With a new expansion coming to SWTOR comes yet another revision to gearing our characters. Gearing in Legacy of the Sith is going to be more linear than previous expansions but a little slower than 6.0. There will still be some RNG to deal with, but there are various gearing paths to suit all playstyles.
Here is my in-depth guide to how gearing works in SWTOR’s Legacy of the Sith Expansion.
LAST UPDATED: 3rd August – Gradually being updated for Game Update 7.1
Added Item Modifications Section (needs tweaking)
To do:
Add upgrade costs for everything (except PvP, that’s done)
Add R-4 Anomaly Gearing Section
7.0.2 CHANGES – Currency renames. – Increased Tech Fragments from some sources including Operation Bosses, Unranked PvP & Heroics/Dailies. – Changed Unranked Daily and Weekly requirements and increased WZ-1 Accelerants.
7.0.1 CHANGES – All Heroic and Daily Weeklies are now available again as Game Update 7.0.1. However, they can only be completed twice per week. – All Flashpoints can now be queued for via Groupfinder. – Operation Weeklies can now be shared with group members.
Note: PvP and PvE Gear Stat Distribution is identical (yes there’s Accuracy on PvP gear).
What are the key differences between 6.0 and 7.0 gearing? Here’s a quick overview.
Feature
Status
Notes
Amplifiers
✘
Removed in 7.0
Augments
✓
Same Augment Tiers as 6.0
Bind on Legacy Gear
✓
All gear is still BoL in 7.0
Crafting
✓
No new crafting tiers
Daily/Weekly Reset Timers
✓
Weeklies & Dailies now get removed if not completed before reset time
Deconstructing Gear
✓
Staying & will give you currency depending on content gear came from
Item Rating
✓
Still used in 7.0
Moddable Gear/ Modifications*
✘
Coming with the release with R-4 Operation (7.1)
Renown
✘
Removed in 7.0
RNG
✓
Requisition Cache Boxes obtained from Weekly Missions & Boss Loot Drops
Set Bonuses
✓
Moved to Implants
Tacticals
✓
Staying but no new ones
Tech Fragments
✓
Staying but only used to purchase 7.0 Set Bonuses, 6.0 Tacticals and Augment Mats
*While there are no modification slots in weapons, you can still (and definitely should) put colour crystals in your main hands and offhands!
Quick Tips
Pick up the Legendary Set Bonus Implant Mission from Lonndar Eadwinn as soon as you hit Level 80. You will find them in the Supplies section of your Factions Fleet.
If you have not already completed Conquest, do so, then go to the Supplies section of your factions fleet and buy a full set of 320 gear from the Conquest Gear Vendor.
Focus on getting all your gear pieces to Item Rating 326+ first, then worry about stat optimisation.
Don’t worry about where the gear comes from, what it’s called or what stats it has on it, it’s all bind on legacy anyway. Make sure you equip any gear upgrades to help you get to 326 faster!
Be mindful that there are Item Rating caps on gear for different types of content. For example, PvP is capped at 328 Item Rating. All other content goes up to 330 Item Rating (exception R-4 Anomaly HM).
TIP: To get a specific gear piece upgrade from a operation boss, put a 306 Item Rating Piece in the gear slot you want an upgrade for.
Read on for more detailed explanations about everything mentioned here. For more gearing tips, check out the Gearing Tips and Tricks section at the end of the guide!
The Basics
Gearing in 7.0 is going to be more linear than what we experienced with 6.0. RNG is still a thing but largely exists in PvE content. This in turn means sidegrades will still be a thing. Item Rating is also a factor. Gear will be obtained through a combination of currency and drops from content.
Gearing Pathways
There are four different pathways for all types of players. You can go down one path of gearing or you can mix and match different styles of gameplay (recommended).
Conquest
Flashpoints
Operations
PvP + GSF
Noble Decurion
Elite Decurion
Tionese
Thyrsian
Supreme Decurion
Columi
Rakata
This table is better viewed on Desktop.
The gearing paths do vary a bit in terms of how you get gear. Conquest and PvP (+ GSF) are both mostly linear (as in you buy your gear and upgrades from a vendor) with minimal RNG only coming from Weekly Requisition Caches. Operations and Flashpoints, on the other hand, have more RNG with Vendors used to upgrade the gear you get from those modes.
Linear
RNG + Linear
Conquest
Flashpoints
PvP + GSF
Operations
Item Rating
The key to upgrading your gear, as it was in 6.0, is still your Item Rating. Your Item Rating will determine the gear that drops from Bosses, Caches and Requisition Caches. You can see your overall Item Rating by going to your Character Sheet -> Gear Tab.
Where Item Rating differs, however, in 7.0 from 6.0 is that your overall Item Rating is less important. What is more important is the Item Rating on individual gear pieces. Item Rating on individual pieces will determine the drops that you get from caches and content. You will never get a drop from a boss or a cache that is below the item rating of the gear slot it is for. You can, however, get sidegrades from boss drops as well as from caches from Daily and Heroic Weeklies. Requisition Caches from select weeklies, however, will always drop an upgrade for the piece with the lowest Item Rating.
