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6.0 Class Changes Game Update 6.0 Onslaught

6.0 Juggernaut Changes, Set Bonuses and Tactical Items

Listing of all the Set Bonuses and Tacticals Items available for Juggernauts.

Updated for Onslaught.



New Ability

Furious Power – Activating this ability consumes all ability charges of Furious Power and applies Furious Power stacks to you. Each stack increases your next direct target single melee attack by 25% and is consumed whenever you deal damage with these attacks. Regains 1 charge every 30 seconds. You get this ability ay level 72.


New Utility Changes

Instead of 4 Tiers, Utilities are now divided into 3 Tiers (Skillful, Masterful and Heroic) and there are now a total of 9 points to spend. You have to spend at least 3 points to access the next Tier up.

To access the Masterful Tier you have to spend 3 points in Skillful. To access the Heroic Tier you have to spend 6 points in Skillful and/or Masterful. There are 8 Utilities in each Tier.

Click on image to enlarge.

Skillful

UTILITY DESCRIPTION
Payback Reduces the cooldown of Unleash by 30 seconds and causes Unleash to heal you for 10% of your maximum health when used.
Warmonger Getting attacked reduces the active cooldown of Force Charge by 1 second. This effect cannot occur more than once every 1.5 seconds.
Overwhelm Ravage Immobilises the target for 3 seconds.
Path Carver Sweeping Slash deals 25% more damage.
Deadly Reprisal Taking non-periodic area of effect damage generates 2 rage. This effect cannot occur more than once per second.
Unyielding You generate 4 rage when stunned, immobilised, put to sleep, or knocked around.
Pooled Hatred Whenever your movement is impaired, you gain a 10% damage bonus to your next ability that consumes rage. This effect can stack up to 5 times and lasts 15 sconds.
Sonic Wall Threatening Scream protects all allies within range, excluding yourself, granting Sonic Wall, which abosrbs a moderate amount of damage. Lasts 10 seconds.

Masterful

UTILITY DESCRIPTION
Crushing Fist For Immortal discipline, Smash slows the targets it damages by 60% for 10 seconds. For Vengeance and Rage disiciplines, Smash and Vengeful Slam sunder the targets they damage for 45 seconds. Sundered targets have their armor rating decreased by 20%.
Strangulate Reduces the cooldown of Force Choke by 15 seconds.
Unstoppable Force Charge grants Unstoppable, granting immunity to movement-imparing effects and effects that push or pull you around for 4 seconds.
Unshackling Rage Activating Enrage purges mvoement-imapring effects and increases your movement speed by 50% for 6 seconds.
Seething Hatred When you exit combat, the active cooldown of Force Charge, Enrage, and Saber Throw are reduced by 100%.
Hardened Defense For Vengeance and Rage, all area effect damage is reduced by 60% for 15 sdeconds after Threatening Scream is activated. For Immortal, all damage is reduced by 30% while stunned.
Through Power Enraged Defense increases your movment speed by 50% and grants immunity to movement-impairing effects while active.
Comsuming Rage Endure Pain removes all cleansable effects when activated.

Heroic

UTILITY DESCRIPTION
War Bringer Force Charge enables your next Vicious Throw or Hew to be used against a target with any percentage of health. Lasts up to 15 seconds.
Through Passion Reduces the cooldown of Enraged Defense by 30 seconds.
Through Victory Mad Dash can be used  while immobilized, purges movement-impairing effects when activated, and deals 50% more damage. Additionally, the cooldown of Mad Dash is reduced by 10 seconds.
Piercing Chill Chilling Scream pierces enemies with an aching chill, dealing x elemental damage to all affected targets over 8 seconds. Additionally, Chilling Scream grants Chilling Speed, increasing your movement speed by 35% for 8 seconds.
Thrown Gauntlet Reduces the cooldwon of Force Push and Intimidating Roar by 15 seconds. Additionally, Saber Throw immobilizes the target for 3 seconds.
Extending Roar Increases the range of Force Scream to 30 meters, but Force Scream deals reduced damage beyond 10 meters. Additionally, Force Push deals 20% more damage and grants Extending Roar, allowing your next Force Scream to deal full damage regardless of the distance from the target.
Intimidating Presence Force Charge finishes the cooldown on Disruption. In addition, Saber Reflect lasts 2 seconds longer, and if Soresu form is being utilized, generates a high amount of threat on all enraged enemies within 30 meters when activated.
Reckoning Interecede grants Reckoning, increasing the damage dealt by your next lmelee ability by 20%. This effect alsts for 10 secodns. Additionally, reduces the cooldown of Intercede by 5 seconds and reduces the threat and damage taken by an additional 10% each for the friendly target of Intercede.

