Game Update 6.2.1 Launch Date, Maintenance Times and Patch Note Highlights

Star Wars The Old Republic’s Game Update 6.2.1 will be launching on March 2nd. It was previously delayed two weeks (from February 16th) due to severe weather in Texas that crippled the state’s utilities and infrastructure.

This update includes changes to Amplifiers and Conquest as well as the conclusion of Season 13 of Ranked PvP, Uprising balancing changes and various quality of life improvements.


Maintenance Times

Maintenenance for Game Update 6.2.1 will occur on March 2nd at:

  • 4 am – 7 am PST
  • 7 am – 10 am EST
  • 12 pm – 3 pm GMT (London)
  • 1 pm – 4 pm CET
  • 11 pm (2nd March) – 2 am AEDT (3rd March)
  • 1 am – 4 am NZ (3rd March)

Patch Note Highlights Overview

Here are my personal Patch Note highlights ie. the stuff that stood out to me.

You can read the full Patch Notes here. There are also numerous bug fixes for the Spirit of Vengeance Flashpoint and Echoes of Oblivion Story Mission. See the patch notes for details.


Overview
  • Uprisings – Several changes have been made to Uprisings. Our goal with these changes is to bring a more balanced experience:
    • Players will now be able to complete Uprisings at level 75 instead of being bolstered down to 70.
    • Story and Veteran Mode are still available at level 70 while Master Mode now requires level 75.
    • Rebalanced the difficulty and time they take to complete along with an increase to all loot drops.
  • Amplifiers – The Amplifiers user interface (UI) has been reorganized to have a better distinction between Amplifiers. Along with those changes, we’ve introduced Quality Locking, and a Weekly Cost Reset to give players greater chances for Amplifiers! Learn more about those changes here: Game Update 6.2.1 brings Amplifier changes!
  • Ranked PvP Season 13 – Season 13 of Ranked PvP has come to a close. New rewards can be found at Giradda the Hutt on the Fleet and players will receive rewards based on their highest-ranked rating when Season 14 starts later this Spring!
  • Conquest – Changes have been made to Conquests to ensure engaging and fair competition. Players who are added to a Guild will now not be able to contribute to the Guild efforts until the end of the Conquest Event in which they were invited. More details in the Conquests section.
  • Camera – Added a camera shake slider to allow players to reduce or turn off the camera shake in the game.
    • Please note players will not experience missile impact during Space Combats if the camera shake is reduced to zero.

General
  • The game’s intro movies and logos have been updated! Players’ “auto skip movies” setting has been reset so that everyone can see them at least once, though the option still exists to skip these after the first login post-patch.
  • The Daily Login UI will now open at the oldest claimable reward.
  • Updated context menus so that right-clicking on a name or portrait will give consistent access to spam and toxicity reporting.
  • Improved the spam controls on the mail system.
  • Fixed an issue where the Spoils of War vendor would offer empty Unidentified Hilts or Barrels if the purchasing player could not use them.
  • Corrected an issue where inspecting another player would cause their stats to appear in the background of the character window.
  • The active tab of the preference window will no longer be reset when the window is closed and reopened.
  • The Stronghold Title and Conquest pop-ups will now properly fade over time.

Items + Economy
  • Amplifiers will now be divided into 5 groups of Quality with the addition of Standard Quality (White).
  • Amplifier icons in tooltips will now have their appropriate quality color.
  • The “Minor Rampage Achievement Boost” has been renamed “Rampage Achievement Boost”.
  • The following wall decorations will no longer be too far from the wall:Banner:
    • Blatant Bek (Hanging)
    • Banner: Pit Screamers (Hanging)
    • Banner: Horizon’s Razor (Hanging)
    • Blatant Bek Fan Poster
    • Pit Screamers Fan Poster
    • Horizon’s Razor Fan Poster
  • The following currencies have been converted to Legacy Bound currencies:
    • Ziost Memory Holograph
    • Golden Certificate
    • Cartel Market Certificate
    • Eternal Championship Trophy
  • The Crate of Claimed Login Rewards will now be Bind On Pickup. To transfer claimed rewards in a Legacy, players need to open the crate and claim its contents.
  • Stims received from the Login Rewards will now be scalable to level.
  • Added a few exclusive Login Reward colours in the Kai Zykken’s Dye Bag.

Crew Skills
  • The game will no longer freeze when changing the crew member on the Crew Skill interface window.

Classes + Combat

Jedi Consular

Sage

  • When a Jedi Sage uses the Force Barrier ability, it will now correctly dispel poison and bleed effects, instead of only bleed effects.

Sith Inquisitor

General

  • Theron Shan will no longer rise from the dead to complain in “Things Left Unsaid” if a romance had been started with Khem Val.

Sorcerer

  • When a Sith Sorcerer uses the Force Barrier ability, it will now correctly dispel poison and bleed effects, instead of only bleed effects.

Smuggler

Gunslinger

  • Gunslinger Tacticals
    • Dirty Fighting
      • Dirty Fighting Tacticals
        • The explosion from the Ultraviolet Blast tactical will now properly benefits from damage Amplifiers such as Periodic Intensity, Tech Wizardry or talents such as Devouring Microbes.

Scoundrel

  • Scoundrel Tacticals
    • The Catalyzed Toxins tactical effect will now properly benefit from Cut to the Quick talents and any dot damage Amplifiers.