The following table demonstrates the item levels you can get from various content (click on it to enlarge). Where the colour ends for each content type (row) is the max item Level you can get from that content. For example, if you were to do the SM R-4 Operation and you’re full 334 Item Rating, you would still only get drops that are 330.
Gearing Based on Role, Not Class – Gear Naming and Locking
All gear is given a name based on the class you obtained the item on. The class named gear can be mixed and matched on a character. So in other words, it is not locked to a specific class. For example, you can wear a Pummeler Item (Warrior/Knight DPS) on an Agent class.
This means that you can gear based on the roles you play rather than getting gear for each class you play. The only difference between each class is going to be the Set Bonus Implants.
Set Bonus Implants are locked to Base Class. Eg. a Mercenary can purchase and even wear an Implant Set Bonus for a Vanguard since they are both the same base class.
Gear Name
Empire
Republic
Class Role
Pummeler
Warrior
Knight
DPS
Force Lord
Inquisitor
Consular
DPS
Targeter
Agent
Smuggler
DPS
Boltblaster
Hunter
Trooper
DPS
Mender
Agent
Smuggler
Heals
Force Healer
Inquisitor
Consular
Heals
Med Tech
Hunter
Trooper
Heals
Bulwark
Warrior
Knight
Tank
Duelist
Inquisitor
Consular
Tank
Demolisher
Hunter
Trooper
Tank
This table is better viewed on Desktop.
Daily and Weekly Mission Changes
Repeatable Weeklies
Most Weeklies can now be repeated up to three times on a single character. The UI should tell you if a Weekly is repeatable. Here is a list of all the repeatable weeklies:
Flashpoint Weekly Missions
SM Operation Weekly Missions
Uprising Weekly Missions
Searching for Allies Weekly
Heroic Weekly Missions (2 times)
Daily Area Weekly Missions (2 times)
PvP & GSF Weekly Missions
As soon as you complete a Weekly once, you can pick it up again immediately. You don’t have to wait for the daily reset. When you pick up the mission again, it will also tell you how many more times you can repeat it.
Reset Timers and Mission Removal
Dailies and Weeklies are now removed from your Mission Log if you do not complete them before the daily or weekly reset. Dailies and Weeklies that you have in your Mission Tracker will have an hourglass symbol next to them before you start them. You can hover over the symbol to see how much time you have left to complete a daily or weekly. When you’re at a Mission Terminal, it will also tell you how long it is until the Daily and Weekly reset.
Auto-completing Dailies
All dailies that previously required you to turn in at a dropbox will now auto-complete when you finish them. This means you’ll no longer have to go back to the dropbox to hand them in on planets like CZ-198 and Black Hole. However, keep in mind that if you have not finished a Bonus Mission associated with a Daily, you will have to complete it first before completing the Daily otherwise the Bonus will disappear and you won’t be able to do it.
How to Obtain Gear
Content
Basically, you get gear via three means. From doing content, completing weeklies and purchasing it from vendors. You can do this by following just one gearing path or a mix of the gearing paths. As a reminder, these are the different gearing pathways.
Conquest
Flashpoints
Operations
PvP + GSF
Noble Decurion
Elite Decurion
Tionese
Thyrsian
Supreme Decurion
Columi
Rakata
This table is better viewed on Desktop (PvP column missing on mobile).
Just from playing the game, you will be able to earn gear and currency to purchase gear. You can earn currency from completing content eg. a Warzone or Flashpoint and by killing bosses in Flashpoints and Operations. You can also earn gear drops from bosses in Flashpoints and Operations.
Weeklies
Weeklies reward currency to purchase gear and/or Requisition Caches that contain one piece of gear. Weeklies are going to be a key source of gear upgrades.
The PvP, Flashpoint, Uprising and Story Mode Operation Weeklies can now be completed up to 3 times per week per character. Daily and Heroic Weeklies can be completed twice per week.
Weeklies can be sourced from the following locations.
Source
Location
Content
PvP Terminal
Combat Training Section Fleet
PvP & GSF
Operations Terminal
Supplies Section Fleet
Operations
Priority Mission Terminal
Supplies Section Fleet
Flashpoints
Uprisings
Heroic Missions Terminal
Combat Training Section Fleet
Heroics
Activities Window
Menu Bar -> Content -> Activities
Heroics
Dailies
Priority Weeklies (Operations)
You will notice that only select weeklies are available for Operations. This is intentional. However, the one boss instance Weeklies (eg. Toborro’s Courtyard) are always available (since they are no longer in group finder).
This system is referred to as Priority Weeklies.
Group Finder Changes
You can now only queue for Story Operations that have priority Weeklies via Group Finder. Single Operation Bosses (eg. Toborro’s Courtyard) are no longer in Group Finder.
All Flashpoints can now be queued via group finder and count towards the weekly.