Tacticals

Immortal (Tanking)

TACTICALS DESCRIPTION  SOURCE
Leviathan’s Hide Crushing Blow generates stacks of Crushing Defense for every enemy it hits, granting 2.5% increase damage reduction per stack for 10 seconds. stacks up to 8 times
Daily/Weekly Mission Crates
Jaw Breaker Using Backhand while Invincible extends the duration of Invinciable by 5 seconds
Operation Bosses
Hord’s Makashi Strike Retaliation consumes Aegis Assault damage reduction and grants Retaliating Defense, increasing damage reduction by 5% for 20 seconds.
Flashpoint Bosses

Vengeance (DPS)

TACTICALS DESCRIPTION  SOURCE
Cut to Pieces When a bleed tick critically hits, it reduces the cooldown of Vengeful Slam by one second
Flashpoint Bosses
Hemophilic Slash Vicious Slash refreshes the duration of Force Scream and Impale’s bleeds on the target
Flashpoints Bosses
A Vicious Cycle Hew triggers a Retailation that does 30% more damage Operation Bosses

Rage (DPS)

TACTICALS DESCRIPTION SOURCE
Unknowing Ancient Text Force Crush builds a Furious Power ability charge Operation Bosses
Joiner’s Pressure Activating Force Push on a target affected by Force Crush grants Joiner’s Pressure, increasing your damage dealt by 20% for 10 seconds
Operation Bosses
Syn’s Second Amulet Retaliation refunds one rage and finishes the cooldown of Furious Strike Flashpoint Bosses

All Specs

TACTICALS DESCRIPTION SOURCE
Embrace the Pain The cooldown of Enraged Defense is reduced by 2 seconds when you are attacked. This effect cannot occur more than once per second. Crafted – Biochem
Higher Focus Enrage builds one Furious Power ability charge Conquest Crates
Rancor’s Tail Activating Saber Ward finishes the cooldown of Force Push PvP Crates
Shielding Shadow* Intercede gives you 3% damage reduction per ally nearby for 6 seconds ?
Throwing Arm Saber Throw lowers the targets accuracy by 70% for 6 seconds. PvP Crates

Gear Sets and Bonuses

Sith Warrior

GEAR 2 SET 4 SET 6 SET
Descent of the Fearless Mastery +2% Whenever you gain or use a Furious Power ability charge while in combat, your damage is increased by 10% for 10 seconds Dealing damage has a 10% chance to build a Furious Power ability charge. Can only occur once every 5 seconds
Nimble Master Alacrity +2%
Force Charge gets two charges
 
Perfect Form Mastery +2% Vicious Slash and Massacre deal 5% more damage Vicious Slash, Massacre, and Sweeping Slash add Vicious Thirst stacks to their targets stacking up to 5 times. Killing an enemy with Vicious Thirst stacks increasing your damage by 3% per stack for 10 seconds
The Undying Endurance +2%
After executing Mad Dash you gain 20% damage reduction for 6 seconds
 
Tormented Power +2%
After Force Choke stun effect finished, it slows its target and every target nearby it for 6 seconds
 
Force Bound Accuracy Rating +2%
Enemies affected by Intimidating Roar have greatly reduced accuracy for 6 seconds after Intimiadting Roar wears off.
 

Juggernaut

GEAR 2 SET 4 SET 6 SET
Name of Flawless Riposte Mastery +2% Retaliate no longer has a cooldown Taking damage during Endure Pain grants Retaliator stacks, increasing the damage of your next retaliation by 10% per stack
Lord of Pain Endurance +2% Threatening Scream’s cooldown is reduced by 5 seconds Threatening Scream increases your damage reduction by 2.5% for each enemy it hits. This effect lasts 10 seconds

Sources

Where to get the new Set Bonuses (besides Vendors).

NAME SPEC SOURCE
Descent of the Fearless Sith Warrior Daily/Weekly Mission Crates
Flawless Riposte Juggernaut Dxun Operation Bosses
Force Bound Sith Warrior Crafting – Synthweaving
Lord of Pain Juggernaut Operation Bosses
Nimble Master Sith Warrior PvP Crates
Perfect Form Sith Warrior PvP Crates
The Undying Sith Warrior Conquest Crates
Tormented Sith Warrior PvP Crates

Charges

Charges basically allow you to use select Abilities more than once, depending on the number of Charges they have. For example, if an ability has 2 charges on it, you can use the Ability twice. 
You have to have at least 1 Charge to be able to use an Ability with Charges.

When you use an Ability with a Charge once, it uses up one Charge and the Charge timer goes on ‘cooldown’. When the cooldown timer is up, you will gain another ‘Charge’. If you use all the Charges the Ability has, you have to wait for the cooldown timer to complete to be able to use the Ability again.

Sith Warrior’s have an Ability and Set Bonus with Charges.

