10-Year Anniversary,  Game Update 7.0,  Star Wars The Old Republic

SWTOR 7.0 Legacy of the Sith Gearing Guide (PTS)

With a new expansion coming to SWTOR comes yet another revision to gearing our characters. Gearing in Legacy of the Sith is going to be more linear than previous expansions but a little slower than 6.0. There will still be some RNG to deal with, but there are various gearing paths to suit all playstyles.

Here is my preliminary overview of how gearing will work in SWTOR’s Legacy of the Sith Expansion.

While this guide does reference the Developer Tracker for some information, the bulk of the guide is based on testing on the PTS itself. In some cases, the PTS does contradict what is on the Developer Tracker.

Please note that everything in this guide is subject to change!

6.0 vs. 7.0

What are the key differences between 6.0 and 7.0 gearing? Here’s a quick overview.

Feature Status Notes
Amplifiers Removed in 7.0
Augments Same Augment Tiers as 6.0
Bind on Legacy Gear All gear is still BoL in 7.0
Crafting No new crafting tiers
Daily/Weekly Reset Timers Weeklies & Dailies now get removed if not completed before reset time
Deconstructing Gear Staying & will give you currency depending on content gear came from
Item Rating Staying but not as important in 7.0
Moddable Gear/Modifications Coming with the release with R-4 Operation (7.1)
Renown Removed in 7.0
RNG Requisition Cache Boxes obtained from Weekly Missions & Boss Loot Drops
Set Bonuses Moved to Implants
Tacticals Staying but no new ones
Tech Fragments Staying but only used to purchase 7.0 Set Bonuses, 6.0 Tacticals and Augment Mats

The Basics

Gearing in 7.0 is going to be more linear than what we experienced with 6.0. RNG is still a thing but largely exists in PvE content. This in turn means sidegrades will still be a thing. Item Rating is also a factor. Gear will be obtained through a combination of currency and drops from content.

Gearing Pathways

There are four different pathways for all types of players. You can go down one path of gearing or you can mix and match different styles of gameplay (recommended).

Conquest Flashpoints Operations PvP + GSF
Noble Decurion Elite Decurion Tionese Thyrsian
Supreme Decurion Columi

The gearing paths do vary a bit in terms of how you get gear. Conquest and PvP (+ GSF) are both mostly linear (as in you buy your gear and upgrades from a vendor) with minimal RNG only coming from Weekly Requisition Caches. Operations and Flashpoints, on the other hand, have more RNG with Vendors used to upgrade the gear you get from those modes.

Linear RNG + Linear
Conquest Flashpoints
PvP + GSF Operations

Item Rating

The key to upgrading your gear, as it was in 6.0, is still your Item Rating. Your Item Rating will determine the gear that drops from Bosses and Requisition Caches. You can see your overall Item Rating by going to your Character Sheet -> Gear Tab.

Where Item Rating differs, however, in 7.0 from 6.0 is that your overall Item Rating is less important. What is more important is the Item Rating on individual gear pieces. Item Rating on individual pieces will determine the drops that you get from caches and content. You will never get a drop from a boss or a cache that is below the item rating of the gear slot it is for. You can, however, get sidegrades from bosses (and some daily caches*). A Requisition Cache will always drop an upgrade for the piece with the lowest Item Rating.

The following table demonstrates the item levels you can get from various content (click on it to enlarge). Where the colour ends for each content type (row) is the max item Level you can get from that content. For example, if you were to do a SM Operation and you’re full 324 Item Rating, you would still only get drops that are 322.

7.0 Max Item Ratings from Content Table

*According to the 7.0 Itemisation Post on SWTOR’s Website, there are supposed to be caches rewarded from completing PvP matches that gives you a piece of gear (that is more likely to be a sidegrade). This is not currently what is happening on the PTS. There is no gear dropping from crates you get from completing matches.

Gear Naming and Locking

All gear is given a name based on the class you obtained the item on. The class named gear can be mixed and matched on a character. So in other words, it is not locked to a specific class. For example, you can wear a Pummeler Item (Warrior/Knight DPS) on an Agent class.

This means that you can gear based on the roles you play rather than getting gear for each class you play. The only difference between each class is going to be the Set Bonuses in the Implants.

The exception to this is Implants with Set Bonus on them. They are locked to Base Class. Eg. a Mercenary can wear an Implant Set Bonus for a Vanguard since they are both the same base class.

