Guild Trader UI Revamp Overview and Guide

One of the major quality of life improvements coming in Update 21 (25th Feb) is a completely revamped Guild Trader UI.

Here are the key features of the new Guild Trader UI.

  • A Search Function that prompts as you type
  • Saves Recent Searches
  • Categories and Subcategories
  • Search Refining Parameters
  • Result Sorting

Here’s a screen grab of the new UI from the PTS.

Search Function

You can either search the entire store by selecting ‘All Items’ or you can select a Category and/or Subcategory then search. When you type in the Item Name (Search) field, prompts will come up that you can select, then search.

If you type a word into the search field then search it, it will show all items that include that parameter. For example, if you type ‘Magicka’ in the Glyphs category, it will bring up all the Glyphs with ‘Magicka’ in the name. If you enclose Magicka in quotation marks, it will not bring up any results as there is no Glypth just named Magicka.

You can use quotation in marks if you know the exact name of the item you’re searching for and don’t want to bring up anything else. However, if you want to browse items with a certain word in them, then don’t use quotation marks.

You do not have to type anything in the ‘Item Name’ field you can browse through categories/subcategories if you wish. Just hit enter or ‘search’ and it’ll bring up everything.

Note you do not have to use capitalisation when searching a specific item. Lower case works just fine.

Recent Searches

The Recent Searches element of the UI that shows your recent searches.

You can click on a listed search and it will immediately input that search. Recent Searches are always saved so you can move from Trader to Trader and easily click on a recent search and search items on different Traders.

You can also delete a selected recent search if you wish.

Categories and Subcategories

Here is a list of all the Categories and Subcategories. Each Category also gives you the option to just search the entire Category rather than selecting a Subcategory.

  • Weapons
    • All Weapons
    • One-Handed
    • Two-Handed
    • Bow
    • Destruction Staff
    • Restoration Staff
  • Apparel
    • All Apparel
    • Light Armour
    • Medium Armour
    • Heavy Armour
    • Shield
  • Jewellery
  • Consumables
    • All Consumables
    • Food
    • Food Recipe
    • Drink
    • Drink Recipe
    • Potion
    • Poison
    • Motif
    • Furnishing Plan
    • Master Writ
    • Container
    • Alliance War Repair
  • Materials
    • All Materials
    • Blacksmithing
    • Clothing
    • Woodworking
    • Jewellery Crafting
    • Alchemy
    • Enchanting
    • Provisioning
    • Style Material
    • Trait Material
    • Furnishing Material
  • Glyphs
    • All Glyphs
    • Weapon Glyph
    • Armour Glyph
    • Jewellery Glyph
  • Furnishings
    • All Furnishings
    • Crafting Station
    • Target Dummy
    • Lighting
    • Seating
    • Other Furnishings
  • Miscellaneous
    • Soul Gem
    • Lure
    • Tool
    • Siege
    • Trophy
    • Tabard

Search Refining Paramters

Each subcategory also has it’s on additional parameters you can use to refine your search. These are located in the top right and bottom left sections of the UI.

All Searches have the following parameters to refine your search.

  • Quality
    • Any Quality
    • Normal
    • Fine
    • Superior
    • Epic
    • Legendary
  • Price Range

Most Categories/Sub Categories give you the option of imputing a level range. If you only wish to search for level 50 items, type 50 in the left field.

Clicking on the ‘Champion Point’ Symbol allows you to search for items with a CP level. If you only wish to search for items with 160 CP, then type 160 in the left field. Click on the CP symbol again to revert back to searching via Level.

The Weapons, Apparel and Jewellery Categories have the option to refine your search via Traits and Enhancements. Clicking on either one shows a drop-down menu listing relevant Traits/Enchantments for each category.

Selecting a Subcategory will often give you further parameters for refining your search. These appear in the top right corner and are clickable icons. For example, if you select ‘‘ under the ‘Weapons’ Category, icons for Axe, Mace, Sword and Dagger will appear.

Likewise for the Materials Subcategories, icons will pop up for mat type. For example for Alchemy, icons for Poison Solvent, Potion Solvent and Reagent will appear.

And here are some of the various parameters that pop up in the Consumables category.

Note if you find you’re having issues searching, make sure the search refining parameters ‘Quality’ and ‘Price Range’ are cleared out as they tend to stay the same as you switch between categories/searches.

Result Sorting

You can sort the results of your search via the following means.

