Here is my Game Update 6.0 Amplifiers Guide.
FULLY UPDATED FOR ONSLAUGHT
Last Updated – 18th February with Amplied Champion Set Bonus Explanation.
What are Amplifiers?
Amplifiers are a brand new supplementary Stat System that have been introduced to The Old Republic in Game Update 6.0, Onslaught.
It’s basically a bonus stat applied to gear shells, some modifications and left side gear pieces. These bonus stats can be recalibrated as many times as you like for a credit fee.
It is an entirely RNG based system not taken into account in balance targets (eg. Operation Boss DPS targets or PvP Bolster). It is entirely a bonus set of Stats.
Amplifiers are located on the following armour pieces –
- Armour Shells (except Mainhands and Offhands, this is intentional)
Enhancements(removed in 6.0)
Keep in mind that Armourings, Mods and Enhancements as well as Shells, Relics, Implants and Earpieces are all Bind on Legacy. Costs to remove modifications from Armour Shells remain.
The Amplifier Stat’s value varies based on a percentage or number which is entirely rolled at random. These percentages are divided into 4 tiers based on quality (by the colour of the tooltip). The colour order from minimum to maximum is green, blue, purple and gold. If the tooltip is gold, then you’re Amplifier is at the exact maximum percentage obtainable.
The minimum and maximum percentages for Amplifiers vary. Crafting Amplifiers and some Combat Amplifiers, for example, range from 0.10% – 1.50%. Other Amplifiers can go up to 5.00%.
Recalibrating (Changing) Amplifiers
You can change an Amplifier by recalibrating it. There are two ways to access the recalibration window. Via the Character UI or by right-clicking on a gear piece to modify it.
To access Amplifiers via gear, all you have to do is click on the Amplifier you wish to change in the Modification Window to open the Recalibrate window. Then click on the Recalibrate button. You typically get a choice between two new Amplifiers (though sometimes it only gives you one). The percentage or number that comes with the Stat is entirely random.
To change the Amplifier to a new one, just click ‘Update’ next to the new Amplifier you like and it will change the Amplifier on your Modification to the new one. If you do not like the options given to you, you can hit the Recalibrate button again.
If you can also access Amplifiers through the Character UI. A list of all the Amplifiers you have in your gear comes up. You can hover over each one to see it’s tooltip. Click on the square shape to recalibrate the Amplifier.
You can recalibrate an Amplifier as many times as you like, but the cost goes up each time you do. Every time you hit the Recalibrate button, you are charged the credits indicated on the button.
Recalibration Starting Cost
The starting cost to recalibrate for all slots varies depending on the quality of the item and does fluctuate slightly.
- Green – ~5,719
- Blue – ~11,310
- Purple – ~17,014
- Gold – ~20,170
The cost to recalibrate goes up incrementally.
If you exit out of the Recalibration window without picking a new Amplifier, the currently rolled Amplifier options will be lost. A dialogue warning box will pop up.
Amplified Champion Set Bonus
Before we get to the Amplifier lists, it is worth briefly discussing the Amplified Champion Set you can get from Conquest Crates and how you should use at least one piece to fill in the gaps in your Set Bonus. Since the majority of beneficial Set Bonuses are 6-Set, that leaves you with one slot to use for an Amplified Champion Piece.
Amplified Champion armour shells have combat Amplifiers (instead of crafting/utility ones that all other armour shells have). This means the armour shells have the same Amplifiers as Armourings but the max percentage is less than half of that on Armourings. For example, instead of a 1.00% max Medtech Amplifier that Armourings can get, the max is only 0.40% on the Amplified Champion Shells.
Instead of wearing a 7-Set Bonus of whatever Set-Bonus you using, it is more beneficial to use just the 6-Set than use an Amplified Champion Set Piece as your 7th Piece. This way, you can benefit from an extra combat amplifier to improve your healing and DPS output.
Below, you will see my Amplifiers tables. A specific Amplifier will only appear on one slot type. For example, the Medtech Amplifier is only found on Armourings/Hilts/Barrels.
Non-moddable armour uses the Armourings/Hilts/Barrels Table.
Armour Shells/Relics/Implants/Earpiece and Mods mainly have Crafting and various QoL/Utility Amplifiers. Armourings/Hilts/Barrels are mostly combat-related.
