6.1.2 Imperial Set Bonuses Guide

Here is a comprehensive list of all the Set Bonuses currently available as of Game Update 6.1.2.

UPDATED FOR 6.1.2

Set Bonuses that drop from the Dxun Operation (including NIM) and Corellia Flashpoint or are Crafted, are not available for direct purchase on the Set Bonus and Tactical Vendors on your factions Fleet. They, however, have a chance to drop from Unidentified Gear Boxes from the Spoils of War Vendor


All Classes

All classes will be able to equip these Set Bonus items.

GEAR 2 SET 4 SET 6 SET
Avenger Endurance +2% Increases your damage dealt by 3% while you Guard another player  
Berserker Critical Rating +2% Increases Damage dealt by 5% increases Damage taken by 10%  
The Entertainer Endurance +2% Using a Rest and Recharge ability buffs nearby allies for increased XP, mastery, and endurance. Last 1 hour.  
Name of the Final Breath Reduces Damage Taken by 2% while health is below 50% Reduces Damage Taken by 3% while health is below 50% Increases Defense by 10% while health is below 50%
Name of Dying Precision Increase Critical Rating by 112 while health is below 50%. Increases Critical Rating by 230 while health is below 50% Increases Critical Rating by 10% while health is below 50%
Rapid Response Increases Alacrity by 3% while health is below 50% Increases Alacrity by 5% while health is below 50% Increases Alacrity by 10% while health is below 50%
Preserver Shield Rating +2% Passively regenerates 1% of maximum health every 10 seconds  
Stationary Grit Alacrity +2% Increases damage dealt by 3% while not moving or increases Armor Rating by 10% while moving  
Taskmasters Alacrity +2% Significantly increases the attack and activation speed of your Companion  
Trishin Retort Power +2% Shielding an attack causes your generator to overdrive. Deals X weapon damage up to 8 enemies within 2 meters  
The Victor Defense Rating +2% Defeating enemies heals you for 20% of your maximum health. 5 Second Cooldown In addition to the heal effect you gain a brief bonus to movement speed when defeating enemies
Stimulated Alacrity +2% Increases Mastery by 100 while under the effects of a stimpack  

Generic Set

This gear set has not set bonus.

GEAR EQUIP
Amplified Champion This equipment shell is enhanced with additional powerful Amplifier opportunities.

Sources

NAME SOURCE
Amplified Champion Conquest Crates
Avenger PvP Crates
Berserkers Operation Bosses
Dying Precision Onderon Reputation Vendor
Preserver Corellia Flashpoint Bosses
Rapid Response Daily/Weekly Mission Crates
Stationary Grit Daily/Weekly Mission Crates
Stimulated Flashpoint Bosses
Taskmaster’s Daily/Weekly Mission Crates
The Entertainer’s Daily/Weekly Mission Crates
The Final Breath Daily/Weekly Mission Crates
The Victor Conquest Crates
Trishin’s Retort Daily/Weekly Mission Crates

Sith Warrior

GEAR 2 SET 4 SET 6 SET
Descent of the Fearless Mastery +2% Whenever you gain or use a Furious Power ability charge while in combat, your damage is increased by 10% for 10 seconds Dealing damage has a 10% chance to build a Furious Power ability charge. Can only occur once every 5 seconds
Nimble Master Alacrity +2% Force Charge gets two charges  
Perfect Form Mastery +2% Vicious Slash and Massacre deal 5% more damage Vicious Slash, Massacre, and Sweeping Slash add Vicious Thirst stacks to their targets stacking up to 5 times. Killing an enemy with Vicious Thirst stacks increasing your damage by 3% per stack for 10 seconds
The Undying Endurance +2% After executing Mad Dash you gain 20% damage reduction for 6 seconds  
Tormented Power +2% After Force Choke stun effect finished, it slows its target and every target nearby it for 6 seconds  
Force Bound Accuracy Rating +2% Enemies affected by Intimidating Roar have greatly reduced accuracy for 6 seconds after Intimiadting Roar wears off.  

Juggernaut

GEAR 2 SET 4 SET 6 SET
Name of Flawless Riposte Mastery +2% Retaliate no longer has a cooldown Taking damage during Endure Pain grants Retaliator stacks, increasing the damage of your next retaliation by 10% per stack
Fulminating Defense +2% Endurance Threatening Scream gets two charges. Endure Pain increases Elemental and Internal damage reduction by 75% for 3 seconds.
Lord of Pain Endurance +2% Threatening Scream’s cooldown is reduced by 5 seconds Threatening Scream increases your damage reduction by 2.5% for each enemy it hits. This effect lasts 10 seconds

