Last updated July 29th.


The developers have recently made and have announced some further changes coming to PvP. These changes affect both Ranked and Unranked gameplay. Since this information has been spread via multiple posts/sources, I have gathered all the information into one handy guide!

The PvP Reward changes and Conquest changes have already been implemented (6.1.2b). Most of the other changes launched in 6.1.2d on July 28. Match Selection may come in a future update.

Summary

  • Season 13 of Ranked PvP will be starting on the 28th July (6.1.2d)
  • A return to unique seasonal rewards once all previous seasons replicas have been cycled through (at a faster pace)
  • Win Requirement for completing Unranked and Ranked Weeklies
  • Deserter Queue of 15 minutes added to Ranked and Unranked PvP
  • Removal of Quesh Huttball and Vandin Huttball Maps due to performance issues
  • Devs are committed to exploring letting us choose which warzones we want to queue for
Sources

PvP Reward Changes

The following reward changes were implemented in Game Update 6.1.2b.

The developer’s guiding principles for PvP Rewards include:

  • Meaningful rewards for meaningful effort
  • A compelling reason to play each newseason

To achieve this, the developers in the short term are making some adjustments to rewards for dailies, weeklies and match completion.


Ranked

General Changes

  • Increased the number of Renown points and Tech Fragments received from PvP Missions.
  • Warzone Medpacs and Adrenals have been added to PvP Missions.
  • Players will now receive Legendary Ember as rewards in the following Missions:
    • [DAILY] Arena of Death!: 1 Ember
    • [WEEKLY] Go Berserk!: 5 Ember
    • [WEEKLY] Time for Pain!: 1 Ember
Solo Ranked

Players now receive a Premium Warzone Crate for a Solo Ranked loss, and a Prototype Warzone Crate for a Solo Ranked victory.

The following changes have been made to the Daily Ranked Warzone Lockbox:

  • Increased chance at a random set bonus or tactical item
  • Now receive 4 equipment pieces (up from 3)
  • Now receive 4 mods (up from 3)
  • 5% chance for a Legendary Ember
  • New chance for a Satchel of Crafting Mats (Grade 11)
  • Warzone Adrenals and Medpacs have been removed from lockboxes
  • Renown Trophies have been removed from lockboxes

The following changes have been made to the Weekly Ranked Warzone Lockbox:

  • Increased chance at a random set bonus or tactical item
  • Now receive 8 equipment pieces (up from 5)
  • Now receive 8 mods (up from 5)
  • 10% chance for a Legendary Ember
  • Now receive 2 Medium Satchels of Crafting Mats (Grade 11) (the equivalent of 18 of the current satchels)
  • 36 rolls for Processed Isotope Stabilizers, which practically means you will receive about triple what you receive now
  • Warzone Adrenals and Medpacs have been removed from lockboxes
  • Renown Trophies have been removed from lockboxes
Group Ranked

From the Game Update 6.1.2b Patch Notes.

Players now receive a Prototype Warzone Crate for a Group Ranked loss, and an Artifact Warzone Crate for a Group Ranked victory.

Group Ranked now contains its own reward boxes, the Daily Group Ranked Warzone Lockbox and Weekly Group Ranked Warzone Lockbox.

  • The Daily Group Ranked Warzone Lockbox contains:
    • Increased chances at set bonuses and tacticals compared to the Daily Ranked Warzone Lockbox.
    • 5 equipment pieces relative to your item rating.
    • 5 mods relative to your item rating.
    • 12 Prototype Isotope Stabilizers.
    • 10% chance for a Legendary Ember.
    • A collection of Satchel of Crafting Mats (Grade 11).
  • The Weekly Group Ranked Warzone Lockbox contains:
    • Increased chances at set bonuses and tacticals compared to the Weekly Ranked Warzone Lockbox.
    • 10 equipment pieces relative to your item rating.
    • 10 mods relative to your item rating.
    • 72 Prototype Isotope Stabilizers.
    • 20% chance for a Legendary Ember.
    • A large collection of Satchel of Crafting Mats (Grade 11).

Unranked

From the Game Update 6.1.2b Patch Notes.

Players now receive a Standard Warzone Crate for an Unranked loss, and a Premium Warzone Crate for an Unranked victory.

