6.0 Tactical Items Guide

Here is a comprehensive list of all the Tactical Items currently available in 6.0.

FULLY UPDATED FOR ONSLAUGHT

Note – Tacticals that drop from the Dxun Operation and Corellia Flashpoint or are Crafted, are not available for purchase on the Set Bonus and Tactical Vendors on your factions Fleet.


What is a Tactical Item?

Tacticals are a new gear slot being introduced in Game Update 6.0, Onslaught. These gear pieces alter existing abilities allowing players to customise their gameplay. All Tacticals are Bind on Legacy.


All Classes

All classes will be able to equip these Tactical items.

TACTICAL ITEMDESCRIPTION SOURCE
A Breath of Fresh Air
Every third Activation of your basic attack restores 10% of your Class Resource.
Onderon Reputation Vendor
Biorythmn
Dealing damage increases all ehaling done, Healing increases all damge done. Stacks up to 5 times. Only one effect can be active at a time.
Onderon Reputation Vendor
Durasteel WallSuccessfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times.Daily/Weekly Mission Crates
Krall’s Accord
Cycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity and Shield in that order.
Onslaught Story
Luck Always Changes
Your critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit.
Corellia Flashpoint Bosses
Overwhelming Offense
Dealing damage increases all damage done for 2 seconds. Stacks up to 5 times.
Daily/Weekly Mission Crates
Reliquary of Time
Reduces cooldown of on use relics by 5%
Daily/Weekly Mission Crates
Rolling Boil
Increases Mastery by 5% for 5 seconds when a relic triggers
Daily/Weekly Mission Crates
The Life WardenTaking damage below 20% health will heal you for a large amount, 10-minute cooldown.Conquest Crates

Sith Warrior

Juggernaut

Immortal (Tanking)

TACTICALSDESCRIPTION SOURCE
Leviathan’s HideCrushing Blow generates stacks of Crushing Defense for every enemy it hits, granting 2.5% increase damage reduction per stack for 10 seconds. stacks up to 8 times
Daily/Weekly Mission Crates
Jaw BreakerUsing Backhand while Invincible extends the duration of Invinciable by 5 seconds
Operation Bosses
Hord’s Makashi StrikeRetaliation consumes Aegis Assault damage reduction and grants Retaliating Defense, increasing damage reduction by 5% for 20 seconds.
Flashpoint Bosses

Vengeance (DPS)

TACTICALSDESCRIPTION SOURCE
Cut to PiecesWhen a bleed tick critically hits, it reduces the cooldown of Vengeful Slam by one second
Flashpoint Bosses
Hemophilic SlashRavage refreshes the duration of Force Scream, Impale, and Shatter’s bleeds on the target and ticks their damage.
Flashpoints Bosses
A Vicious CycleHew triggers a Retailation that does 30% more damageOperation Bosses

Rage (DPS)

TACTICALSDESCRIPTIONSOURCE
Unknowing Ancient TextForce Crush builds a Furious Power ability chargeOperation Bosses
Joiner’s PressureActivating Force Push on a target affected by Force Crush grants Joiner’s Pressure, increasing your damage dealt by 20% for 10 seconds
Operation Bosses
Syn’s Second AmuletRetaliation refunds one rage and finishes the cooldown of Furious StrikeFlashpoint Bosses

All Juggernaut Specs

TACTICALSDESCRIPTIONSOURCE
Grit TeethThe cooldown of Enraged Defense is reduced by 2 seconds when you are attacked. This effect cannot occur more than once per second.Crafted – Biochem
Higher FocusEnrage builds one Furious Power ability chargeConquest Crates
Rancor’s TailActivating Saber Ward finishes the cooldown of Force PushPvP Crates
Throwing ArmSaber Throw lowers the targets accuracy by 70% for 6 seconds.PvP Crates

Marauder

Annihilation

TACTICALDESCRIPTION SOURCE
Malmourral Mask
When Annihilate deals damage to an enemy affected by Force Rend triggers a burst of damage up to 8 targets around
Flashpoint Bosses
Not Time for Fools
Annihilate automatically kills standard and weak enemies with less than 30% health. Killing and enemy this way resets the cooldown of Annihilate
Daily/Weekly Mission Crates
Spiteful SaberRupture deals 10% more damage. Vicious Slash, Vicious Throw, and Dual Saber Throw refreshes the duration of your Rupture’s bleed effect and tick its damage.
Daily/Weekly Mission Crates
Thirsty BladeRavage deals 5% more damage for each bleed stacked on the target up to 25%
Flashpoint Bosses

