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News Star Wars The Old Republic

Bioware Seeking Feedback on Accessibility in SWTOR

The Bioware Developers are currently seeking feedback on ‘Accessibility’ in Star Wars The Old Republic.

Hi all,

Just like the title suggests, we would love to hear your suggestions for accessibility. I know that some threads already exist such as this one from Sewolf (http://www.swtor.com/community/showthread.php?t=988390) and I will be adding them here as I find them. Additionally, if y’all see any others, feel free to link them here or add your own suggestions below.

We cannot guarantee that every suggestion is going to be implemented, but we do want to hear about what can improve the game in terms of accessibility.

Suggestions can be posted in the thread ‘Accessibility Suggestions‘ started by Community Manager Jackie Ko. Alternatively, if you don’t want your feedback public for privacy reasons etc. you can DM me on Twitter (Rach_Games) or Discord (Xam Xam#5102) with suggestions/feedback and I will discreetly pass them on to the Community Team.

Please spread the word about this to your friends and Guilds! This is something I know Bioware cares about. If you have given feedback about this in the past, feel free to post links or repost in that thread too to make things easier for Jackie!

Thank you for taking the time to read this. Accessibility in gaming is an important issue so let’s see what we can do to make The Old Republic more accessible to all gamers!


If you’d like to give SWTOR a go, use my Referral Link! You’ll get a free 7 Day Trial and all the perks a subscriber has. For more information, check out this link:  www.swtor.com/info/friends

Join the MMO Bits Community Discord and help the community grow! Get a heads up on content and access to announcement channels.

Categories
Blog Elder Scrolls Online New World Star Wars The Old Republic

MMO Gaming Highlights 2020

As we all know, 2020 IRL was not the best year and this translated, to an extent, into the gaming verse’. Nonetheless, there were some great moments in MMO gaming, for me, in 2020 I want to discuss that make me really excited for 2021!

Before we get started, full disclosure, these are the three MMO’s I played in 2020.

  • New World (Preview Event)
  • Elder Scrolls Online
  • Star Wars The Old Republic

New World (Preview Event)

The main MMO Gaming highlight of 2020, for me, was getting to participate in the New World Preview Event. I was incredibly impressed with how immersive and complete the game was. I was instantly sucked into the lore of the game with compelling quests and the incredibly beautiful zones and scenery. 

Destroying Corruption Breach
Scenery

What really got me hooked though, was the incredibly immersive crafting system. Everything in the environment has a purpose and would disappear once you harvested it including massive trees and large rocks. You could even pick up twigs and stones and use them to craft stuff.   

Trade Skills
Logging

The combat was a bit more challenging than other MMO’s I’ve played but highly rewarding and enjoyable! Combat and skill lines are completely tied to weapons which I think is fantastic and should make things easier to keep balanced. The player housing system has a lot of potential but could use some tweaks (but shouldn’t be as high a priority IMO) and the settlement and guild systems look interesting. The lore (and the setting of the game) is very intriguing. The PvP systems seem fun but I did not get to participate in those beyond flagging to do some of the open-world PvP quests. Would’ve loved to participate in a Faction War!

Housing
Faction Wars

There were a couple of issues, of course. The poor enemy NPC AI behaviour and large aggro fields got frustrating at time. Enemy NPC’s that were aggroed by another player (who was running away from them) would aggro to you if you were close by and could easily catch you unawares and result in your death. It isn’t exactly fair to a player to get aggro on enemy NPC’s that they did not attack simply because they (the player) are close by (or in the path of a player running away from the NPC’s). So yes, NPC aggro could use some refining.

Questing progression was quite confusing, initially. Once you completed some of the initial quests and get to your first settlement, you are quickly overwhelmed with quests. It wasn’t clear which quests you should do first and more often then not you were sent to areas beyond your level where the NPC’s would 2-shot you. Later on, it became obvious I needed to do the main questline as quickly as possible so I could my Azoth Staff. I was disappointed the questline abruptly ended once you got the staff though. Hopefully, there will be more of a ‘main’ storyline at launch. Quest pathing and perhaps a breakdown of quest types and their purpose should somehow be introduced. More clear labelling of level requirements for quests would be beneficial too.

Travelling was also very tedious. You had to walk everywhere. Yes, there was a currency (Azoth) you could use to teleport to discovered settlements but this same currency was also used for crafting so you can burn through Azoth very fast. I found the lack of Mounts quite surprising. Hopefully, they will be added to the game prior to launch.

Character close-up
Scenery

Regardless of these issues, I’m very much looking forward to news of the game’s launch date and am hoping to get the chance to participate in more betas. This game has so much potential and already has so much to do in it. I can not wait to go back to Aeternum and discover it’s secrets!


Elder Scrolls Online – Greymoor Chapter

I thoroughly enjoyed the Greymoor chapter in Elder Scrolls Online this year. While other parts of the game were severely bugged and unbalanced (Cyrodiil & PvP in general), the story offered a pleasant and intriguing respite from the major issues plaguing the game. 

As someone who mainly plays Nords, I loved being able to go to Western Skyrim and experience Nord stories. The Western Skyrim and Blackreach Zones were incredibly beautiful and well designed. The main storyline was intriguing with an excellent cast of new characters. Getting to see old friends again was wonderful. I got to hang out with my BFF Lyris Titanborn and Count Verandis Ravenwatch was delightful, as always!

Western Skyrim
Blackreach

Another wonderful addition to the game this year was the Antiquities system. Again, another nice diversion that has you going back to old zones previously explored and digging up stuff. I love when MMO’s find creative ways of making old zones relevant and enjoyable. I’ve dug up plenty of pretty decorations and other nice things. I enjoyed the implementation of this system and very much look forward to seeing what they add to it in 2021.

Battlegrounds
Antiquities

Hopefully, PvP performance and balance will get the attention it desperately needs in 2021. If ESO can get PvP fixed and do some Housing tweaks, it would be a near-perfect game. I’m looking forward to finding out more about the upcoming Gates of Oblivion chapter.


SWTOR – Echoes of Vengeance Story (Spoilers!)

While there was minimal content released in Star Wars The Old Republic this year, I was pleasantly surprised by the Echoes of Vengeance story released in Game Update 6.2. The culmination of multiple storylines from both The Old Republic and Knights of the Old Republic, this story gave us the epic conclusion we wanted from Knights of the Eternal Throne and tied up so many loose ends from many story threads from various mediums along the way. The best moments in the story, though, came from interacting with characters we haven’t seen in a long time. Getting to see Tenebrae’s original body was pretty damn cool too!

Wrath and Revan
Wrath and Darth Marr
Tenebrae
The Wrath’s

The only disappointing thing about it is that there isn’t an Operations version of the big fight that happens towards the end of the story. The game overall has been fairly disappointing this year. Both of the new Events were a nice bit of fun but beyond that, there wasn’t much new to do. The quality of life improvements targeting especially Conquest and PvP were certainly welcome though.

Swoop Rally Event
Feast of Prosperity Event

With many new story threads now happening in The Old Republic, I’m very much looking forward to seeing where the story takes us. Beyond that, the game needs significant attention and improvement in various areas too many to list in this article. With the Devs teasing great things for 2021, let’s hope The Old Republic can get together in time for its 10-Year Anniversary at the end of the Year.


Thank you, everyone, for reading this article! I’m looking forward to creating new content for you all in The Old Republic and beyond in 2021!

What were your MMO Gaming Highlights in 2020? What MMO’s are you excited for in 2021?


If you’d like to give SWTOR a go, use my Referral Link! You’ll get a free 7 Day Trial and all the perks a subscriber has. For more information, check out this link:  www.swtor.com/info/friends

Join the MMO Bits Community Discord and help the community grow! Get a heads up on content and access to announcement channels.

Categories
Blog

My New PC Build and Set-Up

Hey everyone,

Some of you may have seen on Twitter that I have finally got a new PC to replace my almost 6-year-old Laptop. It honestly feels amazing to finally have my own PC!

My brother helped me pick out the parts and build the PC. My main goal was to have a PC that could play SWTOR and ESO at max graphics and perform well (and look pretty!) on a decent budget.

I got all the parts from PC Case Gear. The go-to website in Australia for computer parts.