Gear Name Empire Republic Class Role
Pummeler Warrior Knight DPS
Force Lord Inquisitor Consular DPS
Targeter Agent Smuggler DPS
Boltblaster Hunter Trooper DPS
Mender Agent Smuggler Heals
Force Healer Inquisitor Consular Heals
Med Tech Hunter Trooper Heals
Bulwark Warrior Knight Tank
Duelist Inquisitor Consular Tank
Demolisher Hunter Trooper Tank

Daily and Weekly Mission Changes

Dailies and Weeklies are now removed from your Mission Log if you do not complete them before the daily or weekly reset. Dailies and Weeklies that you have in your Mission Tracker will have an hourglass symbol next to them before you start them. You can hover over the symbol to see how much time you have left to complete a daily or weekly. When you’re at a Mission Terminal, it will also tell you how long it is until Daily and Weekly reset.

All dailies will now auto-complete when you finish them. This means you’ll no longer have to go back to the terminal to hand them in on planets like CZ-198 and Black Hole. However, this does mean that if you have not finished a Bonus Mission associated with a Daily, you will have to complete it before completing the daily otherwise you won’t get to do it.

How to Obtain Gear


Basically, you get gear via three means. From doing content, completing weeklies and purchasing it from vendors following just one or all of the gearing pathways.

Just from playing the game, you will be able to earn gear and currency to purchase gear. You can earn currency from completing content eg. a Warzone or Flashpoint and by killing bosses in Flashpoints and Operations. You can also earn gear from bosses in Flashpoints and Operations.


Weeklies reward currency to purchase gear and/or Requisition Caches that contain one piece of gear.

The Unranked PvP, Heroic, Veteran and Master Mode Flashpoint and Story Mode Operation Weeklies can be completed up to 3 times per week per character. Note that daily lockouts still apply so you will have to wait until daily reset to do a Weekly again.

Weeklies can be sourced from the following locations.

Source Location Content
PvP Terminal Combat Training Section Fleet PvP & GSF
Operations Terminal Supplies Section Fleet Operations
Priority Mission Terminal Supplies Section Fleet Flashpoints
Heroic Missions Terminal Combat Training Section Fleet Heroics
Activities Window Menu Bar -> Content -> Activities Heroics

Priority Weeklies

You will notice that Weeklies are only available for select content for PvE content. For example, only select Heroic and Daily area Weeklies are available each week. This is intentional. This is also the same for Operations. However, the one boss instance Weeklies (eg. Toborro’s Courtyard) are always available (since they are no longer in group finder).

This system is referred to as Priority Weeklies.

Operations Terminal
Activities Solo

If you go to the Heroic Missions Terminal in the Combat Training Section of your Factions Fleet, you can still pick up Heroics from there. However, it will only show the Priority Weeklies as listed in the Activities Window.

As you can see in the above image, the Belsavis Heroic Weekly is listed but the Corellia Heroic Weekly is not. That is because the Belsavis Heroic Weekly is a Priority Weekly (as seen in the Activities Window image above this image).

Group Finder Changes

Since we now have priority Weeklies for PvE Content, this affects the content you can queue for via Group Finder. This means that for Operations, you can only queue for the Operations that have priority Weeklies via Group Finder. Veteran and Master Flashpoints also work in a similar way. Only select Flashpoints will be available via Groupfinder each week.

Story Mode Operations Group Finder
Master Flashpoints Group Finder

Operation Weeklies

There are a couple of important things to note about Operation Weeklies

  • You CAN NOT share Operations Weeklies with other players. Every player must go to the Operations Terminal on their factions fleet and pick up the Weeklies for themselves.
  • You must kill each and every boss in the Operation to complete the weekly. This means no swapping characters as you progress through the Operation.
Operation Weekly Mission

You can still do any of the other Operations and Heroic/Daily areas that don’t have weeklies listed. You just won’t get as many rewards.

Requisition Caches and Gear Loot

Requisition Caches will look at the lowest equipped item and reward you with a guaranteed upgrade of that slot. Requisition Caches comes from Flashpoints Weeklies, PvP Weeklies, and Operation Weeklies. All are repeatable up to three times on one character. Hard Mode and Nightmare Mode Operation Weeklies are not repeatable as each character has a weekly lockout when you kill a boss.