Carnage

TACTICALDESCRIPTION SOURCE
Andeddu’s MalevolenceFerocity is always active but only gives a 50% armour penetrationOperation Bosses
Fanged God Form
Using Massacre adds Hyper stacks to you increasing your critical chance by 10% and reducing the cost of your next Massacre by 1 rage per stack. Stacks up to 3 times. Last 10 seconds or until an ability other than Massacre is used
Flashpoint Bosses
The ProsecutionDevastating Blast is now affacted by Furious PowerDaily/Weekly Mission Crates
Tome of SmashacreSmash causes your next Massacre to do damage up to 8 enemies near the primary target
Flashpoint Bosses

Fury

TACTICALDESCRIPTIONSOURCE 
Causterised CoronaryFurious Strike causes its target to bleedOperation Bosses
Enrage Crush
Raging Burst and Smash detonate Force Crush, dealing Force Crush’s remaining damage to up to 8 enemies in an area around the primary target
Flashpoint Bosses
Force Barter
Furious Strike refunds one additional rage after it hits but refunds all its rage if you have fallen to zero
Flashpoint Bosses
PreserveranceUsing Obliterate with Furious Power causes it to critically hitDaily/Weekly Mission Crates

All Marauder Specs

TACTICALDESCRIPTION SOURCE
Defel Spliced GenesActivating Predation finishes the cooldown of Force CamouflageDaily/Weekly Mission Crates
Grievous WoundsCrippling Slash’s trauma and slow effects last twice as longPvP Crates
Hidden PowerForce Camouflage generates 2 rage per secondConquest Crates
Undying Cloak
Taking damage while Cloak of Pain is active reduces the cooldown of Undying Rage by 5 seconds per hit. Cannot occur more than once every 2 seconds
Crafted – Cybertech
Frenzied Power
Frenzy builds a Furious Power ability charge
Daily/Weekly Mission Crates

Sith Inquisitor

Assassin

Darkness (Tank)

TACTICALDESCRIPTION SOURCE
Ancient Tome of WrathWither generates Redirected Wrath stacks for every enemy it hits, increasing your Shield Absorption by 2% per stack for 5 seconds
Flashpoint Bosses
Shroud of a ShadowUsing Force Shroud while Dark Ward is active consumes Dark Ward and extends the duration of Force Shroud by .25 seconds for each Dark Ward stack consumed
Operation Bosses
Ward of the Continuum
Dark Ward gains 5 addition stacks and Phantom Stride resets its cooldown
Flashpoint Bosses

Deception (DPS)

TACTICALDESCRIPTION SOURCE
May Cause InjuryActivating Severing Slash causes your next Surging Discharge to arc to multiple targets
Flashpoint Bosses
The Awakened FlameWhen Ball Lightning deals damage, it causes its target to become electrified, dealing energy damage over 6 seconds
Operation Bosses
Blade of the ElementsThe critical hit chance of Reaping Strike is increased by 50% per Voltage stack. Critically hitting with Voltaic Slash reduces the cooldown of Reaping Strike by 1.5 seconds
Flashpoint Bosses

Hatred (DPS)

TACTICALDESCRIPTION SOURCE
Two Time TroubleCreeping Terror has a 100% chance to tick an additional time when you deal damage with Assassinate and a 50% chance to tick an additional time when you deal damage with a melee attack
Flashpoint Bosses
Quick EscalationThe critical chance of Leeching Strike is increased by 10%. Critically hitting with Leeching Strike resets its cooldown and grants Hungering Blade, increasing the critical chance and Force cost of your next Leeching Strike. Stacks up to 3 times.
Operation Bosses
Severance PayDeath Field does more damage to slowed targets and finishes the cooldown of Severing SlashFlashpoint Bosses

All Assassin Specs

TACTICALDESCRIPTION SOURCE
Chant of RegenerationRecklessness increases your Force regeneration greatly for a short timeConquest Crates
Friend of the Force
Force Shroud also applies to any ally you are guarding
Daily/Weekly Mission Crates
Jerra’s PersistencePhantom Stride gains 2 chargesCrafted – Armstech
TraumatizerMaul and Low Slash inflict trauma for 15 seconds, reducing all healing the target receives by 20%.PvP Crates
Two CloaksForce Cloak has 2 chargesPvP Crates