Here are the specs:

  • CPU – Intel(R) Core(TM) i5-9500 CPU @ 3.00 GHz
  • RAM – Corsair Vengeance LPX16 GB RAM (2x8GB) 3200MHz DDR4
  • Motherboard – ASUS Prime Z390-P Motherboard
  • Graphics Card – ASUS GeForce GTX 1660 TUF Gaming OC 6GB
  • SSD – Crucial P1 M.2 NVMe SSD 1TB
  • Power Supply – Corsair TX650M Gold 650W Power Supply
  • Monitors – BenQ GL2580HM FHD 25in TN EyeCare Monitors
  • Keyboard – Cougar Aurora S RGB Membrane Keyboard
  • Mouse – Logitech G600 (been using this for years)
  • Case – Cougar Turret RGB TG Mid Tower Case
  • Fans – Cougar Vortex RGB HPB 120 ( 3 came in the Cougar Vortex ARGB Cooling Kit other 2 came with Case)

It was quite nerve-racking at times putting it together with all the delicate parts. It certainly doesn’t help that my hands aren’t very steady. The most annoying part though was getting all the RGB fans to work and the corresponding remote that controls them to work. I choose the case first before the keyboard. I got a Cougar keyboard to ensure that the RGB lighting would match the RGB fans that come with the case.

So far, it’s running really well! SWTOR looks pretty again and is so smooth. It makes my high 250-300 latency in PvP more noticeable since I’m barely lagging anymore. But otherwise, everything is very smooth and pretty.

ESO is absolutely beautiful and runs so damn smooth! What a difference! The real test will, of course, be Cyrodiil but I won’t have time for that anytime soon…

The next step will be setting up OBS so I can record gameplay and possibly stream (after I get all these 6.0 Guides sorted out that I’ve been hammering away at). You’ll hear more about my content creation plans soon.

I’d like to thank everyone who donated money this year. Your contribution went straight into getting this new PC so I really appreciate you! I’d also like to thank my brother for helping me put the PC together!

Categories
Game Update 6.0 Onslaught

[UPDATED] How to Prepare for Game Update 6.0

Star Wars The Old Republic’s Expansion, ‘Onslaught’, (Game Update 6.0) is launching on October 22nd. With it comes a bunch of new content and changes to existing content. Here are my tips on how you can be prepared for Game Update 6.0!

Note – Some of the ‘specifics’ are subject to change since they’re based on information from the PTS. But the overall tips should still be relevant regardless.

UPDATED – 19th/20th October with additional info revealed this week on the Developer Tracker and NEW TIPS!

UPDATE – 22nd/21st October I just learned that you can circumnavigate the 2-hour timer on buying gear by putting crystals in weapons. So buy weapons to spend your Unassembled Components and Masterwork Data Crystals!


Currencies that will be Obsolete when 6.0 Launches

The following currencies/items will be converted into Credits when 6.0 Launches.

  • Unassembled Components
  • Command Tokens
  • Masterwork and Monumental Crystals
  • Alliance Recon Data
  • Command Point Consumables
  • Command Gear Pieces

Command Token to Credits Conversion Rate – 1 Command Token = 5 Credits. All other conversion rates are unknown (but will likely be similarly small).

Items that cost Masterwork and Monumental Crystals on the Ossus Vendors will have a Credit Cost instead.


Renown and Galactic Command

Since Renown is replacing Galactic Command, there are a couple of things to keep in mind.

  • Galactic Command Rank is resetting to 0 for all characters.
  • No reason to stockpile Command Crates either as they will not convert into Renown crates and Command Tokens will become credits (see above).
  • All Legacy Perks for GC will now affect Renown. The Commanding Legacy Perk has been adjusted, it no longer stacks but is a 25% increase for Renown gain across the Legacy.
  • The Achievements for earning Command Rank 300 on Classes will become Feats of Strength with Onslaught’s launch.

Note that unlike Galactic Command, Renown will be an entirely supplementary system for gearing.


Tip 1 – Save up your Credits

This expansion is going to be expensive! Costs of various items already in the game are going to go up and new additions are going to be quite expensive too.

  • Removing Mods from your armour is going to cost more (especially Legendary ~97,000 Credits).
  • Crafting Materials from the Crew Skill Trade Vendor are going to cost more. (Edit – Musco has since come out and said that crafting item cots are being reduced)
  • Adding Augment slots to your gear with Augment kits is going to cost 100,000 Credits.
  • Amplifiers a new supplementary stat system on armour cost credits to reroll (change stats). Reroll cost starts at 10,000 Credits. (See my Amplifiers Guide for more details on how this system works).
New Grade 11 Mats start at 3,500 each.

Tip 2 – Hold onto your Grade 10 Crafting Mats

The new tier of Crafting was a very painful grind on the PTS. To get a leg up in Endgame Content in 6.0 without having to rely on the new crafting system, save your Grade 10 mats so you can craft 228 Augments and Augment Kits. All other Tiers of 5.0 era Augments will have their stats reduced in 6.0.


Tip 3 – Turn in Unassembled Pieces

If you happen to have any unassembled pieces sitting on your toons, turn them into the vendors on the fleet, let the 2-hour cooldown timer go down, then vendor them. There will be no way to turn these in when 6.0 launches. They will instead be converted to credits likely at ar ate lower than what you can vendor them for.


Tip 4 – Save up your Jawa Scrap

The new Grade 11 crafting materials will cost 200 Jawa Scrap each for all tiers (Premium, Prototype, Artifact). The price of other crafting materials has also been raised. The cost of materials is now based on their crafting Level. So Level 3 materials cost 3 Jawa Scrap each. Likewise, Grade 7 crafting mats now cost 7 Jawa Scrap each.


Tip 5 – Spend your Command Tokens on CXP Boosts

When 6.0 launches, existing CXP boosts will be converted into Renown Boosts (which stack!). Renown is replacing Galactic Command and will work as a supplementary gearing system with similar mechanics to Galactic Command. Since Command Tokens will be converted to Credits (at a very small rate) it is far better to just buy the CXP boosts. That way you’ll be able to level your Renown faster once you hit level 75.

Command Token to Credits Conversion Rate – 1 Command Token = 5 Credits.

Claim the ‘Credit Chit’ from your Renown Stash then sell it to a Vendor to get your Credits.

Tip 6 – Spend your Unassembled Components

Unassembled Components aren’t going to be worth anything in 6.0 and there will be no vendors you can spend them at. So it is best to spend them now.

Your best bet is to spend them on weapons then add crystals to them. This will get rid of the 2-hour timer enabling you to vendor them immediately rather than waiting for 2-hours!

There will be a conversion rate for Unassembled Components likely similar to Command Tokens.


Tip 7 – Get Achievements

In 6.0, some achievements will be no longer obtainable. These achievements will be moved to a new Achievement Category “Feats of Strength” when 6.0 launches. The main achievements that have been moved to this category are the Galactic Command Achievements.

For more details, see my Feats of Strength Achievement Guide.


Everything as we know it is going to change. There is a lot of new content coming with 6.0 along with plenty of changes to existing content that are going to shake up the entire game. Don’t say I didn’t warn you.

If you have any tips of your own, be sure to share them in the comments below or on Twitter!

Categories
Game Update 6.0 Onslaught

6.0 Ability Charges Guide

In Game Update 6.0, the Star Wars The Old Republic Developers are introducing a new combat system to the game, tied to select Abilities called, Charges.


What are Charges?

Charges basically allow you to use select Abilities more than once, depending on the number of Charges they have. For example, if an ability has 2 charges on it, you can use the Ability twice.
You have to have at least 1 Charge to be able to use an Ability with Charges.

When you use an Ability with a Charge once, it uses up one Charge and the Charge timer goes on ‘cooldown’. When the cooldown timer is up, you will gain another ‘Charge’. If you use all the Charges the Ability has, you have to wait for the cooldown timer to complete to be able to use the Ability again.

We are introducing new tech in Onslaught which will allow abilities to have multiple charges, meaning you can use them more than once (per charge) and the cooldown will simply add a charge up to the maximum.


What Abilities, Set Bonuses & Tacticals have Charges?

The following Classes have Abilities with Charges or have Set Bonuses or Tacticals which give Abilities Charges.

