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Blog Star Wars The Old Republic

A Year in Review – SWTOR 2020

I asked myself when I began writing this article ‘Was this the year we got the Alderaan Stronghold?’

Yes, yes. It turns out it was. 

It’s been a hell of a year for everyone. Star Wars The Old Republic, true to form, was not exempt from 2020. COVID aside, there’s been minimal new content introduced this year. Unsurprising, of course, for a game known to put out small content patches and have really long gaps between content. On the plus side, there was quite a few quality of life improvements and an epic story to round out the year.

Here’s an overview of what happened in 2020 in The Old Republic.


Overview of Major Events 2020

  • Game Update 6.1 – February 13th
    • Alderaan Stronghold
    • Minor Story Update
    • Class Changes
  • Game Update 6.1.1 – April 21st
    • Conquest Overhaul
    • Double XP…
    • Class Changes
  • Game Update 6.1.2 – June 24th
    • NIM Dxun
    • New Event – Ultimate Worlds Swoop Rally
    • Nar Shaddaa Nightlife Event – New Rewards
    • Ranked PvP Season 12 Ended
    • Galactic Guide – the thing that pops up from the social bar
    • Set Bonus Changes + New Set Bonuses
  • 6.1.2b –  July 16th
    • PvP Reward Changes 
  • 6.1.2d – July 28th
    • Ranked PvP Season 13 Started
    • Deserter Penalty PvP Unranked
    • Win requirement for PvP Dailies and Weeklies
    • PvP Queue changed to favour match variety over map variety
    • Vandin and Quesh Huttball maps removed from the queue
  • Game Update 6.1.3 – September 9th
    • Double XP…
    • Improved Uprising Rewards?
    • Replica Ranked PvP Rewards (first round)
  • Game Update 6.1.4 – October 20th 
    • Conquest Changes
    • New Augments
    • New Event – Feast of Prosperity
    • Legacy Ignore
    • Vote Kick removed from Ranked
    • Item 306 Rating required to queue for Ranked
    • Class Changes – Guard changes
  • Game Update 6.2 – December 9th
    • Story Update – Echoes of Oblivion
    • New Flashpoint – Spirit of Vengeance
    • New Login Rewards System
    • New Emote Window
    • Life Day Celebration
    • Nine-Year Anniversary – new rewards on vendor
    • Ranked PvP Rewards – new batch of replicas
    • Class Changes – weapon damage increase

Highlights

The main highlights, for me, were the new Events, the quality of life PvP changes, the Alderaan Stronghold and the recent Echoes of Oblivion story. The new Events were a nice distraction from the usual mundane. I enjoyed participating in them as well as creating guides for them. Most of the PvP changes and quality of life improvements this year were overall positive, in my opinion. If it wasn’t for Rocket Out and other rapid moving abilities still being bugged, I probably would have PvPed a lot more this year. Constantly getting stuck in terrain due to Rocket Out caused me to completely rage quit the game multiple times this year. The Alderaan Stronghold is absolutely gorgeous and I’m still slowly decorating it. If only quality decorations weren’t so painful to obtain! And, of course, the new Echoes of Oblivion story. No spoilers, but it was incredible!

As I mentioned above, there were a fair few quality-of-life changes. ‘Legacy Ignore’, one of the most sought after quality of life changes by the player base, was finally implemented. Another ongoing theme for the year was the numerous Conquest changes and overhauls. I feel Conquest is in a pretty good place right now but could still use some tweaks, especially for level 75 characters. You would think it would make more sense to make doing conquest on level 75’s more rewarding than low-level characters. But alas, this is not the case. I understand they want to make new players aware of the system, but that doesn’t mean they should gimp point acquisition once you do hit 75. It’s not hard to get points at level 75, of course, it’s simply a lot easier to get points on a low-level character. Hopefully, a better balance can be achieved in the future, for the sake of conquest guilds. 


The elephant in the room

While we saw lots of little changes and tweaks to various types of content, there was very little actual new content introduced to the game. Two Events, NIM Dxun, Story updates and a new Flashpoint. When you compare this content delivered by SWTOR to other MMO’s, it definitely falls short.