 


Sorcerer

Corruption (Heals)

TACTICALDESCRIPTION SOURCES
All for OneRevivification heals more for each allies it affects
Operation Bosses
One for AllRevivification heals more the less allies it affects
Flashpoint Bosses
Healing VoltsDamaging an enemy with Volt Rush causes your ally closest to the enemy to be healed, scaling with how many Energized charges you have
Daily/Weekly Mission Crates
Extra MendRoaming Mend can now heal up to 5 targets instead of 4.
?

Lightning (DPS)

TACTICALDESCRIPTION SOURCE
Element Convention
Volt Rush triggers Lightning Storm when activated. Chain Lightning gives you Volt Flux, causing your Volt Rush to arc to multiole targets for the next 10 seconds.
Flashpoint Bosses
Eyrin’s Haste
Force Speed grants an additional Convection stack. 3 Convection stacks allow Thundering Blast to be activated instantly, consuming all stacks. Lighning Bolt and Thunderng Blast deal 10% more damage while Convection is active.
Operation Bosses
Stormwatch
Lightning Flash applies Stormwatch to it’s targets. For the next 10 seconds, whenever the target takes damage from Affliction, Crushing Darkness, or Thundering Blast a lightning bolt is called down upon the target dealing X energy damage.
Flashpoint Bosses
Ticking Force Bomb
Forked Darkness now has a greater chance to activate on Crushing Darkness and Crushing Darkness deals more damage each time it ticks
Daily/Weekly Mission Crates

Madness (DPS)

TACTICALDESCRIPTION SOURCE
Slow MercyDeath Field spreads Force Slow’s effect. Demolish hits all nearby targets affected by your Deathmark and Force Storm does 15% more damage to targets affected by your Deathmark
Daily/Weekly Mission Crates
Mystic’s Ruthless BladeDemolish deals 20% more damage on initial hit. Additionally, under Polarity Shift, Demolish resets the cooldown of Force Leech and causes the next Force Leech to activate instantly
Operation Bosses
The RushdownWhen Force Lightning generates 4 stacks of Wrath you gain Wrath Rush, allowing your next 3 Volt Rushes to deal 25% more damage and cost 50% less force. Volt Rush consumes all stacks of Wrath
Flashpoint Bosses
Tempest of RhoLightning Strike has a 100% chance and Force Lightning has 50% chance to cause Creeping Terror to tick an additional time whenever they deal damage
Flashpoint Bosses

All Sorcerer Specs

TACTICALDESCRIPTION SOURCE
An Explosive Return
Returning to your Phase Walk marker causes an force explosion around you, dealing damage to any enemies around.
Conquest Crates
Cleanse the Agony
Consuming Darkness lowers the cooldown of Expunge by 3 seconds.
Crafted – Artifice
Endless Barrier
Activating Unnatural Preservation removes Static Barrier’s Deionize effect from you.
PvP Crates
A Healing Hand
Extrication now heals you and the target and makes your next Resurgence free.
Daily/Weekly Mission Crates

Imperial Agent

Operative

Concealment

TACTICALDESCRIPTION SOURCES
Acid LashLaceration damage triggers Acid Blade damage and refreshes its duration. Acid Blade does 100% more damage
Flashpoint Bosses
Explosive CellsWhen Volatile Substance triggers, it deals damage to all enemies around the primary target and spreads its effects
Flashpoint Bosses
Volatile StrikeVeiled Strike automatically critically hits targets affected by your unexploded Volatile Substance and triggers it immediately. Dealing damage this way causes your next Backstab to critically hit
Operation Bosses

Lethality

TACTICALDESCRIPTION SOURCE
Catalyzed ToxinsToxic Blast finishes all your poison effects on the target and deals their remaining damage immediately. Toxic Blast’s cooldown is extended by 9 seconds
Flashpoint Bosses
Synox ShotsToxic Blast does 100% more damage. Whenever a Toxic Blast critically hits, it restores 2 energyFlashpoint Bosses
Viral ElementsToxic Haze spreads Toxic Blast’s effect and Lethal Strike does additional damage to all nearby targets affected by Toxic Haze
Operation Bosses