CLASS ABILITY/SET BONUS/TACTICAL CHARGES BASE COOLDOWN
Mercenary Ability – Rocket Out 2 20 seconds
Mercenary 6 Set Bonus – Notorious (Power Surge) 2 1 minute
Powertech Tactical – Second Hand (Grapple) 2 45 seconds
Powertech 6 Set Bonus –  Double Charge (Jet Charge) 2 15 seconds
Bounty Hunter 4 Set Bonus – Woads Instinct (Thermal Sensor Override) 2 2 minutes
Operative Ability – Exfiltrate 2 10 seconds
Operative 4 Set Bonus – Debilitator (Exfiltrate) 2 6 seconds
Operative 6 Set Bonus – Debilitator (Debilitate) 2 45 seconds
Sniper 6 Set Bonus – Precise Targeter (Laze Target) 3 1 minute
Sorcerer Ability – Volt Rush 3 10 seconds
Assassin Tactical – Herra’s Persistance (Phantom Stride) 2 30 seconds
Sith Warrior Ability – Rabid Furor 4 30 seconds
Sith Warrior Set Bonus – Nimble Master (Force Charge) 2 15 seconds

How Charges Look on your UI

Charges appear on the bottom right corner of an Ability. When one Charge gets used, the number is reduced and a Cooldown timer to get the Charge back is visually indicated on the Ability in the form of a ‘clock hand’ which rotates clockwise.

Categories
Game Update 6.0 Onslaught

6.1.2 Imperial Set Bonuses Guide

Here is a comprehensive list of all the Set Bonuses currently available as of Game Update 6.1.2.

UPDATED FOR 6.1.2

Set Bonuses that drop from the Dxun Operation (including NIM) and Corellia Flashpoint or are Crafted, are not available for direct purchase on the Set Bonus and Tactical Vendors on your factions Fleet. They, however, have a chance to drop from Unidentified Gear Boxes from the Spoils of War Vendor


All Classes

All classes will be able to equip these Set Bonus items.

GEAR2 SET4 SET6 SET
AvengerEndurance +2%Increases your damage dealt by 3% while you Guard another player 
BerserkerCritical Rating +2%Increases Damage dealt by 5% increases Damage taken by 10% 
The EntertainerEndurance +2%Using a Rest and Recharge ability buffs nearby allies for increased XP, mastery, and endurance. Last 1 hour. 
Name of the Final BreathReduces Damage Taken by 2% while health is below 50%Reduces Damage Taken by 3% while health is below 50%Increases Defense by 10% while health is below 50%
Name of Dying PrecisionIncrease Critical Rating by 112 while health is below 50%.Increases Critical Rating by 230 while health is below 50%Increases Critical Rating by 10% while health is below 50%
Rapid ResponseIncreases Alacrity by 3% while health is below 50%Increases Alacrity by 5% while health is below 50%Increases Alacrity by 10% while health is below 50%
PreserverShield Rating +2%Passively regenerates 1% of maximum health every 10 seconds 
Stationary GritAlacrity +2%Increases damage dealt by 3% while not moving or increases Armor Rating by 10% while moving 
TaskmastersAlacrity +2%Significantly increases the attack and activation speed of your Companion 
Trishin RetortPower +2%Shielding an attack causes your generator to overdrive. Deals X weapon damage up to 8 enemies within 2 meters 
The VictorDefense Rating +2%Defeating enemies heals you for 20% of your maximum health. 5 Second CooldownIn addition to the heal effect you gain a brief bonus to movement speed when defeating enemies
StimulatedAlacrity +2%Increases Mastery by 100 while under the effects of a stimpack 

Generic Set

This gear set has not set bonus.

GEAREQUIP
Amplified ChampionThis equipment shell is enhanced with additional powerful Amplifier opportunities.

Sources

NAMESOURCE
Amplified ChampionConquest Crates
AvengerPvP Crates
BerserkersOperation Bosses
Dying PrecisionOnderon Reputation Vendor
PreserverCorellia Flashpoint Bosses
Rapid ResponseDaily/Weekly Mission Crates
Stationary GritDaily/Weekly Mission Crates
StimulatedFlashpoint Bosses
Taskmaster’sDaily/Weekly Mission Crates
The Entertainer’sDaily/Weekly Mission Crates
The Final BreathDaily/Weekly Mission Crates
The VictorConquest Crates
Trishin’s RetortDaily/Weekly Mission Crates

Sith Warrior

GEAR2 SET4 SET6 SET
Descent of the FearlessMastery +2%Whenever you gain or use a Furious Power ability charge while in combat, your damage is increased by 10% for 10 secondsDealing damage has a 10% chance to build a Furious Power ability charge. Can only occur once every 5 seconds
Nimble MasterAlacrity +2%Force Charge gets two charges 
Perfect FormMastery +2%Vicious Slash and Massacre deal 5% more damageVicious Slash, Massacre, and Sweeping Slash add Vicious Thirst stacks to their targets stacking up to 5 times. Killing an enemy with Vicious Thirst stacks increasing your damage by 3% per stack for 10 seconds
The UndyingEndurance +2%After executing Mad Dash you gain 20% damage reduction for 6 seconds 
TormentedPower +2%After Force Choke stun effect finished, it slows its target and every target nearby it for 6 seconds 
Force BoundAccuracy Rating +2%Enemies affected by Intimidating Roar have greatly reduced accuracy for 6 seconds after Intimiadting Roar wears off. 

Juggernaut

GEAR2 SET4 SET6 SET
Name of Flawless RiposteMastery +2%Retaliate no longer has a cooldownTaking damage during Endure Pain grants Retaliator stacks, increasing the damage of your next retaliation by 10% per stack
Fulminating Defense+2% EnduranceThreatening Scream gets two charges.Endure Pain increases Elemental and Internal damage reduction by 75% for 3 seconds.
Lord of PainEndurance +2%Threatening Scream’s cooldown is reduced by 5 secondsThreatening Scream increases your damage reduction by 2.5% for each enemy it hits. This effect lasts 10 seconds

Marauder

GEAR2 SET4 SET6 SET
Comet Champion+2% MasteryKilling an enemy generates 2 Rage and grants you a speed boost for 1 second, stacking up to 5 times.Activating Berserk deals kinetic damage to up to 8 enemies within 5 meters around you.
Dashing Blademaster’sAlacrity +2%Mad Dash’s cooldown is reduced by 10 secondsActivating Mad Dash while under Force Camouflage makes it critically hit and slows and target it damages
Name of the Culling BladeMastery +2%Activating Dual Saber Throw grants Dispatcher’s Challenge, making your next Vicious Throw critically hit. This effect cant occur more than once every minuteUsing Dual Saber Throw with Furious Power grants Dispatcher, finishing the cooldown of Force Charge and making your next Vicious Throw usable on any target

Sources
NAMESPECSOURCE
Comet ChampionMarauderNIM Dxun, Unidentified Boxes
Culling BladeMarauderDxun Operation Bosses
Dashing Blademaster’sMarauderOperation Bosses
Descent of the FearlessSith WarriorDaily/Weekly Mission Crates
Flawless RiposteJuggernautDxun Operation Bosses
Force BoundSith WarriorCrafting – Synthweaving
Fulminating DefenseJuggernautNIM Dxun, Unidentified Boxes
Lord of PainJuggernautOperation Bosses
Nimble MasterSith WarriorPvP Crates
Perfect FormSith WarriorPvP Crates
The UndyingSith WarriorConquest Crates
TormentedSith WarriorPvP Crates

Inquisitor

GEAR2 SET4 SET6 SET
Name of Dire RetaliationEndurance +2%Overload increases your damage reduction by 10% for 10 seconds. Getting attacked during this time causes your next Force attack to critically hit. This effect can only occur once every 10 seconds. 
Name of the ControllerEndurance +2%Killing the enemy affected by Whirlwind before its cooldown ends resets the cooldown of Whirlwind 
SoulbenderMastery +2%Electrocute’s stun lasts an additional 2 seconds 
DeceleratorsMastery +2%Force Slow now has 2 charges. Using Force Slow on an enemy already under the effect of Force Slow slows them by an additional 20% and extends the duration 

Sorcerer

Name of the Gathering StormMastery +2%Force Speed makes your next Force attack deal 20% more damage and Force attacks deal 20% more damage while Polarity Shift is activeActivating Force Speed reduces the cooldown of Polarity Shift by 10 seconds. Using Polarity Shift immediately after adds 10 seconds to its duration
Endless OffensiveMastery +2%Volt Rush deals 10% more damageEnergize now stack up to 3 times. Force Speed immediately recharges one Volt Rush ability charge
Empowered Restorer’sAlacrity +2%Dark Heal’s critical chance is increased by 10%Dark Heal heals more if you have a Consuming Darkness or Reverse Corruption stack and consumes 1 stack upon use
Revitalized Mystic’sAlacrity +2%Reduces the cooldown of Innervate by 1.5 secondsHealing a target with another ability while Resurgence is active on them has a chance to cause an extra Resurgence tick for half. Refreshing Resurgence on a target refunds some force
Undying Protector+2% MasteryActivating Force Barrier heals all allies around you.Activating Force Barrier puts a barrier on nearby allies, absorbing damage for up to 8 seconds and granting them an additional 25% elemental damage reduction while active.