Killing a boss in Flashpoints and Operations will either drop a gear item or currency that is equal to the amount that is given if you deconstructed the gear item. If you are equal to or over-geared doing content that drops loot lower than your item rating the gear will drop the same or max item rating for that content.

For example, if you’re full 326 Item rating and do a story mode Operation and have gear drop it will drop 322 item rating. Another example, if your full 326 of any combination of 326 rating gear and have gear drop in master mode flashpoint you’ll get 326 item drops.

SM Operation Weekly Cache
Unranked PvP Weekly Cache
MM Flashpoint Weekly Cache

Deconstructing Gear

You can deconstruct any gear piece you earn as drops from all content. When you deconstruct a gear piece, you will get the currency from the content/pathway you got the piece from. Keep in mind that you should only deconstruct a piece of gear if you cannot use it or upgrade it eg. duplicates/sidegrades.


You can use the currency you earn from all the various content you do to purchase gear from vendors on your factions Fleet. Please note when attempting to buy gear upgrades, the vendor will only show gear items you can upgrade.

You can find the vendors in the Supplies and Combat Sections of your factions Fleet. Here are the maps of the vendor locations.

7.0 Gear Vendor Locations Imperial Fleet
Imperial Fleet
7.0 Gear Vendor Locations Republic Fleet
Republic Fleet


Pictured below are all the currencies you will earn to buy gear from all content in 7.0. All of the various gear currencies are Bind on Legacy and can be found in the Currency Tab of your Inventory.

Currency Caps

The following table shows the currency caps and the content where you earn that currency.

Currency Location Weekly Cap Max Cap
Medal of Commendation Personal Conquest Reward 999 999
Aquatic Resource Matrix Heroics and Daily Area 999 999
Thyrsian Production Accelerant PvP and GSF 999 999
Decurion Isotope Stabilizer Flashpoints 999 2,500
Hazardous Matter Catalyst Operations 999 999
Tech Fragments 11,000

Any currency that is gained over the weekly cap is gained at a value of 0 and will not be added to your currency tab.

Any currency can also drop from random mobs you kill.

Note, all 7.0 gear will require Medal of Commendation and Aquatic Resource Matrix plus the currency from the given content you run. Both of these currencies are used to upgrade existing gear from the gear path you are doing whether it is dropped from content or caches or bought from a vendor.

Medal of Commendation (Conquest, All Content)

The primary source of this currency comes from completing your Personal Conquest. This currency is also rewarded in small amounts from completing various Dailies as well as Group Finder Rewards.

  • Personal Conquest Reward: 200
Personal Conquest Rewards
Aquatic Resource Matrix (Heroics and Dailies, All Content)

The primary source of this currency is completing Heroics and Dailies as well as their associated Weeklies.

Daily Area and Heroic Missions give 3 Aquatic Resource Matrix per mission.

Heroic Weekly Mission gives 20 Aquatic Resource Matrix per weekly. Heroic Weeklies rotate each week so one week the Tatooine Heroic Weekly will be listed and the next week, it won’t be listed. Each Heroic Weekly can be done up to three times on a single character to give you a total of 60 Aquatic Resource Matrix per week per character. Note that daily lockouts still apply so you will have to wait until daily reset to do a Heroic Weekly again.

Daily Area Weekly Mission gives 25 Aquatic Resource Matrix per weekly. Daily Area Weekly rotates each week so one week you can have Black Hole Daily Area Weekly and next week you won’t have Black Hole. Daily Area Weekly Missions can be done once per toon per week.

Heroic Weekly Rewards
Daily Hub Weekly Rewards

Note the other Daily and Heroic Weekly Rewards including credits, reputation tokens and other currencies will vary based on location.

Here are some other sources for Aquatic Resource Matrix:

  • Story Uprisings Weekly: 5 Aquatic Resource Matrix
  • Veteran Uprisings Weekly: 10 Aquatic Resource Matrix
  • Master Uprisings Weekly: 15 Aquatic Resource Matrix
  • Unranked PvP Weekly: 2 Aquatic Resource Matrix
  • Solo Ranked PvP Weekly: 3 Aquatic Resource Matrix
  • Group Ranked PvP Weekly: 4 Aquatic Resource Matrix
  • Galactic Starfighter Weekly: 3 Aquatic Resource Matrix
Decurion Isotope Stabilizers (Flashpoints)

Decurion Isotope Stabilizers are used to upgrade Flashpoint gear. Decurion Isotope Stabilizer drops anywhere from 2-15 from Veteran and Master Mode Flashpoints as well as the deconstruction of items.