CLASS ABILITY/SET BONUS/TACTICAL CHARGES BASE COOLDOWN
Sith Warrior Ability – Rabid Furor 4 30 seconds
Sith Warrior Set Bonus – Nimble Master(Force Charge) 2 15 seconds

Special Thanks

I’d like to thank Andynul for helping me gather all the information from the PTS.

Categories
Star Wars The Old Republic

6.0 Preliminary Juggernaut Ability, Tactical Items, and Set Bonuses

For the PTS version, see this article –
https://mmobits.com/2019/07/26/6-0-juggernaut-changes-set-bonuses-and-tactical-items/


Here is a preliminary listing of all the Tactical Items and Set Bonuses as well as a description of the new ability for Juggernauts published by the Devs.

Note: This is all subject to change.

Also, if you are a Guardian player, you can expect to see these set bonuses, ability and tacticals mirrored for you as well, they are still in process.


Charges

You will see bonuses which refer to charges. They are introducing new tech in Onslaught which will allow abilities to have multiple charges, meaning you can use them more than once (per charge) and the cooldown will simply add a charge up to the maximum.


New Ability

Furious Focus

(this is a mirror of the new Marauder ability)

Furious Focus has 4 ability charges and recharges every 30 seconds. Activating Furious Focus consumes all charges causing your next attacks to do 25% additional damage. Ex: If you consume 3 charges, your next 3 attacks do 25% increased damage.


Warrior Set Bonuses

These set bonuses will be usable by both Marauders and Juggernauts.

These bonuses will likely have the high end of piece requirements, such as requiring 4 or 6 pieces. The smaller piece bonuses will be more passive in nature (Stat benefits, etc).

  • Ubercharge – Force Charge gets two ability charges. In addition, you cannot be stunned or rooted for 3 seconds after using Force Charge.
  • Sap – After Force Choke finishes, it slows its target and every target nearby it for 6 seconds.
  • Positioning – After executing Mad Dash, you gain 20% damage reduction for 6 seconds.
  • Blinding Fear – Enemies affected by Intimidating Roar have greatly reduced accuracy for 6 seconds after Intimidating Roar wears off.
  • Critical Focus – Critically hitting has a 20% chance to build a Furious Focus charge. Can only occur once every 10 seconds.
  • Vicious Thirst – Vicious Slash and Massacre add Vicious Thirst stacks to their targets, stacking up to 3 times. Killing an enemy with Vicious Thirst stacks increases your damage by 10% per stack for 10 seconds.

Juggernaut Set Bonuses

These bonuses will likely have the high end of piece requirements, such as requiring 4 or 6 pieces. The smaller piece bonuses will be more passive in nature (stat benefits, etc).

  • Retaliator – Taking damage during Endure Pain grants Retaliator stacks, increasing the damage of your next Retaliation by 10% per stack.
  • Strengthening Scream – Threatening Scream increases your damage reduction by 5% for each enemy you hit. This effect lasts 10 seconds.

Juggernaut Tactical Items

Tacticals are a new item slot coming in Onslaught. You can only wear one Tactical item at a time. 

Juggernaut

  • Higher Focus – Enrage builds one Furious Focus charge.
  • Keep Away – Activating Saber Ward finishes the cooldown of Force Push.
  • Grit Teeth – Taking damage while Endure Pain is active reduces the cooldown of Enraged Defense by 10 seconds per hit. This effect cannot occur more than once every 2 seconds.
  • Interceding Defense – Reduces the cooldown of Intercede by 5 seconds. Intercede grants 2.5% damage reduction per ally around you after Interceding.

Immortal

  • Crushing Defense – Crushing Blow generates Crushing Defense stacks for every enemy it hits, increasing your damage reduction per stack for 10 seconds.
  • Indomitable – Using Backhand while Invincible extends the duration of Invincible by 5 seconds.
  • Retaliating Defense – Retaliation consumes Aegis Assault’s damage reduction and grants Retaliating Defense, increasing damage reduction by 5% for 20 seconds.

Vengeance

  • Bloody Vengeance – When a bleed tick critically hits, it reduces the cooldown of Vengeful Slam by one second.
  • Payback – Retaliation finishes the cooldown of Hew and allows it to be usable on a target with any health level, it also causes your next Hew to enable Retaliation. This effect cannot occur more than once every 10 seconds.
  • Crimson Slash – Vicious Slash refreshes the duration of Force Scream and Impale’s bleeds on the target.

Rage

The current plan is that these will be mirrored to the Fury options they listed for the Marauder. They may add some unique ones as well.

(Marauder) Fury

  • Detonate – Raging Burst detonates Force Crush, dealing damage and slowing any enemies in an area around the primary target.
  • Obliterator – Using Obliterate with Furious Focus causes it to critically hit.
  • Force Barter – Furious Strike refunds one additional rage after it hits, but refunds all its rage if you would have fallen to zero.