  • Time Left
  • Price per Unit
  • Total Cost

Time Left

Unit Cost



New Outfit Styles and Crafting Motif Coming in Update 21 and Beyond

The Wrathstone DLC/Update 21 is introducing a bunch of new Outfit Styles and a Crafting Motif which players will be able to get from a variety of sources*.

*Note some of these Styles/Motif may not come out with Update 21.

More information can be found on the PTS Forums.

The Five Companions Outfit Style Pages

You’ll be able to get the Style Pages for the various Companions’ Outfits from Anniversary Jubilee Boxes. All Style Pages that drop from Jubilee boxes are tradeable.

The Anniversary Jubilee Event is running for five weeks. Each week you’ll be able to get a different companions’ Style Pages from a different method (listed below)and from the Impresario Vendor for Five Event Tickets each. For example, during Week 2 of the Event, you’ll be able to buy Lyris Titanborn Style Pages from the Impresario. (Note that the Outfit Style Pages purchased from the Impresario are not tradeable or sellable).

  • Week 1 (The Prophet): Crafting Writs
  • Week 2 (Lyris Titanborn): Delve & World Boss Dailies
  • Week 3 (Abnur Tharn): Cyrodiil dailies
  • Week 4 (Sai Sahan): Undaunted Pledges and Trial Weekly quests
  • Week 5 (All Companions): All daily quests in the game, offering all four Companions’ outfit styles

Note I used the same dyes (Legate’s Black, Fire Drake’s Flame (Red) and Divine Gold) for all outfits.

Abnur Tharn
  • Abnur Tharn’s Jerkin
  • Abnur Tharn’s Breeches
  • Abnur Tharn’s Epaulets
  • Abnur Tharn’s Shoes
  • Abnur Tharn’s Gloves
  • Abnur Tharn’s Sash
  • Abnur Tharn’s Staff
  • Abnur Tharn’s Dagger
Lyris Titanborn
  • Lyris Titanborn’s Cuirass
  • Lyris Titanborn’s Greaves
  • Lyris Titanborn’s Pauldrons
  • Lyris Titanborn’s Sabatons
  • Lyris Titanborn’s Gauntlets
  • Lyris Titanborn’s Girdle
  • Lyris Titanborn’s Battle Axe
  • Lyris Titanborn’s Shield
Sai Sahan
  • Sai Sahan’s Jack
  • Sai Sahan’s Guards
  • Sai Sahan’s Arm Cops
  • Sai Sahan’s Boots
  • Sai Sahan’s Bracers
  • Sai Sahan’s Belt
  • Sai Sahan’s Sword
  • Sai Sahan’s Greatsword
The Prophet

Note the Outfit doesn’t come with a Sash and the Staff can not be dyed. The character is wearing Lyris Titanborn’s Girdle.

  • The Prophet’s Hood
  • The Prophet’s Robe
  • The Prophet’s Breeches
  • The Prophet’s Shawl
  • The Prophet’s Sandals
  • The Prophet’s Wraps
  • Prophet’s Staff

Cadwell’s Weapons

You’ll be able to get Cadwell’s Weapons Outfit Styles for 5 event tickets each from the Impresario Vendor* during the Jester’s Festival and from Stupendous Jester’s Festival Boxes.

*The Impresario is located just outside Davon’s Watch (Stonefalls), Vulkel Guard (Auridon) and Daggerfall (Glenumbra).

Firedrake, Pit Daemon and Stormlord Weapon Outfit Styles

You’ll be able to get these new Weapon Outfit Styles from completing Battlegrounds in Update 21.

Fire Drake

Pit Daemon

Storm Lord

Honour Guard Crafting Motif

You’ll be able to get the Honor Guard Crafting Motifs from completing Blackrose Prison. It will be added to live servers in May.

House Previews Wrathstone

Frostvault Chasm House Preview

Here is my preview of the Frostvault Chasm Home possibly being released with the Wrathstone DLC.


  • Location – Eastmarch
  • Style – Dwarven
  • House Type – Classic Home
  • Furnishing Style – Dwarven and Nord
  • Cost –
    • Unfurnished: Unknown
    • Furnished: Unknown

Loadscreen and Description

This side entrance to Frostvault leads down to a deep and spacious side grotto that was cut off from the main caverns long ago, though power still flows into it through conduits form the central source. Careful, these platforms have no handrails!


Location in Eastmarch

House Map



Chasm Platform



House Previews Wrathstone

Elinhir Private Arena House Preview and Guide

Here is my preview of the Elinhir Private Arena Home possibly being released with the Wrathstone DLC.