Veteran Flashpoint Weekly require 3 Veteran Flashpoints via Random Queue Groupfinder to complete. Veteran Flashpoint Weekly can be completed up to 3 times per week on a single character.

Master Flashpoint Weekly require 2 Master Flashpoints via Random Queue Groupfinder to complete. Master Flashpoint Weekly can be completed up to 3 times per week on a single character.

Veteran Flashpoint Weekly Rewards
Master Flashpoint Weekly Rewards
Hazardous Matter Catalyst (Operations)

Hazardous Matter Catalyst is used to upgrade Operation gear.

All Raid Weeklies are no longer sharable. You must pick up the raid weekly yourself. Each Weekly requires you to kill each boss in the raid for it to count for the weekly.

Each Raid has a weekly for each mode of the raids. All Raid weeklies are on a weekly rotation, one week you can do TFB SM/HM/NiM for the weekly and next week TFB might not be on the mission board.

  • Story Mode Operation Weekly: 20 Hazardous Matter Catalyst
  • Hard Mode Operation Weekly: 65 Hazardous Matter Catalyst
  • Nightmare Mode Operation Weekly: 175 Hazardous Matter Catalyst

Instanced One Boss Weeklies (eg. Toborro’s Courtyard) do not give any Hazardous Matter Catalyst or Requisition Caches. The boss itself still will drop Hazardous Matter Catalyst or a gear piece.

SM Operation Weekly Rewards
HM/VM Operation Weekly Rewards
NM/MM Operation Weekly Rewards
Thyrsian Production Accelerant (PvP & GSF)

Thyrsian Production Accelerant is used to purchase and upgrade PvP gear from the PvP vendor in the Combat Section on Republic and Imperial Fleet. The Unranked PvP Weekly can be completed up to three times per character.

The Win requirement for all Daily and Weekly missions for all PvP modes have been reduced.

  • Unranked PvP Daily Win Requirement: 1
  • Unranked PvP Weekly Win Requirement: 4
  • Solo Ranked PvP Weekly Win Requirement: 1
  • Solo Ranked PvP Weekly Win Requirement: 3
  • Group Ranked PvP Weekly Win Requirement: 1
  • Group Ranked PvP Weekly Win Requirement: 2
  • GSF Daily Completion Requirement: 2 losses, 1 win
  • GSF Weekly Completion Requirement: 4 losses, 2 wins

Each completed Match rewards you with Thyrsian Production Accelerant.

  • Unranked 4v4 Match Win: 3 Thyrsian Production Accelerant
  • Unranked 4v4 Match Loss: 1 Thyrsian Production Accelerant
  • Unranked 8v8 Match Win: (unknown)
  • Unranked 8v8 Match Loss: (unknown)
  • Ranked Match Win: (unknown)
  • Ranked Match Loss: (unknown)
  • GSF Win: (unknown)
  • GSF Loss: (unknown)

Here’s how many Thyrsian Production Accelerant’s you can get from completing the weeklies.

  • Unranked PvP Weekly: 55 Thyrsian Production Accelerant
  • Solo Ranked PvP Weekly: 60 Thyrsian Production Accelerant
  • Group Ranked PvP Weekly: 65 Thyrsian Production Accelerant
  • Galactic Starfighter Weekly: 60 Thyrsian Production Accelerant
GSF Daily Rewards
Unranked Weekly Rewards
Group Ranked Daily Rewards
GSF Weekly Rewards
Solo Ranked Daily Rewards
Group Ranked Weekly Rewards
Unranked Daily Rewards
Solo Ranked Weekly Rewards
Tech Fragments (All Content)

Tech Fragments are still going to be used in 7.0. Tech Fragments are used to buy Set Bonus Implants, 6.0 Tacticals (you may not have) and Augment Mats.

  • Set Bonus Implants – 6,500 (+ other currencies)
  • Augment Mats (OEM-37, RPM-13)- 7,500 (A Surprising Offer Mission near kai Zykkken)
  • Augment Mats (OEM-37, RPM-13) – 10,000 (From Takanna Spoils of War Vendor.)
  • 6.0 Tacticals – 3,000

Here are all the main sources for Tech Fragments. They still drop from the same content they do in 6.0.