Flashpoint Weeklies
YOU MUST QUEUE VIA GROUP FINDER AND COMPLETE A FLASHPOINT THROUGH GROUP FINDER FOR IT TO COUNT TOWARDS THE WEEKLY. You can not enter a Flashpoint manually and have it count for the Weekly. You have to queue via Group Finder only.
Operation Weeklies
There is one important thing to note about Operation Weeklies. You must kill each and every boss in the Operation to complete the weekly. This means no swapping characters as you progress through the Operation.
Requisition Caches will look at the lowest equipped item and reward you with a guaranteed upgrade of that slot. Requisition Caches come from Flashpoints Weeklies, Unranked PvP Weekly, GSF Weekly and SM Operation Weeklies. All are repeatable up to three times on one character. Hard Mode and Nightmare Mode Operation Weeklies are not repeatable as each character has a weekly lockout when you kill a boss.
Noble Decurion Distribution Crates [Heroic & Daily Weeklies]
Noble Decurion Distribution Crates will reward the player with 1 piece of Noble Decurion gear (Conquest Path), at an item rating equal to a randomly chosen piece of equipped gear (in other words, a side grade). This crate comes from Heroic and Daily Area Weeklies. These sidegrades you get from the crates will then be able to be upgraded at the Conquest Gear Vendor on Fleet or deconstructed for Medal of Commendations.
These crates do not pick the piece with the lowest Item Rating to upgrade (unlike Requisition Caches). It will pick a piece of gear randomly to give you. This means you can get sidegrades for gear pieces that no longer need upgrading (eg. a 326 Implant).
PvE Boss Gear Loot (except R4 Anomaly)
Killing a boss in Flashpoints and Operations will drop a gear piece and has a chance to drop currency that is equal to the amount that is given if you deconstructed the gear item. If you are equal to the max item rating of the content or over-geared doing content that drops loot lower than your item rating, the gear will drop the same or max item rating for that content.
For example, if you are full 326 Item rating and do a story mode Operation and have gear drop, it will drop 322 item rating. Another example is if your full 326 of any combination of 326 rating gear and have gear drop in master mode flashpoint you’ll get 326 item drops.
Bosses also now drop Tech Fragments. Each boss will drop a varying amount of Tech Fragments depending on the difficulty of the encounter. For Operations where there aren’t 5 bosses, Tech Fragments are adjusted slightly but the total earned from killing all bosses in an Operation is still the same as a 5 boss Operation.
Story Mode
Hard Mode (Veteran)
Nightmare Mode (Master)
Boss 1
150
200
225
Boss 2
300
450
450
Boss 3
500
600
750
Boss 4
500
600
750
Boss 5
550
650
825
Total
2000
2500
3000
Deconstructing Gear
You can deconstruct any gear piece you earn as drops from all content. When you deconstruct a gear piece, you will get the currency from the content/pathway you got the piece from. Keep in mind that you should only deconstruct a piece of gear if you cannot use it or upgrade it eg. duplicates/sidegrades.
Vendors
You can use the currency you earn from all the various content you do to purchase gear from vendors on your factions Fleet. Please note when attempting to buy gear upgrades, the vendor will only show gear items you can upgrade.
You can find the vendors in the Supplies and Combat Sections of your factions Fleet. Here are the maps of the vendor locations.
Currency
Pictured below are all the currencies you will earn to buy gear from all content in 7.0. All of the various gear currencies are Bind on Legacy and can be found in the Currency Tab of your Inventory.
How to Exchange Conquest Commendations for Tech Fragments
You can also exchange Conquest Commendations for Tech Fragments at the Spoils of War Vendor on your factions fleet. All you have to do is purchase the “Bag of 50 tech Fragments” from the vendor for 50 Conquest Commendations. Then open the bag in your inventory and the Tech Fragments will be added to your Currency Tab.
Currency Caps
The following table shows the currency caps and the content where you earn that currency.
Currency
Location
Weekly Cap
Max Cap
Conquest Commendations
Personal Conquest Reward
1,500
2,500
Daily Resource Matrix
Heroics and Daily Area
999
999
WZ-1 Accelerant
PvP and GSF
999
999
FP-1 Stabilizer
Flashpoints
999
2,500
OP-1 Catalyst
Operations
999
999
Tech Fragments
11,000
This table is better viewed on Desktop.
Any currency that is gained over the weekly cap is gained at a value of 0 and will not be added to your currency tab.
Any of the new Currencies can also drop from random mobs you kill doing any content.
Note: all 7.0 gear will require Medal of Commendation and Aquatic Resource Matrix plus the currency from the given content you run to upgrade. Both of these currencies are used to upgrade existing gear from the gear path you are doing whether it is dropped from content, caches or bought directly from a vendor.
Conquest Commendation (Conquest, All Content)
The primary source of this currency comes from completing your Personal Conquest. This currency is also rewarded in small amounts from completing various Dailies as well as Group Finder Rewards. It is also an optional reward for completing a Story Mode Flashpoint.
Personal Conquest Reward: 200
Daily Resource Matrix (Heroics and Dailies, All Content)
The primary source of this currency is completing Heroics and Dailies as well as their associated Weeklies.