  • The following changes have been made to the Daily Unranked Warzone Lockbox:
    • Increased chance at a random set bonus or tactical.
    • Now receive 3 equipment pieces (up from 2).
    • Now receive 3 mods (up from 1).
    • New chance for Satchel of Crafting Mats (Grade 11).
    • Warzone Adrenals and Medpacs have been removed.
    • Renown Trophies have been removed.
  • The following changes have been made to the Weekly Unranked Warzone Lockbox:
    • Increased chance at a random set bonus or tactical.
    • Now receive 6 equipment pieces (up from 3).
    • Now receive 6 mods (up from 1).
    • New chance for Satchel of Crafting Mats (Grade 11).
    • Warzone Adrenals and Medpacs have been removed.
    • Renown Trophies have been removed.

Conquest Changes

The following Conquest changes were implemented in Game Update 6.1.2b.

New PvP Conquest objectives have been added for Solo Ranked, Group Ranked and Unranked PvP.

Solo Ranked Objectives

  • 9750 points: Achiever – Weekly Repeatable (Complete Weekly PvP Mission)
  • 4000 points: Infinite Domination – Infinite Repeatable (Win 10 or more matches)
  • 1100 points: Medalist – Infinite Repeatable (Gain 8 Medals in a single match)
  • 9750 points: Total Domination – Weekly Repeatable (Win 10 matches)
  • 2000 points: Victorious – Daily Repeatable (Win a match)
  • 5800 points: Victorious 2 – Daily Repeatable (Win 2 matches)
  • 7500 points: Victorious 3 – Daily Repeatable (Win 3 matches)

Team Ranked Objectives

  • Achiever – Weekly Repeatable, 13500 points.
  • Infinite Domination – Infinite Repeatable, 7500 points.
  • Medalist – Infinite Repeatable, 2100 points.
  • Total Domination – Weekly Repeatable, 13500 points.
  • Victorious – Daily Repeatable, 3000 points.
  • Victorious 2 – Daily Repeatable, 6500 points.
  • Victorious 3 – Daily Repeatable, 9750 points.

Unranked Objetives

  • Achiever – Weekly Repeatable, 5800 points.
  • Infinite Domination – Infinite Repeatable, 3000 points.
  • Medalist – Infinite Repeatable, 850 points.
  • Total Domination – Weekly Repeatable, 5800 points.
  • Victorious – Daily Repeatable, 1750 points.
  • Victorious 2 – Daily Repeatable, 3000 points.
  • Victorious 3 – Daily Repeatable, 5800 points.

Win Requirement for Weeklies

In the update kicking off Season 13 (July 28), all missions will be changed to require wins for completion and rewards. This includes unranked PvP weeklies as well.

Requiring wins for mission completion allows us to increase the quality and quantity of rewards, in addition to lowering any incentive to play poorly or farm gear and materials via losses. The goal is to increase the overall quality of the matches.

Here are the new adjusted daily and weekly win requirements taken from the 6.1.2d Patch Notes.

  • [DAILY] March Them Down – Now requires 1 Victory (previously required 4 points).
  • [DAILY] No Quarter – Now requires 1 Victory (previously required 4 points).
  • [DAILY] United We Stand – Now requires 1 Victory (previously required 2 points).
  • [DAILY] Zero Tolerance – Now requires 1 Victory (previously required 2 points).
  • [WEEKLY] The War Front – Now requires 10 Victories (previously required 5 points).
  • [WEEKLY] Conspicuous Valor – Now requires 10 Victories (previously required 20 points).
  • [WEEKLY] The Spoils of War – Now requires 10 Victories (previously required 20 points).
  • [DAILY] Arena of Death! – Now requires 1 Victory (previously required 10 points).
  • [DAILY] My Kind of Scum – Now requires 1 Victory (previously required 10 points).
  • [WEEKLY] Go Berserk! – Now requires 6 Victories (previously required 50 points).
  • [WEEKLY] Time for Pain! – Now requires 8 Victories (previously required 50 points).

There will also be an increase in rewards for winning matches, anywhere from 2x to 4x Tech Fragments and Embers, especially if you are disassembling the additional mod and gear rewards.


Deserter Queue

A Deserter queue of 15 minutes was introduced for Ranked and Unranked matches in 6.1.2d. This, according to the developers, is to disincentivise leaving matches early and to encourage better games and fair gameplay.


Season Rewards

When we moved to bringing back prior Season (Replica) rewards, we did this to help supplement existing Seasonal rewards. In general, we weren’t distributing as many larger, unique rewards as we did previously and so we wanted to make sure there was a larger quantity to choose from. There was also certainly a desire to be able to earn those retired rewards. We know there was friction around the ending of Season 12 and lack of clarity around the Season 3 Replicas.