  • All PvP & GSF Dailies and Weeklies
  • Flashpoint Weeklies
  • All Group Finder Rewards
  • Operation Bosses
  • Personal and Guild Conquest Rewards

Gear Costs

Here are tables of all the gear and gear upgrade costs. But first, there are a couple of things to note.

When upgrading your gear, it will cost in the current gear piece you have plus the currency upgrade cost. You will then receive the upgraded gear piece. For example, if you have a 320 Noble Decurion piece, you can upgrade to a 322 Noble Decurion piece but it will cost you the 320 piece plus the currency upgrade costs.

It’s also worth noting that, you can only upgrade a gear piece from the same pathway the piece is from, you can not use the item to purchase another item of the same rating. For example, you can purchase an upgrade for a Noble Decurion Item from 322 to 324 but you can not use the 322 Noble Decurion piece to purchase a 322 Rakata Item. You can use the 322 Noble Decurion Item in NiM raids and have the NiM Boss drop a 322 Rakata Item that you can then use to purchase a 324 version of the Rakata Item.

Noble Decurion [Conquest]

  • Noble Decurion base starts at rating 320 and goes up to 326.
  • All versions of Noble Decurion gear comes in Green Premium gear quality.
  • Currency used to upgrade gear comes from personal conquest rewards along with the currency that drops from heroic and daily areas.

Elite Decurion [Flashpoints]

  • Elite Decurion goes up to 324.
  • All versions of Elite Decurion gear comes in Green Premium gear quality.
  • Elite Decurion comes from Veteran Flashpoints and Elite Requisition Cache boxes from Veteran Flashpoint weekly.

Supreme Decurion [Flashpoints]

  • Supreme Decurion goes up to 326.
  • All versions of Supreme Decurion gear comes in Blue Prototype gear quality.
  • Supreme Decurion comes from Master Mode Flashpoints and Supreme Requisition Cache boxes from Master Mode Flashpoint weekly.
  • Supreme Decurion Ear, Implants, and Relics can drop in Veteran Flashpoints.

Tionese Gear [Story Mode Operations]

  • Tionese goes up to 322.
  • All versions of Tionese gear comes in Green Premium gear quality.
  • Tionese comes from Story Mode Operations and Tionese Requisition Cache boxes from Story Mode Operation Weeklies.

Columi Gear [Hard Mode Operations]

  • Columi goes up to 326.
  • All versions of Columi gear comes in Blue Prototype gear quality.
  • Columi comes from Hard Mode Operations and Columi Requisition Cache boxes from Hard Mode Operation Weeklies.

Rakata Gear [Nightmare Operations]

  • Rakata goes up to 330.
  • All versions of Rakata gear comes in Purple Artifact gear quality.
  • Rakata comes from Nightmare Mode Operations and Rakata Requisition Cache boxes from Nightmare Mode Operation Weeklies.
  • Rakata Ear, Implants, and Relics can drop in Hard Mode Operations.

Thyrsian Gear [PvP]

  • Thyrsian base gear starts at 316 and goes up to 326.
  • Thyrsian gear starts at Green Premium gear quality and ends in Purple Artifact gear quality.
  • Thyrsian gear comes from Thyrsian Requisition Cache boxes from Unranked PvP Weekly and can be purchased from the PvP vendor.

How to Obtain Set Bonuses

Set Bonuses are now on Implants and obtaining them initially is fairly straightforward. Set Bonuses and their upgrades will be purchasable from a vendor. But first, you need to complete a Mission to gain access to this vendor.

Speak to Lonndar Eadwinn on your Factions Fleet to get started. They can be found in the Supplies Section of your Factions Fleet near the other 7.0 Gear Vendors.

You will then have to complete the following mission.

7.0 Gearing Set Bonus Mission

Basically, you have to complete any of the various activities listed to charge a Neuro-Key. You can do any combination of the following activities:

Activity Charge
Personal Conquest 34
Flashpoints or Operations via Groupfinder 2
Story Flashpoints 2
Veteran Flashpoints 6
Master Flashpoints 10
Story Mode Operation Boss 4 charge per boss
Hard Mode Operation Boss 7 charge per boss
Nightmare Operation Boss 8 charge per boss
Unranked PvP Match 4
Solo Ranked PvP Match 7
Group PvP Ranked Match 10
Daily Area Weekly Mission 10
Heroic Weekly Mission 10

Once you earn 100 points, return to Lonndar Eadwinn and you will then gain access to the Implant Vendor <SN-4RK>. Each Implant and subsequent upgrade costs:

  • 100 Medal of Commendation
  • 20 Aquatic Resource Matrix
  • 6,500 Tech Fragmentations
  • 25,000 Credits

Here are tables of all the various Set Bonuses. Click on any Base Class below to see all the available Set Bonuses and their primary tertiary stat.

