It is an event ESO hosts every year, in January, to announce the upcoming story and most of the planned content for the year (usually first and second quarter only). This year the event is titled ‘Gates of Oblivion’ and will feature various developers and community managers affiliated with Zenimax Online Studios. It is also expected that we will find out when the first-quarter update will be on the PTS (Public Test Server).
The first half of the event is usually a high-production presentation and will not be interactive.
Tune in to see ZeniMax Online Studio’s Director Matt Firor and Bethesda Softworks’ Senior Vice President of Marketing and Communications Pete Hines introduce 2021’s next big Chapter and year-long saga!
Throughout the show, you’ll get a first look at the year’s new adventures, stories, systems, and characters. We’ll be joined by members of ZeniMax Online Studios’ development team (including Creative Director Rich Lambert, Art Director CJ Grebb, and Loremaster Leamon Tuttle) to break it all down.
In the second half of the show, the community managers and developers will go over in more detail the systems, characters and stories previewed during the first hour. This part of the event will likely be more interactive with chat.
Once the main presentation is over, stick around for the official ESO Live Special as Community Managers Jessica Folsom and Gina Bruno recap the big news and take a deep dive into some of the new features and adventures coming in the first half of 2021. They’ll also be joined by members of the ESO development team…
When is ESO’s Global Reveal Event?
The Global Reveal Event is happening on the 26th/27th January 2021 depending on your timezone. Here is a timezone breakdown.
You are guaranteed a Drop once you meet the 15-minute requirement
Once you earn a Drop, a chat notification will appear that you must select to claim the Drop
Alternatively, you can claim the Drop via https://www.twitch.tv/drops/inventory
Note that if watching on console, you will need to swap to PC or Mobile to visit this page and claim your rewards
Important: In some cases you may have a limited time to claim your Drops, so be sure to grab them as soon as you see the notification
Once claimed, the Drops will be added to your account and you can find them in-game as usual
What is included in Drops?
Ouroboros Crown Crates, which contain a random selection of in-game consumables such as Crown Poisons, Mimic Stones, Riding Lessons, or Experience Scrolls. They also have an extremely rare chance to contain an exclusive Senche of Scarlet Regret mount or Senche Cub of Scarlet Regret pet.
Pet – Viridescent Dragon Frog
The Viridescent Dragon Frog pet will be included in the Drops for the event only. So all you have to do is watch the stream for 15 minutes to get the pet (see Twitch Drops section above for specifics).
Crown Packs Giveaway
During the Global Reveal, ESO will be giving away 5 Crown Packs roughly every five minutes. To enter, all you need to do is simply participate in Twitch chat during the stream. Crown Packs will be delivered following the conclusion of the stream.
One grand prize winner each (five minute) round will win 16,500 Crowns and the other four will win 1,500 Crowns. You can only win once and all platforms and regions are eligible to participate. Be sure to keep an eye on your Twitch DMs, as that’s how they will be awarding crown pack codes!
As we all know, 2020 IRL was not the best year and this translated, to an extent, into the gaming verse’. Nonetheless, there were some great moments in MMO gaming, for me, in 2020 I want to discuss that make me really excited for 2021!
Before we get started, full disclosure, these are the three MMO’s I played in 2020.
New World (Preview Event)
Elder Scrolls Online
Star Wars The Old Republic
New World (Preview Event)
The main MMO Gaming highlight of 2020, for me, was getting to participate in the New World Preview Event. I was incredibly impressed with how immersive and complete the game was. I was instantly sucked into the lore of the game with compelling quests and the incredibly beautiful zones and scenery.
What really got me hooked though, was the incredibly immersive crafting system. Everything in the environment has a purpose and would disappear once you harvested it including massive trees and large rocks. You could even pick up twigs and stones and use them to craft stuff.
The combat was a bit more challenging than other MMO’s I’ve played but highly rewarding and enjoyable! Combat and skill lines are completely tied to weapons which I think is fantastic and should make things easier to keep balanced. The player housing system has a lot of potential but could use some tweaks (but shouldn’t be as high a priority IMO) and the settlement and guild systems look interesting. The lore (and the setting of the game) is very intriguing. The PvP systems seem fun but I did not get to participate in those beyond flagging to do some of the open-world PvP quests. Would’ve loved to participate in a Faction War!
There were a couple of issues, of course. The poor enemy NPC AI behaviour and large aggro fields got frustrating at time. Enemy NPC’s that were aggroed by another player (who was running away from them) would aggro to you if you were close by and could easily catch you unawares and result in your death. It isn’t exactly fair to a player to get aggro on enemy NPC’s that they did not attack simply because they (the player) are close by (or in the path of a player running away from the NPC’s). So yes, NPC aggro could use some refining.
Questing progression was quite confusing, initially. Once you completed some of the initial quests and get to your first settlement, you are quickly overwhelmed with quests. It wasn’t clear which quests you should do first and more often then not you were sent to areas beyond your level where the NPC’s would 2-shot you. Later on, it became obvious I needed to do the main questline as quickly as possible so I could my Azoth Staff. I was disappointed the questline abruptly ended once you got the staff though. Hopefully, there will be more of a ‘main’ storyline at launch. Quest pathing and perhaps a breakdown of quest types and their purpose should somehow be introduced. More clear labelling of level requirements for quests would be beneficial too.
Travelling was also very tedious. You had to walk everywhere. Yes, there was a currency (Azoth) you could use to teleport to discovered settlements but this same currency was also used for crafting so you can burn through Azoth very fast. I found the lack of Mounts quite surprising. Hopefully, they will be added to the game prior to launch.
Regardless of these issues, I’m very much looking forward to news of the game’s launch date and am hoping to get the chance to participate in more betas. This game has so much potential and already has so much to do in it. I can not wait to go back to Aeternum and discover it’s secrets!
Elder Scrolls Online – Greymoor Chapter
I thoroughly enjoyed the Greymoor chapter in Elder Scrolls Online this year. While other parts of the game were severely bugged and unbalanced (Cyrodiil & PvP in general), the story offered a pleasant and intriguing respite from the major issues plaguing the game.
As someone who mainly plays Nords, I loved being able to go to Western Skyrim and experience Nord stories. The Western Skyrim and Blackreach Zones were incredibly beautiful and well designed. The main storyline was intriguing with an excellent cast of new characters. Getting to see old friends again was wonderful. I got to hang out with my BFF Lyris Titanborn and Count Verandis Ravenwatch was delightful, as always!
Another wonderful addition to the game this year was the Antiquities system. Again, another nice diversion that has you going back to old zones previously explored and digging up stuff. I love when MMO’s find creative ways of making old zones relevant and enjoyable. I’ve dug up plenty of pretty decorations and other nice things. I enjoyed the implementation of this system and very much look forward to seeing what they add to it in 2021.