Daily Area and Heroic Missions give 3 Daily Resource Matrix per Mission.
Heroic Weekly Mission gives 20 Daily Resource Matrix per weekly. Each Priority Heroic Weekly can be done up to two times per character per week. Note that daily lockouts still apply (since Heroics have a daily reset) so you will have to wait until daily reset to do a Heroic Mission again.
Daily Area Weekly Mission gives 25 Daily Resource Matrix per weekly. A Priority Daily Area Weekly Mission can be done up to two times per character per week.
Note the other Daily and Heroic Weekly Rewards including credits, reputation tokens and other currencies will vary based on location.
Here are some other sources for Daily Resource Matrix.
Priority World Boss Weekly: 20 Daily Resource Matrix
Searching for Allies Weekly: 5 Daily Resource Matrix
FP-1 Stabilizers (Flashpoints)
FP-1 Stabilizers are used to upgrade Flashpoint gear. FP-1 Stabilizers drop from killing bosses in Story, Veteran and Master Flashpoints, completing Flashpoint Weeklies and deconstructing Flashpoint gear. Flashpoint bosses usually drop anywhere from 2-15 FP-1 Stabilizers per boss. The amount varies depending on the mode.
[Weekly] Veteran Flashpoints: 30 FP-1 Stabilizers
[Weekly] Galactic Conflicts: 50 FP-1 Stabilizers
Veteran Flashpoint Weekly requires you to do 3 Veteran Flashpoints via Random Queue Groupfinder to complete. The Veteran Flashpoint Weekly can be completed up to 3 times per week on a single character.
Master Flashpoint Weekly requires you to do 2 Master Flashpoints via Random Queue Groupfinder to complete. The Master Flashpoint Weekly can be completed up to 3 times per week on a single character.
OP-1 Catalyst (Operations)
OP-1 Catalyst is used to upgrade Operation gear. It drops from killing bosses and from completing Priority Operation Weeklies. SM Operation Weeklies can be completed up to three times per character.
Each week, however, only select Operation Weeklies will be available each week Operation has a weekly for each mode. However, all Operations are on a weekly rotation referred to as Priority Weeklies. One week you can do TFB SM/HM/NiM for the weekly and next week TFB might not be on the mission board.
All Raid Weeklies are no longer sharable. You must pick up the raid weekly yourself. Each Weekly requires you to kill each boss in the raid for it to count for the weekly.
Instanced One Boss Weeklies (eg. Toborro’s Courtyard) do not give any OP-1 Catalyst or Requisition Caches. The boss itself still will drop a gear piece and maybe an OP-1 Catalyst.
Here’s how much OP-1 Matter Catalyst you get from completing the Priority Operation Weeklies.
WZ-1 Accelerant is used to purchase and upgrade PvP gear earned from Caches or bought from the PvP vendor in the Combat Section on Republic and Imperial Fleet. The Unranked PvP Weekly can be completed up to three times per character.
The Win requirement has been removed from Unranked PvP Missions. Here are the new requirements
Each completed Match rewards you with WZ-1 Accelerant.
Unranked Match Win: 3 WZ-1 Accelerant
Unranked Match Loss: 1 WZ-1 Accelerant
Solo Ranked Match Win: 3 WZ-1 Accelerant
Solo Ranked Match Loss: 2 WZ-1 Accelerant
Group Ranked Match Win: 4 WZ-1 Accelerant
Group Ranked Match Loss: 3 WZ-1 Accelerant
GSF Win: 3 WZ-1 Accelerant
GSF Loss: 1 WZ-1 Accelerant
Here’s how many WZ-1 Accelerants you can get from completing the weeklies.
Unranked PvP Weekly: 110 WZ-1 Accelerant
Solo Ranked PvP Weekly: 60 WZ-1 Accelerant
Group Ranked PvP Weekly: 65 WZ-1 Accelerant
Galactic Starfighter Weekly: 60 WZ-1 Accelerant
Tech Fragments (All Content)
Tech Fragments are still going to be used in 7.0. They are used to buy Set Bonus Implants, 6.0 Tacticals (you may not have) and Augment Mats.
Set Bonus Implants – 6,500 (+ other currencies)
Augment Mats (OEM-37 & RPM-13) – 4,000 (From Takanna Spoils of War Vendor.)
6.0 Tacticals – 3,000
Here are all the main sources for Tech Fragments. They still drop from the same content they do in 6.0 but the amounts have been increased.
All PvP & GSF Dailies and Weeklies
Unranked Daily – 150
Unranked Weekly – 1500
Solo Ranked Daily – 150
Solo Ranked Weekly – 1000
Group Ranked Daily – 300
Group Ranked Weekly – 1750
GSF Daily – 150
GSF Weekly – 850
Flashpoint Weeklies
Galactic Conflicts (Master) – 200
Searching for Allies – 300
Veteran Flashpoints – 100
All Group Finder Rewards
Heroic and Daily Missions – 30 per Mission
Operation Bosses
Personal and Guild Conquest Rewards
Personal Conquest – 500
Guild Conquest –
300 Small Yield
400 Medium Yield
500 Large Yield
Chapters
Tech Fragments per Boss
Note: For Operations where there aren’t 5 bosses, Tech Fragments are adjusted slightly but the total earned from killing all bosses is still the same as a 5 boss operation.