Armour Shells and Relics/Implants/Earpiece
|Armourmech Efficiency||Improves time efficiency of Armourmech Crafting||1.50%|
|Armstech Efficiency||Improves time efficiency of Armstech Crafting||1.05%|
|Artifice Efficiency||Improves time efficiency of Artifice Crafting||1.50%|
|Biochem Efficiency||Improves time efficiency of Biochem Crafting||1.50%|
|Cybertech Efficiency||Improves time efficiency of Cybertech Crafting||1.50%|
|Efficient Synthweaving||Improves time efficiency for Synthweave Crafting||1.50%|
|Efficient Archaeology||Improves time efficiency of Archaeology missions||1.50%|
|Efficient Bioanalysis||Improves time efficiency for Bioanalysis missions||1.50%|
Improves time efficiency for Archaeology, Bioanalysis, Scavenging, and Slicing missions
|Efficient Scavenging||Improves time efficiency for Scavenging missions||1.50%|
|Efficient Slicing||Improves time efficiency for Slicing missions||1.50%|
Increases the chance to obtain a bonus yield when harvesting a resource
Increases Experience Points and Renown Points earned from completing a Flashpoint
|Legacy Rewards||Increases Legacy Points earnedfrom all sources||1.00%|
Increases Credits, Experience Points, and Renown Points earned from completing a Mission
Increases Experience Points and Renown Points earned from completing a Operation
Increases Valor, Renown Points, and Experience Points earned from compleeting a Warzone or Arena
Increases Experience Points and Renown Points earned from completing a Galactic Starfighter battle
|Efficient Diplomacy||Improve time efficiency for Diplomacy Missions||1.50%|
|Efficient Investigation||Improve time efficiency for Investigation Missions||1.50%|
|Efficient Treasure Hunting||Improve time efficiency for Treasure Hunting Missions||1.50%|
|Eficient Underworld Training||Improve time efficiency for Underworld Trading Missions||1.50%|
Improves time efficiency for Diplomacy, Investigation, Treasure Hunting, and Underworld Trading missions
Armourings/Hilts/Barrels and Non-Moddable Armour Shells
Amplified Champion Armour Shells also use these Amplifiers (but do not go up to max percentage).
Increases damage done for 10 seconds after entering combat
Kinetic and energy damage attacks ignore a portion of the target’s armour
Increases the damage dealt by attacks that affect an area
Increases the damage dealt by Force attacks
Increases the damage dealt by periodic effects
Increases the damage dealt by tech attacks
Increases the damage dealt by weapon attacks
Increases the combat effectiveness of your companion
Increases the healing done by abilities that affect an area
Increases the healing done by Force abilities
Increases the healing done by Tech abilities
Increases the healing done by periodic effects
Increases healing done for 10 seconds after entering combat
Reduces the damage taken from attacks that affect an area
Reduce damage taken for 10 seconds after enering combat
Reduces the damage taken from Force attacks
Reduces the damage taken from Force attacks
Reduces the damage taken from periodic effects
Reduces damage taken from weapon attacks
Reduces tha damage taken fromtech attacks
|Critical Armourmech||Increases Armourmech crafting critical success chance||10+|
|Critical Armstech||Increases Armstech crafting critical success chance||10+|
|Critical Artifice||Increases Artifice crafting critical success chance||10+|
|Critical Biochem||Increases Biochem crafting critical success chance||10+|
|Critical Cybertech||Increases Cybertech crafting critical success chance||10+|
|Critical Synthweaving||Increases Synthweaving crafting critical success chance||10+|
|Succesful Archaeology||Increases chance to succeed on Archaeology missions||1.50%|
|Succesful Bioanalysis||Increases chance to succeed on Bioanalysis missions||1.50%|
Increases chance to succed on Archaeology, Bioanalysis, Scavenging, and Slicing misions
|Successful Scavenging||Increases chance to succeed on Scavenging missions||1.50%|
|Successful Slicing||Increases chance to succeed on Slicing missions||1.50%|
|Durable Equipment||Equipment loses durability more slowly||4.00%|
|Frequent Flyer||Lowers the cosst of interplanetary travel||4.00%|
Increases the amount of influence your companions gain from all sources
Increases the movement speed of your vehicles and creature mounts
Increases the rate at which Rested Experience Points accumulate whie logged out in a safe area
|Presence||Increases the combat effectiveness of your companion||50+|
|Repair Cost||Reduces the cost to repair the durabiltiy of equipment||1.00%|
|Proc Chance (Starship Booty)||
Grants a chance to loot Galactic Starfighter and space mission components from standard mobs
|Stim Longevity||Increasess the duration of stims||3.00%|
Increases the chance to succeed on Investigation missions
|Succesful Investigation||Increases the chance to succeed on Diplomacy missions||1.50%|
Increases the chance to succeed on Diplomacy, Investigation, Treasure Hunting, and Underworld Trading missions
|Successful Treasure Hunting||
Increases the chance to succeed on Treasure Hunting missions
|Successful Underworld Training||
Increases the chance to succeed on Underworld Trading missions
|Featherweight||Reduces damage taken from falling||1.50%|
- Recalibrate Cost Cap – The highest recalibration cost I got up to was well over $4,000,000 Credits. I’m not sure if there is a cost cap as they mentioned there would be in the Spoils of War Stream. It is, of course, possible that they did not implement a cap (in PTS 1.5).
- Will RNG Protection Factor into Amplifiers? While they did discuss this in regards to gear acquisition (via various means) it is unknown if RNG protection will be factored into recalibrating Amplifiers.