Hopefully, PvP performance and balance will get the attention it desperately needs in 2021. If ESO can get PvP fixed and do some Housing tweaks, it would be a near-perfect game. I’m looking forward to finding out more about the upcoming Gates of Oblivion chapter.
SWTOR – Echoes of Vengeance Story (Spoilers!)
While there was minimal content released in Star Wars The Old Republic this year, I was pleasantly surprised by the Echoes of Vengeance story released in Game Update 6.2. The culmination of multiple storylines from both The Old Republic and Knights of the Old Republic, this story gave us the epic conclusion we wanted from Knights of the Eternal Throne and tied up so many loose ends from many story threads from various mediums along the way. The best moments in the story, though, came from interacting with characters we haven’t seen in a long time. Getting to see Tenebrae’s original body was pretty damn cool too!
The only disappointing thing about it is that there isn’t an Operations version of the big fight that happens towards the end of the story. The game overall has been fairly disappointing this year. Both of the new Events were a nice bit of fun but beyond that, there wasn’t much new to do. The quality of life improvements targeting especially Conquest and PvP were certainly welcome though.
With many new story threads now happening in The Old Republic, I’m very much looking forward to seeing where the story takes us. Beyond that, the game needs significant attention and improvement in various areas too many to list in this article. With the Devs teasing great things for 2021, let’s hope The Old Republic can get together in time for its 10-Year Anniversary at the end of the Year.
Thank you, everyone, for reading this article! I’m looking forward to creating new content for you all in The Old Republic and beyond in 2021!
What were your MMO Gaming Highlights in 2020? What MMO’s are you excited for in 2021?
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Here is a Guide to Elder Scrolls Online’s Jesters Festival!
The Jester’s Festival takes you across all three factions as you celebrate and cause some mischieve and a little mayhem in each of the faction’s major towns.
To start the Jester’s Festival Quest, get an invitation for free from the Crown Store. Once you finish the Introductory Quest, you get a Pie of Misrule Memento (I talk more about that below).
There is a quest in each faction’s territory for you to complete. Once you finish each quest, you’re rewarded with a box which will contain at least 2 random event-exclusive items as well as consumables, recipes, valuable items and furnishings.
The first time you complete the daily quest for each Jester each day (regardless of character), you’ll receive a Jester’s Festival Stupendous Box instead! Fragments for a new Pet have been added this year (2020). Stupendous Box Rewards include:
Cadwell’s Kitchen Arms Style Pages
Fragments of two Mementos: the Festive Noise Maker or Jester’s Festival Joke Popper
Jokey Stealies to sell to vendors
Runeboxes containing the Cherry Blossom Branch or Jester’s Scintillator mementos
NEW fragments for the Sovereign Sow pet!
Guaranteed drop within the first Stupendous Gift Box you open each day!
This is the now the same porcine princess you save in the Jester’s Festival quest “A Noble Guest”
Jester’s Festival Pie
In 2019, Jester’s Festival Pie was added to Jester’s Festival Reward Boxes.
By adding these tasty missiles to your Quickbar, they become instruments of maniacal merriment, allowing you to throw them at any of Tamriel’s inhabitants, including NPCs, guards, or even your fellow players. Spare none your sticky, delicious wrath! Warning: Some targets, such as city guards, might object to your revelry.
The Three Fillings War – Throw 10 Pies at players that are in a different Alliance
The Upper Crust – Throw a pie at each of the Alliance Leaders
More Than You Can Chew – Throw 10 Pies at Guards
Dessert Domination – Complete the above Achievements
Messy Business – Kill 10 players while they are covered in pie in Cyrodiil
The Pie of Misrule
Like other Events in ESO, there is a Memento you can obtain that will grant that deliciously sweet double XP during the Event. Once you complete one of the Jester’s Festival Quests for the first time, you should get The Pie of Misrule memento in your collections. Use it (right-click on memento) and keep it refreshed every two hours to get Double XP.
Every locale that has festival quests has a Wayshrine unlocked close by for all factions. So getting to the festivities is pretty easy.
A Noble Guest
Ebonheart Pact – Ebonheart – Location: Stonefalls
Even the most honourable and upstanding residents of Tamriel will be compelled to break the law to complete this quest. But if you’re clever enough you won’t have to worry about getting a Bounty on your head. After all, Jester King Jorunn needs his new mouthwatering bride brought back to him in one piece.
This quest is certainly a lot of fun but it can get a little annoying. If you avoid getting a bounty on your head then this quest is a breeze. See my tips below on how to avoid getting a bounty.
An idyllic and ever-so-pretty Auridon is the perfect setting to cause some mayhem. The uptight, grumpy citizens don’t stand a chance against the onslaught of foolish cheer and flower petals.
It is a pretty simple quest but it can be a pain to travel across the island if it’s your first time there. Don’t forget to discover the wayshrines along the way so the next time you do the quest it won’t take anywhere near as long (as peaceful and relaxing a gentle stroll on your steed across Auridon is).
Who doesn’t love Dazzlers?! Gather up some pretties and set off some sparkly explosions. How fun does that sound?! Afterall Daggerfall’s dreary grey scheme could really use some colour!
This is the most grindy of the three quests but it shouldn’t take you too long to gather (take from corpses) the stuff you need to make the Dazzlers then go set them off in Daggerfall.
Achievement and Quest Tips
Naturally like all events, this one has achievements. Some are pretty straightforward to get while others require a little more effort (and luck *cough* recipes *cough*). Note that achievements are unfortunately per character.
The quests, for the most part, are pretty straightforward to complete but I have included some tips that’ll make your life a bit easier.
Mudcrab Apple Stealing
Stealing Apples undetected is not easy. Most of the time, you will get caught. If you do get caught, you can go around Ebonheart to the where you steal the pig easily without getting caught by any guards and wait for your bounty to go away using this route (pictured below).
One easy way to stop getting caught, though, is to use an invisibility potion.
Reagent combinations you can use to craft your own Essence of Invisibility include (only listed 2 reagent combinations):
Blue Entoloma and Spider Egg
Blue Entoloma and Nirnroot
Nirnroot and Spider Egg
Namira’s Rot and Nirnroot
Namira’s Rot and Spider Egg
Namira’s Rot and Blue Entoloma
Dragon’s Bile and Namira’s Rot
Dragon’s Bile and Spider Egg
Dragon’s Bile and Nirnroot
Dragon’s Bile and Blue Entoloma
Stealing Pig Achievement Tip
Once you’ve stolen the pig make sure you take the south-east path back through Ebonheart when you head back to Jester King Jorunn. The Butcher won’t catch you if you go south-east and you won’t get a bounty on your head. If you take the south-west path, the Butcher will catch you and you’ll get a bounty on your head. (Click on image to enlarge).