Medicine

TACTICALDESCRIPTION SOURCE
Critical SurgerySurgical Probe always critically hits on targets below 50% health
Operation Bosses
Diagnostic ProbesActivating Surgical Probe reduces the cast time of your next Kolto Injection by .25 seconds. At 3 stacks, Kolto Injection can be cast instantly and consumes all stacks
Flashpoint Bosses
Regenerative WavesKolto Waves consumes a Tactical Advantage and heals 20% more per tick
Flashpoints Bosses

All Operative Specs

TACTICALDESCRIPTION SOURCE
Artistic Insights
Tactical Overdrive gives you a Tactical Advantage
Daily/Weekly Mission Crates
Augmented HolocommHolotraverse gains an additional chargePvP Crates
Combat Medic Training
Resuscitation Probe becomes an instant cast and Kolto Infusion can be cast while moving
Crafted – Armstech
Surgical ShivHalf of Shiv’s damage heals youConquest Crates

Sniper

Engineering

TACTICALDESCRIPTION SOURCE
MG-2 Polygrade Dispersal CapsCluster Bombs deal damage to all enemies around their target
Operation Bosses
T0-R0 Ionic DischargeExplosive Probe now only triggers from EMP Discharge and deals 50% more damage
Daily/Weekly Mission Crates
Ruthless InterrogationSeries of Shots refreshes Interrogation Probe and ticks its damage every time it hits. Electrified Railgun does 50% more damage
Flashpoint Bosses

Marksman

TACTICALDESCRIPTION SOURCE
Refraction PointPenetrating Blast does splash damage to targets around the primary target and causes your next Followthrough to deal splash damage as wellFlashpoint Bosses
B-0 Differential Targeting SystemActivating Covered Escape or returning to your marker with Hololocate makes your next Ambush activate instantly and deal 30% more damage
Fllashpoint Bosses
Agitating EnergiesCorrosive Dart deals more damage and dealing damage with Followthrough and Penetrating Blast refreshes its bleed effect on its target and ticks its damage
Operations Bosses

Virulence

TACTICALDESCRIPTIONSOURCE 
Ultraviolet BlastWeakening Blast finishes off all of your poison effects at once, dealing all their remaining damage. Weakening Blast’s cooldown is increased by 6 seconds
Daily/Weekly Mission Crates
Airborne AgentsCorrosive Grenade spreads Weakening Blast’s effect. Lethal Shot does splash damage to all targets affected by Corrosive Grenade
Flashpoint Bosses
Exploited WeaknessWeakening Blast deals 50% more damage. Dealing dame with Lethal Shot causes the target to take X poison damage over 18 seconds.
Operation Bosses

All Sniper Specs

TACTICALDESCRIPTIONSOURCE 
Sniper SiegeEnemies take 10% more damage while under Suppressive Fire. Does not affect Operation bosses
Daily/Weekly Mission Crates
Kolto BombardmentOrbital Strike heals allies in the area whenever it ticks
Conquest Crates
Technical DebtShatter Shot applies Tech Debt to its target. Whenever the target is healed, so are you for a small amountCrafted – Artifice
CS-3 Velocity Holo-DampenerHololocate increases your damage reduction by 15% for 10 seconds when you returnPvP Crates

Bounty Hunter

Mercenary

Bodyguard

BODYGUARD
DESCRIPTION
 SOURCE
HP-5 Dart Device
Kolto Shot applies a lingering heal over time effect to its target
Flashpoint Bosses
Rocket Fuel VapoursKolto Missile grants a stack of Supercharge for each target it hits. Supercharged Gas heals all nearby allies when activated. Kolto Missile’s cooldown is extended by 4 secondsFlashpoint Bosses
Running Rapid Restoration
Rapid Scan can be cast while moving and heals for an additional 10%
Operation Bosses

Arsenal

ARSENAL
DESCRIPTION
 SOURCE
Burning Bright
Dealing damage with Blazing Bolts increases the damage of your next Priming Shot, stacking up to 8 times to 100%.
Flashpoint Bosses
Primed IgnitionPriming Shot causes its target to burn. Blazing Bolts, Heatseeker Missiles, Priming Shot, and Tracer Missile all tick its damage.
Operation Bosses
Thernal Nuclear FusionFusion Missile spreads your Tracer Missile’s Heat Signature to the targets it damages, as long as it damages at least one target already affected by your Heat Signature. Heatseeker Missiles fire additional missiles to nearby targets affected by your Heat Signature.Flashpoint Bosses