  • Location – Craglorn
  • Style – Imperial Second Era
  • House Type – Notable Home
  • Furnishing Style – Imperial and Breton
  • Cost –
    • Unfurnished: Unknown
    • Furnished: Unknown

Loadscreen and Description

Pit Fighting promoter Crottus “Thumbs-Down” Lycus built this private arena atop the haunted ruins of Molavar because the land was cheap, and what could go wrong? He vanished mysteriously some time ago, and his unique Arena Home is back on the market.


Location in Craglorn

House Map


The home is the first of its kind in Elder Scrolls Online. It features traps you can activate within the Arena part of the home. You can activate these traps using switches. The switches are located on the on the platform overlooking the arena opposite the entrance.

Location of Trap Switches (opposite entrance door).

There are three different types of traps.

  • Lightning Trap – slows and direct damage if you stay in proximity
  • Blade Trap – bleed damage
  • Lava Trap – direct damage

Here’s how it looks when all three traps are activated at the same time!



Exterior Entrance to home.


Western Courtyard


Furnished Residence

South Eastern Courtyard

Elder Scrolls Online Featured Wrathstone

PvP Content and Changes Coming in 2019

The developers have surprised us by announcing a couple of major changes coming to PvP in 2019. Specifically to Cyrodiil and Imperial City. These changes are slated to come out with the Elsweyr Chapter in June.

Additionally, there will be a new Battleground Map in the Wrathstone Dungeon DLC and performance improvements in Cyrodiil which will hopefully come out sometime this year.

Artifact Weapons in Cyrodiil

Sheogorath has decided that Cyrodiil needs even more chaos. So, he is opening up his vaults and leaving weapons for players to find in Cyrodiil called Artifacts*.

When one of these Artifacts spawns in a random location in Cyrodiil, all players in the zone will be notified (similar with scroll carrying probably) and the Artifacts location will show up on the map.

The first of these Artifacts being introduced is called (?). When you pick up the weapon, your hot bar will swap out and you will get a set of six new abilities (five regular abilities and one Ultimate). One of the abilities will allow you to break keep walls.


But, there’s a catch. You have to ‘feed it’ by killing other players. If you don’t kill other players with it, it will eat you (kill you).

Basically it’s designed to be a counter to an Emperor, but it will be far more powerful then Emperor.

Unanswered Questions

What happens to the weapon once it eats the player wielding it? Does it disappear and reappear a short time later or does it stay on the ground until another player picks it my bet is that it’ll disappear for a bit then reappear elsewhere on the map. the chaos would be .

Will an Emperor be able to pick it up the A? All Rich Lambert would say is that we would have to wait and see for ourselves.

Will there be more Artifacts in the future? Possibly. They’ll see how well it’s received by the players before adding more.

*Name subject to change.

Imperial City will be it’s own Campaign

Imperial City is getting separated from Cyrodiil and made into its own separate campaign. This is being done to help improve performance in Cyrodiil by reducing some of the overhead and to increase participation/interest in the zone.

Making it so we don’t have to travel through Cyrodiil to get to Imperial City is a major quality of life improvement. It will hopefully reduce the overhead not only in performance but also help with queues for Cyrodiil.

New Battleground Map

There is a new Battleground Map coming in the Wrathstone DLC called Eld Angvar. It is very different from all other Battlegrounds currently in the game specifically, in regards to how we move around the map. Rich Lambert likened it to the Ayleid part in the Murkmire storyline. Depending on the game mode, some sections of the map will be shut off and inaccessible.

Performance Improvements in Cyrodiil

The developers are focusing on two key areas for improving performance in Cyrodiil this year (and the overall game). One is fixture loading specifically, how they’re loaded and how quickly they load. The other is how they ‘update’ our characters. Loading characters is a huge system and a lot goes into it such as gear etc.

Rich Lambert stressed that these performance improvements would take time but will happen sometime in 2019. The earliest they could be implemented is in 6 months.

You can watch the PvP a section from the Season of the Dragon Post Show Stream below.

Watch The Elder Scrolls Online – Season of the Dragon Post-Show from Bethesda on

Featured Wrathstone

Racial Passive Changes Coming in Update 21

The Racial Passive Changes have finally been posted on the forums! Here they are for you to peruse. See the official forum post for full developer commentary.