How to get The Upper Crust Achievement
For this achievement, you have to throw the new Revelry Pie at the Alliance Leaders (Quickslot it). Here are their location depending on your progress throughout the various faction’s story.
NOTE You have to wait for the pie-throwing animation to finish before throwing the Pie at them. If it counts, you will get a bounty on your head! Getting this achievement with a lot of players around is unfortunately really tricky!
Joruun the Skald-King
Eastmarch – Windhelm
The Rift – Troletta Summit Wayshrine
Auridon – Vulkhel Guard or Skywatch
Greenshade – Marbruk
Reaper’s March – Dune
High King Emeric
Stormhaven – Wayrest
Bangkorai – South of Bangkorai Garrison or Hall of Heroes
How to get to other factions capital cities for the Dazzling Entertainer Achievement
So you want to get the Dazzling Entertainer achievement but haven’t been to the other factions capitals? Well, it’s pretty easy to get to the other factions capitals. Each faction’s capital city and major city has a boat or caravan that’ll allow you to travel to other factions capital cities free of charge. (Don’t forget to unlock each capitals Wayshrine while you’re there for easy travel in the future).
First up, here’s a list of each faction’s capital city and some of the major cities with a Caravan/Boat and who the navigators are:
Volendrung is the first PvP Weapon Artifact coming to Cyrodiil in the Elsweyr Chapter/Update 22 Expansion. Here is my overview of it.
The Volendrung weapon spawn randomly on the map every five hours. It has built-in parameters so it won’t spawn in a faction’s territory if they have Emperor or are winning the campaign etc.
When you pick up Volendrung, you gain one temporary ability bar and your stats are increased. You can not weapon swap while you’re wielding it. You will have an /purple beam on you as well while wielding it (pictured below).
The Volendrung will ‘live’ for 30 minutes at the minimum. So if someone dies with it in within the 30 minutes, someone else can pick it up. After 30 minutes you can still have it but the moment the person who has it dies, it will disappear.
The Volendrung will slowly kill you while you wield it so you have to keep feeding it. As time progresses, the feed rate increases making it harder and harder to hold onto it. You feed it by gaining Alliance Points from killing players and offensive/defensive ticks from attacking/defending Keeps. Repairing does not count.
There is a Tutorial Quest you can pick up from Sheogorath at your faction’s gate (North Gate the by Bounty Boards for EP). Once you talk to him. he’ll open up a Portal to Cheesemonger’s Hollow where you can pick up the Volendrung and try it out!
Once you’ve completed the quest, you can go back to Cheesemonger’s Hollow whenever you like and play around with Volendrung (the portal stays).
An overview of the Volendrung’s abilities.
Rourken’s Rebuke – Batter foes in an arc in front of you, dealing 8400 Physical Damage, knocking enemies back 4 meters, and stunning them for 3.5 seconds.
Malacath’s Vengeance – Swing Volendrung in a mighty downward blow, dealing 11760 Physical Damage to a single target.
Accursed Charge – Spring across the battlefield to smash an enemy, dealing 8960 Physical Damage.
Pariah’s Resolve – Channel Volendrung’s Power to grant Major Brutality, Major Endurance, and major Expedition to you and nearby group members for 20 seconds, increasing your Weapon Damage and Stamina Recovery by 20% and your Movement speed by 30%. Activating this ability removes all snares and immobilisations from you.
Sundering Swing – Smash Volendrung into a structure, dealing 13440 Physical Damage every 0.8 seconds for 3 seconds.
Ruinous Cyclone – Turn into a living cyclone, dealing 11200 Physical Damage every 0.5 seconds for 7 seconds in an 8m radius, while pulling all enemies within 15m closer to you.
Here are the two achievements associated with Volendrung.
This Guide will be updated with more info once I’ve had the chance to test further.
Here are all the relevant Elsweyr Patch Notes related specifically to PvP! You can read the full Patch Notes here.
PvP Weapon Artifacts
Volendrung has been unleashed on Cyrodiil in all campaigns! After picking up the weapon, your ability bar will swap out, stats will be adjusted and you’ll be the living embodiment of this ancient weapon!
This Artifact Weapon can be wielded by any player in Cyrodiil, and spawns in the world about 4-5 times a day.
You must keep feeding the weapon Alliance Points (repairing structures or resurrecting other players doesn’t count) or else the power of the weapon will drain your life (i.e. it kills your character).
Added a tutorial for this weapon, led by Sheogorath in each Alliance starter gate where quest boards are located.
Cyrodiil Campaign Adjustments
All currently-existing campaigns will be shut down once Elsweyr launches. We hope you enjoyed your time in Vivec, Shor, Sotha Sil and Kyne!
In keeping with the Season of the Dragon, we will be introducing 6 new campaigns with some new rules added:
Bahlokdaan: 30 Day No CP & Alliance Locked (new Sotha Sil)
Kaalgrontiid: 30 Day CP Enabled & Alliance Locked (NEW VIVEC)
Yolnahkriin: 7 Day CP Enabled (new Shor)
Mulaamnir: Levels 10-49 (new Kyne)
Imperial City: No CP
Imperial City: CP Enabled
Alliance Locked Campaigns are a new style of Campaign rule that’s only being applied to 30-day durations. In these Campaigns, each account will only be able with, and represent, a single Alliance for the duration of the Campaign.
There are two methods of locking in your Alliance for a Campaign. In both cases, Alliance selection is determined by the Alliance of the character you are currently logged in with.
Method 1: Assign a “home” Campaign in the Alliance War menu.
Method 2: Enter Cyrodiil on a Campaign you’ve not previously joined.
Once you’ve locked in your Alliance, only characters of the same Alliance on your account will be allowed to enter Cyrodiil in that Campaign.
There is no option to change your locked Alliance until the Campaign duration has elapsed. Multiple in-game notifications have been added to warn you when you’re about to join an Alliance-locked Campaign.
Campaigns not flagged with the “Alliance locked” rule set remains unchanged. Any character above level 10 from any Alliance can play in those Campaigns at any time.
Imperial City is now its own Campaign. The doors in Cyrodiil have been shut down; to get into Imperial City, you simply use the Campaign selection menu. You’ll end up in the Sewers just as if you had entered from Cyrodiil.
Note that Imperial City now has its own population cap (including the Sewers and Districts) which is now removed from Cyrodiil’s population caps.
