Blog Star Wars The Old Republic

My 2021 Wishlist for Star Wars The Old Republic

For me, there are three key pillars that keep me engaged in a Massively Multiplayer Online game.

  • Player versus Player Combat
  • Character Customisation and Outfits
  • Player Housing

I want to play with and against other people in a variety of PvP scenarios and conditions, I want my characters to look good while doing so, and, I want my characters to have nice places I created for them to hang out in between fights.

Story and lore an important drawcard, of course, and maintaining that is important to the game’s feel and longevity. But the three pillars I mentioned above are what will keep me occupied the most in an MMO.

For my 2021 Wishlist for Star Wars The Old Republic, I wanted to focus on these three pillars. Content, fixes and quality of life improvements are needed for all three pillars in The Old Republic in its current state. With the game being as old as it is and with its ongoing track record of small content updates, I’m not optimistic that I’ll get to see most of this stuff. The game’s future is riding on the highly-likely 10-year anniversary expansion. So I guess we’ll have to wait and see what happens.


Fix the Rocket Out Stuck Bug Please

I’m sick to death of using Rocket Out in both PvP and PvE and getting stuck in terrain. This has been an issue since they added two charges to the ability in 6.0. Often when you press the ability once, it will do two Rocket Outs instead of one (consuming two charges), which causes you to get stuck. The terrain present makes no difference. It can be a completely flat area with no other objects around and you will still get stuck. Thankfully, a pull or knockback will get you out. But willing allies or foes are not always around.

I will not be actively PvPing again until this bug is fixed. At this point, it wouldn’t even bother me if Rocket Out went back to having just one charge (with it’s current or slightly shortened cooldown). If that’s what it takes to fix it, then so be it.

Bring Back Separate PvP and PvE Gear

For the next expansion, I would love to finally see the return of separate PvP and PvE gearing.

I want to PvP and have a currency system to buy the specific gear I want again.
I want to PVP and not rely on RNG drops to get gear.
I want to PvP and get gear at a comparable rate to PvE (via a currency system).
I want to PvP. I do not want to be forced to do PvE content I have no interest in, that makes me want to stab my eyes out, just to get the gear I need for PvP.

I want to PvP.

All Bioware has to do is rewind to 4.0. Not literally, of course, but look at how gearing was then and replicate it. Sounds simple? Hopefully.

The current gearing meta supports, indeed necessitates, having multiple sets of gear for endgame content. Endgame players already have multiple sets for different content. So adding separate PvP and PvE gear would make little difference to endgame players. If the gear is straight forward to acquire and less complicated then it currently is now (in terms of modifications), it should be less discouraging for new/casual players to have separate gear sets too.

Unranked PvP Rewards System Overhaul

I feel an overhaul of the rewards system is needed across the board for instanced PvP.

I have mixed feelings about the win condition requirement for weekly completion. When it was initially introduced, the quality of matches improved significantly. But it seems newer and/or very casual players are not a big fan of this change. They are getting discouraged by the lack of progress towards their weeklies despite getting a loot box with gear and tech fragments for every match completed. (So it’s not like they aren’t getting anything at all…)

Regardless, I would like to see an improved system that bases rewards earned on participation with bonus rewards for winning. Perhaps based on the medal system with some tweaking (the medal system could use some tweaks too) with extra bonuses for completing objectives. The win requirement for the weekly should still exist, of course. But I think a slight tweaking of rewards earned just from completing matches (based on performance, especially objectives) would make the blow of constantly losing less disheartening for players who oppose the win requirement.

But then again, an easier solution would be to add another weekly that is based on participation rather then wins. However, it should have fewer rewards than the ‘win’ weekly currently has. The rewards for completing the ‘win’ weekly should be increased in conjunction with this as well.

I would also like to see some more fluff rewards added to PvP that are accessible to unranked players as well. Even if it’s just adding stuff to the existing PvP Items Vendor and adding a high valor requirement for these new fluff items?

Cleanse Rework + Reducing Cleanse cooldown for Healers

There are a couple of major changes I feel are needed to improve cleansing in PvP.