Upgrading Set Bonus Implants?*

Implants start at Item Rating 326. You can upgrade Implants twice, to 328 and then to 330.

*On the PTS, to upgrade your Set Bonus Implant, you need to have 3 of the same Set Bonus, you equip one of the 326 Implants and have a 2nd 326 Implant in your inventory, Once you do this you can see 328 Implant you'll need to upgrade one of your 326 to 328 and buy another 326 to upgrade to 328 to upgrade to 330. At this point, you will have 3 Implants of the same Set 1 330, 1 328, and 1 326. This could be a bug on PTS or an unintended feature.

Stat Allocation and Distribution

Stat allocation in 7.0 will not be as customisable as it was in 6.0. All gear, at launch, will be Non-Moddable. The stat distribution in the gear will be different from the different content gear paths. For example, Noble Decurion (Conquest) gear gives higher Endurance while Supreme Decurion (Flashpoints) gear has lower Endurance but higher Mastery and Power. Players will now have to rely on Earpiece, Implants, and Augments to hit their targeted stat break point of any given stat.

Reminder - Bracers and Belts do not have any Tertiary Stats.

PvE Stat Distribution

The following table shows the tertiary stat distribution in PvE gear. It remains identical regardless of the gear source. However, the values increase the higher tier the gear is.

Item DPS Heals Tank
Head Alacrity Alacrity Shield
Chest Critical Alacrity Shield
Gloves Accuracy Critical Absorb
Pants Critical Alacrity Absorb
Boots Accuracy Critical Absorb
Main Hand Critical Critical Shield
Off Hand Alacrity Alacrity Absorb

PvP Stat Distribution

PvP Gear has a bit of different stats as Accuracy is often not used by PvP players. Players gearing through PvP who want Accuracy will still be able to get it through Implants, Earpiece and a second off-hand option. The following table shows the tertiary stat distribution in PvP gear.

Item DPS Heals Tank
Head Alacrity Alacrity Shield
Chest Critical Alacrity Shield
Gloves Critical Critical Absorb
Pants Critical Alacrity Absorb
Boots Critical Critical Absorb
Main Hand Critical Critical Shield
Off Hand Alacrity Alacrity Absorb
Off Hand Accuracy Accuracy

Moddable Gear

Moddable gear will be released with 7.1 and the release of R-4 Operation. You will be required to get an Item Rating of 334 from Hard Mode R-4 Operation to unlock the moddable vendor.

Moddable gear, to date, has not been on the PTS but is expected when Game Update 7.1 and the R-4 Operation goes on the PTS.

Gearing Tips

Here are some tips and strategies to give you a head start with gearing when 7.0 launches! This will be divided into two sections. How to prepare for 7.0 and what to do when 7.0 launches.

Preparing for 7.0 Launch

Here are some things you can do now to prepare yourself for 7.0 launch.

  • Save your Augments, stock up on Augment kits and stock up on Augment making Mats.
  • Max out your Tech Fragments.
  • Save your Personal Conquest Requsitions from log in rewards.
  • Make sure that you character's story line is up to date with the current story.
  • Hold on to any gear boxes you obtain from Conquest and from daily area missions and at 7.0 open them on toons at level 80 all the gear that was to drop in the boxes will turn into Tech Fragments.
  • Join a guild with max experience boost and make sure your character has maxed Class Mission and Exploration XP boosts (Legacy -> Character Perks -> Advancement).

7.0 Launch

In theory, here is the basic path you want to follow to start gearing up quickly:

  • Do the new Legacy of the Sith story to get the base gear (similar to how Onslaught worked, theory) and level.
  • Once you're Level 80, go straight to the Set Bonus Vendor and pick up the mission so you can access the Implant Set Bonuss Vendor ASAP.
  • Now that your Level 80, hit 100k Conquest to get the rewards and purchase a full set of 320 gear + get a nice chunk of points towards getting access to the Implant Vendor.
  • Do Heroics and Daily Hubs so you can stock up on Aquatic Resource Matrix to upgrade your gear.
  • Buy your Set Bonus Implants as soon as you can.
  • Get other characters to Level 80 making sure they don't hit 100k Conquest until after they get to Level 80 (for the Implant Mission).
  • Then you can follow any gear path you prefer to get to 326.