Marauder

GEAR 2 SET 4 SET 6 SET
Comet Champion +2% Mastery Killing an enemy generates 2 Rage and grants you a speed boost for 1 second, stacking up to 5 times. Activating Berserk deals kinetic damage to up to 8 enemies within 5 meters around you.
Dashing Blademaster’s Alacrity +2% Mad Dash’s cooldown is reduced by 10 seconds Activating Mad Dash while under Force Camouflage makes it critically hit and slows and target it damages
Name of the Culling Blade Mastery +2% Activating Dual Saber Throw grants Dispatcher’s Challenge, making your next Vicious Throw critically hit. This effect cant occur more than once every minute Using Dual Saber Throw with Furious Power grants Dispatcher, finishing the cooldown of Force Charge and making your next Vicious Throw usable on any target

Sources
NAME SPEC SOURCE
Comet Champion Marauder NIM Dxun, Unidentified Boxes
Culling Blade Marauder Dxun Operation Bosses
Dashing Blademaster’s Marauder Operation Bosses
Descent of the Fearless Sith Warrior Daily/Weekly Mission Crates
Flawless Riposte Juggernaut Dxun Operation Bosses
Force Bound Sith Warrior Crafting – Synthweaving
Fulminating Defense Juggernaut NIM Dxun, Unidentified Boxes
Lord of Pain Juggernaut Operation Bosses
Nimble Master Sith Warrior PvP Crates
Perfect Form Sith Warrior PvP Crates
The Undying Sith Warrior Conquest Crates
Tormented Sith Warrior PvP Crates

Inquisitor

GEAR 2 SET 4 SET 6 SET
Name of Dire Retaliation Endurance +2% Overload increases your damage reduction by 10% for 10 seconds. Getting attacked during this time causes your next Force attack to critically hit. This effect can only occur once every 10 seconds.  
Name of the Controller Endurance +2% Killing the enemy affected by Whirlwind before its cooldown ends resets the cooldown of Whirlwind  
Soulbender Mastery +2% Electrocute’s stun lasts an additional 2 seconds  
Decelerators Mastery +2% Force Slow now has 2 charges. Using Force Slow on an enemy already under the effect of Force Slow slows them by an additional 20% and extends the duration  

Sorcerer

Name of the Gathering Storm Mastery +2% Force Speed makes your next Force attack deal 20% more damage and Force attacks deal 20% more damage while Polarity Shift is active Activating Force Speed reduces the cooldown of Polarity Shift by 10 seconds. Using Polarity Shift immediately after adds 10 seconds to its duration
Endless Offensive Mastery +2% Volt Rush deals 10% more damage Energize now stack up to 3 times. Force Speed immediately recharges one Volt Rush ability charge
Empowered Restorer’s Alacrity +2% Dark Heal’s critical chance is increased by 10% Dark Heal heals more if you have a Consuming Darkness or Reverse Corruption stack and consumes 1 stack upon use
Revitalized Mystic’s Alacrity +2% Reduces the cooldown of Innervate by 1.5 seconds Healing a target with another ability while Resurgence is active on them has a chance to cause an extra Resurgence tick for half. Refreshing Resurgence on a target refunds some force
Undying Protector +2% Mastery Activating Force Barrier heals all allies around you. Activating Force Barrier puts a barrier on nearby allies, absorbing damage for up to 8 seconds and granting them an additional 25% elemental damage reduction while active.

Assassin

GEAR 2 SET 4 SET 6 SET
Ballast Point +2% Endurance Deflection grants Ballistic Immunity for 6 seconds, giving you immunity to movement impairing effects, knockdowns, and physics. Increases Elemental, Internal, Kinetic and Energy damage reduction by 3%.
Death Knell Mastery +2% The cooldown of Recklessness is reduced by 15 seconds Whenever you consume a charge of Recklessness you gain a stack of Reckless Slaughter, increasing melee damage done by 10% for 30 seconds. Stacks up to 3 times.
Shadow Purger Endurance +2% Severing Slash immobilizes the target for 2 seconds Using Severing Slash while under Force Shroud lowers the targets accuracy and extends the duration of Force Shoud by 2 seconds
Rebuking Assault Endurance +2% Each target hit by Severing Slash grants 1% Damage Reduction for 10 seconds Each target hit by Severing Slash extends Deflection’s duration by 1 second
Name of Efficient Termination Endurance +2% Spike’s stun and slow effects last for an additional second Using Spike grants you 10% damage reduction for 6 seconds.
Saber Master Endurance +2% Reduces the cooldown of Overcharge Saber by 20 seconds Killing an enemy during Overcharge Saber refreshes the duration of Overcharge Saber. Can occur up to 5 times during one Overcharge Saber
Name of Murderous Revelation Mastery +2% Overcharge Saber and Force Cloak reset the cooldown of Phantom Stride Using Phantom Stride from stealth grants Shadowcraft, increasing your critical hit chance by 100% for 6 seconds

