Categories
News Star Wars The Old Republic

SWTOR – Upcoming Guild Conquest Changes

David Staats, Systems Designer at Bioware Austin, has announced some further changes to Conquest specifically around Guilds that will be implemented in an upcoming update.

There are two key changes.

  • New Character Grace Period
    • New characters invited to the guild will not be able to earn conquest points for the guild straight away but will continue to earn conquest for personal rewards.
  • Character and Guild Separation
    • When a character is removed from a guild, their conquest point contributions are removed as well. If they leave on their own, the contributions to the guild remain.

For details, please read David’s full post from the Official SWTOR Forums below.

Hi everyone,

We wanted to let you all know of some updates we are making to Conquest as it pertains to Guilds and Guild Contributions. This update will specifically touch two main aspects of Guild Conquests – when a new character joins a Guild, and when any characters are removed from a Guild – and how Conquest Points will be handled.

New Character Grace Period

When a new character has accepted an invite into a Guild, that character will begin a Grace Period with the Guild. During this time, that new character can still earn their own Personal Conquest goals and rewards, but their Conquest efforts will not be calculated into the Guild’s Conquest efforts until the next Conquest event. As such, new characters will not immediately appear in a Guild’s Conquest Leaderboards, and will not be eligible for the Guild’s Invasion Reward.

When new characters view the Guild Invasion screen, they will see a message indicating that they are currently unable to contribute towards their new Guild’s Conquest score, and must wait until the next Conquest event. Similarly, when viewing the Guild Roster page new characters who are unable to contribute will be indicated as such, allowing Guild Leadership to get a better picture of who cannot actively contribute.

It is important to note that this Grace Period is per character, and not account. If a player already has a character in a Guild, and is bringing an alternate character into the Guild, the Grace Period only applies to that alternate character, and not all characters from that Legacy. Equally as important to note is that this Grace Period will also apply to all new Guilds being formed.

Joining a Guild is an important aspect of our game, and we want to ensure that both the Guild and new members are given time to assess each other properly, without the pressures of reward systems potentially interfering in that period.

Character and Guild Separation

When a player is removed from a Guild by the Guild, their Conquest contributions will now be removed from that Guild as well. In the event the character leaves a Guild on their own accord, the points they contributed to a Guild’s Conquest will remain with the Guild for that Conquest.

When removing characters, Guild Leadership will now be provided with a notification informing them that removing the member will result in a loss of that member’s Conquest contributions. Again, it is important to note that this is per character, and not account.
We want to ensure that character and Guild separation is done in a healthy and amicable way.

As always, thank you to everyone who has sent in feedback regarding how the current system was being used. We feel these changes will allow players and Guilds to build healthier relationships when experiencing this aspect of SWTOR, and are aiming to have these changes in an update in the near future.

One detail that is not clear, however, is whether the grace period and conquest weekly reset will be mutually exclusive. For example, if you join a guild on Monday will you then be able to contribute to the guilds conquest as soon as conquest resets on Tuesday? Or will there actually be a grace period extend a few days regardless of if there’s a reset? Will this mean a new character will have to wait to until the following Tuesday to contribute points to the guild?


What do you think of these changes? Do you think they will help solve some of the recent Conquest issues and abusive practices by mega guild towards players?

Categories
News Star Wars The Old Republic

SWTOR News – December 2020 In-Game Events and Conquest Time Change

Here’s a look at all the in-game Events coming to Star Wars The Old Republic coming in December 2020 including the seasonal Life Day Event! Includes links to my existing Event Guides.


Event Schedule

  • Pirate Incursion – December 1 – 8
  • Rakghoul Resurgence on Tatooine – December 15 – 22
  • Life Day – December 15 – January 5, 2021
  • Nine Year Anniversary Vendor – December 15 – January 5, 2021
  • All Worlds Swoop Rally – December 22 – 29
  • Pirate Incursion – December 29 – January 5, 2021

Pirate Incursion

Date: December 1 – December 8, 2020 (BEGINS AND ENDS AT 10:00 AM PST/6:00 PM GMT
Requirement: Level 20+

The remote planet Dantooine has been thrust into the center of escalating hostilities between the Galactic Republic and the Sith Empire. Spurred on in secret by covert Imperial forces, the Nova Blade pirates have staged an all-out attack on the pastoral Republic world. As the Republic scrambles to defend this key territory at the edge of Imperial space, the Empire plans to capitalize on the chaos and deal a major blow to the longtime Republic bastion.

