Here is a comprehensive list of all the Set Bonuses currently available as of Game Update 6.1.2.
UPDATED FOR 6.1.2
Set Bonuses that drop from the Dxun Operation (including NIM) and Corellia Flashpoint or are Crafted, are not available for direct purchase on the Set Bonus and Tactical Vendors on your factions Fleet. They, however, have a chance to drop from Unidentified Gear Boxes from the Spoils of War Vendor
All classes will be able to equip these Set Bonus items.
GEAR
2 SET
4 SET
6 SET
Avenger
Endurance +2%
Increases your damage dealt by 3% while you Guard another player
Berserker
Critical Rating +2%
Increases Damage dealt by 5% increases Damage taken by 10%
The Entertainer
Endurance +2%
Using a Rest and Recharge ability buffs nearby allies for increased XP, mastery, and endurance. Last 1 hour.
Name of the Final Breath
Reduces Damage Taken by 2% while health is below 50%
Reduces Damage Taken by 3% while health is below 50%
Increases Defense by 10% while health is below 50%
Name of Dying Precision
Increase Critical Rating by 112 while health is below 50%.
Increases Critical Rating by 230 while health is below 50%
Increases Critical Rating by 10% while health is below 50%
Rapid Response
Increases Alacrity by 3% while health is below 50%
Increases Alacrity by 5% while health is below 50%
Increases Alacrity by 10% while health is below 50%
Preserver
Shield Rating +2%
Passively regenerates 1% of maximum health every 10 seconds
Stationary Grit
Alacrity +2%
Increases damage dealt by 3% while not moving or increases Armor Rating by 10% while moving
Taskmasters
Alacrity +2%
Significantly increases the attack and activation speed of your Companion
Trishin Retort
Power +2%
Shielding an attack causes your generator to overdrive. Deals X weapon damage up to 8 enemies within 2 meters
The Victor
Defense Rating +2%
Defeating enemies heals you for 20% of your maximum health. 5 Second Cooldown
In addition to the heal effect you gain a brief bonus to movement speed when defeating enemies
Stimulated
Alacrity +2%
Increases Mastery by 100 while under the effects of a stimpack
Generic Set
This gear set has not set bonus.
GEAR
EQUIP
Amplified Champion
This equipment shell is enhanced with additional powerful Amplifier opportunities.
Sources
NAME
SOURCE
Amplified Champion
Conquest Crates
Avenger
PvP Crates
Berserkers
Operation Bosses
Dying Precision
Onderon Reputation Vendor
Preserver
Corellia Flashpoint Bosses
Rapid Response
Daily/Weekly Mission Crates
Stationary Grit
Daily/Weekly Mission Crates
Stimulated
Flashpoint Bosses
Taskmaster’s
Daily/Weekly Mission Crates
The Entertainer’s
Daily/Weekly Mission Crates
The Final Breath
Daily/Weekly Mission Crates
The Victor
Conquest Crates
Trishin’s Retort
Daily/Weekly Mission Crates
Sith Warrior
GEAR
2 SET
4 SET
6 SET
Descent of the Fearless
Mastery +2%
Whenever you gain or use a Furious Power ability charge while in combat, your damage is increased by 10% for 10 seconds
Dealing damage has a 10% chance to build a Furious Power ability charge. Can only occur once every 5 seconds
Nimble Master
Alacrity +2%
Force Charge gets two charges
Perfect Form
Mastery +2%
Vicious Slash and Massacre deal 5% more damage
Vicious Slash, Massacre, and Sweeping Slash add Vicious Thirst stacks to their targets stacking up to 5 times. Killing an enemy with Vicious Thirst stacks increasing your damage by 3% per stack for 10 seconds
The Undying
Endurance +2%
After executing Mad Dash you gain 20% damage reduction for 6 seconds
Tormented
Power +2%
After Force Choke stun effect finished, it slows its target and every target nearby it for 6 seconds
Force Bound
Accuracy Rating +2%
Enemies affected by Intimidating Roar have greatly reduced accuracy for 6 seconds after Intimiadting Roar wears off.