Imperial Agent

  • Sniper
    • Virulence
      • Virulence Tacticals
        • The explosion from the Ultraviolet Blast tactical will now properly benefits from damage Amplifiers such as Periodic Intensity, Tech Wizardry or talents such as Devouring Microbes.

Operative

  • Operative Tacticals
    • Lethality
      • Lethality Tacticals
        • The Catalyzed Toxins tactical effect will now properly benefit from Augmented Toxins talents and any dot damage Amplifiers.

Bounty Hunter

General

  • The Thermal Sensor Override ability will now correctly apply the cooldown reduction from alacrity.

Trooper

General

  • The Reserve Powercell ability will now correctly apply the cooldown reduction from alacrity.

Vanguard

  • Vanguard Set Bonuses
    • The Guard Cannon utility will now be properly applied to the Veteran Ranger set bonus for Vanguard.
    • The Vanguard’s Ionfall buff from the Meteor Set Bonus will now correctly last for 15 seconds instead of 20 seconds.

Warzones

General

  • The message received by sanctioned players will now correctly mention that their queue ban is for all PvP activity, including Ranked, Unranked, and Galactic Starfighter.
  • When a player is banned from queuing for Ranked PvP, they will also be banned from Unranked PvP.
  • In the Solo Ranked queue, while a Tank/Healer is waiting in queue, if a DPS role character declines or leaves a match, the Tank/Healer will no longer be used for backfill instead of a DPS character.
  • The active PvP Pre-season will now be correctly displayed in German.
  • RPM-13 will no longer be obtained from the Daily or Weekly Solo Ranked Warzone Lockbox. RPM-13 can still be obtained via Group Ranked.

Corellia Square

  • Force Charge and similar abilities should no longer unexpectedly kill the player in the Corellia Square Warzone Arena.

Mandalorian Battle Ring

  • Adjusted terrain under the start area of one side of the Mandalorian Battle Ring Arena to prevent death when jumping off at the start of a round.

Events

Life Day

  • Snow-Covered Parcels stored in the Guild or Legacy Bank are now correctly converted into currency, as intended.

Rakghoul Resurgence

  • Added a purchasable Rakghoul Antibody Dispersion Droid to Jeelvic, the Rakghoul Vendor. This ability will provide immunity to the Rakghoul plague for 6 hours to the player and nearby party members. The Droid will require Legend standing with THORN to purchase, and cost:
    • 50 Rakghoul DNA Canisters
    • 4 Exotic Plague Specimen
    • 1 Symbiotic Fungal Bloom
    • 1 Barnacle of the Eyeless

Conquests
  • Upon joining a guild, new guild members no longer earn Guild Conquest Points, Guild XP, Invasion Rewards, and Conqueror Achievements until the next Conquest reset.
    • Example: If a player joins a guild on Friday, they will not be able to contribute to the Guild points and XP until the next Conquest Event (the following Tuesday at 12:00 PM UTC).
    • Newly-created Guilds will not be able to accrue any Conquest points or Guild XP until the next Conquest Event.
    • Due to these changes to Guild Conquests, Commendation Rewards from Invasion will be tallied at the end of the active Conquest and rewarded when the next Conquest event starts.
  • If a player is removed from the Guild, their contributions will be removed from the Guild. If a player decides to leave the Guild on their own, their contributions will still count for the Guild.
  • The following adjustments are being made to Crafting Objectives.
    • New Objective called “Crafting: Inventor” will be added
      • This will be a Weekly and require twice the number of crafts (100) compared to the former Daily “Crafting: Inventor” Objective (which is 50 crafts).
      • Base Points = 6,400
      • Upon completion opens up to “Crafting: Inventor 2” Daily Objective
    • The former “Crafting: Inventor” Objective will change from an Infinite Repeat to a Daily Repeat
      • Will change names to “Crafting: Inventor 2”
      • Base Points = 1,100 (up from 750)
    • “Crew Skills: Harvesting” will change from an Infinite Repeat to a Daily Repeat
      • Base points = 1,100 (up from 750)
    • “Crafting: War Supplies” will change from an Infinite Repeat to a Daily Repeat
      • Base Points = 2,000 (up from 1,100)
    • “Crafting: Dark Project Eternal” will be removed from Conquest as there is already a Daily version
    • “Crafting: Aid the War Effort” will change from an Infinite Repeat to a Daily Repeat
      • Base Points = 3,350 (up from 750)
  • In addition, to achieve more equity between professions, going forward, a “craft” for the purposes of conquest objectives will equal one “craft”. Previously a “craft” would count each item in a stack of items crafted, shortcutting our intent for the system.
    • For example – if a Biochem crafter produces a single craft that consists of a stack of 3 stims:
      • Previous: Conquest objective credits that as 3 crafts
      • New: Conquest objective credits that as 1 craft
  • Conquest Objectives will now only display the “Next Objective” if it’s part of the active conquest.
  • The following Conquest Objectives should now only appear during the Dread War Conquest, the Emergency Operations Conquest, or during the Feast of Prosperity Seasonal Event, as intended:
    • “Corellia: Lucky”, “Hoth: Snowblind”
    • “Corellia: Lucky Eternal”
    • “Hoth: Snowblind Eternal”
  • Fixed an issue where some Skytroopers were not counting towards the count of ‘Chapters: Defeat Skytroopers’ Conquest Objectives.
  • Conquest Reward Missions will no longer be stuck in an incomplete state if granted while the player is in a conversation.
  • Crafting Conquest Objectives now only progress once per craft, even if multiple items are created by the schematic.

What are you looking forward to in Game Udpate 6.2.1?

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