FEATURED REWARDS:

  • Nova Blade and Dantooine Homesteader Armor Sets
  • Ugnaught Companion
  • Walker Mount
  • Kath Hound Mount
  • Kath Hound Mini-pet
  • Dantooine-inspired Stronghold Decorations
  • …and more!

Check out my Dantooine Event Guide for details -> Dantooine Pirate Incursion Event Guide

Plus check out this page for all my Dantooine related Guides -> https://mmobits.com/category/dantooine/


Rakghoul Resurgence on Tatooine

Date: December 15 – December 22, 2020 (BEGINS AND ENDS AT 4:00 AM PST/12:00 PM GMT)
Requirement: Levels 25+

The Hyland Organization for Rakghoul Neutralization (T.H.O.R.N.) has issued an official level-2 emergency alert concerning an outbreak of the Rakghoul plague on Tatooine. Quarantines have been put in place to restrict traffic of the plague off-world, but exceptions will be made for individuals with priority clearance.

T.H.O.R.N. is recruiting qualified volunteer emergency responders to travel to affected areas to combat the spread of the Rakghoul plague. More information about the outbreak can be found by checking the News Terminals on the Republic or Imperial Fleet!

T.H.O.R.N. wishes to remind you that plague symptoms can be treated if they are identified in the early stages of infection. Whether or not you have travel plans, please consult your nearest trusted medical supply droid and get vaccinated!

FEATURED REWARDS:

  • Reputation with THORN
  • Merciless Seeker’s Armor Set
  • THORN Epicenter and Dark Vector Armor Sets
  • Outbreak Response Weapons
  • Alliance Contact – Doctor Lokin
  • Infected Varactyl and Infected Dewback Mounts
  • Ferocious Rakghoul Mini-pets
  • …and more!

New Life Day Items

Life Day

Date: December 15, 2020 – January 5, 2021 (BEGINS AND ENDS AT 4:00 AM PST/12:00 PM GMT)
Requirement: Levels 10+

It is that time of the year again – denizens across the galaxy get ready to celebrate Life Day! Special Missions like “A Special Snowflake”, “Parcel Droid”, and “Could Use a Good Hug” are available during this limited time. Throwing snowballs and participating in these Missions will earn players Snow-Covered Parcels, redeemable for unique rewards. Get out there, throw some snowballs, hug some Wookiees, and most importantly, have fun!

FEATURED REWARDS:

  • Sleigh I and J0-1Y Mounts
  • Wampa Rug, Snow Blower, and Freezer Unit Stronghold Decorations
  • Red, Blue, Pink, Green-Gold and more Holo-Trees
  • Several Character titles
  • … and more!

New Rewards on Anniversary Vendor

Nine Year Anniversary

Date: December 15, 2020 – January 5, 2021 (BEGINS AND ENDS AT 4:00 AM PST/12:00 PM GMT)
Requirement: Levels 10+

We are happy to celebrate out 9th anniversary on December 20th! To mark this milestone, a special “Anniversary Personnel” vendor can be found on the fleet with new Class Ship Stronghold Decorations. All previous anniversary rewards will also be available during this limited time as well. Alongside this, both the Coruscant and Dromund Kaas Strongholds will be available for only nine credits each!

FEATURED REWARDS:

  • Faction-based fireworks
  • Commemorative Statues of HK-51, Valkorian, and Malgus
  • Senya Holo-statue
  • Fireworks Celebratory Backpack
  • Several Stronghold Decoration posters
  • Class Ship Stronghold Decorations
  • … and more!

The All Worlds Swoop Rally Event

Date: December 22 – December 29, 2020 (BEGINS AND ENDS AT 4:00 AM PST/12:00 PM GMT)
Requirement: Levels 20+

In the growing shadow of war, swoop fans across the galaxy descend on Dantooine, Tatooine, and even Onderon for the sport’s biggest spectacle—The All Worlds Ultimate Swoop Rally! They’re packing the stands, eager to take their minds off their troubles and cheer their favorite swoop gangs. The bikers are here to take on dangerous challenge courses, show off their piloting skills, and flaunt their souped-up swoop bikes. The thunder of the engines, the deafening applause from the fans, the wind battering their helmets… there’s no bigger rush for these thrill seekers.

Despite their reputation as wild rebels whose makeshift courses disregard local districting restrictions, swoop gangs aren’t a serious threat to anyone–something all true swoop fans know! They just love adrenaline-pounding speed, sweet jumps, and big explosions, and the All Worlds Ultimate Swoop Rally combines all three in one crowd-pleasing package. The biggest gangs on the circuit — Horizon’s Razor, the Pit Screamers, and the Blatant Beks — are ready to show their fans a great time.

