Guild Perks Guide

A major component of the improvements coming to Guilds in Game Update 5.10 are Guild Perks. As this information comes from the PTS, it is subject to change! You can read more about Guild Perks from the Developers Forum Post.


Contents

What is a Guild Perk?

A Guild Perk is something that can apply to your Guild to give it a specific benefit. Maybe you want to have increased mount speed when you are out and travelling. Maybe your Guild is Flashpoint focused and so you want some extra rewards from Flashpoints. These are examples of some of the things you can accomplish with Perks.


What are the Devs Goals for Guild Perks?

What we want to be able to do is to give your Guild the power to really focus in on what you enjoy! Perks give a mechanism where players can effectively say “We are a PvP focused Guild” and mean it in new ways. Now, not only are you like-minded players, but you can focus perks, benefits, and additional rewards to your chosen playstyle.

 

Guild Perks along with Guild Levels provide great incentives for Guilds to remain active. This also provides new ways for Guild Leaders to recruit around specific play-styles along with rewards to encourage participation in Guild activities!


How Guild Perks Work

There are a total of six Nodes you can slot Perks into depending on what rooms you have unlocked in your Guildship. The Bridge has two Nodes. There are a variety of Perks you can choose from to purchase for each Node.

  • Starboard Command Room
  • Port Command Room
  • Forward Command Room
  • Bridge 1
  • Bridge 2
  • Engine Room

Perk Requirements and Cost

Your Guild must have a Guildship to be able to use the Perk System. Perks require your Guild to be a certain level to purchase. There are five different ‘tiers’ of Guild Perks.

  • Level 1
  • Level 12
  • Level 32
  • Level 49
  • Level 64

When your Guild reaches each ‘tier’ you will find new perks to unlock in each Perk Node. Perks generally cost Credits and sometimes Guild Commendations and Reinforcement Modules.

You purchase the perks directly from the Guild Perks window in the Guild Interface. All you have to do is click on a Perk Node to see the different Perks you can purchase for each Node.

Credits must be spent from the Guild Bank. Guild Commendations are earned in a couple of ways:

  • When your Guild Levels up
    • 5-10 per level
  • When/if your Guild reaches an Invasion Yield Target
    • Small Yield – 70 Commendations
    • Medium Yield – 80 Commendations
    • Large Yield – 90 Commendations

Reinforcement Modules is a new blueprint which players acquire by combining 10 Reinforcement Components. Reinforcement Components are a bind-on-pickup crafting material which is acquired in a couple of ways:

  • As a part of completing your Weekly Yield Target.
  • A rare chance to acquire during harvesting if you have the “Harvesting Yield I / II / III” Guild Perk equipped.
  • Can be earned by completing specific Heroic Missions on Ossus if players are in a Guild group with the “Ossus Reinforcement” Perk active.

Once a player has 10 Components, they simply right-click them to combine into a Reinforcement Module which they can then donate to the Guild.


Guild Perks Lists

All the perks currently available for purchase on the PTS listed by Room Node.

Starboard Command Room

PerksDescriptionGuild LevelCost
Warzone Exploiter IIncreases XP, CXP and Rep rewards from Warzone by 5%.1750,000 Credits, 50 Comms
Warzone Valorous IIncrease Valor from Rewards by 5%.1750,000 Credits, 50 Comms
Warzone Valorous IIIncrease Valor Rewards by 7%.321,500,000 Credits, 55 Comms
Flashpoint Biochemist IIIncreases the duration of Adrenals and Stimpacks in Flashpoints by 20%.492,000,000 Credits, 58 Comms, 1 Module
Flashpoint Exploiter IIIncreases XP, CXP and Rep rewards from Flashpoints by 7%.121,250,000 Credits, 52 Comms
Flashpoint Looter IIIIncreases Drop Rates while in Flashpoints.642,5000,000 Credits, 60 Comms, 1 Module
Flashpoint Mastery IIIIncreases Mastery when in Flashpoints by 8%.641,500,000, 36 Comms
Flashpoint Mastery IIncreases Mastery when in Flashpoints by 4%.1900,000 Credits
Flashpoint Fortitude IIIncreases Endurance when in Flashpoints by 9%.492,000,000 Credits, 58 Comms

Port Command Room

PerksDescriptionGuild LevelCost
Flashpoint Exploiter IIncreases XP, CXP and Rep rewards from Flashpoints by 5%.1750,000 Credits, 50 Comms
Starfight Commandeering IIIncreases Requisition gained from Galactic Starfighter by 7%321,500,000 Credits, 55 Comms
Space Pirate IIIncreases XP, CXP and Rep rewards from GSF by 7%.121,5250,000 Credits, 52 Comms
Flashpoint Looter ISlightly increases drop rates while in Flashpoints.1750,000 Credits, 580Comms,
Operations ProfiteerBosses have a chance to drop a Cartel Market item on death.641,5000,000 Credits, 36 Comms, 1 Module
Flashpoint BiochemistIncreases the duration of Adrenals and Stimpacks in Flashpoints by  10%.121,250,000 Credits, 52 Comms
Operations Mastery IIncreases Mastery when in Operations by 4%.1900,000 Credits
Operations Mastery IIIIncreases Mastery when in Operations by 8%.641,500,000 Credits, 36 Comms
Operations Fortitude IIncreases Endurance when in Operations by 6%.1900,000 Credits
Operations Fortitude IIIncreases Endurance when in Operations by 6%.492,000,000 Credits, 58 Comms

