reapply dots.


Tips and Tricks

How to Improve

As a Melee DPSer you spend a lot of time on your toes staying out of mechanics that is intended for DPS but also any cleave damage from bosses. Always practice moving and attacking, I call it improving your footwork I find the best way of getting this practice is doing PvP. PvP combat is always changing to be unpredictable which not only helps you improve attacking on the run but with when and how to use defensive cooldowns, and gives you better awareness of movement. Don’t just do PvP you should also get into any raids even SM raids to get a base understanding of the working mechanics. If you can always try to do the harder mode mechanics to keep practising them when you go into HM/NiM raids.

When an encounter pull is unsuccessful don’t just run back and thinking everything is ok. Think about that pull and understand why it was unsuccessful. Ask yourself what you could have done better and what the team could have done better for a kill.


Parsing

I highly recommend using Starparse at any time your running content. In PvP, it’s a great way to get a sense of how your DPS is in any given short window. In PvE always have it open to track how your DPS is on each fight even if it’s a pug run. You should always try to get the highest DPS on each boss. In any unsuccessful encounter pull set goals for yourself to get higher DPS than the pull before. 

You should always take some time to hit a parse dummy and work on rotations Take an hour or two every day to parse and set parsing goals for yourself. 


Raid Tips

Explosive Conflict

  • Zorn and Toth: The red and yellow can be reflected. I would not recommend standing in a purple circle. You can reflect Fearful from Zorn however it’s best to avoid attacking Zorn as a melee unless you need to help DPS Zorn.
  • Firebrand and Stormcaller: When on Firebrand you can taunt Incinerate Armour to help your tank out. 
    • Things you can reflect
      • Double Destruction from Stormcaller
      • Attacks from adds
      • Lightning Pylons that the healer kits 
  • Colonel Vorgath: You can reflect the boss’ direct attacks if you have aggro and the turrets. If you get the grenade you can Mad Dash it.
  • Warlord Kephess: Reflectable Content
    • Trandoshan Warriors
    • Savage Arcing Slash

Terror from Beyond

  • Writhing Horror: Spec into the Consuming Rage utility to self cleanse the Corrosive Slime which drops a yellow circle when cleansed.
  • Dread Guards: Heirad’s Force Lightning can be reflected. Ciphas Doom can be Mad Dashed.
  • Operator 9: 
  • Kephess the Undying: Reflectable content
    • Focused Laser Blast
    • Energy Distortions
    • Volatile Emissions
  • Terror from Beyond: Reflectable content
    • AoE Tentacle Slam during the first phase
    • Terror from Beyond Scream
    • Hypergate Irregularity

Scum and Villainy

  • Dashrode: In all modes when you get lost you can Intimidating Roar the adds and use the Enrage movement speed increase then Mad Dash when the adds catch up to you use the Chilling Scream dot utility to get extra movement speed and gives the adds a slow while dealing some damage to them while you make your way back to the boss. 
  • Titan 6: In SM and HM when the boss goes up you can Mad Dash into the launch cloud to get to the boss faster and start DPSing again. NOTE: This does NOT work in Nightmare Mode. When you get the bomb in HM and NiM you can Mad Dash when it goes off to take no damage. You can also reflect the adds if you get aggro on them.
  • Thrasher: Can reflect Firebugs AoE and Snipers. 
  • Operations Chief: Reflectable Content
    • Gold Squad: Heat Beam
    • Operations Chief: Terminate
  • Olok the Shadow: 
  • The Cartel Warlords: Reflectable Content
    • Horic’s direct attacks
    • Sunders: The End
    • Vilus: Stabbing Spree
  • Dread Master Styrak: Reflectable Content
    • Kell Dragon: Spines
    • Lightning Explosions
    • Forcing Lightning 
    • Thundering Blast

Dread Fortress

  • Nefra, Who Bars the Way: You want to take the Endure Pain utility to cleanse the dot every other time. It helps the healers out when you cleanse yourself as much as you can.
  • Gate Commander Draxus: When subteroths come out, get them to 50% then Mad Dash out to not get globaled from them. You can cleanse all the dots with the Endure Pain utility. Reflectable Content
    • Subteroth Explosion: however Mad Dash is better to use to survive. 
    • Force Lightning
  • Grob’thok, Who Feeds the Forge: 
  • Corruptor Zero: Reflectable Content
    • Chest Laser
    • Missile Barrage
    • Ranged Adds attacks
  • Dread Master Brontes: Reflectable Content
    • Orbs
    • Droid attacks during the clock phase

Dread Palace

  • Dread Master Bestia
  • Dread Master Tyrans
  • Dread Master Calphayus: Reflectable Content
    • Inevitability
    • First left Adds Force Lightning 
  • Dread Master Raptus: Reflectable Content
    • Force Execution

The Dread Masters: You want to use Endure Pain to self cleanse Death Marks. You can reflect Dread Master Bestia’s Force Push

The Ravagers

  • Sparky: Brutal Pounce 
  • Quartermaster Bulo: Reflectable Content
    • Scatter Blast
    • Mass Barrage
    • Ore Carts
    • Pirates attacks
  • Torque: Reflectable Content
    • Turrets 
    • Fire Device
  • Blaster: Reflectable Content
    • Rain of Pain
  • Coratanni: Reflectable Content
    • Deck guns
    • Ruugars Dot

Temple of Sacrifice

  • Malaphar the Savage: Reflectable Content
    • Spear Throw
  • Sword Squadron
  • The Underlurker
  • Revanite Commanders: Reflectable Content
    • Kurse’s Smash
    • Deron’s Guided Missile Volley
    • Revanite Mandalorians direct attacks
  • The Returned: Reflectable Content
    • Heave
    • HK Red Circle 
    • The middle droid on floor one

Toborro’s Courtyard

  • Golden Fury: Reflectable Content
    • Purple Circle
    • Attacks from adds

Heart of Ruin

  • Colossal Monolith: Reflectable Content
    • Ground Slam
    • Curse

NOTE: The amount of damage reflected back from Saber Reflect has been nerfed since 6.0.


About the Author and Thanks

Hi, I’m Andynul, I’m a Family and Friends beta tester for SWTOR since 2009, and have been playing SWTOR ever since.  While I’ve been playing for a long time I didn’t start raiding much until near the end of 3.0. I have cleared almost all HM content on almost every class and cleared most of NiM on a Juggernaut. I want to thank Puddlejumper from <Failure>/<Sick Twisted Individuals> for kickstarting me into raiding, also want to thank Yolo from <Zorz>/<Failure> and Kalizo from <Failure> for the helpful advice and tricks to help make me become a better player. I also want to thank those who are in or associated with <The Obsidian Order> with the great time we spent on Revan and the great bagel memes with some hot Russian music. 

If you would like to contact me, message me in-game on any Andy toon or toons that start with “Darht” or Discord Andynul#8467.

About Xam Xam

Owner of MMO Bits, and formerly the owner of Xam Xam Says, Xam Xam is an Aussie who has been playing MMO's for over 5 years and can't get enough of them. She mainly plays Healing Classes but will also DPS and reluctantly Tank (if she has one). She prefers to PvP but doesn't mind doing all the other 'MMO bits' as well.

View all posts by Xam Xam