Removed the Guest Campaign as a status, so you no longer need to manage your “guest” Campaign and are now free to play in any Campaign at will.
Note: Home Campaign status is still needed for earning Leaderboard rewards at the end of Campaigns and participating in Emperorship leaderboards.
Emperor Leaderboards have also been adjusted. Once you have served as Emperor in a Campaign, you cannot be crowned as an Emperor for a different Alliance for the rest of that Campaign’s duration.
Combat and Game Play
Adjusted the health and damage from monsters in the CP-enabled Imperial City Campaign. Expect the denizens of the Sewers and Districts to hit harder and be tougher overall.
Treasure scamps now spawn more frequently.
Adjusted the pathing of various treasure scamps so they will no longer disappear when moving from point to point.
Alliance War and PvP
Updated the visuals for Guards and Generals of each Alliance to more clearly enforce the differences in Alliance, as well as calling out Honor Guard NPCs more distinctly.
Melee guards will no longer use Bash or Power Bash.
The “Kill 20” quest board now includes “Kill 20 Necromancers”.
There is no longer a double confirmation window when entering Cyrodiil.
Fixed an issue where your character could get killed while in a playable area in Mor Khazgur.
Keeps & Structures
The roof of “cathedral” style Keeps can no longer be destroyed.
As an example, Bloodmayne is a “cathedral” style keep.
Towers can no longer be destroyed.
We made these changes as part of our ongoing efforts to improve overall game performance and stability in Cyrodiil.
Siege damage in CP-Enabled Campaigns will now hit approximately 30% harder than prior update adjustments. Damage in No-CP Campaigns remains the same.
This is an overview of all the current World Boss and Delve Dailies available in Elder Scrolls Online. Information such as specific locations and prerequisites are included.
(If I’m missing any info or made any mistakes, please let me know ASAP!)
In The Reach, the World Boss and Delve Quest Daily givers are in Markarth north, north-west of the Markarth Wayshrine.
The only prerequisite to pick up these dailies is to have the Markarth DLC. You do not have to start the story to be able to pick up the Dailies.
There are 6 different World Boss Dailies and 6 different Delve Dailies available per day. While you can only pick up one quest from each quest giver per day, the quests are shareable. So you can do more Dailies in The Reach if players are willing to share them. Unfortunately, the maximum amount of dailies is 4 per day, 2 World Boss Dailies and 2 Delve Dailies.
Bralthahawn – Delve Daily
Gwenfe – World Boss Daily
In Western Skyrim, you can find the World Boss and Delve Daily Quest givers in Solitude south of the Solitude Wayshrine.
The only prerequisite to pick up the dailies is to have the Elsweyr Chapter. You do not have to start the story to be able to pick up the Dailies.
There are 6 different Delve Dailies and 6 different World Boss Dailies making for a total of 12 dailies you can do in Western Skyrim. While you can only pick up one quest from each quest giver per day, the quests are shareable. So you can do all 12 quests if players are willing to share them.
Tinzen – Delve
Hidever – World Boss
In Southern Elsweyr, the World Boss and Delve Daily Quest givers are in Senchal south of the Senchal Wayshrine in the Senchal Market Square.
The only prerequisite to pick up these dailies is to have the Southern Elsweyr DLC. You do not have to start the story to be able to pick up the Dailies.
There are 6 different World Boss Dailies and 6 different Delve Dailies available per day. While you can only pick up one quest from each quest giver per day, the quests are shareable. So you can do more Dailies in Southern Elsweyr if players are willing to share them. Unfortunately, the maximum amount of dailies is 4 per day, 2 World Boss Dailies and 2 Delve Dailies.
Guybert Flaubert – Delve
Bruccius Baenius – World Boss
In Northern Elsweyr, you can find the World Boss and Delve Daily Quest givers in Rimmen south of the Wayshrine. Go underneath the walkway and keep going until you see the quest givers.
The only prerequisite to pick up the dailies is to have the Elsweyr Chapter. You do not have to start the story to be able to pick up the Dailies.
There are 6 different Delve Dailies and 6 different World Boss Dailies making for a total of 12 dailies you can do in Northern Elswyer. While you can only pick up one quest from each quest giver per day, the quests are shareable. So you can do all 12 quests if players are willing to share them.
Nisuzi – Delve Daily
Ri’hairr – World Boss Daily
In Murkmire, you can find the World Boss and Delve Daily Quest givers in Lilmoth south of the Wayshrine, east of the Fighters and Mages Guild Halls.
The only prerequisite to pick up these dailies is to have the Murkmire DLC. You do not have to start the story to be able to pick up the Dailies.
There are 6 different World Boss Dailies and 6 different Delve Dailies available per day. While you can only pick up one quest from each quest giver per day, the quests are shareable. So you can do more Dailies in Murkmire if players are willing to share them. Unfortunately, the maximum amount of dailies is 4 per day, 2 World Boss Dailies and 2 Delve Dailies.
Varo Hosidas – Delve Daily
Bolu – World Boss Daily
In Summerset, you can find the World Boss and Delve Daily Quest givers in Alinor at Rinmawen’s Plaza south-west of the Wayshrine.
The only prerequisite to pick up these dailies is to have the Summerset Chapter. You do not have to start the story to be able to pick up the Dailies.
There are 6 different Delve Dailies and 6 different World Boss Dailies making for a total of 12 dailies you can do in Summerset. While you can only pick up one quest from each quest giver per day, the quests are shareable. So you can do all 12 quests if players are willing to share them.
Justicar Farowel – World Boss Daily
Justicar Tanorian – Delve Daily
In Clockwork City, you can find the World Boss and Delve Daily Quest givers in the Brass Fortress right by the Wayshrine.
You must have access to Clockwork City to be able to get the World Boss and Delve Dailies. The World Boss Daily does not require starting the storyline to access. The Delve Daily, however, is not obtainable until you’ve completed the one-off quests for each Delve found at each of the Delves respective entrances.
There are 2 different World Boss Dailies and 2 different Delve Dailies available per day. While you can only pick up one quest from each quest giver per day, the quests are shareable. So you can do up to 4 Dailies in Clockwork City if players are willing to share them. Note there are different variations of the Delve Dailies you can get but you can still only do 2 per day, one for each Delve.
Clockwork Facilitator – World Boss Daily
Novice Holli – Delve Daily
In Vvardenfell, you can find the World Boss and Delve Daily Quest givers in Vivec City in the Halls of Judgement.
Unlocking access to the Delve and World Boss Dailies requires completion of the ‘Divine Conundrum’ story quest. See my Morrowind Celebration Event Guide for more information and specifics.
