Listing of all the Set Bonuses and Tacticals Items available for Sorcerers on the PTS.
Updated for Onslaught.
New Ability
Volt Rush – Volt Rush deals energy damage to your target and energizes you for up to 5 seconds. The Energize effect can stack twice, with each stack increasing Volt Rush damage by 30%. The ability has 3 charges and a recharge timer of 10 seconds. Players get this ability at level 72.
New Utility Changes
Instead of 4 Tiers, Utilities are now divided into 3 Tiers (Skillful, Masterful and Heroic) and there are now a total of 9 points to spend. You have to spend at least 3 points to access the next Tier up. To access the Masterful Tier you have to spend 3 points in Skillful. To access the Heroic Tier you have to spend 6 points in Skillful and/or Masterful. There are 8 Utilities in each Tier.
Skillfull
UTILITY | DESCRIPTION |
Force Suffusion | Overload Heals you and up to 7 affected allies for x – x. |
Sith Defiance | Increases damage reduction by 3%. |
Tempest Mastery | Increases the damage dealt by Force Storm by 25%. |
Empty Body | Increases all healing recieved by 5%. Does not affect stolen life. |
Dizzying Force | Reduces the target’s accuracy by 20% for 8 seconds after whirlwind ends. Additionally, your Whirlwind affects up to 2 additional standard or weak targets within 8 meters of the target. |
Dark Speed | Dark Heal increases the movement speed of the target by 50% for 6 seconds. This effect cannot occur more than once every 12 seconds. |
Corrupted Flesh | Reduces the damage taken dfrom all periodic effects by 15%. |
Torturous Tactics | Lowers the cooldwon of Electrocute by 10 seconds. In addition, targets stunned by your Electrocute deal 25% less damage for 10 seconds when electrocute wears off. |
Masterful
UTILITY | DESCRIPTION |
Suppression | Activating Cloud Mind grants suppressoin, which increases damage reduction by 25% for 6 seconds. |
Dark Resilience | Reduces the damage taken by the target of your Extrication by 25% for seconds after you extricate them. Additionally, increases the healing done by Unnatural Preservation by 30%. |
Comspiring Force | Targets affected by your Afflcition are slowed by 30% for its duration. |
Lightning Barrier | Your Static Barrier cackles with electricity, shocking attackers for x energy damage when it absorbs direct damage to you. This effect does not affect Static Barriers palced on allies and cannot occur more than once each second. |
Surging Speed | Reduces the cooldowns of Force Speed by 5 seconds, Force Slow by 3 seconds, and Force Barrier by 30 seconds, In addition, Force Speed lasts 0.5 seconds longer, Polarity Shift increases your movement speed by 100% while active, and the active cooldown of Force Speed is finished when Force Barrier ends. |
Backlash | Static Barriers you place on yourself erupt in a flash of light when they end, blinding up to 8 nearby enemies for 3 seconds. This effect breaks from direct damage. |
Haunted Dreams | If your Whirlwind breaks early from damage, the target is stunned for 2 seconds. In addition, Whirlwind activates instantly. |
Electric Bindings | Overlaod binds its targets in electricity, immobilizing them for 5 seconds. Direct damage dealt after 2 seconds end the effect prematurely. |
Heroic
UTILITY | DESCRIPTION |
Emersion | Force Speed grants Emersion, removing all movement-impairing effects and granting immunity to them for the duration. |
Shapeless Spirit | Reduces all damamge taken while stunned by 30%. Additionally, reduces damage taken from area effects by 30%. |
Force Mobility | Thundering Blast, Innervate, and Force Leech may be activated while moving. |
Galvanizing Cleanse | Expunge grants Galvanizing Cleanse, making your next ability with an activation time activate instantly. The effect cannot occur more than once every 30 seconds and lasts up to 15 seconds. |
Corrupted Barrier | Your Static Barrier, Force Barrier,a nd Enduring Bastion heal you for 1% of your total health every second as long as they last. This healing scales up to 4% with the charges for Enduring Bastion. |
Unnatural Vigor | Unnatural Preservation increases your damage reduction by 15% for 6 seconds. Additionally, reduces the cooldwon of Unnatural Preservation by 5 seconds. |
Shifting SIlhouette | Using Phase Walk to return to its marked location grants Shifting SIlhouette, keeping you from being leapt to or pulled and making you immune to interrupts and ability activation pushback for the next 10 seconds. Additioally, the cooldown of Phasewalk is reduced by 15 seconds and all defences are increased by 30% for the duration of Shifting Silhouette. |
Enfeabling Strike | Strike the target with your lightsbaer dealing x – x weapon damage and immobilizing it for 3 seconds. When the immobilization effect ends, the target is slowed by 50% for 6 seconds. Replaces Saber Strike. |
Tacticals
Corruption (Heals)
TACTICAL | DESCRIPTION | SOURCES |
All for One | Revivification heals more the less allies it affects | Operation Bosses |
One for All | Revivification heals more for each allies it affects | Flashpoint Bosses |
RSVP: Plus One* | Roaming Mend can now heal up to 5 targets instead of 4. | Flashpoints |
Storm’s Succor | Damaging an enemy with Volt Rush causes your ally closest to the enemy to be healed, scaling with how many Energized charges you have | Daily/Weekly Mission Crates |
Lightning (DPS)
TACTICAL | DESCRIPTION | SOURCE |
