Here is my preview of the new ‘Enchanted Snow Globe Home’ coming soon to Elder Scrolls Online. It can currently be viewed and purchased on the Murkmire and Update 20 PTS.
Location – Eastmarch
Style – Imperial
House Type – Classic Home
Loadscreen and Description
This miniature Snow Globe Home, built with experimental diminution magic borrowed from the Tribunal, is tiny on the outside but expansive on the inside. Its eternally-festive gentle snowfall makes it feel even more magical.
Location – New Life Festival Tent – Eastmarch
Exterior and Tower
Interior – Main Hall
Entrance – Eastmarch – New Life Festival Tent (south of Windhelm)
Here are the new icons and what the mean at a glance.
Bridge Passable but Under Attack
Center Milegate ‘Piece’ Destroyed
Milegate Passable but Under Attack
You can also hover over an icon for additional info. For example:
There are three new Outposts located in Cyrodiil, one for each faction.
Harlun’s Outpost – located north of Drakelowe Keep (Pact).
Winter’s Peak Outpost – located east of Fort Dragonclaw (Covenant) right near cave entrance to Pact Territory.
Carmala Outpost – located north of Castle Brindle (Dominion) right near cave entrance to Covenant Territory.
Harlun’s has a bit of flat, open space at the front for siege but has limited room on the sides and back to put up siege. Here are some screenshots of Harlun’s Outpost.
Winter’s Peak Outpost
Winter’s Peak as it the top of a hill but can be sieged somewhat easily from all three sides. Here are some screenshots of Winter’s Peak Outpost.
Camala Outpost is sunken into the ground and has low walls flanking it on it’s east and west sides perfect for setting siege on. The flat front is also primed for good siege setup. Here are some screenshots of Carmala Outpost.
New Repair Kits
New Repair Kits have been introduced to repair Bridges and Milegates. They can be purchased from any Siege Merchant for 90 Gold or 300 Alliance Points each. Repairing Milegates or Bridges DOES NOT reward Alliance Points.
Bridges are now destroyable in Cyrodiil. There are three bridges that cross the Niben River between Pact and Dominion Territory.
Alessia Bridge – located between Sejanus Outpost and Castle Alessia.
Niben River Bridge – located between Cropsford and Castle Faregyl.
Bay Bridge – located between Cropsford and Castle Bloodmayne.
Bridges are composed of three pieces, two Bridge Houses and the Bridge Walkway. Each piece is completely destroyable. However, you only need to destroy the walkway to make the bridge impassable. Each component has 410k hitpoints.
To make a bridge passable, you only have to repair it to ~108k HP.
To make a bridge impassable, you have to completely destroy the Bridge Walkway (0 HP).
Aim for the edge of the Bridge Walkway to repair it. Each kit repairs bridge for 8k.
Niben River Goat Trail
Even with all the Bridges destroyed, there is still a way to get across the Niben River, a ‘Goat Trail’. It is located between the Niben and Bay Bridges by the Lunar Fang Docks (yes, right by that Skyshard). It is basically a narrow mishmash of boardwalks.
Here are a bunch of screenshots of the Goat Trail.
The Pact side of the River has a bunch of spots where you can put siege up which easily reaches the trail. I have screenshots of some of the spots below.
Milegates are also now destroyable in Cyrodiil. There are a total of six Milegates. Three between Pact and Covenant Territory and three between Covenant and Dominion Territory.
Pact and Covenant
Kingscrest Milegate – located between Kingscrest Keep and Winter’s Peak Outpost.
Horuun Milegate – located between Kingscrest Keep and Winter’s Peak Outpost.
Chalman Milegate – located between Castle Chalman and Bleaker’s Outpost.
Covenant and Dominion
Chorrol Milegate – located between Fort Rayles and Carmala Outpost.
Priory Milegate – located between Fort Rayles and Carmala Outpost
Ash Milegate – located between Fort Ash and Nickel Outpost.