When the changes go live, they’ll be refunding all points spent on racial passives so players will have to reallocate their points. They will also be giving players three free race change per account.

UPDATED with changes from 4.3.2 PTS Patch Notes!

The Champion System has also been updated in the 4.3.2 PTS Patch.

Updated the calculation with your Maximum Health, Magicka, and Stamina interacting with modifiers to better reflect the 20% increase to these stats from your first 100 points spent into each tree of the Champion Point system. Previously, this 20% only applied to your base stats, attributes, enchantments, and 2 through 4 piece bonuses on item sets. After this change, all sources of flat stat increases will be affected. Consumable food and drinks, 5 piece bonuses from item sets, and passives will now be properly affected by the 20% increase.

Ebonheart Pact

  • Increases experience gain in Resto Staff Skill Line by 15%, extra 50% Swimming Speed
  • Resourceful: Gain 3% Max Magicka and restore 4620 Health, Magicka, and Stamina when you drink a potion → Increases your Max Magicka by 1000. Restore 4000 Health, Magicka, and Stamina when you drink a potion.
  • Argonian Resistance: 9% Max Health and 1485 Poison and Disease Resistance → your Max Health by 1000 and your Disease Resistance by 2310. You are immune to the Diseased status effect.
  • Quick to Mend: 5% Healing Done and Received → Life Mender: Increases your Healing Done by 6%.

Developer Comment – After the adjustment to allow flat stats to scale better with CP, we wanted to improve some of the bonuses of Argonians so they could keep up. We targeted their Healing Done bonus to help make it feel more impactful for their identity as strong healers, and their Resourceful passive to help highlight their ability to stay in the fray.

Old Developer Comments – Argonians by nature are resilient creatures, adapting to their surroundings and accumulating themselves to the environment. Their ability to shrug off potent diseases makes them harder to take down, and their connection with the Hist empowers their will for life. Their bonus to Healing Done makes them gifted at healing themselves or their allies, while their resource return after drinking a potion helps them stay in the fight. Regardless of their role, their ability to recuperate and get back into the fray is something to respect. Previously Argonians offered far too many stats and they were mathematically twice as good as some races. This retracted from the unique feeling we wanted each race to have since their bonuses were all over the place. Now they should have more of some stats that make them stand out a bit more, while they’ll have less in other areas that weren’t in line with that vision.

Dark Elf

  • Increases Experience gain in Dual Wield Skill Line by 15%, reduces damage taken from Lava by 50%
  • Dynamic: 6% Max Stamina and Magicka → your Max Stamina and Magicka by 1875.
  • Resist Flame: 3% Max Magicka and 2079 Flame Resistance → Increases your Flame Resistance by 2310. You are immune to the Burning status effect.
  • Destructive Ancestry: 7% Flame damage and 2% Frost/Shock Damage → Ruination: Increases your Weapon and Spell Damage by 258.

Developer Comment – Previously, the adjustments to Dark Elves deviated a little too far from their original implementation and we noticed we can still highlight the race’s identity of duality in blade and magic without their Max Health, so we removed it in place for returning power to their other flat stats.

Old Developer Comments – Dark Elves are a sophisticated race that can thrive in the harshest conditions. Intelligent and quick, they are well versed in blade or magic, giving them a keen advantage in juggling between the two. By giving them a balanced bonus of Weapon and Spell Damage, as well as Magicka and Stamina, their natural cunning and versatility will be demonstrated as they can fulfil any role.


  • Increases Experience gain in Skill Line by 15%, 15 extra minutes on drink buffs
  • Stalwart: 6% Max Stamina and 20% Health Recovery → Increases your Max Stamina by 1500. When you take damage, you gain 5 Ultimate. This effect can occur once every 10 seconds.
  • Resist Frost: 9% Max Health and 2079 Cold Resistance → your Max Health by 1000 and your Cold Resistance by 2310. You are immune to the Chilled status effect.
  • Rugged: 6% damage reduction → Increases your Physical and Spell Resistance by 3960.

Developer Comment – The hardy Nords reigning from Skyrim are well accustom to the hardships of life. With a bonus to constitution and their ability to shrug off the bitter cold, they can soak up immense amounts of damage. Their ability to snap back from punishment is highlighted with their new Ultimate gain passive. We changed their flat damage reduction to Resistances, so it better scaled with all playstyles, and allowed for different build paths than it did before.