There are 6 different Delve Dailies and 6 different World Boss Dailies making for a total of 12 dailies you can do in Vvardenfell. While you can only pick up one quest from each quest giver per day, the quests are shareable. So you can do all 12 quests if players are willing to share them.
– World Boss Daily
Omoril – Delve Daily
On the Gold Coast, you can find the Delve Daily in Anvil and the World Boss Daily in Kvatch on Bounty Boards.
The only prerequisite is to have the Dark Brotherhood DLC. You do not need to do the Dark Brotherhood quest line to access these Dailies.
There are 2 different Delve Dailies and 2 different World Boss Dailies making for a total of 4 dailies on the Gold Coast. While you can only pick up one quest from each bounty board per day, the quests are shareable. So you can do all 4 quests if someone is willing to share them.
Anvil Bounty Board Location – Enrick’s Public House
Kvatch Bounty Board Location – Trader’s Circle
In Vvardenfell, you can find the World Boss daily giver outside Orsinium in Skaler’s Hostel and the Delve Daily Quest giver at Morkul Stronghold in the Clan Longhouse.
You must have access to Wrothgar to be able to get the World Boss and Delve Dailies. You do not have to start the story to be able to pick up the Dailies.
There are 6 different Delve Dailies and 6 different World Boss Dailies making for a total of 12 dailies you can do in Wrothgar. While you can only pick up one quest from each quest giver per day, the quests are shareable. So you can do all 12 quests if players are willing to share them.
Arzorag – World Boss Daily
Guruzug – Delve Daily
Undaunted – Delve Daily
You can get the Undaunted Delve Daily by talking to Bolgrul in the Undaunted Enclave in Mournhold (Deshann), Elden Root (Grahtwood) or Wayrest (Stormhaven). There are a variety of different Dailies you can get taking you all over Tamriel (non-DLC areas) but you can only do one per day.
You have to get to level 45 to unlock the Undaunted Skill line. Once you’ve done that and done the introductory quest, then you should be able to pick up the Undaunted Delve Daily.
This past week the Press NDA was lifted and loads of new Elsweyr info has been revealed! The Devs have also done a couple of Livestreams. Here’s all the PvP information and news I could find for your convenience.
The PTS for Elsweyr will be launching on the week of April 15. Almost everything mentioned will be released with the Elsweyr Chapter and Update 22 on May 20th (PC early access). Since almost everything PvP related is tied to the base game, you will not need the Elsweyr chapter to experience these additions and changes when they launch.
When a player picks up the Volundrung initially, they’ll get a ‘damage dampener’ so they can’t die straight away. A player carrying it will ‘glow’. You get 5 abilities plus an Ultimate.
AOE Cleave Attack + knockback (think Sauron FOTR)
Direct Damage Attack
Group Buff – Expedition, Restores Stamina
Keep Wall Destroy ability (takes15-20 seconds)
Ultimate – turn into a whirlwind/cyclone that does AOE damage, chain pulls people in (think Tazzy )
The Volendrung is currently going to spawn on the map every 5-6 hours per campaign. It will spawn in random locations, however, it has built-in parameters so it won’t spawn in a factions territory if they have Emperor or are winning the campaign etc. It should go to the ‘underdogs’.
The Volendrung will ‘live’ for 30 minutes at the minimum. So if someone dies with it in within the 30 minutes, someone else can pick it up. After 30 minutes you can still have it but the moment the person who has it dies, it will disappear.
The Volendrung will slowly kill you while you wield it so you have to keep feeding it. As time progresses, the feed rate increases making it harder and harder to hold onto it. You feed it by gaining Alliance Points from killing players and offensive/defensive ticks from attacking/defending Keeps. Repairing will not count.
If you try to pick up the Volendrung as an Emperor, you will get an error message (saying you can’t pick it up).
AP gain is the same.
There are also achievements attached to the Volendrung.
Alliance Lock and New Campaigns
Only the two 30-day campaigns will have an Alliance Lock. When you are about to enter an Alliance Locked campaign, you will get a message asking you if you are sure you want to enter that Campaign with that Alliance. If you say yes, then you can enter. When you look at the campaigns on other characters it will show the lock symbol with the faction each campaign is locked to.
They are getting rid of all the existing Campaigns and adding new ones. So everyone will have a clean slate and have to pick a new home campaign.
There will be four new Cyrodiil campaigns:
30-day CP (Alliance Locked)
30-day non-CP (Alliance Locked)
Level 10-49 non-CP
They are also getting rid of the ‘Guesting’ function entirely. So you’ll just pick your home campaign then be able to go into any other campaign as you please. But your rewards etc. will still be tied to your home Campaign.
Siege and Structure Adjustments
They are going to increase the damage done by Siege in CP campaigns by 30%.
Towers at resources and the tops of Keeps will also no longer be destructible. This is being done purely to improve performance by helping with overhead and save on memory.
There will be two Imperial City Campaigns ( will not be an under 50 Campaign).
There will be no Alliance Locking for Imperial City. You won’t be able to select an IC Campaign as a home campaign (there’s really no need for it since there are no leaderboards etc.).
Stuck in Combat Bug
They’re working on it. They’re looking at everything that puts players into combat and then evaluating and changing the parameters that put you into combat. This will take a while and is not expected to be in Update 22.
There won’t be a new mode or map. However, they are looking at revamping older maps so they change up a bit (like Eld Angvar) depending on the mode being played.
Update – Harrowstorm DLC (Last Updated 1st May 2020) build being refined and making gradual formatting changes.
Here is my Warden Healing PvP Build and Guide!
This Guide is currently focused on small/large scale Cyrodiil PvP. In future, it will be updated with Battlegrounds specifics.
Here are my various builds. If you’re more comfortable having the abilities in different spots, then go for it. Just make sure they correlate with the right weapon.
Large Group/Zerg Build
Front Bar Flex Spot – On my front bar I have one flex spot. Typically I’ll slot Radiating Regeneration for more heals. Alternatively, you could use Time Freeze or Frozen Device for group utility. Other options could be Inner Light or a healing ability (Living Trellis or Healing Ward) if you prefer (see Flex Spots list below).
Back Bar Flex Spots – On my back bar, I have one flex spot. I usually use Siege Shields or Arctic Blast depending on zerg makeup.
Ultimate – Healing Thicket on the front bar and Permafrost on the back bar.
Key Abilities List
Invoke the spirit of agility to gain Major Expedition for 6 seconds, increasing your Movement Speed by 30%. While slotted gain Minor Evasion, reducing damage from area attacks by 10%.
Warden – Animal Companions
Cleanse yourself and your group, removing up to 3 negative effects immediately.