I would like to be able to cleanse any effect that is cleansable regardless of what effect ‘type’ of it is. For example, as a Merc healer, I would like to be able to cleanse Whirlwind, a ‘force effect’. I don’t think the ‘effect type’ barrier should continue to exist in PvP. Period.

There’s also really no need for the Cleanse cooldowns to be as long as they are especially since we can’t cleanse damage effects (dots) in PvP. The fact that the cooldown is different for each class is also quite odd. Reduce the cooldown to 2-2.5 seconds. This way, only our resources are a barrier to regularly cleansing.

In theory, the simplest way to do this would be to incorporate the cleanse cooldown into the healer discipline trees. This way, healers can benefit from having a more effective tool at our disposal and DPS can still use it on occasion with the current cooldown time.

Would I cleanse every single bloody slow or snare? Of course not! Hell, it would be quite impossible to do so. At least with a reduced cooldown, I don’t always have to save my cleanse for CC’s or slows/snares on myself. Instead, I can use it on myself or teammates more regularly in situations where it would be beneficial for them to not be hampered with a slow or snare. Eg. when carrying the Huttball. Options are always good and a good healer will be able to capitalise on this change and bring greater value to their team.

We need a counter to the ridiculous amount of slows, snares and CC’s (crowd control) in the game. Cleanses can be part of the solution to address the stagnant combat in the game.

(I can’t speak for how these changes could affect PvE as it’s not my area of expertise).

You can learn more about how cleansing works in PvP, currently, in my ‘PvP Healers Guide to Cleansing‘ Guide.

CC Break Rework

As I alluded to above, the combat in The Old Republic is quite slow and stagnant compared to other more modern MMO’s. Another way to address this would be to reduce the cooldown of CC break abilities in PvP quite significantly. I think the absolute maximum cooldown for a CC break should be 30 seconds but ideally, it should be shorter than this. We also have the issue as with cleanses, where the cooldown varies depending on the class. The cooldown needs to be the same for all classes.

A new Warzone Map and/or Game Mode + Open World PvP

I would consider a new warzone map to be the least of my priorities. But it’s something I wouldn’t say no to assuming other fixes had happened first. Where would be the ideal setting? I would love to see a warzone set on Oricon with lava rivers you could knock players into. A new map with obstacles and traps in it that isn’t a Huttball game mode could be a lot of fun.

As for a new game mode, I’d still love to see the classic ‘Capture the Flag’. I have fond memories of playing ‘Capture the Flag’ in various early 2000’s FPS games such as Unreal Tournament 2004 and Star Trek Elite Force.

I am also gradually becoming open to the idea of adding deathmatch to Warzones. You wouldn’t need to create new maps for it, just use the existing maps and give them a deathmatch mode (except Voidstar that may need some tweaks). A map with obstacles and traps would work great for a deathmatch mode.

What I would really like to see though, is Bioware take a good look at open-world PvP and seeing what could be done to increase participation and incentivise it. Adding separate PvP and PvE instances and removing voluntary flagging destroyed organic open-world PvP in The Old Republic. These days, players/guilds just organise to trade kills with each other to earn the achievements. It’s not real PvP just players being boring and risk-averse which is a detriment to the game. When players do try and engage in open-world PvP they’re accused of being griefers.

Achievements alone are not enough incentive for organic play, clearly. Interesting titles admittedly can help, Oricon being the main example of this, but there have been no new legacy titles added to any open-world PvP achievements since Yavin IV.

I can’t really think of a solution beyond adding in a currency system for killing other players in the open world with some fluff rewards to buy and more titles to earn (but this could easily be exploited). It’s a shame Outlaw’s Den never had any fluff rewards attached to it.

ETA on Vandin and Quesh Huttball Map Fixes

An update from the developers on what is happening with the fixes for these maps and an ETA on their return would be nice.

Space Barbie – Character Customisation and Outfits

Character Customisation

Yes, I ask for these every year I do a wishlist post and I will keep asking until I get them.

  • New hairstyles – please! More medium/long length hairstyles would be a godsend.
  • Body tattoos – we have plenty of skimpy outfits which would be great for showing off tattoos! Just use the existing face tattoo’s as starting points?
  • More blonde hair colours – I want Lana’s KOTFE+ blonde hair, please.
  • Ability to choose dark side corruption level ‘look’ – for example, if you’re Dark Side V, you can choose to have the Dark Side II corruption ‘look’.