Story Mode
Hard Mode (Veteran)
Nightmare Mode (Master)
Boss 1
150
200
225
Boss 2
300
450
450
Boss 3
500
600
750
Boss 4
500
600
750
Boss 5
550
650
825
Total
2000
2500
3000
Gear Costs
Here are tables of all the gear and gear upgrade costs. But first, there are a couple of things to note.
When upgrading your gear, it will cost in the current gear piece you have plus the currency upgrade cost. You will then receive the upgraded gear piece. For example, if you have a 320 Noble Decurion piece, you can upgrade to a 322 Noble Decurion piece but it will cost you the 320 piece plus the currency upgrade costs.
It’s also worth noting that, you can only upgrade a gear piece from the same pathway the piece is from, you can not use the item to purchase another item of the same rating. For example, you can purchase an upgrade for a Noble Decurion Item from 322 to 324 but you can not use the 322 Noble Decurion piece to purchase a 322 Rakata Item. You can use the 322 Noble Decurion Item in NiM raids and have the NiM Boss drop a 322 Rakata Item that you can then use to purchase a 324 version of the Rakata Item.
Noble Decurion [Conquest]
Noble Decurion base starts at rating 320 and goes up to 326.
All versions of Noble Decurion gear come in Green Premium gear quality.
Currency used to upgrade gear comes from personal conquest rewards along with the currency that drops from heroic and daily areas.
Set Bonuses are now on Implants and are referred to as Legendary Implants. Obtaining them is fairly straightforward. Legendary Implants and their upgrades are purchasable from a vendor. But first, you need to complete a Mission to gain access to this vendor.
Speak to Lonndar Eadwinn on your Factions Fleet to get started. They can be found in the Supplies Section of your Factions Fleet near the other 7.0 Gear Vendors.
You will then have to complete the following mission "Technological Advancements".
Basically, you have to complete any of the various activities listed to charge a Neuro-Key. You can do any combination of the following activities:
Activity
Charge
Personal Conquest
34
Flashpoints or Operations via Groupfinder
2
Story Flashpoints
2
Veteran Flashpoints
6
Master Flashpoints
10
Story Mode Operation Boss
4 charge per boss
Hard Mode Operation Boss
7 charge per boss
Nightmare Operation Boss
8 charge per boss
Unranked PvP Match
10
Solo Ranked PvP Match
10
Group PvP Ranked Match
10
Daily Area Weekly Mission
10
Heroic Weekly Mission
10
Once you earn 100 points, return to Lonndar Eadwinn and you will then gain access to the Implant Vendor <SN-4RK>. Each Implant and subsequent upgrade costs:
100 Conquest Commendation
20 Daily Resource Matrix
6,500 Tech Fragments
25,000 Credits
Here are tables of all the various Set Bonuses. Click on any Base Class below to see all the available Set Bonuses and their primary tertiary stat.
Note you can not stack Legendary Implants. This means you can not wear two of the same Implant.
Set Bonus
Stat
Description
Force Resistance
Absorb
Elemental, Internal, Kinetic and Energy damage reduction is increased by 3%.
Retaliator
Shield
Retaliation has no cooldown.
Champion's Precision
Critical
Activating Enrage, Bloodrage, Threatening Rage grants Champion's Precision, increasing your critical hit chance by 20% for 8 seconds.
Fearless Victor
Critical
Whenever you use a rage spending damage ability your melee damage is increased by 10% for 10 seconds.
Nimble Master
Alacrity
Activating Saber Ward grants Nimble Master increasing your movement speed by 100% for the duration of Saber Ward.
Vicious Thirst
Alacrity
Vicious Slash, Massacre, and Sweeping Slash add Vicious Thirst stacks to their targets, stacking up to 5 times. Killing an enemy with Vicious Thirst stacks increases your damage by 3% per stack for 10 seconds.
Berserker's Call
Critical
Reduces the cooldown of Frenzy by 15 seconds. Additionally activating Berserk increases all damage dealt by 5% for 10 seconds.
Dispatcher
Alacrity
Activating Dual Saber Throw grants Dispatcher's Challenge, making your next Vicious Throw or Vicious Slash critical hit, Critically hitting with a weapon attack generates 1 rage. This effect cannot occur more than once every 3 seconds.
Set Bonus
Stat
Description
Force Resistance
Shield
Elemental, Internal, Kinetic and Energy damage reduction is increased by 3%.
Ballast Point
Absorb
Deflection grants Ballistic Immunity for 6 seconds, giving you immunity to movement imparing effects, knockdowns, and physics.
Dynamic Force
Critical
The cooldown of Recklessness is reduced by 15 seconds.
Shadowcraft
Critical
Using Phantom Stride from stealth grants Shadowcraft, increasing your critical hit chance by 100% for 6 seconds. Force Cloak resets the cooldown of Phantom Stride.