Juggernaut
GEAR
2 SET
4 SET
6 SET
Name of Flawless Riposte
Mastery +2%
Retaliate no longer has a cooldown
Taking damage during Endure Pain grants Retaliator stacks, increasing the damage of your next retaliation by 10% per stack
Fulminating Defense
+2% Endurance
Threatening Scream gets two charges.
Endure Pain increases Elemental and Internal damage reduction by 75% for 3 seconds.
Lord of Pain
Endurance +2%
Threatening Scream’s cooldown is reduced by 5 seconds
Threatening Scream increases your damage reduction by 2.5% for each enemy it hits. This effect lasts 10 seconds
Marauder
GEAR
2 SET
4 SET
6 SET
Comet Champion
+2% Mastery
Killing an enemy generates 2 Rage and grants you a speed boost for 1 second, stacking up to 5 times.
Activating Berserk deals kinetic damage to up to 8 enemies within 5 meters around you.
Dashing Blademaster’s
Alacrity +2%
Mad Dash’s cooldown is reduced by 10 seconds
Activating Mad Dash while under Force Camouflage makes it critically hit and slows and target it damages
Name of the Culling Blade
Mastery +2%
Activating Dual Saber Throw grants Dispatcher’s Challenge, making your next Vicious Throw critically hit. This effect cant occur more than once every minute
Using Dual Saber Throw with Furious Power grants Dispatcher, finishing the cooldown of Force Charge and making your next Vicious Throw usable on any target
Sources
NAME
SPEC
SOURCE
Comet Champion
Marauder
NIM Dxun, Unidentified Boxes
Culling Blade
Marauder
Dxun Operation Bosses
Dashing Blademaster’s
Marauder
Operation Bosses
Descent of the Fearless
Sith Warrior
Daily/Weekly Mission Crates
Flawless Riposte
Juggernaut
Dxun Operation Bosses
Force Bound
Sith Warrior
Crafting – Synthweaving
Fulminating Defense
Juggernaut
NIM Dxun, Unidentified Boxes
Lord of Pain
Juggernaut
Operation Bosses
Nimble Master
Sith Warrior
PvP Crates
Perfect Form
Sith Warrior
PvP Crates
The Undying
Sith Warrior
Conquest Crates
Tormented
Sith Warrior
PvP Crates
Inquisitor
GEAR
2 SET
4 SET
6 SET
Name of Dire Retaliation
Endurance +2%
Overload increases your damage reduction by 10% for 10 seconds. Getting attacked during this time causes your next Force attack to critically hit. This effect can only occur once every 10 seconds.
Name of the Controller
Endurance +2%
Killing the enemy affected by Whirlwind before its cooldown ends resets the cooldown of Whirlwind
Soulbender
Mastery +2%
Electrocute’s stun lasts an additional 2 seconds
Decelerators
Mastery +2%
Force Slow now has 2 charges. Using Force Slow on an enemy already under the effect of Force Slow slows them by an additional 20% and extends the duration
Sorcerer
Name of the Gathering Storm
Mastery +2%
Force Speed makes your next Force attack deal 20% more damage and Force attacks deal 20% more damage while Polarity Shift is active
Activating Force Speed reduces the cooldown of Polarity Shift by 10 seconds. Using Polarity Shift immediately after adds 10 seconds to its duration
Endless Offensive
Mastery +2%
Volt Rush deals 10% more damage
Energize now stack up to 3 times. Force Speed immediately recharges one Volt Rush ability charge
Empowered Restorer’s
Alacrity +2%
Dark Heal’s critical chance is increased by 10%
Dark Heal heals more if you have a Consuming Darkness or Reverse Corruption stack and consumes 1 stack upon use
Revitalized Mystic’s
Alacrity +2%
Reduces the cooldown of Innervate by 1.5 seconds
Healing a target with another ability while Resurgence is active on them has a chance to cause an extra Resurgence tick for half. Refreshing Resurgence on a target refunds some force
Undying Protector
+2% Mastery
Activating Force Barrier heals all allies around you.
