A major component of the improvements coming to Guilds in Game Update 5.10 are Guild Perks. As this information comes from the PTS, it is subject to change! You can read more about Guild Perks from the Developers Forum Post.
Contents
- What is a Guild Perk?
- What are the Devs Goals for Guild Perks?
- How Guild Perks Work
- Guild Perk Requirements and Cost
- Guild Perk Lists
- Lists all current Perks available for purchase from each Node.
What is a Guild Perk?
A Guild Perk is something that can apply to your Guild to give it a specific benefit. Maybe you want to have increased mount speed when you are out and travelling. Maybe your Guild is Flashpoint focused and so you want some extra rewards from Flashpoints. These are examples of some of the things you can accomplish with Perks.
What are the Devs Goals for Guild Perks?
What we want to be able to do is to give your Guild the power to really focus in on what you enjoy! Perks give a mechanism where players can effectively say “We are a PvP focused Guild” and mean it in new ways. Now, not only are you like-minded players, but you can focus perks, benefits, and additional rewards to your chosen playstyle.
Guild Perks along with Guild Levels provide great incentives for Guilds to remain active. This also provides new ways for Guild Leaders to recruit around specific play-styles along with rewards to encourage participation in Guild activities!
How Guild Perks Work
There are a total of six Nodes you can slot Perks into depending on what rooms you have unlocked in your Guildship. The Bridge has two Nodes. There are a variety of Perks you can choose from to purchase for each Node.
- Starboard Command Room
- Port Command Room
- Forward Command Room
- Bridge 1
- Bridge 2
- Engine Room
Perk Requirements and Cost
Your Guild must have a Guildship to be able to use the Perk System. Perks require your Guild to be a certain level to purchase. There are five different ‘tiers’ of Guild Perks.
- Level 1
- Level 12
- Level 32
- Level 49
- Level 64
When your Guild reaches each ‘tier’ you will find new perks to unlock in each Perk Node. Perks generally cost Credits and sometimes Guild Commendations and Reinforcement Modules.
You purchase the perks directly from the Guild Perks window in the Guild Interface. All you have to do is click on a Perk Node to see the different Perks you can purchase for each Node.
Credits must be spent from the Guild Bank. Guild Commendations are earned in a couple of ways:
- When your Guild Levels up
- 5-10 per level
- When/if your Guild reaches an Invasion Yield Target
- Small Yield – 70 Commendations
- Medium Yield – 80 Commendations
- Large Yield – 90 Commendations
Reinforcement Modules is a new blueprint which players acquire by combining 10 Reinforcement Components. Reinforcement Components are a bind-on-pickup crafting material which is acquired in a couple of ways:
- As a part of completing your Weekly Yield Target.
- A rare chance to acquire during harvesting if you have the “Harvesting Yield I / II / III” Guild Perk equipped.
- Can be earned by completing specific Heroic Missions on Ossus if players are in a Guild group with the “Ossus Reinforcement” Perk active.
Once a player has 10 Components, they simply right-click them to combine into a Reinforcement Module which they can then donate to the Guild.
Guild Perks Lists
All the perks currently available for purchase on the PTS listed by Room Node.