More character customisation options overall would be most welcome as the system has become quite stale. The pipe dream of course is to see our character model graphics updated to be more in line with KOTFE/KOTET characters. But alas, I don’t see that happening.

Weapons in the outfit designer ETA?

Forever stuck using Legacy Weapons. That’s the altaholic life. We can only dream of having weapons in the Outfit Designer at this point. It’s a feature long requested by players and a feature the Devs want to give us. Hopefully, one day, they will find a way.

Player Housing

Significantly increased accessibility to stronghold decorations

There are already a fair few Stronghold decorations in the game. However, accessibility to decorations is a major issue that desperately needs to be addressed. I have not been able to finish my Rishi or Alderaan Strongholds because it is near impossible to get the decorations I need to complete them. They are either sourced from the Cartel Market and/or exorbitantly expensive on the GTN.

A starting point obviously would be to add every single Cartel Market sourced decoration ever made available for individual purchase for Cartel Coins through a separate interface. This could be done within the Stronghold Editor itself (similar to how ESO does it) or attached to the Cartel Market.

Add a Cartel Market Button to this UI that leads to a seperate interface showcasing all CM decorations available for direct purchase.

Another idea could be adding a vendor that works similar to Kai Zykken only, they sell Cartel Market sourced Decorations instead. This vendor could have a rotating stock of Cartel Market only decorations that are on sale for a limited time each week that cost Credits and Prefabs. I think this would be a fantastic way to make Cartel Market Decorations more accessible and give us an alternate way to spend our Prefabs.

Add new decorations to the Prefab vendors or add a new Prefab vendor

For real, the prefab vendors haven’t received an update since they came out. A couple of additional vendors have been added since Strongholds were introduced but that’s about it. The slate of decorations available has become stale and I find myself stocking prefabs with no way to spend them beyond buying more Jedi Fountains. An additional vendor that has pretty Cartel Market quality decorations where we can spend all types of prefabs would be appreciated.

A New Stronghold

The likelihood of getting a new Stronghold this year is fairly high. I would like to see them release a small Stronghold maybe Nar Shaddaa sized at the most.

I’ve always wanted to see a Stronghold on Oricon. The simplest way to do this would be to take the Dread Palace Operation and turn it into a Stronghold (and add a little outdoor space). But instead of just being able to outright purchase it, make it something you earn from completing the Oricon dailies (slowly) and the Dread Fortress and Dread Palace Operations (fast). Similar to how we had to earn the ‘tokens’ to unlock the Umbara Stronghold (when it was first released).

I’ve also liked the idea of having a Stronghold on Voss too. I’d like to see a small Dromund Kass/Coruscant sized two-storey house or a mini estate of some kind with balconies and a front and backyard all walled in. It could be ‘located’ on the outskirts of Voss-Ka so it has views of Voss-Ka and beyond.

Other Stuff

There’s a couple of other systems to do with open-world content I’d love to see improved and I’d love to see more content added to older planets.

Kill credit/loot outside of Group

Every other MMO I have played since I started playing The Old Republic has a ‘shared credit’ system. This means that if you and someone else are killing the same NPC in the open world and are not grouped, you both get credit for the kill, XP, loot etc.

It’s long past time that The Old Republic implements this system into the game. There would be no need to worry about anyone ninjaing bosses or mobs from you anymore as everyone who got a hit on it would get credit for killing it.

The only obstacle I can see to this kind of system would be faction locking, especially on shared planets? It may be tricky to implement without making PvE cross-faction.

More hidden achievements and secret things to discover pets, mounts, outfits, decorations, lore etc.

I want more reasons to go back to older planets to find little trinkets and other hidden things. Secret Pets, Mounts, Outfits, Decorations etc. I’d gladly do a series of missions or solve puzzles to earn pretty decorations!

World Bosses

In line with giving us reason to go back to older planets, make doing World Bosses meaningful beyond Conquest! Better loot and rewards even if it’s just cosmetic to start with would be fantastic! Maybe change up the mechanics on some of the vanilla world bosses to make them more interesting/harder to kill.

