Listing of all the Set Bonuses and Tacticals Items available for Marauders on the PTS.
PTS Testing Phase – 1.5 (13th August Update)
NOTE – Since this is from the Onslaught PTS, this is all subject to change. It is not currently known how any of these items will be obtained.
Rabid Furor – Consumes all ability charges of Rabid Ruror and applies Rabid Ruror stacks to you. Each stack increases your next direct single-target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charges every 30 seconds.
New Utility Changes
Instead of 4 Tiers, Utilities are now divided into 3 Tiers (Skillful, Masterful and Heroic) and there are now a total of 9 points to spend. You have to spend at least 3 points to access the next Tier up.
To access the Masterful Tier you have to spend 3 points in Skillful. To access the Heroic Tier you have to spend 6 points in Skillful and/or Masterful. There are 8 Utilities in each Tier.
|Cloak of Carnage||Increases the damage done by Cloak of Pain by 15% and increases its duration by 4 seconds.|
|Inexorable||You generate 4 rage when stunned, immobilized, put to sleep, or knocked around. Additionally,, the cooldown of Unleash is reduced by 30 seconds.|
|Path Carver||Sweeping Slash deals 25% more damage.|
|Overwhelm||Ravage immobilises the target for 3 seconds.|
|Brazen||Increases your damage reduction by 2%, and you build 2 Fury when attacked. This Fury building effect cannot occur more than once every 1.5 seconds.|
|Cloak of Rage||While Cloak of Pain is active, it generates 1 rage whenever you are attacked. This effect cannot occur more than once every 2 seconds.|
|Interceptor||Force Charge, Force Rend, Devastating Blast, and Obliterate snare the target, reducing its movement speed by 50% for 6 seconds.|
|Defensive Roll||Reduces damage taken from area effects by 30% and increases internal and elemental damage reduction by 3%.|
|Subjugation||Reduces the cooldown of Obfuscate by 15 seconds and increases its range by 6 meters. In addition, the cooldown of Disruption is reduced by 2 seconds, and Cloak of Pain can be used while stunned.|
|Phantom||Increases your movement speed by 15% and movement speed bonus of Force Camoflague by 20%. Additionally, increases the duration of Force Camoflague by 2 seconds.|
|Relentless||Predation no longer requires or consumes Fury, but will go on cooldown for 30 seconds when activated.|
|Strangulate||Reduces the cooldown of Force Choke by 15 seconds.|
|Maiming Reach||Increases the range of Crippling Slash to 10 meters. Additionally, Crippling Slash now consumes 2 less rage and immobilises the target for 3 seconds. This immobilising effect cannot be applied to the same target moer than once every 10 seconds.|
|Expunging Camoflague||Force Camoflague removes all cleansable effects when activated.|
|Undying||Increases the duration of Undying Rage by 2 seconds and reduces its cooldown by 30 seconds.|
|Cloak of Annhilation||Each use of Assault, Battering Assault, and Crippling Slash reduces the active cooldown of Cloak of Pain by 3 seconds.|
|Unbound||When Predation is applied or refreshed, it purges movement-impairing effects. Additionally, the movement speed bonus of Predation is increased by 30%.|
|Brooding||Reduces the cooldown of Intimidating Roar by 15 seconds. In addition, you build up to 30 Fury over the course of using Channel Hatred. This effect cannot occur more than once every 30 seconds.|
|Through Victory||Mad Dash can be used while immobilized, purges movement-impairing effects when activated, and deals 50% more damage. Additionally, the cooldown of Mad Dash is reduced by 10 seconds.|
|Blood Ward||Activating Saber Ward grants immunity to stun, sleep, lift, and incapacitating effects for 6 seconds,a nd getting attacked while Saber Ward is active heals you for 3% of your maximum health. This healing effect cannot occur more than once every second.|
|Thirst for Rage||Increases your damage reduction by 2%, and you build 2 Fury when attacked. This Fury building effect cannot occur more than once every 1.5 seconds.|
|Ruthless Aggressor||Vicious Throw refunds 2 rage when used on a target affected by your Obfuscate and can beused on any target affected by your Obfuscate, regardless of remaining health. Additioally, activating Obfuscate grants you Ruthless Aggressor, reducing the damamge you take from Force and tech attacks by 75% for 6 seconds.|
|Hidden Savagery||While Force Camoflague is active, you gain a charge of Hidden Savagery every 0.5 seconds. Each charge of Hidden Savagery increases the damage dealt by your next melee attack by 4%. Stacks up to 12 charges and lasts for up to 6 seconds after exiting Force Camoflague.|
|Interloper||Force Charge grants Interloper, allowing you to activate Force Charge a second time. Interoper alsts up to 7.5 seconds and is removed if Force Charge is reused. If Interloper is not utilised by the end of its duration, Force Charge is placed on a 7.5 second cooldown. Additionally, Force Charge now builds 2 Fury.|
Annihilate automatically kills standard and weak enemies with less than 30% health. Killing and enemy this way resets the cooldown of Annihilate.