Sources
NAME SPEC SOURCE
Ballast Point Asassin NIM Dxun, Unidentified Boxes
Controller Inquisitor Crafting – Synthweaving
Death Knell Assassin Conquest Crates
Decelerators Inquisitor PvP Crates
Dire Retaliation Inquisitor Conquest Crates
Empowered Restorer’s Sorcerer Conquest Crates
Endless Offensive Sorcerer Dxun Operation Bosses
Efficient Termination Assassin Conquest Crates
Gathering Storm Sorcerer Operation Bosses
Murderous Revelation Assassin PvP Crates
Rebuking Assault Assassin Dxun Operation Bosses
Revitalized Mystic’s Sorcerer Conquest Crates
Saber Master Assassin Conquest Crates
Shadow Purger Assassin Operation Bosses
Soulbender Inquisitor Daily/Weekly Mission Crates
Undying Protector Sorcerer NIM Dxun, Unidentified Boxes

Imperial Agent

GEAR 2 SET 4 SET 6 SET
The Slow Road Master +2% Frag Grenade slows its primary target and all targets around it by 30% for 6 seconds  
Quick Thinker Master +2% Any enemy who attacks you during Adrenaline Probe is stunned for 2 seconds  
Probe Tech Endurance +2% Shield Probe creates a small shield around surrounding allies  
Escape Artist Alacrity +2% Flash Bang now heals any allies nearby for a small amount and resets the cooldown of countermeasures  

Snipers

GEAR 2 SET 4 SET 6 SET
Ballistic Concentration +2% Mastery When you deploy Ballistic Shield, each group member within it grants a stack of Ballistic Concentration, increasing your energy regeneration rate by 1 for 20 seconds. Max 8 stacks. Each stack of Ballistic Concentration also increases the damage you deal by 5%.
Established Foothold Mastery +2% The cooldown of Entrench is reduced by 10 seconds. You gain 2 energy per second while Entrench is active While Entrenched, you build stacks of Entrenched Offense, increasing damage by 3% per stack while you remain Entrenched. Stacks up to 5 times. Breaking cover or Entrench being removed removes this
Outlaws Parlay Mastery +2% The energy cost of Takedown is reduced by 3 Killing an enemy within 3 seconds of damaging them with Takedown resets the cooldown of Takedown and gives you a 5% damage buff. This stacks up to 3 times and lasts 10 seconds
Precise Targeter’s Mastery +2% Reduces the cooldown of Target Acquired by 15 seconds and activating Target Acquired restores 15 energy Laze Target gets 3 charges and its cooldown is reduced by 15 seconds
Repositioning Alacrity +2% Reduces the cooldown of Cover Pulse by 5 seconds Evasion finishes the cooldown of Covered Escape and increases you and your allies movement speed by 50% for 6 seconds

Operatives

GEAR 2 SET 4 SET 6 SET
Aggressive Treatment Alacrity +2% Toxic Haze refunds all its energy Toxic Haze heals any allies standing inside it by a minor amount
Name of Authority Mastery +2% Toxic Haze refunds a Tactical Advantage Activating Noxious Knives reduces the cooldown of Toxic Haze by 3 seconds. Every enemy affected by Toxic Haze takes 20% more damage from Noxious Knives
Debilitator Mastery +2% Exfiltrate’s cooldown is reduced by 2 seconds Debilitate gets two ability charges
Superiority Mastery +2% Infiltrate maxes out your Tactical Advantages when activated. Tactical Superiority now consumes up to 2 Tactical Advantages and scales it’s Critical Chance buff with amount consumed, up to 20%
Tacticians Mastery +2% Tactical Overdrive additionally resets the cooldown of Backstab, Sever Tendon, and Toxic Scan. Gaining a Tactical Advantage increases your Critical Chance by 15% for 10 seconds. Can only happen once every 10 seconds Tactical Advantage gets an additional stack. Having a Tactical Advantage increases your damage and healing by 5%

Sources
NAME SPEC SOURCE
Aggressive Treatment Operative Operation Bosses
Ballistic Concentration Sniper NIM Dxun, Unidentified Boxes
Debilitator Operative PvP Crates
Escape Artist Imperial Agent Crafted – Armourmech
Established Foothold Sniper Operation Bosses
Name of Authority Operative Dxun Operation Bosses
Outlaws Parlay Sniper Dxun Operation Bosses
Precise Targeter’s Sniper Conquest Crates
Probe Tech Imperial Agent Daily/Weekly Mission Crates
Quick Thinker Imperial Agent PvP Crates
Repositioning Sniper PvP Crates
Superiority Operative NIM Dxun, Unidentified Boxes
Tacticians Operative Conquest Crates
The Slow Road Imperial Agent Conquest Crates