Alliance War – Support
Summon restoring spirits with your staff, healing you and your allies in the target area for 1596 Health and an additional 1596 Health every 1 second for 12 seconds.
Weapon – Restoration Staff
Seed a large area of mushrooms in front of you, healing you and your allies for 6552 Health. Any target healed gains Minor Intellect and Minor Endurance, increasing their Magicka and Stamina Recovery by 10% for 20 seconds.
Warden – Green Balance
Summon a field of flowers which blooms after 6 seconds, healing you and allies in the area for 9823 Health. Enemies who enter the field are afflicted with Major Defile, reducing their healing received by 30%. An ally within the field can activate the Harvest synergy, healing for 9194 Health over 5 seconds.
Warden – Green Balance
Race Against Time
Bend time and space around you to gain Major Expedition for 4 seconds and Minor Force for 12 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 2 seconds.
Guild – Psijic Order
Wrap a thick cloak of ice around you and your allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by 5280 for 24 seconds. You gain Minor Protection, reducing your damage taken by 8% for 24 seconds.
Warden – Winter’s Embrace
Call a betty netch to your side, which restores 4416 Magicka to you over 25 seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. Every 5 seconds, the netch removes 1 negative effect from you.
This gear set up works for both small scale and large scale Cyrodiil and Imperial City PvP.
Sword or Axe
Alternative back bar
I run 5 Heavy, 2 Light. Alternatively, you can run 5 Heavy, 1 Light, 1 Medium. As long as you’ve got 5 Heavy, you’re good to go.
If there are others in your group running Transmutation, you can swap it out for Jorvald’s Guidance, Sanctuary or Spell Power Cure (while keeping Kagrenac’s as your other set). I’d highly recommend working towards getting at least one of these sets to have in addition to Transmutation. My personal recommendation out of all these sets would be Jorvald’s Guidance.
For Weapons, when I’m Zerging, I use Sword and board. When I’m not Zerging and just Pug surfing, I sometimes use a Destro Staff for easier off-DPS capability.
Transmutation – Elite Gear Vendor (Unidentified Elite Gear Containers – 20k AP each) in Cyrodiil at your faction’s Gate or Guild Stores.
In PvP how you distribute your stats works differently than in PvE. Here are my Stats in Cyrodiilwith food (see below for food I use).
The key stats you want to aim for in PvP (Cyrodiil) is:
29-30k health (minimum)
2500+ (ideally 2700) Crit resistance
To get my Health to 29k, I use a Health Enchant on my Head and two Prismatic Enchants (Chest and Legs). To get your Critical Resistance above 2500 your trait on all your armour should be Impenetrable.
In theory, I could reduce my Magicka Recovery by swapping to the ‘Increase Magicka’ Mundus and then use another Health Enchant to get my Health up a bit more while still staying at 30k Magicka. However, as a Warden, I should have Minor Toughness (more on that below) up almost constantly which brings my health up to 31.2k. So at this stage, I’m quite happy to stay where I’m at plus I like having high Magicka Recovery.
I like running with high Stamina for the obvious utility (sprinting, roll dodging, blocking, breaking free etc.), but if you prefer you could use one Health and one Magicka Enchant instead of the two Prismatic Enchants to increase your Health and Magicka.
Stats are going to vary slightly depending on Race. So you also have to take that into consideration as well when sorting out your stats and determining which Enchantments to use.
Attribute, Mundus Stone and Race
All points Magicka.
Atronach (Increase Magicka Recovery)
Honestly, you can be whatever Race you like. Personally, I’m a Nord. But if you wish to BiS for healing, Bretons and Argonians are currently the strongest races for healing.
Here are the key racial passives for Nords, for reference, to give you an idea on how they affect my build.
Reveler – Increases the duration of any consumed drink by 15 minutes.
Resist Frost – Increases Max Health by 1000.
Passive Skill Points
All Warden Passives
All Restoration and Destruction Staff Passives
One Hand and Shield Passives – Fortress, Sword and Board, Deflect Bolts, Battlefield Mobility
Light Armour Passives – Grace, Evocation, Spell Warding (or ALL if you run 5 light, 2 heavy)
All Heavy Armour Passives (or just Resolve, Constitution, Juggernaut if you run 5 light, 2 heavy)
All Alliance War Passives
All Racial Passives
All Undaunted Passives
All Psijic Order Passives
Alchemy – Medicinal Use, Snakeblood
Provisioning – Gourmand
Medium Armour Passives – Wind Walker, Improved Sneak, Athletics
All Mages Guild Passives
Provisioning – Connoisseur
Champion Points – 810 Setup
The Tower – 101
Sprinter – 35
Warlord – 66
The Lover – 85
Arcanist – 85
The Shadow – 84
Tumbling – 61
Shadow Ward – 23
The Apprentice – 240
Blessed – 100
Elfborn – 100
Elemental Expert – 40
The Atronach – 830
Master-at-Arms – 30
The Ritual – 0
The Steed – 102
Resistant – 36
Ironclad – 66
The Lady – 168
Thick Skinned – 56
Elemental Defender – 56
Hardy – 56
The Lord – 0
Potions and Food
Food – Longfin Pasty of Melon Sauce
Essence of Spell Critical
Essence of Immovability (Magicka, Health)
Essence of Immovability (Stamina, Speed)
I prefer Longfin Pasty with Melon Sauce (or Capon Tomato-Beet Casserole) over Witchmother’s Potent Brew simply for the Stamina. It is better to have increased Stamina for sprinting, roll dodging, blocking, breaking free etc. in PvP. If you feel like you need more Magicka recovery though, feel free to use Witchmother’s or if you can afford it, Clockwork Citrus Filet.
How to use your Pots
Use the Spell Crit Pot to boost your Magicka or when low on health. Save you Immov (Mag) Pot for when you’re going through breaches or turtling with your group inside a keep (just keep popping it off cooldown). Use the Immov (Stam) Pot for keeping up with your group travelling between Keeps or scroll running when stuck in combat.
Guide – How to Play
Healing Rotation / Priorities
Your primary heals are Enchanted Growth and Illustrious Healing. Pretty much all of your other abilities, including your healing ones, are used as ‘buffs’ or for emergencies.
Enchanted Growth buffs you and allies resource regen so do try to keep it up. It comes in most handy to spam on scroll carriers and turtling.
Use Ice Fortress every 15-20 seconds rather than waiting 24 seconds for it to end (as it’s going to hit different people each time). Ice Fortress gives you and 11 allies a Physical and Spell Resistance buff so be sure to keep it up.
Keep Blue Betty and Deceptive Predator up as much as you can (remember Blue Betty is a free personal purge (you have to refresh it obviously!). Deceptive Predator is used more defensively and/or as a slight speed boost. Blue Betty you should try to get into the habit of always keeping up. This does take a little getting used to.