Assassin

GEAR2 SET4 SET6 SET
Ballast Point+2% EnduranceDeflection grants Ballistic Immunity for 6 seconds, giving you immunity to movement impairing effects, knockdowns, and physics.Increases Elemental, Internal, Kinetic and Energy damage reduction by 3%.
Death KnellMastery +2%The cooldown of Recklessness is reduced by 15 secondsWhenever you consume a charge of Recklessness you gain a stack of Reckless Slaughter, increasing melee damage done by 10% for 30 seconds. Stacks up to 3 times.
Shadow PurgerEndurance +2%Severing Slash immobilizes the target for 2 secondsUsing Severing Slash while under Force Shroud lowers the targets accuracy and extends the duration of Force Shoud by 2 seconds
Rebuking AssaultEndurance +2%Each target hit by Severing Slash grants 1% Damage Reduction for 10 secondsEach target hit by Severing Slash extends Deflection’s duration by 1 second
Name of Efficient TerminationEndurance +2%Spike’s stun and slow effects last for an additional secondUsing Spike grants you 10% damage reduction for 6 seconds.
Saber MasterEndurance +2%Reduces the cooldown of Overcharge Saber by 20 secondsKilling an enemy during Overcharge Saber refreshes the duration of Overcharge Saber. Can occur up to 5 times during one Overcharge Saber
Name of Murderous RevelationMastery +2%Overcharge Saber and Force Cloak reset the cooldown of Phantom StrideUsing Phantom Stride from stealth grants Shadowcraft, increasing your critical hit chance by 100% for 6 seconds

Sources
NAMESPECSOURCE
Ballast PointAsassinNIM Dxun, Unidentified Boxes
ControllerInquisitorCrafting – Synthweaving
Death KnellAssassinConquest Crates
DeceleratorsInquisitorPvP Crates
Dire RetaliationInquisitorConquest Crates
Empowered Restorer’sSorcererConquest Crates
Endless OffensiveSorcererDxun Operation Bosses
Efficient TerminationAssassinConquest Crates
Gathering StormSorcererOperation Bosses
Murderous RevelationAssassinPvP Crates
Rebuking AssaultAssassinDxun Operation Bosses
Revitalized Mystic’sSorcererConquest Crates
Saber MasterAssassinConquest Crates
Shadow PurgerAssassinOperation Bosses
SoulbenderInquisitorDaily/Weekly Mission Crates
Undying ProtectorSorcererNIM Dxun, Unidentified Boxes

Imperial Agent

GEAR2 SET4 SET6 SET
The Slow RoadMaster +2%Frag Grenade slows its primary target and all targets around it by 30% for 6 seconds 
Quick ThinkerMaster +2%Any enemy who attacks you during Adrenaline Probe is stunned for 2 seconds 
Probe TechEndurance +2%Shield Probe creates a small shield around surrounding allies 
Escape ArtistAlacrity +2%Flash Bang now heals any allies nearby for a small amount and resets the cooldown of countermeasures 

Snipers

GEAR2 SET4 SET6 SET
Ballistic Concentration+2% MasteryWhen you deploy Ballistic Shield, each group member within it grants a stack of Ballistic Concentration, increasing your energy regeneration rate by 1 for 20 seconds. Max 8 stacks.Each stack of Ballistic Concentration also increases the damage you deal by 5%.
Established FootholdMastery +2%The cooldown of Entrench is reduced by 10 seconds. You gain 2 energy per second while Entrench is activeWhile Entrenched, you build stacks of Entrenched Offense, increasing damage by 3% per stack while you remain Entrenched. Stacks up to 5 times. Breaking cover or Entrench being removed removes this
Outlaws ParlayMastery +2%The energy cost of Takedown is reduced by 3Killing an enemy within 3 seconds of damaging them with Takedown resets the cooldown of Takedown and gives you a 5% damage buff. This stacks up to 3 times and lasts 10 seconds
Precise Targeter’sMastery +2%Reduces the cooldown of Target Acquired by 15 seconds and activating Target Acquired restores 15 energyLaze Target gets 3 charges and its cooldown is reduced by 15 seconds
RepositioningAlacrity +2%Reduces the cooldown of Cover Pulse by 5 secondsEvasion finishes the cooldown of Covered Escape and increases you and your allies movement speed by 50% for 6 seconds

Operatives

GEAR2 SET4 SET6 SET
Aggressive TreatmentAlacrity +2%Toxic Haze refunds all its energyToxic Haze heals any allies standing inside it by a minor amount
Name of AuthorityMastery +2%Toxic Haze refunds a Tactical AdvantageActivating Noxious Knives reduces the cooldown of Toxic Haze by 3 seconds. Every enemy affected by Toxic Haze takes 20% more damage from Noxious Knives
DebilitatorMastery +2%Exfiltrate’s cooldown is reduced by 2 secondsDebilitate gets two ability charges
SuperiorityMastery +2%Infiltrate maxes out your Tactical Advantages when activated.Tactical Superiority now consumes up to 2 Tactical Advantages and scales it’s Critical Chance buff with amount consumed, up to 20%
TacticiansMastery +2%Tactical Overdrive additionally resets the cooldown of Backstab, Sever Tendon, and Toxic Scan. Gaining a Tactical Advantage increases your Critical Chance by 15% for 10 seconds. Can only happen once every 10 secondsTactical Advantage gets an additional stack. Having a Tactical Advantage increases your damage and healing by 5%

Sources
NAMESPECSOURCE
Aggressive TreatmentOperativeOperation Bosses
Ballistic ConcentrationSniperNIM Dxun, Unidentified Boxes
DebilitatorOperativePvP Crates
Escape ArtistImperial AgentCrafted – Armourmech
Established FootholdSniperOperation Bosses
Name of AuthorityOperativeDxun Operation Bosses
Outlaws ParlaySniperDxun Operation Bosses
Precise Targeter’sSniperConquest Crates
Probe TechImperial AgentDaily/Weekly Mission Crates
Quick ThinkerImperial AgentPvP Crates
RepositioningSniperPvP Crates
SuperiorityOperativeNIM Dxun, Unidentified Boxes
TacticiansOperativeConquest Crates
The Slow RoadImperial AgentConquest Crates

Bounty Hunter

GEAR2 SET4 SET6 SET
Squad Leader’sMastery +2%Whenever you take damage with Energy Shield, a weaker shield is applied to nearby allies for 3 seconds 
Hunter Killer’sMastery +2%Stealth Scan also applies Stealth Protection to you, scanning a small area around you 
Game PlanMastery +2%When your Kolto Overload’s Health Monitor is triggered for the first time, it deals damage back to the enemy who damaged you 
Woads InstinctMastery +2%Thermal Sensor Override gains 2 charges 

Mercenary

GEAR2 SET4 SET6 SET
Apex PredatorMastery +2%Activating Power Shot, Tracer Missile or Rapid Scan increases the critical chance of your next Power Shot, Tracer Missile or Rapid Scan by 10%. Stacks up to 5 times but is removed on 6th stack.Dealing damage with Power Shot or Tracer Missile and healing with Rapid Scan grant a stack of Power Step, stacking up to 5 times. At 5 stacks, your next Power Shot, Tracer Missile, or Rapid Scan is more effective and generates no Heat.
Concentrated FireMastery +2%Damaging an enemy or healing an ally has a 10% chance to generate a stack of Supercharge. Cannot occur more than once every 5 seconds.Activating Supercharged Gas makes your next Rail Shot or Mag Shot, or Emergency Scan critically hit or heal.



Notorious


Mastery +2%Power Surge grants Precision Targeting, increasing armor penetration by 10% for 6 seconds. This effect cannot occur more than once a minute.Power Surge grants an additional charge.
Rapid ResponseMastery +2%Activating a healing ability has a 15% chance to grant Combat Medic’s Critical Bonus which causes your next Rapid Scan to be a critical. This effect can only occur once every 30 seconds.Healing an ally with Rapid Scan applies Restorative Drive to them for 10 seconds. Each enemy defeated by this ally increases your healing by 2% for 10 seconds, stacking up to 5 times.
Tech Medic Mastery +2%Onboard AED becomes an instant-cast.Kolto Shot leaves Lasting Meds on its target, restoring x health over 18 seconds.