Force Training
Alacrity
Melee and Force attacks deal 3% more damage.
Gathering Storm
Alacrity
Force Speed makes your next direct Force attack deal 20% more damage and Force attacks deal 20% more damage while Polarity Shift is active.
Unmatched Haste
Critical
The duration of Polarity Shift is increased by 5 seconds and using Force Speed reduces the active cooldown of Polarity Shift by 5 seconds.
Empowered Restorer
Alacrity
Activating Force Barrier puts a barrier on nearby allies, absorbing 21,834 damage for up to 8 seconds and granting them an additional 25% elemental damage reduction while active.
Revitalize
Critical
While Resurgence is active on a target, it has a 15% chance to spontaneously heal the target whenever the target receives non-Resurgence healing from you.
Set Bonus
Stat
Description
Active Reload
Alacrity
Killing an enemy with Takedown resets the cooldown of Takedown and increases your damage by 5%. This effect stacks up to 3 times and lasts 10 seconds.
Energy Regulators
Alacrity
You gain 1 energy per second while in cover.
Improved Targeting
Critical
Reduces the cooldown Laze Targeting, Viral Targeting, and Targeting Systems by 15 seconds.
Lock and Loaded
Alacrity
Ranged and Tech damage and healing is increased by 3%.
Tactician
Alacrity
Gaining a Tactical Advantage increases your critical chance by 10% for 10 seconds. This effect can only occur once every 18 seconds.
Tactician Focus
Alacrity
Dealing critical damage with Veiled Strike or Lethal Strike grants Tactician's Focus, making your next Laceration or Corrosive Assault critically hit. This effect can't occur more than once every 30 seconds.
Trapper
Critical
Toxic Haze refunds a Tactical Advantage and it no longer costs energy.
Mini Shield
Absorb
Activating Shield Probe creates an absorb shield around each ally within 5 meters, lasting up to 10 seconds and absorbing 3331 damage.
Aggressive Treatment
Alacrity
Toxic Haze heals any allies standing inside it.
Field Medic
Critical
Activating a healing ability has a 15% chance to grant Field Medic's Critical Bonus which causes your next Kolto Injection to be a critical. This effect can only occur once every 30 seconds.
Set Bonus
Stat
Description
Squad Leader
Absorb
Whenever you take damage with Energy Shield a weaker shield is applied to nearby allies for 3 seconds.
Supercommando
Shield
Activating Power Yield, Thermal Yield, or Energy Yield grants a shield that absorbs 1,620,465 damage. Lasts up to 3 seconds.
Mandalorian Armanents
Critical
When Shoulder Cannon is put on cooldown, it applies Autocannon to you for 60 seconds, firing a rocket at your current target whenever you deal direct damage. This additional rocket can fire once every 10 seconds.
Shock Trooper
Alacrity
Flaming Fist and Rocket Punch's heat is reduced by 4. Flaming Fist, Magnetic Blast and Heat Blast increases damage dealt 10% for 15 seconds. Cannot occur more than once every 30 seconds.
Specialist
Critical
Explosive Fuel increases damage done by 20% while Ion Gas Cylinder is being utilized and increases damage reduction by 10% while Ion Gas Cylinder is not being utilized.
Veteran Ranger
Alacrity
Each Shoulder Cannon rocket has a 50% chance to trigger an additional rocket.
Advanced Scanning
Alacrity
Reduces the cooldown of Healing Scan by 1.5 seconds and the cooldown of Emergency Scan by 3 seconds.
Concentrated Fire
Critical
Activating Supercharged Gas makes your next Rail Shot, Mag Shot, or Emergance Scan critically hit or heal.
Random Charge
Alacrity
Damaging an enemy or healing an ally has a 10% chance to generate a stack of Supercharged. Cannot occur more than once every 5 seconds.
Target Eliminator
Critical
Heatseeker Missiles and Serated Shot increase damage dealt by 2% for 15 seconds. Cannot occur more than once every 30 seconds.
Upgrading Legendary Implants
Legendary Implants start at Item Rating 326. You can upgrade Legendary Implants up to 334. It's best not to worry too much about upgrading your Implants until the rest of your gear is item rating 330 (328 PvP).
To upgrade Legendary Implants, all you have to do is go to the Implant Vendor droid. Once you've bought a 326 Implant, you unlock the ability to purchase the 328 version from the vendor.
Note you do have to turn in the previous implant to get the next tier. So make sure you remove your augments first.
Stat Allocation and Distribution
Stat allocation in 7.0 will not be as customisable as it was in 6.0. All gear, at launch, will be Non-Moddable. The stat distribution is identical regardless of where the gear is sourced. However, what differs is the stat amounts. For example, Noble Decurion (Conquest) gear gives higher Endurance while Supreme Decurion (Flashpoints) gear has lower Endurance but higher Mastery and Power.
Reminder - Bracers and Belts do not have any Tertiary Stats.
