6.0 Marauder Changes, Set Bonuses and Tactical Items

Listing of all the Set Bonuses and Tacticals Items available for Marauders.

Updated for Onslaught.

New Ability

Furious Power – Activating this ability consumes all ability charges of Furious Power and applies Furious Power stacks to you. Each stack increases your next direct target single melee attack by 25% and is consumed whenever you deal damage with these attacks. Regains 1 charge every 30 seconds. You get this ability ay level 72.

New Utility Changes

Instead of 4 Tiers, Utilities are now divided into 3 Tiers (Skillful, Masterful and Heroic) and there are now a total of 9 points to spend. You have to spend at least 3 points to access the next Tier up.

To access the Masterful Tier you have to spend 3 points in Skillful. To access the Heroic Tier you have to spend 6 points in Skillful and/or Masterful. There are 8 Utilities in each Tier.

Click on image to enlarge.


Cloak of CarnageIncreases the damage done by Cloak of Pain by 15% and increases its duration by 4 seconds.
InexorableYou generate 4 rage when stunned, immobilized, put to sleep, or knocked around. Additionally,, the cooldown of Unleash is reduced by 30 seconds.
Path CarverSweeping Slash deals 25% more damage.
OverwhelmRavage immobilises the target for 3 seconds.
BrazenIncreases your damage reduction by 2%, and you build 2 Fury when attacked. This Fury building effect cannot occur more than once every 1.5 seconds.
Cloak of RageWhile Cloak of Pain is active, it generates 1 rage whenever you are attacked. This effect cannot occur more than once every 2 seconds.
InterceptorForce Charge, Force Rend, Devastating Blast, and Obliterate snare the target, reducing its movement speed by 50% for 6 seconds.
Defensive RollReduces damage taken from area effects by 30% and increases internal and elemental damage reduction by 3%.


SubjugationReduces the cooldown of Obfuscate by 15 seconds and increases its range by 6 meters. In addition, the cooldown of Disruption is reduced by 2 seconds, and Cloak of Pain can be used while stunned.
PhantomIncreases your movement speed by 15% and movement speed bonus of Force Camoflague by 20%. Additionally, increases the duration of Force Camoflague by 2 seconds.
RelentlessPredation no longer requires or consumes Fury, but will go on cooldown for 30 seconds when activated.
StrangulateReduces the cooldown of Force Choke by 15 seconds.
Maiming ReachIncreases the range of Crippling Slash to 10 meters. Additionally, Crippling Slash now consumes 2 less rage and immobilises the target for 3 seconds. This immobilising effect cannot be applied to the same target moer than once every 10 seconds.
Expunging CamoflagueForce Camoflague removes all cleansable effects when activated.
UndyingIncreases the duration of Undying Rage by 2 seconds and reduces its cooldown by 30 seconds.
Cloak of AnnhilationEach use of Assault, Battering Assault, and Crippling Slash reduces the active cooldown of Cloak of Pain by 3 seconds.


UnboundWhen Predation is applied or refreshed, it purges movement-impairing effects. Additionally, the movement speed bonus of Predation is increased by 30%.
BroodingReduces the cooldown of Intimidating Roar by 15 seconds. In addition, you build up to 30 Fury over the course of using Channel Hatred. This effect cannot occur more than once every 30 seconds.
Through VictoryMad Dash can be used  while immobilized, purges movement-impairing effects when activated, and deals 50% more damage. Additionally, the cooldown of Mad Dash is reduced by 10 seconds.
Blood WardActivating Saber Ward grants immunity to stun, sleep, lift, and incapacitating effects for 6 seconds,a nd getting attacked while Saber Ward is active heals you for 3% of your maximum health. This healing effect cannot occur more than once every second.
Thirst for RageIncreases your damage reduction by 2%, and you build 2 Fury when attacked. This Fury building effect cannot occur more than once every 1.5 seconds.
Ruthless AggressorVicious Throw refunds 2 rage when used on a target affected by your Obfuscate and can beused on any target affected by your Obfuscate, regardless of remaining health. Additioally, activating Obfuscate grants you Ruthless Aggressor, reducing the damamge you take from Force and tech attacks by 75% for 6 seconds.
Hidden SavageryWhile Force Camoflague is active, you gain a charge of Hidden Savagery every 0.5 seconds. Each charge of Hidden Savagery increases the damage dealt by your next melee attack by 4%. Stacks up to 12 charges and lasts for up to 6 seconds after exiting Force Camoflague.
InterloperForce Charge grants Interloper, allowing you to activate Force Charge a second time. Interoper alsts up to 7.5 seconds and is removed if Force Charge is reused. If Interloper is not utilised by the end of its duration, Force Charge is placed on a 7.5 second cooldown. Additionally, Force Charge now builds 2 Fury.



