6.1.2 Imperial Set Bonuses Guide

Here is a comprehensive list of all the Set Bonuses currently available as of Game Update 6.1.2.

UPDATED FOR 6.1.2

Set Bonuses that drop from the Dxun Operation (including NIM) and Corellia Flashpoint or are Crafted, are not available for direct purchase on the Set Bonus and Tactical Vendors on your factions Fleet. They, however, have a chance to drop from Unidentified Gear Boxes from the Spoils of War Vendor


All Classes

All classes will be able to equip these Set Bonus items.

GEAR2 SET4 SET6 SET
AvengerEndurance +2%Increases your damage dealt by 3% while you Guard another player 
BerserkerCritical Rating +2%Increases Damage dealt by 5% increases Damage taken by 10% 
The EntertainerEndurance +2%Using a Rest and Recharge ability buffs nearby allies for increased XP, mastery, and endurance. Last 1 hour. 
Name of the Final BreathReduces Damage Taken by 2% while health is below 50%Reduces Damage Taken by 3% while health is below 50%Increases Defense by 10% while health is below 50%
Name of Dying PrecisionIncrease Critical Rating by 112 while health is below 50%.Increases Critical Rating by 230 while health is below 50%Increases Critical Rating by 10% while health is below 50%
Rapid ResponseIncreases Alacrity by 3% while health is below 50%Increases Alacrity by 5% while health is below 50%Increases Alacrity by 10% while health is below 50%
PreserverShield Rating +2%Passively regenerates 1% of maximum health every 10 seconds 
Stationary GritAlacrity +2%Increases damage dealt by 3% while not moving or increases Armor Rating by 10% while moving 
TaskmastersAlacrity +2%Significantly increases the attack and activation speed of your Companion 
Trishin RetortPower +2%Shielding an attack causes your generator to overdrive. Deals X weapon damage up to 8 enemies within 2 meters 
The VictorDefense Rating +2%Defeating enemies heals you for 20% of your maximum health. 5 Second CooldownIn addition to the heal effect you gain a brief bonus to movement speed when defeating enemies
StimulatedAlacrity +2%Increases Mastery by 100 while under the effects of a stimpack 

Generic Set

This gear set has not set bonus.

GEAREQUIP
Amplified ChampionThis equipment shell is enhanced with additional powerful Amplifier opportunities.

Sources

NAMESOURCE
Amplified ChampionConquest Crates
AvengerPvP Crates
BerserkersOperation Bosses
Dying PrecisionOnderon Reputation Vendor
PreserverCorellia Flashpoint Bosses
Rapid ResponseDaily/Weekly Mission Crates
Stationary GritDaily/Weekly Mission Crates
StimulatedFlashpoint Bosses
Taskmaster’sDaily/Weekly Mission Crates
The Entertainer’sDaily/Weekly Mission Crates
The Final BreathDaily/Weekly Mission Crates
The VictorConquest Crates
Trishin’s RetortDaily/Weekly Mission Crates

Sith Warrior

GEAR2 SET4 SET6 SET
Descent of the FearlessMastery +2%Whenever you gain or use a Furious Power ability charge while in combat, your damage is increased by 10% for 10 secondsDealing damage has a 10% chance to build a Furious Power ability charge. Can only occur once every 5 seconds
Nimble MasterAlacrity +2%Force Charge gets two charges 
Perfect FormMastery +2%Vicious Slash and Massacre deal 5% more damageVicious Slash, Massacre, and Sweeping Slash add Vicious Thirst stacks to their targets stacking up to 5 times. Killing an enemy with Vicious Thirst stacks increasing your damage by 3% per stack for 10 seconds
The UndyingEndurance +2%After executing Mad Dash you gain 20% damage reduction for 6 seconds 
TormentedPower +2%After Force Choke stun effect finished, it slows its target and every target nearby it for 6 seconds 
Force BoundAccuracy Rating +2%Enemies affected by Intimidating Roar have greatly reduced accuracy for 6 seconds after Intimiadting Roar wears off. 