FEATURED REWARDS:

  • Swoop Rally Mounts (regular and gold versions)
  • Swoop Gang Outfits
  • Promotion Droid Mini-pets
  • Various Stronghold Decorations
  • …and more!

You can check my in-depth Guide here -> SWTOR All Worlds Ultimate Swoop Rally Event Guide


Pirate Incursion

Date: December 29, 2020 – January 5, 2021 (BEGINS AND ENDS AT 4:00AM PST/12:00PM GMT)
Requirement: Level 20+

The remote planet Dantooine has been thrust into the center of escalating hostilities between the Galactic Republic and the Sith Empire. Spurred on in secret by covert Imperial forces, the Nova Blade pirates have staged an all-out attack on the pastoral Republic world. As the Republic scrambles to defend this key territory at the edge of Imperial space, the Empire plans to capitalize on the chaos and deal a major blow to the longtime Republic bastion.

FEATURED REWARDS:

  • Nova Blade and Dantooine Homesteader Armor Sets
  • Ugnaught Companion
  • Walker Mount
  • Kath Hound Mount
  • Kath Hound Mini-pet
  • Dantooine-inspired Stronghold Decorations
  • …and more!

Check out my Dantooine Event Guide for details -> Dantooine Pirate Incursion Event Guide

Plus check out this page for all my Dantooine related Guides -> https://mmobits.com/category/dantooine/


Conquest Reset Time Change

The time Conquest commences is also changing. It will now be at the same time as the daily reset time.

Conquests will begin at 12:00 pm GMT, so the previous Conquest week will end at 11:00 am GMT to allow for the hour cooldown period between events.

This change was done to align all reset events (Operations, dailies etc.) so now everything including Conquest and Events will all have the same reset time. This will help prevent development issues that could arise and be more convenient for the players.

Read here for additional details -> https://www.swtor.com/community/showthread.php?p=9898792#edit9898792


Categories
News Star Wars The Old Republic

Conquest Changes coming in Game Update 6.1.1

Dan announced some changes to Conquest coming in Game Update 6.1.1 on the Developer Tracker! A date for this has not been set.


Hello everyone!

With the upcoming Game Update 6.1.1, we will be changing how some aspects of Personal Conquests work. Our main goal for these changes is to make Personal Conquests relevant to any character, not just an activity for players at max level. Our second goal was to add some quality of life improvements that help players in the right direction through clearer menu navigation.


More Objectives

We feel the current Personal Conquest system has too high of a reliance on the automatic conversion of EXP to Conquest points. While this is helpful to allow players to experience content of their choosing, players who wanted to focus on their Conquest objectives found themselves lacking enough objectives to meaningfully contribute during a session.

If players were opting to farm the same enemies over and over again to meet their Personal Conquest goal, what does that really say? As we took a step back, we saw this as more of a systemic issue that we wanted to address. Starting with Game Update 6.1.1, the Conquest system will only take base EXP and convert it to Conquest points. Any Experience Boosts will no longer grant additional Conquest points. To counteract this Conquest point deficit, we are adjusting the objectives in a few ways – adding more objectives to various game systems, increasing the repeatability of some objectives, and making them more relevant to your character’s level.


More Repeatable Objectives

Players have expressed frustration with the repeatability of Conquest Objectives, particularly Weekly objectives. Weekly objectives feel frustrating because they can be completed only once on a single character, forcing players to choose which character gets the lucrative amount of Conquest points. We know the preferred solution for players would be to allow conquest completion per character, but unfortunately, this is a much larger technical change that cannot be quickly addressed. In the meantime, to address this issue we will be adding more repeatable and Daily objectives to allow greater flexibility in how Personal Conquests can be completed.


Level Relevant Objectives

The way we plan on making Personal Conquests more accessible to all characters, not just ones at end-game content, is by breaking up Conquest objectives into three level ranges: levels 1 – 49, levels 50 – 70, and levels 71+. This way a level 50 character won’t be asked to kill enemies on Ossus or complete a Master Mode Flashpoint. In a couple of days we’ll post an update in this thread with a full breakdown of a specific Conquest’s Objectives.