Starboard Command Room
Perks | Description | Guild Level | Cost |
Warzone Exploiter I | Increases XP, CXP and Rep rewards from Warzone by 5%. | 1 | 750,000 Credits, 50 Comms |
Warzone Valorous I | Increase Valor from Rewards by 5%. | 1 | 750,000 Credits, 50 Comms |
Warzone Valorous II | Increase Valor Rewards by 7%. | 32 | 1,500,000 Credits, 55 Comms |
Flashpoint Biochemist II | Increases the duration of Adrenals and Stimpacks in Flashpoints by 20%. | 49 | 2,000,000 Credits, 58 Comms, 1 Module |
Flashpoint Exploiter II | Increases XP, CXP and Rep rewards from Flashpoints by 7%. | 12 | 1,250,000 Credits, 52 Comms |
Flashpoint Looter III | Increases Drop Rates while in Flashpoints. | 64 | 2,5000,000 Credits, 60 Comms, 1 Module |
Flashpoint Mastery III | Increases Mastery when in Flashpoints by 8%. | 64 | 1,500,000, 36 Comms |
Flashpoint Mastery I | Increases Mastery when in Flashpoints by 4%. | 1 | 900,000 Credits |
Flashpoint Fortitude II | Increases Endurance when in Flashpoints by 9%. | 49 | 2,000,000 Credits, 58 Comms |
Port Command Room
Perks | Description | Guild Level | Cost |
Flashpoint Exploiter I | Increases XP, CXP and Rep rewards from Flashpoints by 5%. | 1 | 750,000 Credits, 50 Comms |
Starfight Commandeering II | Increases Requisition gained from Galactic Starfighter by 7% | 32 | 1,500,000 Credits, 55 Comms |
Space Pirate II | Increases XP, CXP and Rep rewards from GSF by 7%. | 12 | 1,5250,000 Credits, 52 Comms |
Flashpoint Looter I | Slightly increases drop rates while in Flashpoints. | 1 | 750,000 Credits, 580Comms, |
Operations Profiteer | Bosses have a chance to drop a Cartel Market item on death. | 64 | 1,5000,000 Credits, 36 Comms, 1 Module |
Flashpoint Biochemist | Increases the duration of Adrenals and Stimpacks in Flashpoints by 10%. | 12 | 1,250,000 Credits, 52 Comms |
Operations Mastery I | Increases Mastery when in Operations by 4%. | 1 | 900,000 Credits |
Operations Mastery III | Increases Mastery when in Operations by 8%. | 64 | 1,500,000 Credits, 36 Comms |
Operations Fortitude I | Increases Endurance when in Operations by 6%. | 1 | 900,000 Credits |
Operations Fortitude II | Increases Endurance when in Operations by 6%. | 49 | 2,000,000 Credits, 58 Comms |
Forward Command Room
Perks | Description | Guild Level | Cost |
Power Amplification | Increases all damage done by 3% for 60 minutes. Does not stack with Class Buff. (Cooldown 6 hours). | 32 | 1,500,000 Credits, 55 Comms |
Major Power Amplification | Increases all damage done by 5% for 60 minutes. Does not stack with Class Buff. (Cooldown 6 hours). | 64 | 1,500,000 Credits, 36 Comms, 1 Module |
Cleanse | Cleanses self of up to 2 negative effects. Cannot be used in PvP. | 12 | 750,000 Credits, 31 Comms |
Hasten | Increases Movement Speed by 10% for 60 minutes. Cannot be used in PvP. | 1 | 750,000 Credits, 50 Comms |
Major Critical Boost | Increases Critical Hit Chance by 5% for 60 minutes. Does not stack with Class Buff. (Cooldown 6 hours). | 49 | 1,200,000 Credits, 35 Comms |
Endurance Supplement | Increases all damage done by 3% for 60 minutes. Does not stack with Class Buff. (Cooldown 6 hours). | 1 | 900,000 Credits |
Summon Guild Bank | Summons your Guild Bank. (Cooldown 1 hour). | 1 | 900,000 Credits |
Reputation Surge | Increases all reputation gained by 15% for 1 hour. (Cooldown 6 hours). | 1 | 750,000 Credits, 50 Comms |
Mastery Realisation | Increases Mastery by 3% and internal and elemental damage reduction by 5% for 60 minutes. | 12 | 1,250,000 Credits, 53 Comms |