PvE and PvP Gear Stat Distribution
The following tables show the tertiary stat distribution for PvE and PvP gear (both are now identical in terms of stat distribution*). It remains identical regardless of the gear source. However, the values increase the higher tier the gear is.
*Note: The PvP Vendors still sell a separate Accuracy Offhand.
Second note: Offhand tertiary stat is not always consistent as you are upgrading your gear. Eg. 322 offhand may not have the same tertiary stats as a 324 offhand of the same gear name.
Gear
Pummeler
Force Lord
Targeter
Boltblaster
Head
Alacrity
Accuracy
Accuracy
Alacrity
Chest
Alacrity
Accuracy
Alacrity
Accuracy
Gloves
Accuracy
Critical
Alacrity
Critical
Pants
Accuracy
Alacrity
Critical
Accuracy
Boots
Critical
Alacrity
Accuracy
Alacrity
Main hand
Critical
Critical
Critical
Critical
Offhand
Alacrity
Alacrity
Alacrity
Alacrity
Gear
Mender
Force Healer
Med Tech
Head
Critical
Critical
Alacrity
Chest
Critical
Critical
Alacrity
Gloves
Alacrity
Alacrity
Critical
Pants
Alacrity
Alacrity
Critical
Boots
Alacrity
Critical
Critical
Main hand
Critical
Critical
Critical
Offhand
Alacrity
Alacrity
Alacrity
Gear
Bulwark
Duelist
Demolisher
Head
Shield
Shield
Absorb
Chest
Absorb
Absorb
Shield
Gloves
Shield
Absorb
Shield
Pants
Absorb
Shield
Absorb
Boots
Shield
Absorb
Shield
Main hand
Shield
Shield
Shield
Offhand
Absorb
Absorb
Absorb
7.0 Stat Thresholds and BiSing
Players will have to mix and match differently named gear and heavily rely on Earpiece, Implants and Augments to hit their targeted stat breakpoints of any given stat. Our stat budgets are smaller now than they were in 6.0.
Useful resources can be found in the following channels:
#stat-formulas - has all the current stat thresholds (subject to change)
#bis-gearing - link to BiS Gear Tables (for PvE)
Item Modifications (328 & 330)
Item Modifications are now available at Item Rating 328 and 330. To gain access to the Vendor, you have to complete four Missions. Speak to Hyde on your factions Fleet to get started.
When you speak to them, you will eventually get to choose from four options.
328 Prototype Modifications
328 Artifact Modifications
330 Prototype Modifications
330 Artifact Modifications
You need to pick a mission that matches the gear you have ready to deconstruct. For example, if you have a 328 Thyrsian PvP Gear piece, you can pick the 328 Prototype or 328 Artifact Mission.
Once you pick your mission, deconstruct any piece of gear that matches or is higher than the required item quality and item rating.
Once you deconstruct the piece of gear that meets the requirements, return to Hyde and talk to him. Once you finish the conversation you will have access to the Item Modification Vendor, Zeek.
You will need to complete both missions at each Item Rating to get full access to the Modifications at that tier.
Prototype Mission: gives you access to prototype item quality Mods, Armourings, Enhancements Barrells and Hilts
Artifact Mission: gives you access to artifact item quality enhancements (only - this is likely intentional).
Modifications cost Credits. You may need to select all using the dropdown menu to see all the item modifications. The costs are as follows.
Prototype - 100,000 Credits each
Artifact Enhancements - 200,000 Credits each
Here is the full inventory of modifications available at 328 and 330.
Gearing Tips and Tricks
Here are some tips and strategies to give you a head start with gearing!
7.0 Launch
At launch, these are the steps you want to follow (with some tips/pointers) you want to follow to start gearing up quickly. These guidelines are specifically for those who want to optimise the gearing process and get gear as quickly as possible. Your goal should be to get to 326 Item Rating first then worry about optimisation.
Do the new Legacy of the Sith story to get the base gear (similar to how Onslaught worked) and level to 80.
Avoid doing other content (Dailies/Heroics, Flashpoints etc.) to level to 80 as you'll get too many Conquest Points (Implant Mission) and you will miss out on gaining the new currencies (as they only drop when you're level 80).
Once you're Level 80, go straight to the Set Bonus Vendor and pick up the mission so you can access the Implant Set Bonus Vendor ASAP (see the 'How to Obtain Set Bonuses' Section above for more details).
Now that your Level 80, hit 100k Conquest to get your 200 Medal of Commendation and purchase a full set of 320 gear AND get a nice chunk of points towards getting access to the Implant Vendor.
If you do end up completing Conquest before you're Level 80, you'll still get your 200 Medal of Commendation (as long as you're Level 76+). You'll just miss out on a nice chunk of points towards the Implant.
Get a couple more characters to Level 80 making sure they don't hit 100k Conquest until after they get to Level 80 (for the Implant Mission). This is so you can get more Medals of Commendation for Implants and Gear Upgrades.
Reminder - gear is Bind on Legacy so move the gear around as you switch alts.
Do Heroics and Daily Hubs on a couple of your Level 80's so you can stock up on Aquatic Resource Matrix to upgrade your gear.