Aldmeri Dominion

High Elf
  • Increases Experience gain in Destruction Staff Skill Line by 15%, extra 1% Generic Experience gain
  • Spellcharge: 9% Magicka Recovery → Spell Recharge: Restore 645 Magicka or Stamina, based on your lowest maximum resource, after activating a Class Ability. This effect can occur once every 6 seconds. Reduces damage taken by 5% while you are using an ability with a cast or channel time.
  • Gift of Magnus: 10% Max Magicka → Syrabane’s Boon: Increases your Max Magicka by 2000.
  • Elemental Talent: 4% Fire/Shock/Ice damage → Increases your Spell Damage by 258.

Developer Comment – The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We’ve shifted this over to a utility and slightly increased it.

Old Developer Comment – High Elf culture is heavily ingrained with the belief of destiny and birthright, so we wanted a passive that highlighted their ability to harness their innate or class. Granting them a unique resource when accessing a class ability really gets that feeling off and makes it much more engaging than the previous flat recovery bonus. On top of that, High Elves are well known for being powerful , and we wanted to make this race feel more powerful when they were charging up a powerful ability.

  • Increases Experience gain in Medium Armor Skill Line by 15%, 5% bonus change to successfully pickpocket
  • Nimble: 20% Health Recovery and 10% Stamina Recovery → Robustness: Increases your Health Recovery by 100 and your Stamina and Magicka recovery by 85.
  • Stealthy: Reduce detection radius by 3m and Increase damage from Stealth by 10% → Lunar Blessings: Increases your Max Health, Magicka, and Stamina by 825.
  • Carnage: Increase Weapon Critical Chance by 8% → Feline Ambush: Increases your Weapon and Spell Critical Chance by 8%. Reduces your detection radius in Stealth by 3m.

Developer Comment – With the introduction of CP scaling with the flat stats of the races, we made sure to make some minor adjustments so Khajiit wouldn’t fall behind the other races. The bonus to the stealth radius was also slightly over tuned and allowed you to sneak too effectively. Now, you shouldn’t be able to sneak in the face of guards and wave unless you’ve heavily invested into sneaking with gear and other passives.

Old Developer Comments – The Khajiiti race is one of intrigue and versatility, with a natural ability to adapt to any walk of life. Under the guidance of the they can fulfil any role, with a well-rounded bonus to all resources. We also wanted to better demonstrate their keenness for subterfuge and trickery, so they now have more access to critical strike chance and sneaking potential, regardless of what proficiency they build into.

Wood Elf
  • Increases experience gain in Bow Skill Line by 15%, decreases fall damage taken by 10%
  • Y’ffre’s Endurance: 21% Stamina Recovery → Increases your Stamina Recovery by 258.
  • Resist Affliction: 6% Max Stamina and 1485 Poison and Disease Resistance → Increases your Max Stamina by 2000 and your Poison Resistance by 2310. You are immune to the Poisoned status effect.
  • Stealthy: Reduces detection Radius by 3m and Increases Damage Done in Stealth by 10% → Hunter’s Eye: Increases your Stealth detection radius by 3m. After you use Roll Dodge you gain 10% Movement Speed for 3 seconds and your Physical and Spell Penetration of 1500 for the duration.
    • A quick note on why we changed the Stealthy passive: Previously this passive was shared between Khajiit and Wood Elf, and didn’t help them feel distinct enough from each other. Additionally, since Sneaking isn’t a universal mechanic to the game (many enemies in Tamriel can’t be bothered sneaking about!), we wanted to take away some of the focus from the passive and build that into their other passives instead. We still want to support that game mechanic , so we kept parts of each the Wood Elf’s and the Khajiit’s version of these passives.

Developer Comment – We heard your concerns of adding in a highly powerful movement speed bonus tied to Roll Dodging, as well as the performance of this passive in PvE versus PvP environments. We wanted players who are focused on damage to get a small boost out of this in situations where they dodge attacks, without adding more passive power to the race.

Old Developer Comments – The thick forests of Valenwood have imprinted the importance of the ability to hunt in the Wood Elf race, and as they have a natural adeptness for detecting potential threats. Quick to react and well versed in the poisons of nature, they can outlast and outwit their opponents. These traits are demonstrated with their natural speed boost when tactfully engaging combat, and their unparalleled Stamina Recovery.