Malmourral Mask
When Annihilate deals damage to an enemy affected by Force Rend triggers a burst of damage up to 8 targets around
Flashpoint Bosses
Not Time for Fools
Annihilate automatically kills standard and weak enemies with less than 30% health. Killing and enemy this way resets the cooldown of Annihilate
Daily/Weekly Mission Crates
Spiteful SaberVicious Slash, Vicious Throw, and Dual Sbaer Throw refreashes the duration of your Rupture’s bleed effect and ticks its damage
Daily/Weekly Mission Crates
Thirsty BladeRavage deals 5% more damage for each bleed stacked on the target up to 25%
Flashpoint Bosses


Andeddu’s MalevolenceFerocity is always active but only gives a 50% armour penetrationOperation Bosses
Fanged God Form
Using Massacure adds Hyper stacks to you increasing your critical chance by 10% and reducing the cost of your next Massacre by 1 rage per stack. Stacks up to 3 times. Last 10 seconds or until an ability other than Massacre is used
Flashpoint Bosses
The ProsecutionDevastating Blast is now affacted by Furious PowerDaily/Weekly Mission Crates
Tome of SmashacreSmash causes your next Massacre to do damage up to 8 enemies near the primary target
Flashpoint Bosses


Causterised CoronaryFurious Strike causes its target to bleedOperation Bosses
Enrage Crush
Raging Burst and Smash detonate Force Crush, dealing Force Crush’s remaining damage to up to 8 enemies in an area around the primary target
Flashpoint Bosses
Force Barter
Furious Strike refunds one additional rage after it hits but refunds all its rage if you have fallen to zero
Flashpoint Bosses
PreserveranceUsing Obliterate with Furious Power causes it to critically hitDaily/Weekly Mission Crates

All Specs

Defel Spliced GenesActivating Predation finishes the cooldown of Force CamouflageDaily/Weekly Mission Crates
Grievous WoundsCrippling Slash’s trauma and slow effects last twice as longPvP Crates
Hidden PowerForce Camouflage generates 2 rage per secondConquest Crates
Undying Cloak
Taking damage while Cloak of Pain is active reduces the cooldown of Undying Rage by 5 seconds per hit. Cannot occur more than once every 2 seconds
Crafted – Cybertech

Gear Sets and Bonuses

Sith Warrior

Descent of the FearlessMastery +2%Whenever you gain or use a Furious Power ability charge while in combat, your damage is increased by 10% for 10 secondsDealing damage has a 10% chance to build a Furious Power ability charge. Can only occur once every 5 seconds
Nimble MasterAlacrity +2%
Force Charge gets two charges
Perfect FormMastery +2%Vicious Slash and Massacre deal 5% more damageVicious Slash, Massacre, and Sweeping Slash add Vicious Thirst stacks to their targets stacking up to 5 times. Killing an enemy with Vicious Thirst stacks increasing your damage by 3% per stack for 10 seconds
The UndyingEndurance +2%
After executing Mad Dash you gain 20% damage reduction for 6 seconds
TormentedPower +2%
After Force Choke stun effect finished, it slows its target and every target nearby it for 6 seconds
Force BoundAccuracy Rating +2%
Enemies affected by Intimidating Roar have greatly reduced accuracy for 6 seconds after Intimiadting Roar wears off.


Dashing Blademaster’sAlacrity +2%Mad Dash’s cooldown is reduced by 10 secondsActivating Mad Dash while under Force Camouflage makes it critically hit and slows and target it damages
Name of the Culling BladeMastery +2%Activating Dual Saber Throw grants Dispatcher’s Challenge, making your next Vicious Throw critically hit. This effect cant occur more than once every minuteUsing Dual Saber Throw with Furious Power grants Dispatcher, finishing the cooldown of Force Charge and making your next Vicious Throw usable on any target


Where to get the new Set Bonuses (besides Vendors).

Culling BladeMarauderDxun Operation Bosses
Dashing Blademaster’sMarauderOperation Bosses
Descent of the FearlessSith WarriorDaily/Weekly Mission Crates
Force BoundSith WarriorCrafting – Synthweaving
Nimble MasterSith WarriorPvP Crates
Perfect FormSith WarriorPvP Crates
The UndyingSith WarriorConquest Crates
TormentedSith WarriorPvP Crates


Charges basically allow you to use select Abilities more than once, depending on the number of Charges they have. For example, if an ability has 2 charges on it, you can use the Ability twice. 
You have to have at least 1 Charge to be able to use an Ability with Charges.

When you use an Ability with a Charge once, it uses up one Charge and the Charge timer goes on ‘cooldown’. When the cooldown timer is up, you will gain another ‘Charge’. If you use all the Charges the Ability has, you have to wait for the cooldown timer to complete to be able to use the Ability again.

Sith Warrior’s have an Ability and Set Bonus with Charges.

Sith WarriorAbility – Furious Power430 seconds
Sith WarriorSet Bonus – Nimble Master (Force Charge)215 seconds

Special Thanks

I’d like to thank Andynul for helping me gather all the information.

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