Level Relevant Rewards

Currently, Personal Conquest rewards are mostly relevant at level 75. As part of creating separate level ranges, we wanted to ensure that the rewards players receive from a Personal Conquest are immediately impactful, no matter your character level. In order to achieve this, we have changed the rewards granted to players, depending on their level range. Players will notice that the rewards at level 71+ are not changing.

Levels 1 – 49

  • Mission EXP boosts
    • These will be a new type of boost. These will offer bonus experience from Missions only and they’ll be stackable with other boosts. They will also have a shorter duration of 30 minutes per boost.
  • Companion Gifts
  • Credit Certificate (15k)
  • Gathering Lockbox

Levels 50 – 70

  • Mission EXP boosts
  • Companion Gifts
  • Credit Certificate (20k)
  • Gathering Lockbox
  • Heroic Box (Level-Dependent Gear)

Levels 71+

  • Credit Certificate (25k)
  • Gathering Lockbox
  • Solid Resource Matrices
  • Tech Fragments
  • Small Conquest Equipment Crate

These rewards are locked in once the Conquest begins. For example, if a character starts the Conquest at level 45 and reaches level 50 half-way through the week, they will still get rewards for the level 1 – 49 range. The following Conquest will then update to the next tier of rewards. There are no plans to change Guild Invasion rewards.


Better Navigation within Conquests

In order to make progressing towards your Conquest goal simpler, we are introducing a system that will allow you to move from the Personal Conquest window right to your objective. This means if a Conquest objective requires you to complete a specific mission, you’ll be able to receive the Mission and travel to the Mission location right from the Personal Conquest window! We can bring you to the specific Flashpoint or Operation required, open up the crafting window for crafting related objectives, or grant you the Mission needed to complete objectives. This will help players get right into the action and prevent issues of not knowing where to go for an objective.


When will these Conquest changes be coming to PTS?

Currently, the changes being implemented with Game Update 6.1.1 will not be making it to PTS. Our upcoming PTS build will instead be focusing on Game Update 6.1.2, which will consist of Master Mode Dxun, new Set Bonuses, and Class changes. Given the nature of these changes, the team would like the hands-on testing focused on these.

With that in mind, what do you think of these quality of life changes? Do you feel like your experience completing Conquests will be improved? Also, are there any activities or content that aren’t properly represented in Conquest objectives currently?

Everything listed above is subject to change based on internal testing as well as player feedback in this thread. We will post an additional update in a couple of days to give an example of what a Conquest’s entire objective list would look like.

Categories
Star Wars The Old Republic

Major Features introduced (or Changed) in The Old Republic Post-Launch

Haven’t played Star Wars The Old Republic since it launched back in 2011? Thinking about coming back after a long hiatus? Here are some of the major features changed or introduced to the game over the years, post-launch.

While most of these are the standard quality of life features you’d expect in any MMO, some are features unique to The Old Republic.

Keep in mind that some of these features and content are more accessible to subscribers than non-subscribers.


Groupfinder/Activity Finder

When it initially launched in Game Update 1.3 (June 2012), The Old Republic’s Group Finder System allowed you to queue for Flashpoints and Operations. It was revamped with a UI overhaul and additional content in Game Update 5.8 (November 2017).

In its current iteration, now called the Activity Finder, you can not only queue for various types of group PvE content (Operations, Flashpoints, Uprisings) but also PvP and even solo content. Combining multiple game types together into one convenient UI has proven to be a major quality of life feature for the player base. Adding solo content such as Daily Areas and Heroics offers quick and convenient travel options to many planets in the game.


Free to Play and Cash Shop

The Old Republic was one of the first MMO’s to introduce a F2P model and an in-game cash shop (known as the Cartel Market).

Little has changed with the F2P system over the years. It has remained quite restrictive compared to other MMO’s that have gone on to adapt the F2P model. However, that is all about to change. The Developers have listened to player feedback and are making some changes to the system in Game Update 5.10.4 (coming Tuesday 16th July).

The Cartel Market has gone through a few changes over the years. But more recently it has trended to adding items direct to sale rather than relying on the chance packs they used to release at regular intervals. There are now more items direct-to-purchase than ever before with more added on a regular basis.

Cartel Market

Player Housing – Strongholds

Player Housing was introduced in August 2014 as the key feature of Game Update 2.9. Four houses were released along with quite a few decorations from a variety of sources. To date, eight different Strongholds have been released with another possibly being released sometime this year.