Even the light vs. dark bosses don’t get killed much because there’s little incentive beyond achievements. Honestly, they need to drop loot comparable to SM/HM operation boss at the very least. Tech Fragments, gear pieces, large amounts of credits etc. Also, have them spawn more frequently to give everyone a chance to taking them down so large conquest guilds don’t monopolise them (as happened when they were forced released).

Also, why isn’t there a World Boss on Rishi?

Given the significance of this year for The Old Republic, it will be interesting to see what content and improvements they will eventually come out with. I’m not expecting most of my wishes to be granted, of course, but I hope the community finds some of my ideas relatable or interesting.

What is on your wishlist for The Old Republic? Do you think it will be a big year for the game?

News Star Wars The Old Republic

Bioware Seeking Feedback on Accessibility in SWTOR

The Bioware Developers are currently seeking feedback on ‘Accessibility’ in Star Wars The Old Republic.

Hi all,

Just like the title suggests, we would love to hear your suggestions for accessibility. I know that some threads already exist such as this one from Sewolf ( and I will be adding them here as I find them. Additionally, if y’all see any others, feel free to link them here or add your own suggestions below.

We cannot guarantee that every suggestion is going to be implemented, but we do want to hear about what can improve the game in terms of accessibility.

Suggestions can be posted in the thread ‘Accessibility Suggestions‘ started by Community Manager Jackie Ko. Alternatively, if you don’t want your feedback public for privacy reasons etc. you can DM me on Twitter (Rach_Games) or Discord (Xam Xam#5102) with suggestions/feedback and I will discreetly pass them on to the Community Team.

Please spread the word about this to your friends and Guilds! This is something I know Bioware cares about. If you have given feedback about this in the past, feel free to post links or repost in that thread too to make things easier for Jackie!

Thank you for taking the time to read this. Accessibility in gaming is an important issue so let’s see what we can do to make The Old Republic more accessible to all gamers!

If you’d like to give SWTOR a go, use my Referral Link! You’ll get a free 7 Day Trial and all the perks a subscriber has. For more information, check out this link:

Join the MMO Bits Community Discord and help the community grow! Get a heads up on content and access to announcement channels.

Game Update 6.0 Onslaught Onderon Guides

Onderon Hidden Achievements Guide

Here is my Onderon Hidden Achievements Guide

Do not read any further if you’d prefer to discover them for yourself!

Updated with Sensile Blossom Locations.


Find the Flirron Hatchling and feed it Tasty Morsels.

Feed the Flirron Hatchling one Tasty Morsel to discover the hidden achievement. You will need to feed the Flirron Hatchling a total of 15 times to complete the achievement.

The Flirron Hatchling has two known spawn locations. It is not at both locations at the same time.

Location 1 (Inside Central Cave)
Location 2 ( Wanders around that area)

Tasty Morsels can be found in the following locations. Click on one to collect it. It will go into your Mission Items tab in your inventory. The respawn time is roughly 5-10 minutes(?)

Known Tasty Morsel Locations
Spawn Location 1

Known Tasty Morsel Spawn Locations

Spawn Location 2
Spawn Location 4
Spawn Location 3
Spawn Location 5

Onderon Botanist

Discover Strange subspecies of plants on Onderon.

  • Glimmering Broadleaf
  • Heliophysics Fungus
  • Leeching Frond
  • Sensile Blossom
  • Uncanny Rotstem

All plants have at least two spawn locations. However, for the achievement, you only need to click on one plant of each type.


North Cave Heliophytoc Fungus Location
Central Cave Heliophytoc Fungus Location

Glimmering Broadleaf

West of Ancient Sith Crypt and north-east of Proving Grounds along the Stream.

Near Southern Caves south entrance

Heliophytoc Fungus

Northern and Central Caves and Oasis

Northern Cave
Central Cave

Leeching Frond

North of Iziz and centre of the lake near Mandalorian Camp

North Iziz
Mandalorian Camp

Senile Blossom

East of the Imperial Cave Camp* and North of Iziz Bridge

Imperial Cave Camp
North of Iziz Bridge

*Thanks to Theho and their Guildmate for the tip!

Uncanny Rotstem

Ancient Sith Crypt (above)


Thank you for reading this Guide! If you have any tips or additional spawn locations for items feel free to share them here or DM me on Discord or Twitter.