Each Milegate is made up of three pieces Milegate Left, Milegate Center and Milegate Right. Each piece has 410k HP.
Getting the Milegate Center to ~66% destroys the top row of the gate structure.
At 50% the Milegate is marked as ‘Under Attack’ on the Map.
Getting the Milegate Center to ~34% destroys the middle row of the gate structure( but is still passable) however, there is debris.
Completely destroying the Milegate Center (0%) makes it impassable from both sides.
Even if the Milegate Center is destroyed, players on the Pact side of Chalman, Horunn and Kingcrest Milegates can still pass through to Covenant territory via the stair structures on either side (Same for Covenant side on Covenant/Dominion Milegates).
Since the stair structures are connected to the Left and Right Milegate pieces, destroying those will prevent players on either side from passing.
Repairing the Milegate Center to ~27% makes it passable from both sides but there’s debris.
Repairing Milegate Center to 50% repairs middle row and removes debris from the ‘gate area’.
Repairing Milegate Center to ~90% repairs top row.
Aim for the gate structure itself, the wall areas beside it or even from above to repair. Each kit repairs Gate for 11.1k until ~27% repaired. After that, it’s 9.9k per kit.
Even with the Milegates impassable, you can still travel between faction territories using Caves. There are two Caves. One between Kingscrest and Horunn Milegates and the other between Chorrol and Priory Milegates.
Here are a couple of screenshots of the Pact/Covenant Cave. It is overall a narrow cave with a couple of slightly wider ambush points.
Here are some screenshots of the Covenant/Dominion Cave. This cave has wider, open spaces.
A couple of changes have been made to the three main (capturable) towns in this update. The three main towns are:
Cropsford – Pact
Bruma – Covenant
Vlastarus – Dominion
The main towns are now connected to the Transitus network via the closest Keep.
Cropsford – Drakelowe Keep
Bruma – Fort Dragonclaw
Vlastarus – Castle Brindle
The connections are not faction locked. For example, if the Dominion had Drakelowe Keep and Cropsford they should be able to Transitus directly to Cropsford via their Gates.
Each town has a Transistus Fort where the Transitus Shrine is located. The roof of the Fort, where the Transistus Shrine is placed, is a Sanctuary area. Only the Faction that owns the Town can enter the Fort. Entering the Fort through the door(s) takes you straight to the roof. There is no way to access the interior. The forts are guarded. (Guard numbers listed below are probably inaccurate).
The Cropsford Fort is located just south-east of Cropsford. There were a total of six Guards.
There are also now guards on the Outlier Flag which is now on a large stone platform. There are a total of six guards. The other two Flags haven’t changed.
The Bruma Fort is located on the south wall bordering the town. Unlike the other towns forts, Bruma’s Fort has two entrances one from the town (top of the wall) and one from outside of town (bottom of wall). There were only two Guards when I was there.
The Vlastarus Fort is located in the south-east corner of the town. Pretty much identical to Cropsford’s Fort. There were a total of seven Guards.
Postern Houses have been replaced with Postern Platforms. These platforms are completely exposed and overhang the wall but allow for the placement of siege. There is even a grill for oils. The platforms have 240k HP (same as houses did).
Thanks for reading my Guide! I’ll do my best to keep this up to date when/if more changes are made.
Here are some of the highlights from the Murkmire and Update 20 PTS Patch Notes! You can read the Patch Notes in full here.
New Zone – Murkmire
On the southernmost tip of Tamriel, far beyond the boundaries that separate the known from the uncharted, lies a lush coastal marsh—a region as beautiful as it is bizarre. Only the bravest travellers make the journey to Murkmire, and those that survive are forever changed.
The mud-caked streets and alleyways of Lilmoth overflow with fresh-faced adventurers, intent on earning both fame and fortune in Tamriel’s most perilous wilds. Many who enter the deep murk never return. But those that do recount stories of both beauty and horror–tales of savage beasts, vibrant flora, ancient ruins, and proud Argonian tribes. Mysteries lurk in every dank corner of Murkmire. Do you have the strength and cunning to uncover them all?