Activating Force Barrier puts a barrier on nearby allies, absorbing damage for up to 8 seconds and granting them an additional 25% elemental damage reduction while active.
Assassin
GEAR
2 SET
4 SET
6 SET
Ballast Point
+2% Endurance
Deflection grants Ballistic Immunity for 6 seconds, giving you immunity to movement impairing effects, knockdowns, and physics.
Increases Elemental, Internal, Kinetic and Energy damage reduction by 3%.
Death Knell
Mastery +2%
The cooldown of Recklessness is reduced by 15 seconds
Whenever you consume a charge of Recklessness you gain a stack of Reckless Slaughter, increasing melee damage done by 10% for 30 seconds. Stacks up to 3 times.
Shadow Purger
Endurance +2%
Severing Slash immobilizes the target for 2 seconds
Using Severing Slash while under Force Shroud lowers the targets accuracy and extends the duration of Force Shoud by 2 seconds
Rebuking Assault
Endurance +2%
Each target hit by Severing Slash grants 1% Damage Reduction for 10 seconds
Each target hit by Severing Slash extends Deflection’s duration by 1 second
Name of Efficient Termination
Endurance +2%
Spike’s stun and slow effects last for an additional second
Using Spike grants you 10% damage reduction for 6 seconds.
Saber Master
Endurance +2%
Reduces the cooldown of Overcharge Saber by 20 seconds
Killing an enemy during Overcharge Saber refreshes the duration of Overcharge Saber. Can occur up to 5 times during one Overcharge Saber
Name of Murderous Revelation
Mastery +2%
Overcharge Saber and Force Cloak reset the cooldown of Phantom Stride
Using Phantom Stride from stealth grants Shadowcraft, increasing your critical hit chance by 100% for 6 seconds
Sources
NAME
SPEC
SOURCE
Ballast Point
Asassin
NIM Dxun, Unidentified Boxes
Controller
Inquisitor
Crafting – Synthweaving
Death Knell
Assassin
Conquest Crates
Decelerators
Inquisitor
PvP Crates
Dire Retaliation
Inquisitor
Conquest Crates
Empowered Restorer’s
Sorcerer
Conquest Crates
Endless Offensive
Sorcerer
Dxun Operation Bosses
Efficient Termination
Assassin
Conquest Crates
Gathering Storm
Sorcerer
Operation Bosses
Murderous Revelation
Assassin
PvP Crates
Rebuking Assault
Assassin
Dxun Operation Bosses
Revitalized Mystic’s
Sorcerer
Conquest Crates
Saber Master
Assassin
Conquest Crates
Shadow Purger
Assassin
Operation Bosses
Soulbender
Inquisitor
Daily/Weekly Mission Crates
Undying Protector
Sorcerer
NIM Dxun, Unidentified Boxes
Imperial Agent
GEAR
2 SET
4 SET
6 SET
The Slow Road
Master +2%
Frag Grenade slows its primary target and all targets around it by 30% for 6 seconds
Quick Thinker
Master +2%
Any enemy who attacks you during Adrenaline Probe is stunned for 2 seconds
Probe Tech
Endurance +2%
Shield Probe creates a small shield around surrounding allies
Escape Artist
Alacrity +2%
Flash Bang now heals any allies nearby for a small amount and resets the cooldown of countermeasures
Snipers
GEAR
2 SET
4 SET
6 SET
Ballistic Concentration
+2% Mastery
When you deploy Ballistic Shield, each group member within it grants a stack of Ballistic Concentration, increasing your energy regeneration rate by 1 for 20 seconds. Max 8 stacks.
Each stack of Ballistic Concentration also increases the damage you deal by 5%.