Bounty Hunter

GEAR 2 SET 4 SET 6 SET
Squad Leader’s Mastery +2% Whenever you take damage with Energy Shield, a weaker shield is applied to nearby allies for 3 seconds  
Hunter Killer’s Mastery +2% Stealth Scan also applies Stealth Protection to you, scanning a small area around you  
Game Plan Mastery +2% When your Kolto Overload’s Health Monitor is triggered for the first time, it deals damage back to the enemy who damaged you  
Woads Instinct Mastery +2% Thermal Sensor Override gains 2 charges  

Mercenary

GEAR 2 SET 4 SET 6 SET
Apex Predator Mastery +2% Activating Power Shot, Tracer Missile or Rapid Scan increases the critical chance of your next Power Shot, Tracer Missile or Rapid Scan by 10%. Stacks up to 5 times but is removed on 6th stack. Dealing damage with Power Shot or Tracer Missile and healing with Rapid Scan grant a stack of Power Step, stacking up to 5 times. At 5 stacks, your next Power Shot, Tracer Missile, or Rapid Scan is more effective and generates no Heat.
Concentrated Fire Mastery +2% Damaging an enemy or healing an ally has a 10% chance to generate a stack of Supercharge. Cannot occur more than once every 5 seconds. Activating Supercharged Gas makes your next Rail Shot or Mag Shot, or Emergency Scan critically hit or heal.



Notorious


Mastery +2% Power Surge grants Precision Targeting, increasing armor penetration by 10% for 6 seconds. This effect cannot occur more than once a minute. Power Surge grants an additional charge.
Rapid Response Mastery +2% Activating a healing ability has a 15% chance to grant Combat Medic’s Critical Bonus which causes your next Rapid Scan to be a critical. This effect can only occur once every 30 seconds. Healing an ally with Rapid Scan applies Restorative Drive to them for 10 seconds. Each enemy defeated by this ally increases your healing by 2% for 10 seconds, stacking up to 5 times.
Tech Medic  Mastery +2% Onboard AED becomes an instant-cast. Kolto Shot leaves Lasting Meds on its target, restoring x health over 18 seconds.

Powertech

GEAR 2 SET 4 SET 6 SET
Emergency Power Endurance +2% Energy Shield’s duration is increased by 5 seconds. Activating Power Yield grants a shield that absorbs 1,000,000 damage. Lats up to 3 seconds.
Meteor Brawler Endurance +2% Flaming Fist and Rocket Punch’s Heat cost is reduced by 4. Flaming Fist and Magnetic Blast increase damage dealt by 10% for 15 seconds, this effect cannot occur more than once every 30 seconds Activating Energy Shield gives you Firefall for the duration of Energy Shield. During this time, dealing damage with Searing Wave, Flame Burst, Magnetic Blast, Rocket Punch, or Flaming Fist builds up to 7 stacks of Firefall. When Energy Shield ends, it detonates dealing elemental damage to all enemies around that scales with Firefall stacks. After it explodes, your heat-using abilities cost 50% less heat for 20 seconds
Right Price Mastery +2% Explosive Fuel increases damage done by 20% while Ion Gas Cylinder is being utilized and increases damage reduction by 10% while Ion Gas Cylinder is not being utilized Each time you take damage while under Power Yield the cooldown of Explosive Fuel is reduced by 3 seconds
Strategist Endurance +2% Carbonize’s cooldown is reduced by 10 seconds Carbonize vents 5 heat for each enemy it hits
Veteran Ranger’s Mastery +2% Searing Wave makes all targets Vulnerable to Shoulder Cannon for 5 seconds. While Shoulder Cannon loads missiles you restore 2 heat per second. Each Shoulder Cannon rocket has a 75% chance to trigger an additional rocket

Sources
NAME SPEC SOURCE
Apex Predator Mercenary Dxun Operation Bosses
Concentrated Fire Mercenary PvP Crates
Emergency Power Powertech Dxun Operation Bosses
Game Plan Bounty Hunter PvP Crates
Hunter Killer’s Bounty Hunter Conquest Crates
Meteor Brawler Powertech Operation Bosses
Notorious Mercenary Operation Bosses
Rapid Response Mercenary NIM Dxun, Unidentified Boxes
Right Price Powertech Conquest Crates
Squad Leader’s Bounty Hunter Daily/Weekly Mission Crates
Strategist Powertech PvP Crates
Tech Medic Mercenary Conquest Crates
Veteran Ranger’s Powertech Dxun Operation Bosses
Woads Instinct Bounty Hunter Crafting – Armourmech

Special Thanks

I’d like to thank Andynul for helping me gather all the information.

Xam Xam

Owner of MMO Bits, and formerly the owner of Xam Xam Says, Xam Xam is an Aussie who has been playing MMO's for nearly 10 years and can't get enough of them. She mainly plays Healing Classes but will also DPS and reluctantly Tank (if she has one). She prefers to PvP but doesn't mind doing all the other 'MMO bits' as well.

Leave a Reply Cancel reply

Scroll to top
Exit mobile version