Use Purge throughout the group when moving about as needed. You’ll find yourself using Purge most often at doors/breaches/flags when multiple oils are being dumped. Use it every 3 seconds or so between Healing Springs/Enchanted Growth or wait even longer if there are other Purges going out. You’ll also use it frequently turtling a Keep to cap it or farm. Again, use it every few seconds.
Corrupting Pollen is used more as an offensive ability against ball groups. When they’re stacked tight and/or your group is pushing into them with Ultimate’s and Proxy Dets, spamming it every couple of seconds on the enemy adds a defile reducing their heals and gives friendlies a healing synergy if they need it. Another good situation for using Corrupting Pollen is on enemy R when you and/or friendlies are dumping oils on them.
Healing Ward (if being used) is used as more of an ‘oh shit’ heal if someone is low on health. Usually, I reserve it for when Crown is getting focused. If you prefer, you can use Living Trellis as your ‘oh shit’ heal instead. Nature’s Embrace while primarily used more for its movement utility can also be used to help to give a low health player extra heals. Just be ready to roll dodge (and use Deceptive Predator to get) out of the group.
Since Healing Thicket has a pretty low ultimate cost (92), you can use it pretty liberally, But typically, I use it on rams, pushing through breaches, Keep flag cap turtling (cause oil dumps and high incoming damage) or when a bomber or group is pushing into my group. So basically when you know there’s going to be a lot of incoming damage. You’ll be able to predict this better with experience.
Heal and Buff Placement
You should be placing your heals and using your buffs on Crown 80-90% of the time. This should, in theory, help encourage DPS to stack on Crown. Don’t waste your time healing stragglers who can’t be bothered to stick to Crown.
Illustrious Healing placement varies depending on the situation but for the most part, it should be placed slightly ahead of the group when you are moving or directly on Crown (as that’s where most of your group should be).
Since Enchanted Growth and Ice Fortress aren’t placeable abilities and hit random people, using them will require you to be in the middle of the group or on Crown for maximum effect. Enchanted Growth is a conal AOE heal that will heal friendlies in front of or next to you at random. Fortress hits up to 12 random friendlies around you.
Siege Shield is typically placed on Rams or other friendly Siege depending on how you and the enemy are Sieging. Just place it where most of the enemy Siege fire is concentrated. You should also use them on flags when flipping a Keep to help mitigate damage from enemy O.
Understanding how your key Passives work will help you better heal and use your abilities. Here are the key passives to keep in mind.
Savage Beast – When you cast an Animal Companion ability while you are in combat you generate 4 Ultimate. This effect can only occur once every 8 seconds.
Flourish – Increases your Magicka and Stamina recovery by 12% if an Animal Companion ability is slotted.
Accelerated Growth – When you heal yourself or an ally under 40%, Health with a Green Balance ability you gain Major Mending Increasing your healing done by 25% for 3 seconds.
Nature’s Gift – When you heal an ally with a Green Balance ability, you gain 250 Magicka or 250 Stamina whichever resource pool is lower. This effect can only occur once every second.
Emerald Moss – Increases your healing done with Green Balance abilities by 2% for each Green Balance ability slotted.
Maturation – When you activate a heal on yourself or an ally you grant the target Minor Toughness, increasing their Max Health by 10% for 20 seconds.
Essence Drain – You gain Major Mending for 3 seconds after completing a fully-charged Heavy Attack, increasing your healing done by 25%. You also heal yourself or a nearby ally to the target for 45% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
Cycle of Life – Restores an additional 30% Magicka when you complete a heavy attack.
Maturation is the most valuable of all these passives. Minor Toughness is the most important buff you can give your group and it is granted when you use ANY heal (not just Warden ones). So yes, it works with Illustrious Healing.
Your other Green Balance Passives are why you shouldn’t be too reliant on Illustrious Healing. While it is one of your primary heals, be sure to use Enchanted Growth as your secondary main heal so you can take full advantage of these passives.
The Savage Beast Passive is why you should keep up Blue Betty and Deceptive Predator as much as you can especially when you’re in combat. It will speed up your ultimate regen significantly.
Your Restoration Staff Heavy Attack passives are also important to keep in mind. When there are plenty of enemies about there really is no excuse not to weave in the odd Heavy attack to help manage you Magicka and take advantage of the Essence Drain Passive.
Positioning and Movement
You should be positioned on the outskirts of your group, avoiding the centre or front, for the most part. Think about it this way. When there’s a sizeable number of people taking a resource, you never stand right on the flag of a resource when it’s being capped right? You stand on the outskirts to avoid bombers. This is how you should generally position yourself whether in a Zerg or just hanging out with pugs.
When you do have to move into the group to Buff or Purge, just be sure to do so quickly. Ideally, you should be weaving in and out of the group fairly regularly to buff the group. You’ll get the hang of this with practice. If you find yourself on Crown and see a ball group barreling towards your group roll dodge out of their way so you can heal your group.
One important thing to remember about positioning is to always try to stay within range of Crown as that, again, is where you’ll be placing 80-90% of your heals. It is good to get into the habit of staying near Crown if your new to running in large groups though.
The key to effectively dodging zergs and keeping yourself alive is learning to predict their path. This comes from experience not just from going against zergs but also running in zergs. The number one thing to keep in mind with zergs is they’ll generally go where the biggest clump of players are. As a healer, you generally should not be with the big clump of players but rather on the outskirts. This typically makes it a lot easier for healers to get out of the way of Zergs and survive longer. Also, roll dodge, Deceptive Predator and Race Against Time are your friends. Keep Deceptive Predator and Race Against Time up as much as possible
When Zergs move around, balled up, in the inner Keep, they are trying to gradually cap the flags. So try to move to the opposite flag they’re at to prevent them from capping it. This works better when there are other players around though.
Magicka management shouldn’t be too much of a problem, for the most part, there’s usually a decent supply of enemies around for a quick resto heavy attack. But there will always be times when your Magicka runs low especially when sieging Keeps and there are fewer enemies to Heavy Attack (since they’re hiding behind the wall). In these situations, you have to be extra careful not to spam your key abilities too much since you’ll be refreshing your Siege Shields regularly as well as Purging. Be wary of using a Pot to bring your Magicka up though since you need to have an Immov Pot up for when the Keep is breached. If you think you’ll have enough time, then go for it, if not, then wait.
Remember to Heal and Buff yourself and friendlies when repairing doors/walls as bombers love to target repairers in large clumps. If not in combat, you can also do this on the Transitus. Be wary of spamming heals and buffs if stuck in combat around a Transitus, though, as this will likely increase the amount of time you and friendlies are stuck in combat. Instead, just be ready to buff and spam heals in case a bomber appears before you and friendlies can use the Transitus.