Established Foothold
Mastery +2%
The cooldown of Entrench is reduced by 10 seconds. You gain 2 energy per second while Entrench is active
While Entrenched, you build stacks of Entrenched Offense, increasing damage by 3% per stack while you remain Entrenched. Stacks up to 5 times. Breaking cover or Entrench being removed removes this
Outlaws Parlay
Mastery +2%
The energy cost of Takedown is reduced by 3
Killing an enemy within 3 seconds of damaging them with Takedown resets the cooldown of Takedown and gives you a 5% damage buff. This stacks up to 3 times and lasts 10 seconds
Precise Targeter’s
Mastery +2%
Reduces the cooldown of Target Acquired by 15 seconds and activating Target Acquired restores 15 energy
Laze Target gets 3 charges and its cooldown is reduced by 15 seconds
Repositioning
Alacrity +2%
Reduces the cooldown of Cover Pulse by 5 seconds
Evasion finishes the cooldown of Covered Escape and increases you and your allies movement speed by 50% for 6 seconds
Operatives
GEAR
2 SET
4 SET
6 SET
Aggressive Treatment
Alacrity +2%
Toxic Haze refunds all its energy
Toxic Haze heals any allies standing inside it by a minor amount
Name of Authority
Mastery +2%
Toxic Haze refunds a Tactical Advantage
Activating Noxious Knives reduces the cooldown of Toxic Haze by 3 seconds. Every enemy affected by Toxic Haze takes 20% more damage from Noxious Knives
Debilitator
Mastery +2%
Exfiltrate’s cooldown is reduced by 2 seconds
Debilitate gets two ability charges
Superiority
Mastery +2%
Infiltrate maxes out your Tactical Advantages when activated.
Tactical Superiority now consumes up to 2 Tactical Advantages and scales it’s Critical Chance buff with amount consumed, up to 20%
Tacticians
Mastery +2%
Tactical Overdrive additionally resets the cooldown of Backstab, Sever Tendon, and Toxic Scan. Gaining a Tactical Advantage increases your Critical Chance by 15% for 10 seconds. Can only happen once every 10 seconds
Tactical Advantage gets an additional stack. Having a Tactical Advantage increases your damage and healing by 5%
Sources
NAME
SPEC
SOURCE
Aggressive Treatment
Operative
Operation Bosses
Ballistic Concentration
Sniper
NIM Dxun, Unidentified Boxes
Debilitator
Operative
PvP Crates
Escape Artist
Imperial Agent
Crafted – Armourmech
Established Foothold
Sniper
Operation Bosses
Name of Authority
Operative
Dxun Operation Bosses
Outlaws Parlay
Sniper
Dxun Operation Bosses
Precise Targeter’s
Sniper
Conquest Crates
Probe Tech
Imperial Agent
Daily/Weekly Mission Crates
Quick Thinker
Imperial Agent
PvP Crates
Repositioning
Sniper
PvP Crates
Superiority
Operative
NIM Dxun, Unidentified Boxes
Tacticians
Operative
Conquest Crates
The Slow Road
Imperial Agent
Conquest Crates
Bounty Hunter
GEAR
2 SET
4 SET
6 SET
Squad Leader’s
Mastery +2%
Whenever you take damage with Energy Shield, a weaker shield is applied to nearby allies for 3 seconds
Hunter Killer’s
Mastery +2%
Stealth Scan also applies Stealth Protection to you, scanning a small area around you
Game Plan
Mastery +2%
When your Kolto Overload’s Health Monitor is triggered for the first time, it deals damage back to the enemy who damaged you
Woads Instinct
Mastery +2%
Thermal Sensor Override gains 2 charges
Mercenary
GEAR
2 SET
4 SET
6 SET
Apex Predator
Mastery +2%
Activating Power Shot, Tracer Missile or Rapid Scan increases the critical chance of your next Power Shot, Tracer Missile or Rapid Scan by 10%. Stacks up to 5 times but is removed on 6th stack.