Juggernaut

GEAR2 SET4 SET6 SET
Name of Flawless RiposteMastery +2%Retaliate no longer has a cooldownTaking damage during Endure Pain grants Retaliator stacks, increasing the damage of your next retaliation by 10% per stack
Fulminating Defense+2% EnduranceThreatening Scream gets two charges.Endure Pain increases Elemental and Internal damage reduction by 75% for 3 seconds.
Lord of PainEndurance +2%Threatening Scream’s cooldown is reduced by 5 secondsThreatening Scream increases your damage reduction by 2.5% for each enemy it hits. This effect lasts 10 seconds

Marauder

GEAR2 SET4 SET6 SET
Comet Champion+2% MasteryKilling an enemy generates 2 Rage and grants you a speed boost for 1 second, stacking up to 5 times.Activating Berserk deals kinetic damage to up to 8 enemies within 5 meters around you.
Dashing Blademaster’sAlacrity +2%Mad Dash’s cooldown is reduced by 10 secondsActivating Mad Dash while under Force Camouflage makes it critically hit and slows and target it damages
Name of the Culling BladeMastery +2%Activating Dual Saber Throw grants Dispatcher’s Challenge, making your next Vicious Throw critically hit. This effect cant occur more than once every minuteUsing Dual Saber Throw with Furious Power grants Dispatcher, finishing the cooldown of Force Charge and making your next Vicious Throw usable on any target

Sources
NAMESPECSOURCE
Comet ChampionMarauderNIM Dxun, Unidentified Boxes
Culling BladeMarauderDxun Operation Bosses
Dashing Blademaster’sMarauderOperation Bosses
Descent of the FearlessSith WarriorDaily/Weekly Mission Crates
Flawless RiposteJuggernautDxun Operation Bosses
Force BoundSith WarriorCrafting – Synthweaving
Fulminating DefenseJuggernautNIM Dxun, Unidentified Boxes
Lord of PainJuggernautOperation Bosses
Nimble MasterSith WarriorPvP Crates
Perfect FormSith WarriorPvP Crates
The UndyingSith WarriorConquest Crates
TormentedSith WarriorPvP Crates

Inquisitor

GEAR2 SET4 SET6 SET
Name of Dire RetaliationEndurance +2%Overload increases your damage reduction by 10% for 10 seconds. Getting attacked during this time causes your next Force attack to critically hit. This effect can only occur once every 10 seconds. 
Name of the ControllerEndurance +2%Killing the enemy affected by Whirlwind before its cooldown ends resets the cooldown of Whirlwind 
SoulbenderMastery +2%Electrocute’s stun lasts an additional 2 seconds 
DeceleratorsMastery +2%Force Slow now has 2 charges. Using Force Slow on an enemy already under the effect of Force Slow slows them by an additional 20% and extends the duration 

Sorcerer

Name of the Gathering StormMastery +2%Force Speed makes your next Force attack deal 20% more damage and Force attacks deal 20% more damage while Polarity Shift is activeActivating Force Speed reduces the cooldown of Polarity Shift by 10 seconds. Using Polarity Shift immediately after adds 10 seconds to its duration
Endless OffensiveMastery +2%Volt Rush deals 10% more damageEnergize now stack up to 3 times. Force Speed immediately recharges one Volt Rush ability charge
Empowered Restorer’sAlacrity +2%Dark Heal’s critical chance is increased by 10%Dark Heal heals more if you have a Consuming Darkness or Reverse Corruption stack and consumes 1 stack upon use
Revitalized Mystic’sAlacrity +2%Reduces the cooldown of Innervate by 1.5 secondsHealing a target with another ability while Resurgence is active on them has a chance to cause an extra Resurgence tick for half. Refreshing Resurgence on a target refunds some force
Undying Protector+2% MasteryActivating Force Barrier heals all allies around you.Activating Force Barrier puts a barrier on nearby allies, absorbing damage for up to 8 seconds and granting them an additional 25% elemental damage reduction while active.

Assassin

GEAR2 SET4 SET6 SET
Ballast Point+2% EnduranceDeflection grants Ballistic Immunity for 6 seconds, giving you immunity to movement impairing effects, knockdowns, and physics.Increases Elemental, Internal, Kinetic and Energy damage reduction by 3%.
Death KnellMastery +2%The cooldown of Recklessness is reduced by 15 secondsWhenever you consume a charge of Recklessness you gain a stack of Reckless Slaughter, increasing melee damage done by 10% for 30 seconds. Stacks up to 3 times.
Shadow PurgerEndurance +2%Severing Slash immobilizes the target for 2 secondsUsing Severing Slash while under Force Shroud lowers the targets accuracy and extends the duration of Force Shoud by 2 seconds
Rebuking AssaultEndurance +2%Each target hit by Severing Slash grants 1% Damage Reduction for 10 secondsEach target hit by Severing Slash extends Deflection’s duration by 1 second
Name of Efficient TerminationEndurance +2%Spike’s stun and slow effects last for an additional secondUsing Spike grants you 10% damage reduction for 6 seconds.
Saber MasterEndurance +2%Reduces the cooldown of Overcharge Saber by 20 secondsKilling an enemy during Overcharge Saber refreshes the duration of Overcharge Saber. Can occur up to 5 times during one Overcharge Saber
Name of Murderous RevelationMastery +2%Overcharge Saber and Force Cloak reset the cooldown of Phantom StrideUsing Phantom Stride from stealth grants Shadowcraft, increasing your critical hit chance by 100% for 6 seconds