However, there are some KEY items that require elaboration.

It is beneficial for you to not complete Conquest until you are Level 80. If you get your 100k Conquest Points before Level 80, you will still get Medals of Commendation (from Level 76 onwards). However, you will miss out on getting a large chunk of points towards Set Bonus Implant Mission. Doing this mission is the only way to get access to the Implant Vendor (see Set Bonus section above for more details). You cannot do the Set Bonus Implant Mission until you are level 80.

If you want to wait until 80 to complete Conquest, you should avoid all activities that reward large amounts of Conquest Points. The best method to level to 80 (as mentioned above) is going to be doing the new storyline. To make the levelling journey through the story go faster and to reduce your chances of maxing out Conquest, here are some things you can do.

  • Use XP Boosts!
  • Max out the Class Mission and Exploration XP boosts (Legacy -> Character Perks -> Advancement).
  • Use DvL XP Armour (if you have it)!
  • Join a Guild that has max XP boost (+ has an increase XP Perk running!)
  • Consider deactiviating some or all of your Strongholds to reduce your Stronghold Conquest Point Bonus

You are also better off holding off doing other activities such as Heroics/Dailies, PvP and Flashpoints until you are Level 80*. You will not earn the new currencies or get new gear drops from any of the aforementioned content until you are Level 80. Once you're Level 80, you'll want to be doing Heroic and Daily Area Weeklies, along with your preferred content, to stay stocked up on Aquatic Resource Matrix.

*On the PTS currently, you can not enter Operations until you are Level 80.


Let me explain further why it is important to do Conquest. In terms of gear progression, everyone's bread and butter is going to be Conquest. Conquest Gear is going to be a fast way, initially, to get gear and increase your Item Rating compared to other pathways. Completing Conquest on one character will reward you with enough Medal of Commendation (200) to buy a full set of 320 gear. This will mean in turn that when you are doing your preferred content, you will be able to skip a couple of Item Rating Level levels (will vary depending on the content, see Item Rating Tables). You'll want to do Conquest on five characters to max out your Medal of Commendations each week.

Set Bonus Implants

Once you've gotten you're a full set of 320 Conquest Gear, it is important to work towards getting your Set Bonus Implants as quickly as possible. This will mean you'll have two pieces of gear you'll be able to get max rating Implant drops on, from content your doing, to use on your alts. It will also slightly narrow down the choice of gear you get from Requisition Caches as you progress to 326 Item Rating. Don't worry about upgrading your Set Bonuses until the rest of your gear is 326.

Personal Conquest Requisitions

If you have saved up some Personal Conquest Requisitions, it is best to use them on Level 80 Characters to ensure you can get a head start on the Set Bonus Implant Mission on your alts. Therefore you are better off waiting until a week after launch to use them to save yourself some time. In the first week of launch, you will likely be levelling multiple characters to 80 and earning most of your Conquest points along the way.


The reason you want to save your Augments, Augment Kits and Mats is that there is no new crafting tier and you will not be able to BIS your gear straight away. Therefore depending on the content you are doing, you will probably want to use Augments to get to the right stats eg. 110% Accuracy for DPS. This will obviously vary depending on your content focus and will be noticeable in some content more than others.


Many thanks to my Patrons who make guides like these possible! Thank you so much to Andynul who helped with the HTML coding and did most of the PTS testing for this guide.

I also want to thank Lordoftransform, Scoot, and Scribbles for making Andynul's flashpoint grind on the PTS less painful. I want to give a shout out to Cola (twitch.tv/colaswtor) from <Farming Components> and his team for testing raids and providing a source for raid currencies.

And finally, many thanks to all the players who took the time to test all the various changes on the PTS, run content and get gear.

Owner of MMO Bits, and formerly the owner of Xam Xam Says, Xam Xam is an Aussie who has been playing MMO's for nearly 10 years and can't get enough of them. She mainly plays Healing Classes but will also DPS and reluctantly Tank (if she has one). She prefers to PvP but doesn't mind doing all the other 'MMO bits' as well.

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