Dealing damage with Power Shot or Tracer Missile and healing with Rapid Scan grant a stack of Power Step, stacking up to 5 times. At 5 stacks, your next Power Shot, Tracer Missile, or Rapid Scan is more effective and generates no Heat.
Concentrated Fire
Mastery +2%
Damaging an enemy or healing an ally has a 10% chance to generate a stack of Supercharge. Cannot occur more than once every 5 seconds.
Activating Supercharged Gas makes your next Rail Shot or Mag Shot, or Emergency Scan critically hit or heal.
Notorious
Mastery +2%
Power Surge grants Precision Targeting, increasing armor penetration by 10% for 6 seconds. This effect cannot occur more than once a minute.
Power Surge grants an additional charge.
Rapid Response
Mastery +2%
Activating a healing ability has a 15% chance to grant Combat Medic’s Critical Bonus which causes your next Rapid Scan to be a critical. This effect can only occur once every 30 seconds.
Healing an ally with Rapid Scan applies Restorative Drive to them for 10 seconds. Each enemy defeated by this ally increases your healing by 2% for 10 seconds, stacking up to 5 times.
Tech Medic
Mastery +2%
Onboard AED becomes an instant-cast.
Kolto Shot leaves Lasting Meds on its target, restoring x health over 18 seconds.
Powertech
GEAR
2 SET
4 SET
6 SET
Emergency Power
Endurance +2%
Energy Shield’s duration is increased by 5 seconds.
Activating Power Yield grants a shield that absorbs 1,000,000 damage. Lats up to 3 seconds.
Meteor Brawler
Endurance +2%
Flaming Fist and Rocket Punch’s Heat cost is reduced by 4. Flaming Fist and Magnetic Blast increase damage dealt by 10% for 15 seconds, this effect cannot occur more than once every 30 seconds
Activating Energy Shield gives you Firefall for the duration of Energy Shield. During this time, dealing damage with Searing Wave, Flame Burst, Magnetic Blast, Rocket Punch, or Flaming Fist builds up to 7 stacks of Firefall. When Energy Shield ends, it detonates dealing elemental damage to all enemies around that scales with Firefall stacks. After it explodes, your heat-using abilities cost 50% less heat for 20 seconds
Right Price
Mastery +2%
Explosive Fuel increases damage done by 20% while Ion Gas Cylinder is being utilized and increases damage reduction by 10% while Ion Gas Cylinder is not being utilized
Each time you take damage while under Power Yield the cooldown of Explosive Fuel is reduced by 3 seconds
Strategist
Endurance +2%
Carbonize’s cooldown is reduced by 10 seconds
Carbonize vents 5 heat for each enemy it hits
Veteran Ranger’s
Mastery +2%
Searing Wave makes all targets Vulnerable to Shoulder Cannon for 5 seconds. While Shoulder Cannon loads missiles you restore 2 heat per second.
Each Shoulder Cannon rocket has a 75% chance to trigger an additional rocket
Sources
NAME
SPEC
SOURCE
Apex Predator
Mercenary
Dxun Operation Bosses
Concentrated Fire
Mercenary
PvP Crates
Emergency Power
Powertech
Dxun Operation Bosses
Game Plan
Bounty Hunter
PvP Crates
Hunter Killer’s
Bounty Hunter
Conquest Crates
Meteor Brawler
Powertech
Operation Bosses
Notorious
Mercenary
Operation Bosses
Rapid Response
Mercenary
NIM Dxun, Unidentified Boxes
Right Price
Powertech
Conquest Crates
Squad Leader’s
Bounty Hunter
Daily/Weekly Mission Crates
Strategist
Powertech
PvP Crates
Tech Medic
Mercenary
Conquest Crates
Veteran Ranger’s
Powertech
Dxun Operation Bosses
Woads Instinct
Bounty Hunter
Crafting – Armourmech
Special Thanks
I’d like to thank Andynul for helping me gather all the information.
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