It’s hard to not feel dismayed that other MMO’s are able to produce lots of quality content, despite 2020, while The Old Republic continues to lag behind. I’m tired of The Old Republic being left behind. I’m tired of it not being able to live up to the hype of the Star Wars IP. I’m tired of it not being able to live up to its true potential.

We can debate the ‘why’s’ and ‘how’s’ all we want. But it won’t change anything. Nothing ever does. Regardless, it’s frustrating to continually watch the game seemingly being held back. I don’t blame the developers and I’m beyond grateful for the work they do put into the game. But this has been a continuing pattern for years now. It’s just frustrating at times. But, I’ve come to accept that content will forever be a trickle with The Old Republic.

I hope the developers know this frustration I have comes from a place of love for the game.


Looking ahead…

Now, looking to 2021. We have very little information or hints from the developers about what is going to happen. Meanwhile, other MMO’s are already hyping their content for 2021. All we can say for certain is that the developers seem excited for the 10-year anniversary. They’ve even vaguely hinted that we’ll get an expansion then too. We can kind of guess based on the recent 6.2 storylines where the story is headed. But I think any story going forward will have a hard time living up to the hype that was Echoes of Oblivion. The Old Republic reached its peak with that epic story. Kind of a shame that story was just in an update and not part of a major expansion.

Given the state of the game and how little new content there’s been this year, I find it difficult to get excited about the upcoming anniversary. I’m sure once they start revealing stuff I’ll get more interested especially if they address key PvP and Stronghold issues.

I’ll likely discuss the recent 6.2 story and my hopes and predictions for 2021 in more detail in future articles.

All we can do now, is have hope.

Categories
Blog Star Wars The Old Republic

Review – Peacetime Dantooine is Lacking but Worth a Visit

It is nice to be able to explore Dantooine and enjoy the scenery with the reduced chance of running into mobs. However, ‘Peacetime’ Dantooine leaves little else to be desired. You can either sit around for hours at a time waiting for food or mission items to respawn or spend 5 minutes doing lacklustre dailies.

So let’s take a look at what there is to do.


Dailies

There are a couple of dailies you can do (different for each faction). However, there are no meaningful rewards for doing them. And, much like Rishi (ahem), there is no weekly to go along with these dailies.

See my Dantooine Dailies and Peacetime Guide to see how quick and easy the dailies are.


Achievement Hunting

Achievement Hunting? Yes, this is your main reason to return to the planet. For some of the achievements, you’ll have an easier time getting them. Others, not so much.

The spawn times for the foods for the Culinary Achievement remain ridiculously long. And with fewer instances due to fewer people on the planet, your chances of actually getting lucky and having the food spawn is almost as worse as when the Pirate Incursion Event is active. And with some of the foods only found during peacetime, it is a tedious endeavour to get this achievement completed. See my Dantooine Achievement Guide for more details.

Other achievements such as the Dantooine Cipher, Lingering Shadows (if you have macrobinoculars) and Well That Was Unexpected are obtainable. But others such as The Polly Exclusion Principle and Dantooine Treasure Hunter can only be gotten while the Pirate Incursion Event is active. Almost all the Codex entries for the Dantooine Scholar achievement are also obtainable.


One-off Mission ‘While You’re Out There’

There is also a mysterious one-off mission you can complete (if you’re lucky) that sadly, like the dailies, gives little rewards. ‘While You’re Out There‘ is plagued by really long spawn times for finding particular items. But unlike the Culinary Achievement, the items you need to find remain static ie. they don’t move. However, they become unclickable seemingly for hours at a time once someone else has clicked on them. This makes completing this mission extremely tedious and near impossible.

You would think a one-off mission that requires so much trouble to complete would serve a greater purpose or offer a better reward. But alas, it does not.

At this point, it feels like the Devs are trolling us.


Dantooine in its peacetime state should be an enjoyable, peaceful experience. But it is marred by tediously long spawn times and few rewards. It does, however, provide a means to get some of the planet’s achievements with fewer distractions and interference.