Buy your Set Bonus Implants as soon as you have enough currency (for your main character).
Then you can follow one or all the gearing paths until you are 326.
It is not recommended that you follow the Conquest Path unless you are a solo player. It is better to save Medal of Commendations for Gear Upgrades for other Gearing Paths.
It is best to mix in PvP, Flashpoint and Operations to maximise the number of weeklies you're completing.
Weeklies are the key to getting gear upgrades quickly!
Requisition Caches from select Weeklies will always give you a gear upgrade!
Remember you can repeat almost all Weeklies up to 3 times per week.
But also remember that PvE Weeklies (Flashpoint Weeklies in particular) have restrictions on them.
Don't worry about stats and gear until all your gear pieces are Item Rating 330.
Don't forget to put Colour Crystals in your Main hand and Offhand!
I'd also recommend that once you're full 330, ensure all your gear pieces are from one source to make getting upgrades easier in the future.
Upgrade Set Bonus Implants.
The key takeaway from this process is that it will be far more beneficial for you to do a variety of content to gear up quickly than to focus on one content type. Those with lots of alts will benefit the most. Your goal with levelling is not so much to level quickly as it is to level optimally to maximise your currency earning potential and gearing advancement opportunities.
Waiting Until Level 80 to Complete Conquest
It is beneficial for you to not complete Conquest until you are Level 80. If you get your 100k Conquest Points before Level 80, you will still get Medals of Commendation (from Level 76 onwards). However, you will miss out on getting a large chunk of points towards Set Bonus Implant Mission. Doing this mission is the only way to access the Implant Vendor (see the Set Bonus section above for more details). You cannot do the Set Bonus Implant Mission until you are level 80.
If you want to wait until 80 to complete Conquest, you should avoid all activities that reward large amounts of Conquest Points. The best method to level to 80 (as mentioned above) is going to be doing the new storyline. To make the levelling journey through the story go faster and to reduce your chances of maxing out Conquest, here are some things you can do.
Use XP Boosts!
Max out the Class Mission and Exploration XP boosts (Legacy -> Character Perks -> Advancement).
Use DvL XP Armour (if you have it, YES it still works)!
Join a Guild that has a max XP boost (+ has an increase XP Perk running!)
Consider deactivating some or all of your Strongholds to reduce your Stronghold Conquest Point Bonus.
You are also better off holding off doing other activities such as Heroics/Dailies, PvP and Flashpoints until you are Level 80. You will not earn the new currencies or get new gear drops from any of the content mentioned above until you are Level 80. Once you're Level 80, you'll want to be doing Heroic and Daily Area Weeklies, along with your preferred content, to stay stocked up on Aquatic Resource Matrix.
Why the emphasis on Conquest?
Conquest is a fast way, initially, to get gear and increase your Item Rating compared to other pathways. Completing Conquest on one character will reward you with enough Medal of Commendation (200) to buy a full set of 320 gear. This will mean in turn that when you are doing your preferred content, you will be able to skip a couple of Item Rating Level levels (will vary depending on the content, see Item Rating Tables). You'll want to do Conquest on five characters to max out your Medal of Commendations each week.
Other Notes
Set Bonus Implants
Once you've got a full set of 320 Conquest Gear, it is important to work towards getting your Set Bonus Implants as quickly as possible. It will slightly narrow down the gear (type) drops you will get from Requisition Caches as you progress to 330 Item Rating. Don't worry about upgrading your Set Bonuses until the rest of your gear is 326.
Personal Conquest Requisitions
If you have saved up some Personal Conquest Requisitions, it is best to use them on Level 80 Characters to ensure you can get a head start on the Set Bonus Implant Mission on your alts. Therefore you are better off waiting until a week after launch to use them to save yourself some time. In the first week of launch, you will likely be levelling multiple characters to 80 and earning most of your Conquest points along the way.
Augments
The reason you want to save your Augments, Augment Kits and Mats is that there is no new crafting tier and you will not be able to BIS your gear straight away. Therefore depending on the content you are doing, you will probably want to use Augments to get to the right stats eg. 110% Accuracy for DPS. This will obviously vary depending on your content focus and will be noticeable in some content more than others.
Thanks
Many thanks to my Patrons who make guides like these possible! Thank you so much to Andynul who helped with the HTML coding and did most of the PTS testing for this guide.
I also want to thank Lordoftransform, Scoot, and Scribbles for making Andynul's flashpoint grind on the PTS less painful. I want to give a shout-out to Cola (twitch.tv/colaswtor) from <Farming Components> and his team for testing raids and providing a source for raid currencies. And also, thank you to Prum for helping me fill in some of the missing PvP info after launch.
And finally, many thanks to all the players who took the time to test all the various changes on the PTS, run content and get gear.
Only question on the legendary implants is if they stack.
Example: If I wanted to have two Berserker’s Call on my Watchman spec sentinel, will they stack together or is it just 5% increase?
Legendary Implants do not stack.
BW confirmes DvL armour doesnt give XP bonus anymore
Oh yes, they did too. Thank you for reminding me!