Element Convention | Volt Rush triggers Lightning Storm when activated. Chain Lightning gives you Volt Flux, causing your Volt Rush to arc to multiole targets for the next 10 seconds. | Flashpoint Bosses |
Eyrin’s Haste | Force Speed grants an additional Convection stack. 3 Convection stacks allow Thundering Blast to be activated instantly, consuming all stacks. Lighning Bolt and Thunderng Blast deal 10% more damage while Convection is active. | Operation Bosses |
Stormwatch | Lightning Flash applies Stormwatch to it’s targets. For the next 10 seconds, whenever the target takes damage from Affliction, Crushing Darkness, or Thundering Blast a lightning bolt is called down upon the target dealing X energy damage. | Flashpoint Bosses |
Ticking Force Bomb | Forked Darkness now has a greater chance to activate on Crushing Darkness and Crushing Darkness deals more damage each time it ticks | Daily/Weekly Mission Crates |
Madness (DPS)
TACTICAL | DESCRIPTION | SOURCE |
Slow Mercy | Death Field spreads Force Slow’s effect. Demolish hits all nearby targets affected by your Deathmark and Force Storm does 15% more damage to targets affected by your Deathmark | Daily/Weekly Mission Crates |
Mystic’s Ruthless Blade | Demolish deals 20% more damage on initial hit. Additionally, under Polarity Shift, Demolish resets the cooldown of Force Leech and causes the next Force Leech to activate instantly | Operation Bosses |
The Rushdown | When Force Lightning generates 4 stacks of Wrath you gain Wrath Rush, allowing your next 3 Volt Rushes to deal 25% more damage and cost 50% less force. Volt Rush consumes all stacks of Wrath | Flashpoint Bosses |
Tempest of Rho | Lightning Strike has a 100% chance and Force Lightning has 50% chance to cause Creeping Terror to tick an additional time whenever they deal damage | Flashpoint Bosses |
All Specs
TACTICAL | DESCRIPTION | SOURCE |
An Explosive Return | Returning to your Phase Walk marker causes an force explosion around you, dealing damage to any enemies around. | Conquest Crates |
Cleanse the Agony | Consuming Darkness lowers the cooldown of Expunge by 3 seconds. | Crafted – Artifice |
Endless Barrier | Activating Unnatural Preservation removes Static Barrier’s Deionize effect from you. | PvP Crates |
A Healing Hand | Extrication now heals you and the target and makes your next Resurgence free. | Daily/Weekly Mission Crates |
Gear Sets and Bonuses
Inquisitor
GEAR | 2 SET | 4 SET | 6 SET |
Name of Dire Retaliation | Endurance +2% | Overload increases your damage reduction by 10% for 10 seconds. Getting attacked during this time causes your next Force attack to critically hit. This effect can only occur once every 10 seconds. | |
Name of the Controller | Endurance +2% | Killing the enemy affected by Whirlwind before its cooldown ends resets the cooldown of Whirlwind | |
Soulbender | Mastery +2% | Electrocute’s stun lasts an additional 2 seconds | |
Decelerators | Mastery +2% | Force Slow now has 2 charges. Using Force Slow on an enemy already under the effect of Force Slow slows them by an additional 20% and extends the duration |
Sorcerer
GEAR | 2 SET | 4 SET | 6 SET |
Name of the Gathering Storm | Mastery +2% | Force Speed makes your next Force attack deal 20% more damage and Force attacks deal 20% more damage while Polarity Shift is active | Activating Force Speed reduces the cooldown of Polarity Shift by 10 seconds. Using Polarity Shift immediately after adds 10 seconds to its duration |
Endless Offensive | Mastery +2% | Volt Rush deals 10% more damage | Energize now stack up to 3 times. Force Speed immediately recharges one Volt Rush ability charge |
Empowered Restorer’s | Alacrity +2% | Dark Heal’s critical chance is increaased by 10% | Dark Heal heals more if you have a Consuming Darkness or Reverse Corruption stack and consumes 1 stack upon use |
Revitalized Mystic’s | Alacrity +2% | Reduces the cooldown of Innervate by 1.5 seconds | Healing a target with another ability while Resurgence is active on them has a chance to cause an extra Resurgence tick for half. Refreshing Resurgence on a target refunds some force |
Sources
Where to get the new Set Bonuses (besides Vendors).
NAME | SPEC | SOURCE |
Controller | Inquisitor | Crafting – Synthweaving |
Decelerators | Inquisitor | PvP Crates |
Dire Retaliation | Inquisitor | Conquest Crates |
Empowered Restorer’s | Sorcerer | Conquest Crates |
Endless Offensive | Sorcerer | Dxun Operation Bosses |
Gathering Storm | Sorcerer | Operation Bosses |
Revitalized Mystic’s | Sorcerer | Conquest Crates |
Soulbender | Inquisitor | Daily/Weekly Mission Crates |
Charges
Charges basically allow you to use select Abilities more than once, depending on the number of Charges they have. For example, if an ability has 2 charges on it, you can use the Ability twice.
You have to have at least 1 Charge to be able to use an Ability with Charges.
When you use an Ability with a Charge once, it uses up one Charge and the Charge timer goes on ‘cooldown’. When the cooldown timer is up, you will gain another ‘Charge’. If you use all the Charges the Ability has, you have to wait for the cooldown timer to complete to be able to use the Ability again.
Sorcerers have an Ability with Charges.
CLASS | ABILITY/SET BONUS/TACTICAL | CHARGES | BASE COOLDOWN |
Sorcerer | Ability – Volt Rush | 3 | 10 seconds |
Special Thanks
I’d like to thank Andynul for helping me gather all the information from the PTS.