If you find yourself not being able to cast Illustrious Healing at all due to lag (or from spamming it too much), switch to using Enchanted Growth instead and Weapon Bar swap a couple of times in between casts. Once you’ve done that, you should be able to start using Illustrious Healing again. Try to avoid spamming Illustrious Healing too much. Wait 6-8 seconds before casting it again and spam Enchanted Growth if absolutely needed (you’ve got plenty of other buffs to keep up on your group mates). The only time you should be regularly spamming Illustrious Healing is to place it ahead of the group if you are moving around together in a tight ball group.
You can heal through doors of Keeps using Enchanting Growth to help out friendlies retreating from enemies. Illustrious Healing does not work this way. But it can be helpful to place it at the door as well to help top up those who make it inside. Also, be ready to give those who make it inside a Purge as well.
That completes the guide (for now)! This was fun to put together and I’m still getting the hang of a lot of the stuff I put in here. If you have any questions, comments or concerns feel free to give me a holler in the Comments, on Discord (Xam Xam#5102) or in-game @XamXam777!
I’d like to thank my <Army of the Pact> Guild Mates and (former) GM Crow for teaching me so much about Cyrodiil PvP back in the day. I’d like to thank my Guildmates again for letting me tag along as I’ve returned and relearnt the game after my year-long break.
‘The Curious Turtle’ is a new bi-weekly column I’m starting where I discuss anything ‘Elder Scrolls Online’! My aim is to do at least two articles a month.
‘Can’t these bloody milk drinkers handle a bit of extra siege damage? It’s called ! Put it on your bar for god’s sake!’
It was certainly an interesting week in Cyrodiil after Wrathstone launched. The Devs managed to bug out siege so that not only were Siege Shields useless but Siege was basically doing the equivalent of Oblivion Damage (unavoidable damage).
I mean it really wasn’t that bad initially when I was surfing with pugs healing them. We’d get hit with the odd bit of Siege (yes people were using Siege open field), a quick purge and no dramas we kept on turtling about killing every banana we could find. Then when the bananas got too close to BRK the timid EP who never leave walls of keeps ever (who am I kidding that’s most of the faction) were ready with the OP siege to kill them instantly. For the first time in forever, their fire ballistae were actually useful.
When I ran with my Zerg, again it was bearable, initially. If purges were on point, it wasn’t too difficult for a coordinated group/zerg to survive Siege.
However, when the siege was highly coordinated, boy did it hurt. It wasn’t uncommon to just drop dead from Siege. One minute you’d be purging and healing away handling the oils just fine. Then in a single instant, you were on the ground, dead.
While it was all fun and something new at first, it quickly got tiring. Having to constantly Purge and roll dodge just got tedious.
Hell, this bug even got me naively believing that EP might finally learn how to properly Siege defensively. Yeah, Nah.
Naturally, the question came up, ‘Should Siege always do this much damage?’ Opinion among Cyrodiil regulars was mixed. Some welcomed Siege doing more damage while others insisted people should learn to play their classes instead of being Siege monkeys.
The devs even chimed in saying they were discussing options for increasing Siege damage in a future Update. I would certainly support Siege doing more damage as it is quite tame currently. But the damage it was doing that week was just a tad too much. Perhaps with the Elsweyr Update, we may see some Siege damage adjustments? Or maybe just start with making some of useless and rarely used Siege more useful?
Either way, I’m glad that week has been put behind us. I do look forward to having Siege possibility do more damage in the future.
Did you experience the OP ‘oblivion damage’ Siege? What are your thoughts on Siege damage?
One of the major quality of life improvements coming in Update 21 (25th Feb) is a completely revamped Guild Trader UI.
Here are the key features of the new Guild Trader UI.
A Search Function that prompts as you type
Saves Recent Searches
Categories and Subcategories
Search Refining Parameters
Here’s a screen grab of the new UI from the PTS.
You can either search the entire store by selecting ‘All Items’ or you can select a Category and/or Subcategory then search. When you type in the Item Name (Search) field, prompts will come up that you can select, then search.
If you type a word into the search field then search it, it will show all items that include that parameter. For example, if you type ‘Magicka’ in the Glyphs category, it will bring up all the Glyphs with ‘Magicka’ in the name. If you enclose Magicka in quotation marks, it will not bring up any results as there is no Glypth just named Magicka.
You can use quotation in marks if you know the exact name of the item you’re searching for and don’t want to bring up anything else. However, if you want to browse items with a certain word in them, then don’t use quotation marks.
You do not have to type anything in the ‘Item Name’ field you can browse through categories/subcategories if you wish. Just hit enter or ‘search’ and it’ll bring up everything.
Note you do not have to use capitalisation when searching a specific item. Lower case works just fine.
The Recent Searches element of the UI that shows your recent searches.
You can click on a listed search and it will immediately input that search. Recent Searches are always saved so you can move from Trader to Trader and easily click on a recent search and search items on different Traders.
You can also delete a selected recent search if you wish.
Categories and Subcategories
Here is a list of all the Categories and Subcategories. Each Category also gives you the option to just search the entire Category rather than selecting a Subcategory.
Alliance War Repair
Search Refining Paramters
Each subcategory also has it’s on additional parameters you can use to refine your search. These are located in the top right and bottom left sections of the UI.
All Searches have the following parameters to refine your search.
Most Categories/Sub Categories give you the option of imputing a level range. If you only wish to search for level 50 items, type 50 in the left field.
Clicking on the ‘Champion Point’ Symbol allows you to search for items with a CP level. If you only wish to search for items with 160 CP, then type 160 in the left field. Click on the CP symbol again to revert back to searching via Level.
The Weapons, Apparel and Jewellery Categories have the option to refine your search via Traits and Enhancements. Clicking on either one shows a drop-down menu listing relevant Traits/Enchantments for each category.
Selecting a Subcategory will often give you further parameters for refining your search. These appear in the top right corner and are clickable icons. For example, if you select ‘‘ under the ‘Weapons’ Category, icons for Axe, Mace, Sword and Dagger will appear.
Likewise for the Materials Subcategories, icons will pop up for mat type. For example for Alchemy, icons for Poison Solvent, Potion Solvent and Reagent will appear.
And here are some of the various parameters that pop up in the Consumables category.
Note if you find you’re having issues searching, make sure the search refining parameters ‘Quality’ and ‘Price Range’ are cleared out as they tend to stay the same as you switch between categories/searches.
You can sort the results of your search via the following means.