Powertech

GEAR2 SET4 SET6 SET
Emergency PowerEndurance +2%Energy Shield’s duration is increased by 5 seconds.Activating Power Yield grants a shield that absorbs 1,000,000 damage. Lats up to 3 seconds.
Meteor BrawlerEndurance +2%Flaming Fist and Rocket Punch’s Heat cost is reduced by 4. Flaming Fist and Magnetic Blast increase damage dealt by 10% for 15 seconds, this effect cannot occur more than once every 30 secondsActivating Energy Shield gives you Firefall for the duration of Energy Shield. During this time, dealing damage with Searing Wave, Flame Burst, Magnetic Blast, Rocket Punch, or Flaming Fist builds up to 7 stacks of Firefall. When Energy Shield ends, it detonates dealing elemental damage to all enemies around that scales with Firefall stacks. After it explodes, your heat-using abilities cost 50% less heat for 20 seconds
Right PriceMastery +2%Explosive Fuel increases damage done by 20% while Ion Gas Cylinder is being utilized and increases damage reduction by 10% while Ion Gas Cylinder is not being utilizedEach time you take damage while under Power Yield the cooldown of Explosive Fuel is reduced by 3 seconds
StrategistEndurance +2%Carbonize’s cooldown is reduced by 10 secondsCarbonize vents 5 heat for each enemy it hits
Veteran Ranger’sMastery +2%Searing Wave makes all targets Vulnerable to Shoulder Cannon for 5 seconds. While Shoulder Cannon loads missiles you restore 2 heat per second.Each Shoulder Cannon rocket has a 75% chance to trigger an additional rocket

Sources
NAMESPECSOURCE
Apex PredatorMercenaryDxun Operation Bosses
Concentrated FireMercenaryPvP Crates
Emergency PowerPowertechDxun Operation Bosses
Game PlanBounty HunterPvP Crates
Hunter Killer’sBounty HunterConquest Crates
Meteor BrawlerPowertechOperation Bosses
NotoriousMercenaryOperation Bosses
Rapid ResponseMercenaryNIM Dxun, Unidentified Boxes
Right PricePowertechConquest Crates
Squad Leader’sBounty HunterDaily/Weekly Mission Crates
StrategistPowertechPvP Crates
Tech MedicMercenaryConquest Crates
Veteran Ranger’sPowertechDxun Operation Bosses
Woads InstinctBounty HunterCrafting – Armourmech

Special Thanks

I’d like to thank Andynul for helping me gather all the information.

Categories
Game Update 6.0 Onslaught

Feats of Strength Achievements Guide (PTS)

A new category of Achievements is being introduced in Star Wars The Old Republic’s newest Expansion, Onslaught called ‘Feats of Strength’. This category is specifically for Achievements that are no longer obtainable or will no longer be obtainable when 6.0 launches.

PTS Version – 1.5


Activities

The Activities section contains the Play to Give Achievement from 2018 as well as the Onslaught PTS Achievements.

This section contains Achievements that are currently available to get on live servers (until 6.0 launches).

  • Play to Give: 2018
  • Public Activist (Phase 1)
  • Eye for an Eye

Advancement

The Advancement section contains all the Galactic Command Achievements from 5.0. They have added Legacy Titles to all of these Achievements.

All of these Achievements are obtainable until 6.0 launches.

  • Upper Echelon
  • Commanding Agent
  • Commanding Inquisitor
  • Commanding Hunter
  • Commanding Warrior
  • Commanding Smuggler
  • Commanding Consular
  • Commanding Trooper
  • Commanding Knight
  • Resolute Commander

Dark vs. Light

All of the Dark vs. Light Event Achievements are in this section.

None of these Achievements are obtainable.

  • Dark vs. Light
    • Heroic Level
    • Champion Level
    • Legacy Level
    • Valient Level
    • Eternal Level
    • Legendary Level

Operations

All of the Eternity Vault and Karragga’s Palace Nightmare (Master Mode) Achievements are in this section.

None of these Achievements are obtainable.

It includes all the individual Boss kills in 8-Man, 16-Man, the surviving Achievements and the Speed Run Achievement.


I’ll keep this updated throughout the 6.0 PTS Cycle as best I can.

Categories
6.0 Class Changes Game Update 6.0 Onslaught

6.0 Sniper Changes, Set Bonuses and Tactical Items

Listing of all the Set Bonuses and Tacticals Items available for Snipers.

Updated for Onslaught.



New Ability

Hololocate – Activating this ability marks your current location for 10 minutes. When this ability is activated again, if you are within 60 meters of the marked location, you instantly return to the marked location. Holo-locate goes on cooldown for 120 seconds when used to return to the marked location. You get this ability at level 72.


New Utility Changes

Instead of 4 Tiers, Utilities are now divided into 3 Tiers (Skillful, Masterful and Heroic) and there are now a total of 9 points to spend. You have to spend at least 3 points to access the next Tier up. To access the Masterful Tier you have to spend 3 points in Skillful. To access the Heroic Tier you have to spend 6 points in Skillful and/or Masterful. There are 8 Utilities in each Tier.

Click on image to enlarge.

Skillful

UTILITY DESCRIPTION
Ballistic Dampers Entering Cover grants 3 charges of Ballistic Dampers. Each Charge Absorbs 30% of the damage dealt by an incoming attack This effect cannot occur more that once every 1.5 seconds. Ballistic Dampers can only be gained once every 6 seconds.
Snap Shot Entering Cover makes the next Snipe or Lethal Shot activate instantly. This effect cannot occur more than once every 6 seconds.
Imperial Demarcation Reduced the cooldown of Leg Shot by 3 seconds.
Vital Regulators While in cover, you heal dfor 2% of your total health every 3 seconds.
Imperial Efficiency Increases the damage dealt by Suppressive Fire by 25%.
Calculated Pursuit You gain 4 charges of Calculated Pursuit upon exiting cover, which allow Snipe and Lethal Shot to be activated while moving. Each use of Snipe or Lethal Shot consumes 1 charge, and consuption of the first charge triggers a 20 second rate-lmit on this skill. This effect lasts up to 15 seconds, but reentering cover removes the effect prematurely.
Crippling Diversion Diversion slows all targets by 50% for as long as they remain in the area.
Lumbering Impact Shatter Shot reduces the movement speed of the target by 50% for 10 seconds. In addition, when Flashbang ends at leaves behind Flash Powder that reduces the target’s accuracy by 20% for 8 seconds.

Masterful

UTILITY DESCRIPTION
Seek Cover When Entrench ends or you leave cover while Entrnech is active, you gain Seek Cover, which increases your movement speed by 50% and grants immunity to movement imapriing effects. Lasts 6 seconds.
Stroke of Genius Activating Cover Pulse makes the next Snipe or Lethal Shot activate instantly and increases your chance to resist Force and Tech attacks by 20% for 6 seconds.
Reestablish Range Countermeasures purges all movement-imparing effects when activated and grants Reestablish Range, increasing your movement speed by 75% for 6 seconds. Additionally, the final shot of Series of Shots and Penetarting Blasts knocks back the target if they are in within 10 meters.
Series of Snares Each shot fo Series of Shots and Penetrating Blasts slwos the target by 20% for 3 sweconds. The effect can only stack up to 4 times.
Augmented Shields Increases the amount of damage absorbed by Shield Probe by 30%.
Debilitating Shots Increases the duration of any effects applied by Shatter Shot by 5 seconds. In addition, when Lag Shot’s immobilise effect wears off the target’s movement is slwoed by 75% for 3 seconds.
Hold your Ground Reduces the cooldown of Shield Probe and Cover Pulse by 5 seconds, and Escape by 30 seconds. In addition, when you exit cover you gain a Cover SCreen that increases your ranged defence by 20% for 6 seconds.
Evacuate Reduces the cooldown of Main and Flash Bang by 15 seconds.

Heroic

UTILITY DESCRIPTION
Executioner Flashbang and Maim grant Executioner, allowing your next Takedown within 10 seconds to be used regradless of the target’s remaining health and deal 15% addtional damage.
Controlled Chaos For every target initially affected beyond the first Diversion grants a charge of Controlled Chaos, inceasing armor penetration by 10% per charge. This effect alsts 8 seconds.
Defensive Safeguards When Ballistic Shield is activated you gain a charge of Defensive Safegaurds for each enemy inside your Ballsitc Shield, up to 4. This effect alsts 20 seconds and each charge increases your damage reduction by 5%, In addition, while inside your Ballsitic Shield, you heal for 1% of your maximum health every second and youa re immune to being pulled or knocked back.
Pillbox Sniper Reduces the cooldwon of Entrench by 15 seconds and Cover Pulse knocks targets back an addtional 5 meters.
Tactical Retreat Covered Escape heals you for 10% of your maximum health. Additionally, the duration of Evasion is increased by 2 seconds.
Siege Bunker Reduces all reas affect taken by 60% when entrnch is active.
Deployed Shields Reduces all damage taken while in cover by 5% and reduces the cooldown of Ballsitic Shield by 30 seconds.
Over-prepared Reduces the cooldown of Imperial Preparation by 45 seconds and increases your damage reduction by 15% for 15 seconds after activating Imperial Preparation.