  • Coruscant Apartment
  • Dromund Kaas Apartment
  • Nar Shaddaa Sky Palace
  • Tatooine Homestead
  • Yavin 4 Temple
  • Manaan Retreat
  • Umbaran Mobile Base
  • Rishi Hideout

There is also the option of Guild Housing with Guilds being able to purchase a Guild Flagship and a Stronghold to use as Guild headquarters.

The only real downside to The Old Republic’s Strongholds is the hook system used to place decorations. Sadly, you can not place decorations freely wherever you like. Instead, you place them on different sized hooks.

Hooks in an Imperial Guild Flagship.

The variety of decorations presently available is truly impressive. The Old Republic Team continues to release new decorations on a regular basis both on the Cartel Market and in-game.


Appearance Customiser and Outfit Designer Systems

Two key systems have been introduced that allow players to change their characters look.

The Appearance Customiser System allows you to change your characters various features such as eye colour, hair colour, scars etc. and even species for a small Cartel Coin fee (per feature). You can even preview the changes as you go without committing to them. This system was introduced as part of Game Update 2.1 in May 2013.

Appearance Customiser UI

The Outfit Designer introduced in Game Update 3.2 (April 2015) allows you to create and save various Outfits for your characters. All you have to do is ‘stamp’ any piece of armour to the appropriate slot to make an outfit (which has a credit cost). You can also stamp preset dyes to just the chestpiece (and unify the colour of the outfit) or to individual slots.

Unfortunately, weapons are not currently included in this system. They are however slated to be added to the system post-Onslaught (exact timing unknown).

Outfit Designer on your Character sheet

Legacy Datacrons

Legacy Datacrons were added to the game in Game Update 5.0 in late 2016. Once you’ve found a Datacron on one character, all of your characters automatically gain that datacron as well. While it is a Legacy System, it does not have any purchase costs associated with it.


Conquest

Conquest is a system introduced in The Old Republic in Game Update 2.9 (August 2014). It is primarily a fluff system tied to Guilds that offers bonus rewards for completing content (through objectives). There is also a ranking system for Guilds.

Basically, it’s a points system, with specific objectives to complete (which change weekly) that gives rewards once you reach your personal target of 15,000 points. If you’re in a Guild, you can also gain additional rewards if your Guild reaches its collective point yield target.

The system went through a big overhaul in Game Update 5.8 (March 2018) with some great quality of life changes. These included offering Guild rewards regardless of a Guilds ranking (assuming point yield is reached) and adding different Guild yield targets so even small Guilds can get rewards.

As of Game Update 5.10.3 (June 2019), you can now earn points from doing pretty much anything in the game including killing enemies and completing missions. Gaining Conquest points is no longer tied directly to the objectives, you can do any content in the game (and completely ignore the objectives) to reach your weekly conquest goal.


Guilds

The Old Republic’s Guild system has recently gone through a major overhaul. A bunch of new features were added and existing systems were improved in Game Update 5.10 (December 2018). Here is a list of the main features updated or added over the years.

  • Guild Levelling System
  • Guild Perks
  • Guild Mail
  • Guild Member Management Improvements
  • Member Limit Increase to 1000 (early 5.0?)
  • UI Overhaul
  • Guild Recruitment Tools
  • Guild Heraldry (added 5.10.2)
  • Conquest (further integration)

All of these features were added or updated with the goal of making it more appealing for players to join Guilds and to make managing Guilds easier.

Guild UI Homepage

PvP

There have been a few overhauls and changes to PvP in The Old Republic over the years. One of the most notable was the removal of 8 v 8 Ranked PvP in Game Update 2.4 (October 2013). It was replaced with 4 v 4 Ranked which introduced a new type of map, Arenas, which are deathmatch instances to the game. Along with this came the introduction of Ranked PvP Seasons with tiers and rewards based on your highest earned rank. The Game is currently in Season 11.

More recently, two quality of life features were introduced to PvP. Cross-faction queuing and matchmaking in regular warzones. The matchmaking in regular Warzones isn’t as strict as in Ranked Arenas but it does make team match-ups generally more even, role wise.


Disciplines

When The Old Republic launched we had somewhat customisable Skill Trees. These were removed from the game in Game Update 3.0 (December 2014) and replaced with Disciplines. This new system locks you to a specific advanced class discipline (you can still Respec). The only way to customise your class (for now) is through Utilities. You get to pick 8 from a total of 24 utilities divided into tiers.

Mercenary Disciplines

GSF

GSF or ‘space PvP’ was introduced to the game in December 2013 as part of Game Update 2.5. There are a couple of maps and game types available and different types of ships you can customise. Before joining the battle though, it’s best to familiarise yourself with the controls by doing the Tutorial (question mark symbol).