Game Update 6.0 Onslaught

[UPDATED] How to Prepare for Game Update 6.0

Star Wars The Old Republic’s Expansion, ‘Onslaught’, (Game Update 6.0) is launching on October 22nd. With it comes a bunch of new content and changes to existing content. Here are my tips on how you can be prepared for Game Update 6.0!

Note – Some of the ‘specifics’ are subject to change since they’re based on information from the PTS. But the overall tips should still be relevant regardless.

UPDATED – 19th/20th October with additional info revealed this week on the Developer Tracker and NEW TIPS!

UPDATE – 22nd/21st October I just learned that you can circumnavigate the 2-hour timer on buying gear by putting crystals in weapons. So buy weapons to spend your Unassembled Components and Masterwork Data Crystals!

Currencies that will be Obsolete when 6.0 Launches

The following currencies/items will be converted into Credits when 6.0 Launches.

  • Unassembled Components
  • Command Tokens
  • Masterwork and Monumental Crystals
  • Alliance Recon Data
  • Command Point Consumables
  • Command Gear Pieces

Command Token to Credits Conversion Rate – 1 Command Token = 5 Credits. All other conversion rates are unknown (but will likely be similarly small).

Items that cost Masterwork and Monumental Crystals on the Ossus Vendors will have a Credit Cost instead.

Renown and Galactic Command

Since Renown is replacing Galactic Command, there are a couple of things to keep in mind.

  • Galactic Command Rank is resetting to 0 for all characters.
  • No reason to stockpile Command Crates either as they will not convert into Renown crates and Command Tokens will become credits (see above).
  • All Legacy Perks for GC will now affect Renown. The Commanding Legacy Perk has been adjusted, it no longer stacks but is a 25% increase for Renown gain across the Legacy.
  • The Achievements for earning Command Rank 300 on Classes will become Feats of Strength with Onslaught’s launch.

Note that unlike Galactic Command, Renown will be an entirely supplementary system for gearing.

Tip 1 – Save up your Credits

This expansion is going to be expensive! Costs of various items already in the game are going to go up and new additions are going to be quite expensive too.

  • Removing Mods from your armour is going to cost more (especially Legendary ~97,000 Credits).
  • Crafting Materials from the Crew Skill Trade Vendor are going to cost more. (Edit – Musco has since come out and said that crafting item cots are being reduced)
  • Adding Augment slots to your gear with Augment kits is going to cost 100,000 Credits.
  • Amplifiers a new supplementary stat system on armour cost credits to reroll (change stats). Reroll cost starts at 10,000 Credits. (See my Amplifiers Guide for more details on how this system works).
New Grade 11 Mats start at 3,500 each.

Tip 2 – Hold onto your Grade 10 Crafting Mats

The new tier of Crafting was a very painful grind on the PTS. To get a leg up in Endgame Content in 6.0 without having to rely on the new crafting system, save your Grade 10 mats so you can craft 228 Augments and Augment Kits. All other Tiers of 5.0 era Augments will have their stats reduced in 6.0.

Tip 3 – Turn in Unassembled Pieces

If you happen to have any unassembled pieces sitting on your toons, turn them into the vendors on the fleet, let the 2-hour cooldown timer go down, then vendor them. There will be no way to turn these in when 6.0 launches. They will instead be converted to credits likely at ar ate lower than what you can vendor them for.

Tip 4 – Save up your Jawa Scrap

The new Grade 11 crafting materials will cost 200 Jawa Scrap each for all tiers (Premium, Prototype, Artifact). The price of other crafting materials has also been raised. The cost of materials is now based on their crafting Level. So Level 3 materials cost 3 Jawa Scrap each. Likewise, Grade 7 crafting mats now cost 7 Jawa Scrap each.

Tip 5 – Spend your Command Tokens on CXP Boosts

When 6.0 launches, existing CXP boosts will be converted into Renown Boosts (which stack!). Renown is replacing Galactic Command and will work as a supplementary gearing system with similar mechanics to Galactic Command. Since Command Tokens will be converted to Credits (at a very small rate) it is far better to just buy the CXP boosts. That way you’ll be able to level your Renown faster once you hit level 75.