Tacticals

Engineering

TACTICAL DESCRIPTION  SOURCE
MG-2 Polygrade Dispersal Caps Cluster Bombs deal damage to all enemies around their target
Operation Bosses
T0-R0 Ionic Discharge Explosive Probe now only triggers from EMP Discharge and deals 50% more damage
Daily/Weekly Mission Bosses
Ruthless Interrogation Series of Shots refreshes Interrogation Probe and ticks its damage every time it hits. Electrified Railgun does 50% more damage
Flashpoint Bosses

Marksman

TACTICAL DESCRIPTION  SOURCE
Refraction Point Penetrating Blast does splash damage to targets around the primary target and causes your next Followthrough to deal splash damage as well Flashpoint Bosses
B-0 Differential Targeting System Activating Covered Escape or returning to your marker with Hololocate makes your next Ambush activate instantly and deal 30% more damage
Fllashpoint Bosses
Agitating Energies Corrosive Dart deals more damage and dealing damage with Followthrough and Penetrating Blast refreshes its bleed effect on its target and ticks its damage
Operations Bosses

Virulence

TACTICAL DESCRIPTION SOURCE 
Ultraviolet Blast Weakening Blast finishes off all of your poison effects at once, dealing all their remaining damage. Weakening Blast’s cooldown is increased by 6 seconds
Daily/Weekly Mission Crates
Airborne Agents Corrosive Grenade spreads Weakening Blast’s effect. Lethal Shot does splash damage to all targets affected by Corrosive Grenade
Flashpoint Bosses
Exploited Weakness Weakening Blast deals 100% more damage. Dealing damage with Lethal shot causes the target to take poison damage over 18 seconds
Operation Bosses

 

All Sniper Specs

TACTICAL DESCRIPTION SOURCE 
Sniper Siege Enemies take 10% more damage while under Suppressive Fire. Does not affect Operation bosses
Daily/Weekly Mission Crates
Kolto Bombardment Orbital Strike heals allies in the area whenever it ticks
Conquest Crates
Technical Debt Shatter Shot applies Tech Debt to its target. Whenever the target is healed, so are you for a small amount Crafted – Artifice
CS-3 Velocity Holo-Dampener Hololocate increases your damage reduction by 15% for 10 seconds when you return PvP Crates

Gear Sets and Bonuses

Imperial Agent

GEAR 2 SET 4 SET 6 SET
The Slow Road Master +2% Frag Grenade slows its primary target and all targets around it by 30% for 6 seconds  
Quick Thinker Master +2% Any enemy who attacks you during Adrenaline Probe is stunned for 2 seconds  
Probe Tech Endurance +2% Shield Probe creates a small shield around surrounding allies  
Escape Artist Alacrity +2% Flash Bang now heals any allies nearby for a small amount and resets the cooldown of countermeasures  

Sniper

GEAR 2 SET 4 SET 6 SET
Established Foothold Mastery +2% The cooldown of Entrench is reduced by 10 seconds. You gain 2 energy per second while Entrench is active While Entrenched, you build stacks of Entrenched Offense, increasing damage by 3% per stack while you remain Entrenched. Stacks up to 5 times. Breaking cover or Entrench being removed removes this
Outlaws Parlay Mastery +2% The energy cost of Takedown is reduced by 3 Killing an enemy within 3 seconds of damaging them with Takedown resets the cooldown of Takedown and gives you a 5% damage buff. This stacks up to 3 times and lasts 10 seconds
Precise Targeter’s Mastery +2% Reduces the cooldown of Target Acquired by 15 seconds and activating Target Acquired restores 15 energy Laze Target gets 3 charges and its cooldown is reduced by 15 seconds
Repositioning Alacrity +2% Reduces the cooldown of Cover Pulse by 5 seconds Evasion finishes the cooldown of Covered Escape and increases you and your allies movement speed by 50% for 6 seconds

Sources

Where to get the new Set Bonuses (besides Vendors).

NAME SPEC SOURCE
Escape Artist Imperial Agent Crafted – Armourmech
Established Foothold Sniper Operation Bosses
Outlaws Parlay Sniper Dxun Operation Bosses
Precise Targeter’s Sniper Conquest Crates
Probe Tech Imperial Agent Daily/Weekly Mission Crates
Quick Thinker Imperial Agent PvP Crates
Repositioning Sniper PvP Crates
The Slow Road Imperial Agent Conquest Crates

Charges

Charges basically allow you to use select Abilities more than once, depending on the number of Charges they have. For example, if an ability has 2 charges on it, you can use the Ability twice. 
You have to have at least 1 Charge to be able to use an Ability with Charges.

When you use an Ability with a Charge once, it uses up one Charge and the Charge timer goes on ‘cooldown’. When the cooldown timer is up, you will gain another ‘Charge’. If you use all the Charges the Ability has, you have to wait for the cooldown timer to complete to be able to use the Ability again.

Snipers have a Set Bonus with Charges.

CLASS ABILITY/SET BONUS/TACTICAL CHARGES BASE COOLDOWN
Sniper 6 Set Bonus –Precise Targeter (Laze Target) 3 1 minute

Special Thanks

I’d like to thank Andynul for helping me gather all the info to put into this Guide.

Categories
6.0 Class Changes Game Update 6.0 Onslaught

6.0 Operative Changes, Set Bonuses and Tactical Items

Listing of all the Set Bonuses and Tacticals Items available for Operatives.

Updated for Onslaught.



New Ability

Tactical Overdrive – Tactical Overdrive resets the cooldown of Stim Boost, Recuperative Nanotech, Volatile Substance, Lethal Strike, and Shield Probe and increases your Mastery by 20% for 15 seconds. You will get this ability at level 72.


New Utility Changes

Instead of 4 Tiers, Utilities are now divided into 3 Tiers (Skillful, Masterful and Heroic) and there are now a total of 9 points to spend. You have to spend at least 3 points to access the next Tier up. To access the Masterful Tier you have to spend 3 points in Skillful. To access the Heroic Tier you have to spend 6 points in Skillful and/or Masterful. There are 8 Utilities in each Tier.

Click on image to enlarge.

Skillful

UTILITY DESCRIPTION
Nanotech Suit Reduces all area of effect damage taken by 30%.
Chem-resistant Inlays Increases damage reduction by 5%.
Imperial Weaponry Noxious Knives deals 25% more damage.
Hit and Run Striking a target with Shiv or Veild Strike grants Hit and Run, increasing your movement speed by 50% for 3 seconds.
Slip Away Reduces the cooldown of Debilitate by 15 seconds.
Infiltrator Increases movement speed by 15% and effective stealth level by 3.
Curbing Strategies Overlaod Shot and Noxious Knives reduce the movement speed of targets they damage by 40% for 6 seconds. In addition, when Flash Bang ends it leaves behind Flash Powder that reduces the targets accuracy by 20% for 8 seconds.
Precision Instruments Reduces the energy cost of Debilitate and Sever Tendon by 5 and makes Sever Tendon immobilize the target for 2 seconds.

Masterful

UTILITY DESCRIPTION
Advanced Cloaking Reduces the cooldown of Cloaking Screen by 30 seconds and activating Cloaking Screen increases movement speed by 50% for 6 seconds.
Med Shield Your Shield Probe heals you for 5% of your maximum health when it collapses.
Endorphin Rush Adrenaline Probe now immediately restores 15 additional energy.
Fortified Kolto While your Kolto Probe is active on yourself, your damage reduction is increased by 3% per stack.
Imperial Tactics Sever Tendon will now grant a Tactical Advantage.
Evasive Screen When activated, Cloaking Screen grants 2 seconds of Evasion.
Cunning  Competencies Countermeasures purges all movement-impairing effects when activated. Additioanlly, when Sleep Dart wears off, the target is struck by Sedatives, reducing all damage dealt by 50% for the next 10 seconds. 
Jarring Strike When used from stealth, Backstab and Lethal Strike interrupt and knock down the target for 3 seconds. Player targets are immobilised for 3 seconds, rather than being knocked down.