Innovative Ordinance

INNOVATIVE ORDINANCE
DESCRIPTION
 SOURCE
Continuous Fire
Sweeping Blasters and Death From Above refresh and tick your Incendiary Missile burn and Serrated Shot bleed. This effect can only occur once every 2.5 seconds.
Operation Bosses
Energised Charges
The duration of Supercharge Gas and Supercharge Burn are doubled.
Flashpoint Bosses
Magnetized Shrapnel
Explosive Dart now remains dormant on the target for 12 seconds. Mag Shot detonates it, dealing double its standard damage to the primary target.
Flashpoint Bosses

All Mercenary Specs

TACTICALS
DESCRIPTION
 SOURCE
Cool Your Jets
Rocket Out vents 20 heat and immobilises enemies around you for 2 seconds.
Warzone Crates
Jettison
Jet Boost increases your movement speed by 50% for 3 seconds. For each enemy hit with Jet Boost, the cooldown of Hydraulic Overrides is reduced by 3 seconds.
Conquest Crates
Missile Blastback
Missile Blast knocks its target back and refunds some heat.
Crafting – Biochem
Power Cycle
When you use an ability with power Surge, that ability is not put on cooldown.
Daily/Weekly Mission Crates

Powertech

Shield Tech (Tank)

SHIELD TECH
DESCRIPTION
 SOURCE
Hotswap
Translocating a guarded target gives them a large amount of damage reduction for 6 seconds taunts enemies and places a benign presence on you. After 6 seconds you swap back
Flashpoint Bosses
Oil Fire
Oil Slick makes targets succeptible to Firestorm. For each enemy affected by Oil Slick hit with Firestorm your damage reduction is increased by 2% and the cooldown of Oil Slick is reduced by 1.5 seconds
Operation Bosses
Thermal Screen
Heat Screen now stacks up to 6 times. Activating Power Yield immediately generates 6 Heat Screens and finishes the cooldown of Heat Blast
Flashpoint Bosses

Pyrotech (DPS)

PYROTECH
DESCRIPTION
 SOURCE
Explosive Weaponry
During Explosive Fuel Flaming Fist, Flame Burst, and Immolate do damage to all nearby targets and Searing Wave hits twice
Operation Bosses
Flame DissipationWhen Superheated Flamethrower reaches 2 stacks it applies Flame Dissipation to you lowering the cost of Searing Wave by 3 Heat. Stacks up to 5 times and is consumed by Searing Wave at 5 stacks. When consumed Flame Dissipation increases your periodic fire damage by 10% for 10 seconds
Flashpoint Bosses
Superheated Fuel
Explosive Fuel increases all Flame attacks critical chance by 100%
Flashpoint Bosses

Advanced Prototype (DPS)

ADVANCED PROTOTYPE
DESCRIPTION
SOURCE 
Energized BladeRetractable Blade’s bleed effect deals more damage the more Energy Lode stacks you have. Energy Lode stacks also increase the damage of Retractable Blade by 25% per stack (up to 100% more damage), this effect lasts 10 seconds, and is refreshed when Energy Lode is gained
Flashpoint Bosses
Flame DetonationDealing Damage with Searing Wave or Flame Sweep to a target affected by a pre-exploded Thermal Detonator causes it to explode, creating a large explosion and dealing damage to all nearby enemies
Flashpoint Bosses
Powerlode
Power Yield instantly builds 4 Energy Lodes. Getting critically hit while under Power Yield builds an Energy Lode
Operation Bosses

All Powertech Specs

TACTICALS
DESCRIPTION
 SOURCE
Flying Fists
Rocket Punch now has a range of 10 meters
Daily/Weekly Mission Crates
Second Contract
Grapple gets two charges and finishes the cooldown of Rocket Punch and Flaming Fist
PvP Crates
Sonic Heal
Sonic Missile heals all allies around its target
Conquest Crates
Neural Trigger
Dealing damage to an enemy affected by your Neural Dart stuns them for 2 seconds and ends the taunt.
Crafting – Cybertech

Special Thanks

I’d like to thank Andynul for helping me gather all the information from the PTS.

Leave a Reply

Scroll to Top