To visit Murkmire, navigate to the DLC tab of the Collections menu and accept the “Sunken Treasure” quest from the Murkmire DLC section. This will unlock the Lilmoth Wayshrine and lead you to Murkmire.
Additionally, the supplied Character Template will bring you directly to the questline to begin your journey to Murkmire.
When Imperial Potentate Versidue-Shaie wanted a distant dungeon to house the most feared criminal and political prisoners of the Second Empire, he ordered a penal institution built on the coast of Black Marsh; it was named Blackrose Prison after the ancient city a day’s march to the north. Now, you can enter the dreaded Blackrose Prison, and face waves of brutal enemies in an ever-escalating battle for treasure and glory.
Blackrose Prison is a 4-player Arena located in Murkmire.
The Arena includes a normal and challenging Veteran version.
There are all-new, skill augmenting “Blackrose” weapons in the same fashion as Master, Maelstrom and Asylum weapons. The full list can be found below.
Unique Achievement awards are available for completing this Arena, including:
A unique player skin
Unique housing items
The Veteran version of Blackrose Prison will qualify players completing it for the Leaderboards.
New Item Sets
There are 12 new Item Sets available from a variety of sources from Murkmire. This includes 3 Item Sets available as drops throughout Murkmire, 3 Item Sets available at crafting stations in Murkmire, and 6 Item Sets available from Blackrose Prison.
New Cosmetic and Collectible Rewards
We’ve added a host of new collectables and rewards by completing various types of Murkmire content:
Dream Amulet of Argon memento: Acquired by completing the “Hero of Murkmire” achievement in the Murkmire DLC game pack.
Replica of the Xinchei-Konu: Awarded for bringing all twelve tablets of the Xinchei-Konu to Jekka-Wass Vozei at the Xinchei-Konu Monument northeast of Lilmoth.
Verdigris Haj Mota pet: Acquired by travelling to Lilmoth in Murkmire DLC game pack for the first time.
Marshmist Palescale skin: Acquired by completing the “God of the Gauntlet” achievement in Blackrose Prison.
Dead-Water Motif: Acquired from completing daily quests in Murkmire.
Elder Argonian Motif: Acquired by completing daily quests in Murkmire after a certain date.
Drakeeh the Unchained: A trophy awarded for completing Blackrose Prison.
Drakeeh the Unchained: A bust awarded for completing Veteran Blackrose Prison.
Replica of the Xinchei-Konu: Awarded for bringing all twelve tablets of the Xinchei-Konu to Jekka-Wass Vozei at the Xinchei-Konu Monument northeast of Lilmoth.
For completing the Blackrose Prison Vanquisher achievement (completing the Blackrose Prison Arena on any difficulty), you can earn the new Apricot Outrage dye.
Scuttlebloom and Trap Plants
Murkmire is a zone truly hungry for adventurers (and they don’t even have to be human)! What are these strange Scuttlebloom and Trap Plants?
Certain native plants throughout Murkmire have aggressive behaviour ranging from slashing leaves to poison gas. Sneaking up on these plants will let you disable them and pass them unharmed.
Be on the lookout for the elusive (and tiny) Scuttlebloom! Sneaking up on this little guy rewards you with a temporary boost to your run speed, as well as honey, alchemic grease, or very rarely, a docile Scuttlebloom of your very own to place in your home. Be careful though – if they sense your presence, they will duck underground until they sense the danger is gone.
New Furnishing Plans
There are approximately 75 new furnishing plans to discover and craft from Murkmire.
Murkmire introduces over 50 new achievements for you to pursue.
Base Game (Update 20)
Cyrodiil Destructible Bridges & Milegates
Bridges and Milegates in Cyrodiil can now be destroyed and repaired!
Each of these structures has three pieces with several stages of destruction for each.
New UI icons have been added to the map which details the current state of these structures, much like Keep status icons.