Command Token to Credits Conversion Rate – 1 Command Token = 5 Credits.

Claim the ‘Credit Chit’ from your Renown Stash then sell it to a Vendor to get your Credits.

Tip 6 – Spend your Unassembled Components

Unassembled Components aren’t going to be worth anything in 6.0 and there will be no vendors you can spend them at. So it is best to spend them now.

Your best bet is to spend them on weapons then add crystals to them. This will get rid of the 2-hour timer enabling you to vendor them immediately rather than waiting for 2-hours!

There will be a conversion rate for Unassembled Components likely similar to Command Tokens.

Tip 7 – Get Achievements

In 6.0, some achievements will be no longer obtainable. These achievements will be moved to a new Achievement Category “Feats of Strength” when 6.0 launches. The main achievements that have been moved to this category are the Galactic Command Achievements.

For more details, see my Feats of Strength Achievement Guide.

Everything as we know it is going to change. There is a lot of new content coming with 6.0 along with plenty of changes to existing content that are going to shake up the entire game. Don’t say I didn’t warn you.

If you have any tips of your own, be sure to share them in the comments below or on Twitter!

Star Wars The Old Republic

Game Update 5.10.1 – ‘The Wretched Hive’ Going Live 12th February

Return to Ossus to face Darth Malora’s deadliest creation and work you way towards new powerful weapons!

Various bug fixes (including many for companions) are also coming in Game Update 5.10.1 so keep an eye out for the Patch Notes for more info!

Game Update 5.10.1 is launching the 12th February!

New Lair Boss

A mutated Geonosian Queen stirs beneath the surface of Ossus, giving rise to an endless army of deadly monsters!

  • The Mutated Geonosian Queen and her brood can be found inside of ‘The Hive of the Mountain Queen’ lair.
  • Group together in teams of 8 or 16 players to tackle this fearsome foe on Story or Veteran difficulties!

Masterwork Weapons

Expand your arsenal with new Masterwork Weapons!

  • Craft Masterwork Weapons using rescources gathered on Ossus and from defeating the Ossus Lair Boss.
  • Also acquire Monumental Data Crystals with a new Weekly Quest to either defeat the Lair Boss in Veteran Mode or earn Solo Ranked Arena Points.

Season 10 Ranked Conclusion

Season 10 is ending when 5.10.1 launches. New rewards and token changes will be coming with the end of Season 10.

  • Ranked tokens are no longer season specific, don’t expire across seasons, and can be used to purchase any available rewards!
  • Starting with the end of Season 10 we will be bringing back old Seasonal rewards, purchasable with Ranked tokens! First up the R, set, and more from Season 1.

Read more about the Season 10 Ranked including changes and improvements in the article linked adjacent —>

The Sith Empire’s ruthless assault on the Jedi colony on Ossus began with Darth Malora, who created her own breed of mutated Geonosian warriors to use as shock troops for the attack.

But before she created her insectoid army, Malora first had to create their master and originator. Left unguarded and unsupervised, this mutated Geonosian Queen is now unleashing countless waves of her monstrous spawn to dominate the planet’s surface!

Gather your most skilled and reliable friends to face this deadly challenge, acquire powerful new Masterwork weapons, and more!

Blog Star Wars The Old Republic

My Tour of Bioware Austin

Now that I’m getting more settled back home again, I figure it’s about time I tell you all a little about this ominous tweet.

Yes, I went to Bioware Austin.

Eric Musco, the Community Manager for Star Wars The Old Republic was kind enough to give my Boyfriend and I a tour of the studio before we moved back to Australia.

Musco and Charles Boyd, Creative Director for SWTOR, showed us around. I can’t really say much about the tour itself as we did sign an NDA. But I will say that we saw a lot of desks and computers, meeting rooms, art and the usual assortment of office like things.

I also got to meet Keith Kanneg, SWTOR’s Lead Game Producer or ‘Papa Keith’ is his affectionately known by some players.

Things were discussed of course throughout the tour, but again, I can not tell you guys about that. But you all should be hearing some things over the next couple of months!

I very much enjoyed the experience and am very thankful to Musco and Charles for giving us a tour and to Keith for being awesome!