|Rapid Rupture TAC||Refreshing Rupture deals double damage on initial hit.|
|Vicious Saber TAC||
Vicious Slash applies all of your Deadly Saber stacks to its target at once and resets the cooldown of Deadly Saber
|Bloodbound Ravager TAC||
Ravage deals more damage for each bleed stacked on the target up to 5
When Annihilate deals damage to an enemy affected by Force Rend triggers a burst of damage up to 8 targets around
|Unstable Focus TAC||Devastating Blast is now affacted by Rabid Furor|
|Fanged God Form||
Using Massacure adds Hyper stacks to you increasing your critical chance by 10% and reducing the cost of your next Massacre by 1 rage per stack. Stacks up to 3 times. Last 10 seconds or until an ability other than Massacre is used
|Bloody Focus TAC||Using Gore with Rabid Furor causes its target to bleed|
|Andeddu’s Malevolence||Ferocity is always active but only gives a 50% armour penetration|
Smash causes your next Massacre to do damage up to 8 enemies near the primary target
|Obliterator TAC||Using Obliterate with Rabid Furor causes it to critcally hit|
|Blood Fury TAC||Furious Strike causes its target to bleed|
|Force Barter TAC||
Furious Strike refunds one additional rage after it hits but refunds all its rage if you have fallen to zero
Raging Burst and Smash detonate Force Crush dealing Force Crush’s final damage up to 8 enemies in an area around the primary target
Taking damage while Cloak of Pain is active reduces the cooldown of Undying Rage by 5 seconds per hit. Cannot occur more than once every 2 seconds
|Defel Spliced Genes||Activating Predation finishes the cooldown of Force Camouflage|
|Grievous Wounds TAC||Crippling Slash’s trauma and slow effects last twice as long|
|Hidden Power||Force Camouflage generates 2 rage per second|
Gear Sets and Bonuses
|GEAR||2 SET||4 SET||6 SET|
|Descent of the Fearless||Mastery +2%||Taking damage has a slight chance of building a Rabid Furor charge. Can only occur once every 5 seconds||
Dealing Damage has a 5% chance to build a Rabid Furor charge. Can only occur once every 5 seconds
|Nimble Master||Alacrity +2%||
Force Charge gets two charges
|Perfect Form||Mastery +2%||Vicious Slash and Massacre deal 5% more damage||
Vicious Slash, Massacre, and Sweeping Slash add Vicious Thirst stacks to their targets stacking up to 5 times. Killing an enemy with Vicious Thirst stacks increasing your damage by 3% per stack for 10 seconds.
|The Undying||Armor +3%||
After executing Mad Dash you gain 20% damage reduction for 6 seconds
After Force Choke stun effect finished, it slows its target and every target nearby it for 6 seconds
|Force Bound||Accuracy Rating +2%||
Enemies affected by Intimidating Roar have greatly reduced accuracy for 6 seconds after Intimiadting Roar wears off.
|GEAR||2 SET||4 SET||6 SET|
|Dashing Blademaster’s||Critical Rating +2%||Mad Dash’s cooldown is reduced by 10 seconds||
Activating Mad Dash while under Force Camouflage makes it critically hit and slows and target it damages
|Name of the Culling Blade||Power +2%||Activating Dual Saber Throw grants Dispatcher’s Challenge, making your next Vicious Throw critically hit. This effect cant occur more than once every minute||
Using Dual Saber Throw with Rabid Furor grants Dispatcher finishing the cooldown of Force Charge and making your next Vicious Throw usable on any target
Charges basically allow you to use select Abilities more than once, depending on the number of Charges they have. For example, if an ability has 2 charges on it, you can use the Ability twice.
You have to have at least 1 Charge to be able to use an Ability with Charges.
When you use an Ability with a Charge once, it uses up one Charge and the Charge timer goes on ‘cooldown’. When the cooldown timer is up, you will gain another ‘Charge’. If you use all the Charges the Ability has, you have to wait for the cooldown timer to complete to be able to use the Ability again.
Sith Warrior’s have an Ability and Set Bonus with Charges.
|CLASS||ABILITY/SET BONUS/TACTICAL||CHARGES||BASE COOLDOWN|
|Sith Warrior||Ability –Rabid Furor||4||30 seconds|
|Sith Warrior||Set Bonus –Nimble Master(Force Charge)||2||15 seconds|
I’d like to thank Andynul for helping me gather all the information from the PTS.