Daggerfall Covenant

  • Increases Experience gain in Light Armor Skill Line by 15%, extra 1% Alliance Point gain
  • Gift of Magnus: 10% Max Magicka → Increases your Max Magicka by 2000.
  • Spell Resistance: 3960 Spell Resistance → Spell Attunement: Gain 2310 Spell Resistance and 100 Magicka Recovery. Spell Resistance is doubled if afflicted with Burning, Chilled, or Concussed effect.
  • Magicka Mastery: 3% Magicka Cost Reduction → Reduces the Magicka cost of your abilities by 7%.

Developer Comment – While Bretons had been brought up to speed with our other races with our first round of changes, we still felt the story or unique element to be missing. We added a small contextual flavor bonus on their Spell Attunement passive to help highlight their ability to shrug off magical attacks.

Old Developer Comments – The Breton race is a proud one, and well attuned to the natures of magic. Their natural hardiness paired with arcane ability allow them to shrug off powerful spells and retaliate in quick succession with their own. This is shown in their bonuses to their Magicka pool, as well as their high resistance to spell attacks. Bretons should be feared for their ability to constantly weave spells with little delay.

  • Increases Experience gain in Heavy Armor Skill Line by 15%, extra 10% Inspiration gain
  • Brawny: 6% Max Health and Stamina → your Max Stamina by 2000.
  • Unflinching: Healing Received by 5% and 20% Health Recovery → Increases your Max Health by 1000. When you deal damage with a weapon ability you heal for up to 600 health. This effect can occur once every 4 seconds.
  • Swift Warrior: 4% Melee attack, 12% Sprint cost reduction and 10% Sprint Speed → Increases your Weapon Damage by 258. Reduces the cost of your Sprint ability by 12% and increases your Movement Speed while Sprinting by 10%.

Developer Comment – Our first adjustments to Orcs still had them too spread thin when their original intent is meant to be damage focused. By reducing their sustaining abilities and healing bonuses, we’ve been able to bring up their base stats instead without sacrificing their identity as berserkers or shock troops.

Old Developer Comments – The Orc race is one of and code. Well known for their aggressive combat style, we wanted to showcase this by helping them keep up the fight with their new recovery when utilizing any weapon. Their previous bonus to Melee Damage was niche, and we wanted Orcs to feel powerful with restrictions. Since we’re giving them more damage and aggression, we also wanted to dial back on some of their defensive power.

  • Increases One Hand and Shield Skill Line by 15%, 15 extra minutes on food buffs
  • Exhilaration: 9% Stamina Recovery → Martial Training: Reduces the cost of your Weapon abilities by 8% reduces the effectiveness of Snares applied you by up to 15%.
  • Conditioning: 10% Max Stamina → Increases your Max Stamina by 2000.
  • Adrenaline Rush: When you deal damage with a melee attack you restore 792 Stamina. This effect can occur once every 5 seconds. → When you deal Direct Damage, you restore 950 Stamina. This effect can occur once every 5 seconds.

Developer Comment: While we’re relatively happy with the performance and identity of the Redguard race, we noticed they lacked that unique flavor or story piece in their passives that helped add a little something different. Due to their training in battle and ability to flow in combat, we decided to help them retain some of their fluidity by granting a small reduction to snare potency.

Old Developer Comments – Fierce and resilient, the Redguard race are well respected for their physical combat prowess. We wanted to emphasize their cultural background of being well versed in the ways of combat by granting them a cost reduction bonus for weapon while pulling back from some of their passive recovery. Instead, we’ve moved it more into their offensive staying power with Adrenaline Rush to highlight their natural advantage to attrition.


  • Increases Experience gain in One Hand and Shield Skill Line by 15%, extra 1% Gold gain
  • Tough: 12% Max Health → Increases your Max Health by 2000.
  • Conditioning: 10% Max Stamina → Imperial Mettle: Increases your Max Stamina by 2000.
  • Red Diamond: 10% Chance on Melee Attack to heal for 6% of Max Health → When you deal Direct Damage you
    you restore 333 Health, Magicka, and Stamina . Reduces the cost of your Block and Bash abilities by 5%.

Developer Comment – Previously, Red Diamond felt far too restrictive for tanking builds as there was a % chance on offensive attacks, which tanks typically only do in short bursts. Now, we’ve streamlined the effect to happen around roughly the same cadence, while also adjusting the values to grant you some recovery in resources that any build can benefit from.

Old Developer Comments – Stout and hardy by nature, the Imperial race is one of order in battle and culture. They stand strong and unified, regardless of what hardships face them. This is highlighted with their powerful bonuses to , and ability to push back when under pressure.