The remaining replicas will be brought back throughout Season 13 and into the start of Season 14.

  1. Predacious Weapon Set (Season 6) and Commanding Weapon Set (Season 8) 50,000 pvp tokens for each Weapon Set
  2. Gladiator Weapon Set (Season 5) and Giradda’s Acklay Mount (Season 7) 50,000 for the weapon set, 200,000 for the mount
  3. Furious Armor and Weapon Sets (Season 3) 100,000 each for the armor sets (there are 4), 50,000 for the FULL Weapon Set

The currency for the remaining Replica Rewards will not be Season specific tokens, but the non-seasonal Ranked PvP Reward Tokens. We will also convert this currency into a Legacy currency in a future update, so feel free to earn tokens on whichever character you like until then.

The remaining Replica versions of previous seasons Mounts will also make a return at some point. The plan for these will be revealed in the future.


Season 13 Rewards
  • Brand new armor set
  • Other standard Seasonal rewards, such as the Seasonal Titles, Flairs, Frames, and Battle Flags.
Screen grab taken from July 21st Developer Livestream

Return of Unique Seasonal PvP Rewards

The developers will be returning to creating unique, special seasonal rewards for ranked PvP. The armour set for Season 13 is the first step in that direction. Once all the replicas have been released, all rewards going forward will be brand new, unique rewards.

At that point, it is our intention to move back to higher-quality PvP rewards than we have been giving you recently. To be frank, we want to make new, unique PvP prestige rewards worth battling over! This is many months away, so there aren’t a ton of specifics to share yet, but just know that our intention is that PvP should be a fun, fair place to battle it out, and one where you are properly rewarded for those efforts! We will share more when we get closer.


Performance

The developers are looking at performance issues in PvP and have removed a couple of warzone maps from the queue until they are fixed.

We hear you that performance in warzones continues to be an issue, especially since the 6.0 update. In particular, you have all indicated performance in the Vandin and Quesh Huttball maps are especially egregious.

What we’re doing about it: In the short term, in the upcoming patch 6.1.2d, we will remove the Vandin and Quesh Huttball maps from rotation until we can solve the performance issues with those particular maps.

Longer-term, we are profiling the root of performance issues in general (de-syncs, hitches, slide show experiences) across the board in order to provide you with a smooth, fun experience. No ETA on this, but we have already begun in earnest and are committed to fixing it.

Chris reaffirmed on the Developer Livestream onthe 21st July that they are determined to fix desync issues in PvP.


Map Preference

We hear you that you would rather choose which maps or modes to play, to avoid the ones you don’t like and play what is the most fun for you. In particular, Odessen Proving Grounds comes up often as one of the least popular modes, in particular in Unranked since it can be difficult to coordinate team play in a random queue situation.

So let’s talk a bit about the map rotation. Currently, and for some time now, we favor map variety over match type variety.

We categorize match types into 5 categories, plus arenas:

  • Capture Point
    • Alderaan Civil War
    • Novare Coast
    • Yavin Ruins
  • Huttball
    • Nar Shaddaa (Original map)
    • Quesh
    • Vandin
  • Odessen Proving Grounds (OPG)
  • Ancient Hypergates
  • Voidstar

Currently, each map has an equal chance to pop.

In Game Update 6.1.2d (28th July), they adjusted the queue to favour match variety over map variety.

What this means is that you will have an equal chance to have a Capture Point, Huttball, Ancient Hypergates, or Voidstar match type pop. They will also be reducing the likelihood of Odesen Proving Grounds Popping.

Choosing Match Types

Longer-term, we agree that a welcomed and healthy addition to the game would be the ability to choose which match types and/or maps you want or do not want to play. As with any new feature, this requires investigation and an assessment of the scope of work before we can commit to a timeframe, however that work has already begun. We are committed to this feature and will update y’all with more information, especially on timing, when we have it.

In the Developer Stream on the 21st July, Chris reaffirmed the Developers are committed to adding the option to choose match type or map for Unranked PvP.


I will keep this updated if further changes or amendments are made by the developers.

About Xam Xam

Owner of MMO Bits, and formerly the owner of Xam Xam Says, Xam Xam is an Aussie who has been playing MMO's for over 5 years and can't get enough of them. She mainly plays Healing Classes but will also DPS and reluctantly Tank (if she has one). She prefers to PvP but doesn't mind doing all the other 'MMO bits' as well.

View all posts by Xam Xam