Heroic

UTILITY DESCRIPTION
Evasive Imperative Every time you get attacked, the active cooldown of your Evasion is reduced by 3 seconds. This effect cannot occur more than once every 1.5 seconds.
Escape Plan Reduces the cooldown of Escape by 30 seconds, Shield Probe by 5 seconds, and infiltrate by 60 seconds.
Circumvention Reduces the cooldown of holotraverse by 10 seconds and allows it to be used while immobilized. When activated it purges movement-impairing effects and grants a Tactical Advantage.
Mobile Strategies Exfiltrate grants a charge of Mobile Strategies, reducing the energy cost of your next Overload Shot by 100%, increasing its maximum range by 20 meters, and making it knock the target back. Each use of Overlaod Shot consumes a charge of Mobile Strategies and grants 10 energy.
Revitalizers Stim Boost now additionally grants Revitalizers, restoring 5% of your total health every 3 seconds and reducing damage recieved by 20% for the duration.
Curative Agent Countermeasures grants Curative Agent, causing your next Kolto Probe on a new target to immdeiately grant two stacks. Additionally, Countermeasures heals you for 1% of your maximum health every second for 10 seconds and Kolto Infusion now initially restores  x – x health and then additionally restores x health over 9 seconds.
Augmented Shields Increases the amount of damage absorbed by Shield Probe by 30%.
Blow for Blow Activating Evasion grants Blow for Blow, returning 150% of direct single target tech and force  damage taken back to the attacker while Evasion is active.

Tacticals

Medicine (Heals)

TACTICAL DESCRIPTION  SOURCE
Critical Surgery Surgical Probe always critically hits on targets below 50% health
Operation Bosses
Diagnostic Probes Activating Surgical Probe reduces the cast time of your next Kolto Injection by .25 seconds. At 3 stacks, Kolto Injection can be cast instantly and consumes all stacks
Flashpoint Bosses
Regenerative Waves Kolto Waves consumes a Tactical Advantage and heals 20% more per tick
Flashpoints Bosses

Concealment

TACTICAL DESCRIPTION  SOURCES
Acid Lash Laceration damage triggers Acid Blade damage and refreshes its duration. Acid Blade does 100% more damage
Flashpoint Bosses
Explosive Cells When Volatile Substance triggers, it deals damage to all enemies around the primary target and spreads its effects
Flashpoint Bosses
Volatile Strike Veiled Strike automatically critically hits targets affected by your unexploded Volatile Substance and triggers it immediately. Dealing damage this way causes your next Backstab to critically hit
Operation Bosses

Lethality

TACTICAL DESCRIPTION  SOURCE
Catalyzed Toxins Toxic Blast finishes all your poison effects on the target and deals their remaining damage immediately. Toxic Blast’s cooldown is extended by 9 seconds
Flashpoint Bosses
Synox Shots Toxic Blast does 100% more damage. Whenever a Toxic Blast critically hits, it restores 2 energy Flashpoint Bosses
Viral Elements Toxic Haze spreads Toxic Blast’s effect and Lethal Strike does additional damage to all nearby targets affected by Toxic Haze
Operation Bosses

All Operative Specs

TACTICAL DESCRIPTION  SOURCE
Artistic Insights
Tactical Overdrive gives you a Tactical Advantage
Daily/Weekly Mission Crates
Augmented Holocomm Holotraverse gains an additional charge PvP Crates
Combat Medic Training
Resuscitation Probe becomes an instant cast and Kolto Infusion can be cast while moving
Crafted – Armstech
Surgical Shiv Half of Shiv’s damage heals you Conquest Crates

Gear Sets and Bonuses

Imperial Agent

GEAR 2 SET 4 SET 6 SET
The Slow Road Master +2% Frag Grenade slows its primary target and all targets around it by 30% for 6 seconds  
Quick Thinker Master +2% Any enemy who attacks you during Adrenaline Probe is stunned for 2 seconds  
Probe Tech Endurance +2% Shield Probe creates a small shield around surrounding allies  
Escape Artist Alacrity +2% Flash Bang now heals any allies nearby for a small amount and resets the cooldown of countermeasures  

Operatives

GEAR 2 SET 4 SET 6 SET
Aggressive Treatment Alacrity +2% Toxic Haze refunds all its energy Toxic Haze heals any allies standing inside it by a minor amount
Name of Authority Mastery +2% Toxic Haze refunds a Tactical Advantage Activating Noxious Knives reduces the cooldown of Toxic Haze by 3 seconds. Every enemy affected by Toxic Haze takes 20% more damage from Noxious Knives
Debilitator Mastery +2% Exfiltrate’s cooldown is reduced by 2 seconds
Debilitate gets two ability charges
Tacticians Mastery +2% Tactical Overdrive additionally resets the cooldown of Backstab, Sever Tendon, and Toxic Scan. Gaining a Tactical Advantage increases your Critical Chance by 15% for 10 seconds. Can only happen once every 10 seconds Tactical Advantage gets an additional stack. Having a Tactical Advantage increases your damage and healing by 5%

Sources

Where to get the new Set Bonuses (besides Vendors).

NAME SPEC SOURCE
Aggressive Treatment Operative Operation Bosses
Debilitator Operative PvP Crates
Escape Artist Imperial Agent Crafted – Armourmech
Name of Authority Operative Dxun Operation Bosses
Probe Tech Imperial Agent Daily/Weekly Mission Crates
Quick Thinker Imperial Agent PvP Crates
Tacticians Operative Conquest Crates
The Slow Road Imperial Agent Conquest Crates

Charges

Charges basically allow you to use select Abilities more than once, depending on the number of Charges they have. For example, if an ability has 2 charges on it, you can use the Ability twice. 
You have to have at least 1 Charge to be able to use an Ability with Charges.

When you use an Ability with a Charge once, it uses up one Charge and the Charge timer goes on ‘cooldown’. When the cooldown timer is up, you will gain another ‘Charge’. If you use all the Charges the Ability has, you have to wait for the cooldown timer to complete to be able to use the Ability again.

Operatives have an Ability and Set Bonus with Charges.

CLASS ABILITY/SET BONUS/TACTICAL CHARGES BASE COOLDOWN
Operative Ability – Exfiltrate 2 10 seconds
Operative 4 Set Bonus – Debilitator (Exfiltrate) 2 6 seconds
Operative 6 Set Bonus – Debilitator (Debilitate) 2 45 seconds

Special Thanks

I’d like to thank Andynul for helping me gather all the info to put into this Guide.

Categories
6.0 Class Changes Game Update 6.0 Onslaught

6.0 Sorcerer Changes, Set Bonuses and Tactical Items

Listing of all the Set Bonuses and Tacticals Items available for Sorcerers on the PTS.

Updated for Onslaught.



New Ability

Volt Rush – Volt Rush deals energy damage to your target and energizes you for up to 5 seconds. The Energize effect can stack twice, with each stack increasing Volt Rush damage by 30%. The ability has 3 charges and a recharge timer of 10 seconds. Players get this ability at level 72.


New Utility Changes

Instead of 4 Tiers, Utilities are now divided into 3 Tiers (Skillful, Masterful and Heroic) and there are now a total of 9 points to spend. You have to spend at least 3 points to access the next Tier up. To access the Masterful Tier you have to spend 3 points in Skillful. To access the Heroic Tier you have to spend 6 points in Skillful and/or Masterful. There are 8 Utilities in each Tier.

Click on the image to enlarge.

Skillfull

UTILITY DESCRIPTION
Force Suffusion Overload Heals you and up to 7 affected allies for x – x.
Sith Defiance Increases damage reduction by 3%.
Tempest Mastery Increases the damage dealt by Force Storm  by 25%.
Empty Body Increases all healing recieved by 5%. Does not affect stolen life.
Dizzying Force Reduces the target’s accuracy by 20% for 8 seconds after whirlwind ends. Additionally, your Whirlwind affects up to 2 additional standard or weak targets within 8 meters of the target.
Dark Speed Dark Heal increases the movement speed of the target by 50% for 6 seconds. This effect cannot occur more than once every 12 seconds.
Corrupted Flesh Reduces the damage taken dfrom all periodic effects by 15%.
Torturous Tactics Lowers the cooldwon of Electrocute by 10 seconds. In addition, targets stunned by your Electrocute deal 25% less damage for 10 seconds when electrocute wears off.