These structures are permanently neutral and can be damaged and repaired by all Alliances.
New Repair Kits have been added to Siege merchants to specifically repair just Milegates and Bridges.
Note that repairing a Bridge or Milegate does not grant Alliance Points.
Rewards for the Worthy Refresh
In this update, we’ve refreshed the Item Sets available from Rewards for the Worthy. They now provide an item from one of six all-new item sets, available solely through Rewards for the Worthy mails. Note the item sets that were previously available here are still available elsewhere in Cyrodiil. These items drop in the style of your Alliance and are scaled to your level.
You can now rearrange the order your characters are listed on the Character Select screen! To do so, simply drag and drop a character field or use the clickable up and down buttons.
Housing & Editor Improvements
We’ve updated the Housing Editor to include an edit history display, the ability to Undo and Redo edits, and the ability to link furniture together so that they can be moved and adjusted simultaneously.
Housing Editor Undo/Redo and History
The Housing Editor now includes a robust Undo / Redo function to help homeowners and decorators create the perfect layout! With this new feature, you can now undo (and redo) up to 200 changes from your current edit session.
This includes a new history that displays your last several edits so that you always know what to expect when you undo or redo a change.
Tired of moving your feasting table one mug at a time? You can now group objects together for ease of editing in the Housing Editor! Simply hover over a furnishing in your housing editor, hit the new “Link” button, and link up to 50 child objects to your selected furnishing. The next time you move that object, you will also move everything linked to it.
For example, if you select a table and link its nearby chairs to it, then moving the table will also move the chairs. You can still move the chairs independently without affecting the table, so no need to unlink and relink for minor adjustments.
You can even link one furnishing group to another — you could make a group for each place setting on your table, and then link those place settings to the table so that they move with the table, but can also be edited individually.
When selecting a furnishing in the housing editor, any children linked to it will be tinted for easy identification. If it has a parent, the parent will also be tinted.
Having your character die in player-owned houses will no longer cause durability of equipped items to decrease.
The Collectible Furnishing limit for Notable homes has been increased from 50 to 55, which is accordingly doubled to 110 for ESO Plus subscribers.
ESO Plus Improvements
Coming later this year on November 13, we’ll be making updates to ESO Plus to provide even more value and benefits to members. You can read more about these upcoming benefits in this article. In this PTS update, we’ll be testing out several of these features including exclusive discounts and items to purchase. Note you must have an active ESO Plus membership to aid in this testing, and the items and discounts you see are for testing purposes only; they are not indicative of the final product.
In conjunction with these changes, we have made several updates to the ESO Plus section of the Crown Store to support ESO Plus deals and exclusive offerings:
Added a new “ESO Plus” tab to the Crown Store.
Added a new “ESO Plus Deals” page that collects all active deals for ESO Plus members in one place.
Updated the layout of the ESO Plus membership page.
So you want an Indrik?
In this PTS patch, you’ll begin to see glimpses of a unique collectable you’ll be able to obtain exclusively in-game by participating in upcoming in-game events. We’ll be giving you a chance to test the entire flow in a couple weeks, but in the meantime, here’s a taste of what’s to come:
You may see hints of a Nascent Indrik mount – you will be able to earn this mount for free, exclusively in-game!
In short, participating in specific in-game events will earn you Event Tickets. You can trade in those Event Tickets at a unique NPC called The Impresario for different types of Indrik feathers.
Once you have all 4 Indrik Feathers, you can use them to perform the Indrik summoning ritual.
The Nascent Indrik can later be evolved into different “adult” forms. Doing so will require specific Enchanted Berries obtained from The Impresario.
Evolving your Nascent Indrik is also something you will be able to achieve by participating in in-game events.
Champion Point Increase
The Champion Point cap has been raised by a total of 30 points (10 in each red/blue/green constellation) for a total of 810 Champion Points. The Champion Point experience curve has been automatically adjusted with this new cap, so that earlier Champion Points require less experience and can be earned faster.