GSF UI

With The Old Republic’s next expansion, Onslaught, coming out October 22nd, 2019 (free for all subscribers) now has never been a better time to return to the game!

Categories
News Star Wars The Old Republic

Conquest Changes Coming in Game Update 5.8 Explained

The Conquest System in Star Wars the Old Republic is getting quite a large overhaul. Eric Musco, the Community Manager, posted a detailed rundown of the changes coming in Game Update 5.8 (March 13th) on the Forums.

Conquest is a system that allows individuals to earn points for doing various content in the game (objectives) in turn contributing to their Guilds overall score and compete with other Guilds to conquer various planets. Rewards are granted to individuals and Guilds who earn enough points each week.

Intentions

They originally intended to just resolve the reward delivery issues they’ve been having but decided to give the whole Conquest System an update as well.

User Interface

The most noticeable change, according to the write-up, will be the user interface. The entire UI has been reworked. The top bar (of the Mission Log) has been updated to separate your ‘Solo’ and ‘Guild’ Conquests from each other.

The Solo Tab will list:

  • Current Conquest Objectives
  • Personal progress towards your personal goal

The Guild Tab (called Guild invasions) will show:

  • Planetary Leaderboards
  • Guild Rewards
  • NEW! Contribution Leaderboard within your Guild
  • NEW! A ‘Current Conquerors’ button which lists what planets are being conquered by what Guild.

Conquest Objective Changes

There are a few changes coming to Conquest Objectives:

  • Completing objectives will now award (in addition to Conquest Points):
    • Credits
    • Experience points
    • Command Experience
  • Conquest point values for all objectives have been rebalanced across the board.
  • In addition to one-time and repeatable, there are now also daily objectives.
    • Some current objectives will change type with 5.8.
  • The Invasion bonus for Conquest objectives has been removed.
  • The Stronghold bonus still applies but has been changed. Each owned Stronghold counts for a 25% bonus, up to a max of 150%. Sorry to all you “Stronghold full of chairs” owners out there.
    • The way the bonus is calculated is each Stronghold is worth up to 25%, based on the number of rooms that are unlocked.
      • For example, since the Umbara Stronghold is 3 rooms (base unlock + 2 expansions) each of those is worth roughly 8%. Simply divide the number of rooms by 25% to get an idea of what the value of each room is.
  • Weekly Conquests are no longer on a set schedule and will be randomly selected each week. The exception to this rule is that Conquests that coincide with recurring events will still be on a set schedule (such as the Gree event).

Guild Conquest Changes

They’ve made a couple of big changes to Guild Conquest.

Guild Reward Changes

Guild Rewards are no longer tied to the Conquest Leaderboards with the exception of the Guild that places first on a planet (as they will still receive the Conquest Title and planetary bonuses).

Categorising Planets – Invasion Targets

Every planet will fall into one of three designated Invasion Targets. These Targets will vary depending on planetary yield (minimum Conquest point thresholds). The thresholds determine the minimum amount of points a Guild has to earn to receive their Conquest Rewards. The higher the yield that harder it is for the guild to get the reward. But the higher the yield, the greater the reward.

For example:

Planet 1 Planet 2 Planet 3
Low Point Threshold Medium Point Threshold High Point Threshold
Low Reward for Conquest Completion Medium Reward for Conquest Completion High Reward for Conquest Completion

Why they’re making these changes:

We made this change to encourage more leaderboard competition among similarly sized Guilds, smaller Guilds going after smaller Yields, etc. Note that this is not a restriction, just a recommendation. If a larger Guild wants to go for lesser rewards in a smaller yield, they can, and the same is true of a smaller Guild trying to go for the highest yield.

Conquest Vendor

Those who complete their personal Conquest each week will gain access to a new Conquest Vendor. It will be located on Fleet but, will only be visible for those who complete their Personal Conquest.

Items available on the Vendor include:

  • Stronghold Decorations
  • Commander’s Compendium (boosts Companion instantly to 50 Influence).
    • Cost – 4.25 million credits and 3 Dark Projects each.
    • Parameters –
      • Cannot be used on temporary Companions (eg. Darth Marr).
      • Cannot be used on Companions already at 50 Influence.
      • Must be used outside a phased area.

Everyone is encouraged to let them know what they think about the changes. Personally, I think the changes look good and are a step in the right direction.


What do you think of the Conquest Changes? Do you think they’re good or that more could be done?