Professional Training | Increases Critical Chance for all Professions by 5% for 1 hour. (Cooldown 6 hours). | 1 | 900,000 Credits |
Bridge 1
Perks | Description | Guild Level | Cost |
Gathering Efficiency II | Increases Efficiency of all gathering skills by 5%. | 12 | 1,250,000 Credits, 52 Comms |
Critical Gathering II | Increases Critical from all gathering skills by 2%. | 49 | 2,000,000 Credits, 58 Comms |
Reputable I | Increase Reputation earned from all sources by 5%. | 1 | 900,000 Credits |
Critical Missions III | Increases Critical for all mission skills by 3%. | 64 | 1,500,000 Credits, 36 Comms, 1 Module |
Critical Missions I | Increases Critical for all mission skills by 1%. | 12 | 1,250,000 Credits, 52 Comms |
Quicker Travel I | Decreases the cooldown of Quick Travel by 60 seconds. | 1 | 750,000 Credits, 50 Comms |
Efficient Missions III | Increases Efficiency of all Mission skills by 7%. | 32 | 1,500,000 Credits, 55 Comms |
Experience Powerhouse I | Increases Experience earned from all sources by 3%. | 1 | 900,000 Credits |
Conquistador I | Increases points earned from Conquest by 5%. | 1 | 750,000Credits, 50 Comms |
Commander I | Increases Command Experience from all sources by 3%. | 1 | 900,000 Credits |
Bridge 2
Perks | Description | Guild Level | Cost |
Experience Powerhouse III | Increases Experience earned from all sources by 7%. | 64 | 1,500,000 Credits, 36 Comms, 1 Module |
Starfighter Conquest II | Unlocks a new Galactic Starfighter based Conquest Objective. | 49 | 2,000,000 Credits, 58 Comms |
Quick Harvesting II | Reduces harvesting time by 30%. | 12 | 1,500,000 Credits, 52 Comms |
Tax Evasion I | Reduces commission cost of items sold on the Galactic Trade Network slightly. | 1 | 750,000 Credits, 50 Comms |
Daily Conquest I | Unlocks a new Daily Quest based Conquest Objective. | 1 | 750,000 Credits, 50 Comms |
Gathering Efficiency I | Increases Efficiency of all Gathering skills by 3%. | 1 | 900,000 Credits |
Gathering Efficiency III | Increases Efficiency of all Gathering skills by 7%. | 32 | 1,500,000, 55 Comms |
Efficient MIssions I | Increases Efficiency of all Mission skills by 3%. | 1 | 900,000 Credits |
Commander II | Increases Command experience earned from all sources by 5%. | 32 | 1,500,000 Credits, 55 Comms |
Efficient Crafting I | Increases Efficiency of all crafting skills by 3%. | 1 | 900,000 Credits |
Engine Room
Perks | Description | Guild Level | Cost |
Critical Crafting III | Increases Critical for all Crafting Skills by 3%. | 64 | 1,500,000 Credits, 36 Comms, 1 Module |
? | Reduces Damage taken while stunned by 5%. | 12 | 1,250,000 Credits, 52 Comms |
Mount Improvements I | Increases Mounted Speed by 10%. | 1 | 750,000 Credits, 50 Comms |
Mount Improvements II | Increases Mounted Speed by 15%. | 12 | 1,250,000 Credits, 52 Comms |
Warzone Exploiter II | Increases XP, CXP and Rep rewards from Warzone by 7%. | 12 | 1,250,000 Credits, 52 Comms |
Operations Looter II | Moderately Increases drop rates while in Operations. | 32 | 1,5000,000 Credits, 55 Comms |
Reputable III | Increases Mastery when in Flashpoints by 8%. | 64 | 1,500,000, 36 Comms, 1 Module |
Flashpoint Conquest I | Unlocks a new Flashpoint based Conquest Objective. | 1 | 750,000 Credits, 50 Comms |
Operations Exploiter III | Increases XP, CXP and Rep rewards from Operations by 9%. | 32 | 1,500,000 Credits, 55 Comms |
Warzone Valorous III | Increases Valor Rewards from Warzones by 9%. | 49 | 2,000,000 Credits, 58 Comms |