Sources
NAMESPECSOURCE
Ballast PointAsassinNIM Dxun, Unidentified Boxes
ControllerInquisitorCrafting – Synthweaving
Death KnellAssassinConquest Crates
DeceleratorsInquisitorPvP Crates
Dire RetaliationInquisitorConquest Crates
Empowered Restorer’sSorcererConquest Crates
Endless OffensiveSorcererDxun Operation Bosses
Efficient TerminationAssassinConquest Crates
Gathering StormSorcererOperation Bosses
Murderous RevelationAssassinPvP Crates
Rebuking AssaultAssassinDxun Operation Bosses
Revitalized Mystic’sSorcererConquest Crates
Saber MasterAssassinConquest Crates
Shadow PurgerAssassinOperation Bosses
SoulbenderInquisitorDaily/Weekly Mission Crates
Undying ProtectorSorcererNIM Dxun, Unidentified Boxes

Imperial Agent

GEAR2 SET4 SET6 SET
The Slow RoadMaster +2%Frag Grenade slows its primary target and all targets around it by 30% for 6 seconds 
Quick ThinkerMaster +2%Any enemy who attacks you during Adrenaline Probe is stunned for 2 seconds 
Probe TechEndurance +2%Shield Probe creates a small shield around surrounding allies 
Escape ArtistAlacrity +2%Flash Bang now heals any allies nearby for a small amount and resets the cooldown of countermeasures 

Snipers

GEAR2 SET4 SET6 SET
Ballistic Concentration+2% MasteryWhen you deploy Ballistic Shield, each group member within it grants a stack of Ballistic Concentration, increasing your energy regeneration rate by 1 for 20 seconds. Max 8 stacks.Each stack of Ballistic Concentration also increases the damage you deal by 5%.
Established FootholdMastery +2%The cooldown of Entrench is reduced by 10 seconds. You gain 2 energy per second while Entrench is activeWhile Entrenched, you build stacks of Entrenched Offense, increasing damage by 3% per stack while you remain Entrenched. Stacks up to 5 times. Breaking cover or Entrench being removed removes this
Outlaws ParlayMastery +2%The energy cost of Takedown is reduced by 3Killing an enemy within 3 seconds of damaging them with Takedown resets the cooldown of Takedown and gives you a 5% damage buff. This stacks up to 3 times and lasts 10 seconds
Precise Targeter’sMastery +2%Reduces the cooldown of Target Acquired by 15 seconds and activating Target Acquired restores 15 energyLaze Target gets 3 charges and its cooldown is reduced by 15 seconds
RepositioningAlacrity +2%Reduces the cooldown of Cover Pulse by 5 secondsEvasion finishes the cooldown of Covered Escape and increases you and your allies movement speed by 50% for 6 seconds

Operatives

GEAR2 SET4 SET6 SET
Aggressive TreatmentAlacrity +2%Toxic Haze refunds all its energyToxic Haze heals any allies standing inside it by a minor amount
Name of AuthorityMastery +2%Toxic Haze refunds a Tactical AdvantageActivating Noxious Knives reduces the cooldown of Toxic Haze by 3 seconds. Every enemy affected by Toxic Haze takes 20% more damage from Noxious Knives
DebilitatorMastery +2%Exfiltrate’s cooldown is reduced by 2 secondsDebilitate gets two ability charges
SuperiorityMastery +2%Infiltrate maxes out your Tactical Advantages when activated.Tactical Superiority now consumes up to 2 Tactical Advantages and scales it’s Critical Chance buff with amount consumed, up to 20%
TacticiansMastery +2%Tactical Overdrive additionally resets the cooldown of Backstab, Sever Tendon, and Toxic Scan. Gaining a Tactical Advantage increases your Critical Chance by 15% for 10 seconds. Can only happen once every 10 secondsTactical Advantage gets an additional stack. Having a Tactical Advantage increases your damage and healing by 5%

Sources
NAMESPECSOURCE
Aggressive TreatmentOperativeOperation Bosses
Ballistic ConcentrationSniperNIM Dxun, Unidentified Boxes
DebilitatorOperativePvP Crates
Escape ArtistImperial AgentCrafted – Armourmech
Established FootholdSniperOperation Bosses
Name of AuthorityOperativeDxun Operation Bosses
Outlaws ParlaySniperDxun Operation Bosses
Precise Targeter’sSniperConquest Crates
Probe TechImperial AgentDaily/Weekly Mission Crates
Quick ThinkerImperial AgentPvP Crates
RepositioningSniperPvP Crates
SuperiorityOperativeNIM Dxun, Unidentified Boxes
TacticiansOperativeConquest Crates
The Slow RoadImperial AgentConquest Crates