Forward Command Room 

PerksDescriptionGuild LevelCost
Power AmplificationIncreases all damage done by 3% for 60 minutes. Does not stack with Class Buff. (Cooldown 6 hours).321,500,000 Credits, 55 Comms
Major Power AmplificationIncreases all damage done by 5% for 60 minutes. Does not stack with Class Buff. (Cooldown 6 hours).641,500,000 Credits, 36 Comms, 1 Module
CleanseCleanses self of up to 2 negative effects. Cannot be used in PvP.12750,000 Credits, 31 Comms
HastenIncreases Movement Speed by 10% for 60 minutes. Cannot be used in PvP.1750,000 Credits, 50 Comms
Major Critical BoostIncreases Critical Hit Chance by 5% for 60 minutes. Does not stack with Class Buff. (Cooldown 6 hours).491,200,000 Credits, 35 Comms
Endurance SupplementIncreases all damage done by 3% for 60 minutes. Does not stack with Class Buff. (Cooldown 6 hours).1900,000 Credits
Summon Guild BankSummons your Guild Bank. (Cooldown 1 hour).1900,000 Credits
Reputation SurgeIncreases all reputation gained by 15% for 1 hour. (Cooldown 6 hours).1750,000 Credits, 50 Comms
Mastery RealisationIncreases Mastery by 3%  and internal and elemental damage reduction by 5% for 60 minutes. 121,250,000 Credits, 53 Comms
Professional TrainingIncreases Critical Chance for all Professions by 5% for 1 hour. (Cooldown 6 hours).1900,000 Credits

Bridge 1

PerksDescriptionGuild LevelCost
Gathering Efficiency IIIncreases Efficiency of all gathering skills by 5%.121,250,000 Credits, 52 Comms
Critical Gathering IIIncreases Critical from all gathering skills by 2%.492,000,000 Credits, 58 Comms
Reputable IIncrease Reputation earned from all sources by 5%.1900,000 Credits
Critical Missions IIIIncreases Critical for all mission skills by 3%.641,500,000 Credits, 36 Comms, 1 Module
Critical Missions IIncreases Critical for all mission skills by 1%.121,250,000 Credits, 52 Comms
Quicker Travel IDecreases the cooldown of Quick Travel by 60 seconds.1750,000 Credits, 50 Comms
Efficient Missions IIIIncreases Efficiency of all Mission skills by 7%.321,500,000 Credits, 55 Comms
Experience Powerhouse IIncreases Experience earned from all sources by 3%.1900,000 Credits
Conquistador IIncreases points earned from Conquest by 5%.1750,000Credits, 50 Comms
Commander IIncreases Command Experience from all sources by 3%.1900,000 Credits

Bridge 2

PerksDescriptionGuild LevelCost
Experience Powerhouse IIIIncreases Experience earned from all sources by 7%.641,500,000 Credits, 36 Comms, 1 Module
Starfighter Conquest IIUnlocks a new Galactic Starfighter based Conquest Objective.492,000,000 Credits, 58 Comms
Quick Harvesting IIReduces harvesting time by 30%.121,500,000 Credits, 52 Comms
Tax Evasion IReduces commission cost of items sold on the Galactic Trade Network slightly.1750,000 Credits, 50 Comms
Daily Conquest IUnlocks a new Daily Quest based Conquest Objective.1750,000 Credits, 50 Comms
Gathering Efficiency IIncreases Efficiency of all Gathering skills by 3%.1900,000 Credits
Gathering Efficiency IIIIncreases Efficiency of all Gathering skills by 7%.321,500,000, 55 Comms
Efficient MIssions IIncreases Efficiency of all Mission skills by 3%.1900,000 Credits
Commander IIIncreases Command experience earned from all sources by 5%.321,500,000 Credits, 55 Comms
Efficient Crafting IIncreases Efficiency of all crafting skills by 3%.1900,000 Credits

Engine Room

PerksDescriptionGuild LevelCost
Critical Crafting IIIIncreases Critical for all Crafting Skills by 3%.641,500,000 Credits, 36 Comms, 1 Module
?Reduces Damage taken while stunned by 5%.121,250,000 Credits, 52 Comms
Mount Improvements IIncreases Mounted Speed by 10%.1750,000 Credits, 50 Comms
Mount Improvements IIIncreases Mounted Speed by 15%.121,250,000 Credits, 52 Comms
Warzone Exploiter IIIncreases XP, CXP and Rep rewards from Warzone by 7%.121,250,000 Credits, 52 Comms
Operations Looter IIModerately Increases drop rates while in Operations.321,5000,000 Credits, 55 Comms
Reputable IIIIncreases Mastery when in Flashpoints by 8%.641,500,000, 36 Comms, 1 Module
Flashpoint Conquest IUnlocks a  new Flashpoint based Conquest Objective.1750,000 Credits, 50 Comms
Operations Exploiter IIIIncreases XP, CXP and Rep rewards from Operations by 9%.321,500,000 Credits, 55 Comms
Warzone Valorous IIIIncreases Valor Rewards from Warzones by 9%.492,000,000 Credits, 58 Comms

 

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