Masterful

UTILITY DESCRIPTION
Suppression Activating Cloud Mind grants suppressoin, which increases damage reduction by 25% for 6 seconds.
Dark Resilience Reduces the damage taken by the target of your Extrication by 25% for seconds after you extricate them. Additionally, increases the healing done by Unnatural Preservation by 30%.
Comspiring Force Targets affected by your Afflcition are slowed by 30% for its duration.
Lightning Barrier Your Static Barrier cackles with electricity, shocking attackers for x energy damage when it absorbs direct damage to you. This effect does not affect Static Barriers palced on allies and cannot occur more than once each second.
Surging Speed Reduces the cooldowns of Force Speed by 5 seconds, Force Slow by 3 seconds, and Force Barrier by 30 seconds, In addition, Force Speed lasts 0.5 seconds longer, Polarity Shift increases your movement speed by 100% while active, and the active cooldown of Force Speed is finished when Force Barrier ends.
Backlash Static Barriers you place on yourself erupt in a flash of light when they end, blinding up to 8 nearby enemies for 3 seconds. This effect breaks from direct damage.
Haunted Dreams If your Whirlwind breaks early from damage, the target is stunned for 2 seconds. In addition, Whirlwind activates instantly.
Electric Bindings Overlaod binds its targets in electricity, immobilizing them for 5 seconds. Direct damage dealt after 2 seconds end the effect prematurely.

Heroic

UTILITY DESCRIPTION
Emersion Force Speed grants Emersion, removing all movement-impairing effects and granting immunity to them for the duration.
Shapeless Spirit Reduces all damamge taken while stunned by 30%. Additionally, reduces damage taken from area effects by 30%.
Force Mobility Thundering Blast, Innervate, and Force Leech may be activated while moving.
Galvanizing Cleanse Expunge grants Galvanizing Cleanse, making your next ability with an activation time activate instantly. The effect cannot occur more than once every 30 seconds and lasts up to 15 seconds.
Corrupted Barrier Your Static Barrier, Force Barrier,a nd Enduring Bastion heal you for 1% of your total health every second as long as they last. This healing scales up to 4% with the charges for Enduring Bastion.
Unnatural Vigor Unnatural Preservation increases your damage reduction by 15% for 6 seconds.  Additionally, reduces the cooldwon of Unnatural Preservation by 5 seconds.
Shifting SIlhouette Using Phase Walk to return to its marked location grants Shifting SIlhouette, keeping you from being leapt to or pulled and making you immune to interrupts and ability activation pushback for the next 10 seconds. Additioally, the cooldown of Phasewalk  is reduced by 15 seconds and all defences are increased by 30% for the duration of Shifting Silhouette.
Enfeabling Strike Strike the target with your lightsbaer dealing x – x weapon damage and immobilizing it for 3 seconds. When the immobilization effect ends, the target is slowed by 50% for 6 seconds.
Replaces Saber Strike.

Tacticals

Corruption (Heals)

TACTICAL DESCRIPTION  SOURCES
All for One Revivification heals more the less allies it affects
Operation Bosses
One for All Revivification heals more for each allies it affects
Flashpoint Bosses
RSVP: Plus One*
Roaming Mend can now heal up to 5 targets instead of 4.
Flashpoints
Storm’s Succor Damaging an enemy with Volt Rush causes your ally closest to the enemy to be healed, scaling with how many Energized charges you have
Daily/Weekly Mission Crates

Lightning (DPS)

TACTICAL DESCRIPTION  SOURCE
Element Convention
Volt Rush triggers Lightning Storm when activated. Chain Lightning gives you Volt Flux, causing your Volt Rush to arc to multiole targets for the next 10 seconds.
Flashpoint Bosses
Eyrin’s Haste
Force Speed grants an additional Convection stack. 3 Convection stacks allow Thundering Blast to be activated instantly, consuming all stacks. Lighning Bolt and Thunderng Blast deal 10% more damage while Convection is active.
Operation Bosses
Stormwatch
Lightning Flash applies Stormwatch to it’s targets. For the next 10 seconds, whenever the target takes damage from Affliction, Crushing Darkness, or Thundering Blast a lightning bolt is called down upon the target dealing X energy damage.
Flashpoint Bosses
Ticking Force Bomb
Forked Darkness now has a greater chance to activate on Crushing Darkness and Crushing Darkness deals more damage each time it ticks
Daily/Weekly Mission Crates

Madness (DPS)

TACTICAL DESCRIPTION  SOURCE
Slow Mercy Death Field spreads Force Slow’s effect. Demolish hits all nearby targets affected by your Deathmark and Force Storm does 15% more damage to targets affected by your Deathmark
Daily/Weekly Mission Crates
Mystic’s Ruthless Blade Demolish deals 20% more damage on initial hit. Additionally, under Polarity Shift, Demolish resets the cooldown of Force Leech and causes the next Force Leech to activate instantly
Operation Bosses
The Rushdown When Force Lightning generates 4 stacks of Wrath you gain Wrath Rush, allowing your next 3 Volt Rushes to deal 25% more damage and cost 50% less force. Volt Rush consumes all stacks of Wrath
Flashpoint Bosses
Tempest of Rho Lightning Strike has a 100% chance and Force Lightning has 50% chance to cause Creeping Terror to tick an additional time whenever they deal damage
Flashpoint Bosses

All Specs

TACTICAL DESCRIPTION  SOURCE
An Explosive Return
Returning to your Phase Walk marker causes an force explosion around you, dealing damage to any enemies around.
Conquest Crates
Cleanse the Agony
Consuming Darkness lowers the cooldown of Expunge by 3 seconds.
Crafted – Artifice
Endless Barrier
Activating Unnatural Preservation removes Static Barrier’s Deionize effect from you.
PvP Crates
A Healing Hand
Extrication now heals you and the target and makes your next Resurgence free.
Daily/Weekly Mission Crates

Gear Sets and Bonuses

Inquisitor

GEAR 2 SET 4 SET 6 SET
Name of Dire Retaliation Endurance +2% Overload increases your damage reduction by 10% for 10 seconds. Getting attacked during this time causes your next Force attack to critically hit. This effect can only occur once every 10 seconds.  
Name of the Controller Endurance +2% Killing the enemy affected by Whirlwind before its cooldown ends resets the cooldown of Whirlwind  
Soulbender Mastery +2%
Electrocute’s stun lasts an additional 2 seconds
 
Decelerators Mastery +2% Force Slow now has 2 charges. Using Force Slow on an enemy already under the effect of Force Slow slows them by an additional 20% and extends the duration  

Sorcerer

GEAR 2 SET 4 SET 6 SET
Name of the Gathering Storm Mastery +2% Force Speed makes your next Force attack deal 20% more damage and Force attacks deal 20% more damage while Polarity Shift is active Activating Force Speed reduces the cooldown of Polarity Shift by 10 seconds. Using Polarity Shift immediately after adds 10 seconds to its duration
Endless Offensive Mastery +2% Volt Rush deals 10% more damage
Energize now stack up to 3 times. Force Speed immediately recharges one Volt Rush ability charge
Empowered Restorer’s Alacrity +2% Dark Heal’s critical chance is increaased by 10%
Dark Heal heals more if you have a Consuming Darkness or Reverse Corruption stack and consumes 1 stack upon use
Revitalized Mystic’s Alacrity +2% Reduces the cooldown of Innervate by 1.5 seconds Healing a target with another ability while Resurgence is active on them has a chance to cause an extra Resurgence tick for half. Refreshing Resurgence on a target refunds some force

Sources

Where to get the new Set Bonuses (besides Vendors).

NAME SPEC SOURCE
Controller Inquisitor Crafting – Synthweaving
Decelerators Inquisitor PvP Crates
Dire Retaliation Inquisitor Conquest Crates
Empowered Restorer’s Sorcerer Conquest Crates
Endless Offensive Sorcerer Dxun Operation Bosses
Gathering Storm Sorcerer Operation Bosses
Revitalized Mystic’s Sorcerer Conquest Crates
Soulbender Inquisitor Daily/Weekly Mission Crates

Charges

Charges basically allow you to use select Abilities more than once, depending on the number of Charges they have. For example, if an ability has 2 charges on it, you can use the Ability twice. 
You have to have at least 1 Charge to be able to use an Ability with Charges.

When you use an Ability with a Charge once, it uses up one Charge and the Charge timer goes on ‘cooldown’. When the cooldown timer is up, you will gain another ‘Charge’. If you use all the Charges the Ability has, you have to wait for the cooldown timer to complete to be able to use the Ability again.

Sorcerers have an Ability with Charges.

CLASS ABILITY/SET BONUS/TACTICAL CHARGES BASE COOLDOWN
Sorcerer Ability – Volt Rush 3 10 seconds

Special Thanks

I’d like to thank Andynul for helping me gather all the information from the PTS.