Bounty Hunter

GEAR2 SET4 SET6 SET
Squad Leader’sMastery +2%Whenever you take damage with Energy Shield, a weaker shield is applied to nearby allies for 3 seconds 
Hunter Killer’sMastery +2%Stealth Scan also applies Stealth Protection to you, scanning a small area around you 
Game PlanMastery +2%When your Kolto Overload’s Health Monitor is triggered for the first time, it deals damage back to the enemy who damaged you 
Woads InstinctMastery +2%Thermal Sensor Override gains 2 charges 

Mercenary

GEAR2 SET4 SET6 SET
Apex PredatorMastery +2%Activating Power Shot, Tracer Missile or Rapid Scan increases the critical chance of your next Power Shot, Tracer Missile or Rapid Scan by 10%. Stacks up to 5 times but is removed on 6th stack.Dealing damage with Power Shot or Tracer Missile and healing with Rapid Scan grant a stack of Power Step, stacking up to 5 times. At 5 stacks, your next Power Shot, Tracer Missile, or Rapid Scan is more effective and generates no Heat.
Concentrated FireMastery +2%Damaging an enemy or healing an ally has a 10% chance to generate a stack of Supercharge. Cannot occur more than once every 5 seconds.Activating Supercharged Gas makes your next Rail Shot or Mag Shot, or Emergency Scan critically hit or heal.



Notorious


Mastery +2%Power Surge grants Precision Targeting, increasing armor penetration by 10% for 6 seconds. This effect cannot occur more than once a minute.Power Surge grants an additional charge.
Rapid ResponseMastery +2%Activating a healing ability has a 15% chance to grant Combat Medic’s Critical Bonus which causes your next Rapid Scan to be a critical. This effect can only occur once every 30 seconds.Healing an ally with Rapid Scan applies Restorative Drive to them for 10 seconds. Each enemy defeated by this ally increases your healing by 2% for 10 seconds, stacking up to 5 times.
Tech Medic Mastery +2%Onboard AED becomes an instant-cast.Kolto Shot leaves Lasting Meds on its target, restoring x health over 18 seconds.

Powertech

GEAR2 SET4 SET6 SET
Emergency PowerEndurance +2%Energy Shield’s duration is increased by 5 seconds.Activating Power Yield grants a shield that absorbs 1,000,000 damage. Lats up to 3 seconds.
Meteor BrawlerEndurance +2%Flaming Fist and Rocket Punch’s Heat cost is reduced by 4. Flaming Fist and Magnetic Blast increase damage dealt by 10% for 15 seconds, this effect cannot occur more than once every 30 secondsActivating Energy Shield gives you Firefall for the duration of Energy Shield. During this time, dealing damage with Searing Wave, Flame Burst, Magnetic Blast, Rocket Punch, or Flaming Fist builds up to 7 stacks of Firefall. When Energy Shield ends, it detonates dealing elemental damage to all enemies around that scales with Firefall stacks. After it explodes, your heat-using abilities cost 50% less heat for 20 seconds
Right PriceMastery +2%Explosive Fuel increases damage done by 20% while Ion Gas Cylinder is being utilized and increases damage reduction by 10% while Ion Gas Cylinder is not being utilizedEach time you take damage while under Power Yield the cooldown of Explosive Fuel is reduced by 3 seconds
StrategistEndurance +2%Carbonize’s cooldown is reduced by 10 secondsCarbonize vents 5 heat for each enemy it hits
Veteran Ranger’sMastery +2%Searing Wave makes all targets Vulnerable to Shoulder Cannon for 5 seconds. While Shoulder Cannon loads missiles you restore 2 heat per second.Each Shoulder Cannon rocket has a 75% chance to trigger an additional rocket

Sources
NAMESPECSOURCE
Apex PredatorMercenaryDxun Operation Bosses
Concentrated FireMercenaryPvP Crates
Emergency PowerPowertechDxun Operation Bosses
Game PlanBounty HunterPvP Crates
Hunter Killer’sBounty HunterConquest Crates
Meteor BrawlerPowertechOperation Bosses
NotoriousMercenaryOperation Bosses
Rapid ResponseMercenaryNIM Dxun, Unidentified Boxes
Right PricePowertechConquest Crates
Squad Leader’sBounty HunterDaily/Weekly Mission Crates
StrategistPowertechPvP Crates
Tech MedicMercenaryConquest Crates
Veteran Ranger’sPowertechDxun Operation Bosses
Woads InstinctBounty HunterCrafting – Armourmech

Special Thanks

I’d like to thank Andynul for helping me gather all the information.

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